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SarahKB7 Koskinen

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Everything posted by SarahKB7 Koskinen

  1. Most likely is a repeat of what is already available on the short north coast of Logland; a stretch of coastal Stilt Homes at sea level with an undeveloped cliff top behind them. Go to Lost Caves for a look at the existing short north coast of Logland.
  2. The original soundtrack from the videogame Journey, composed by Austin Wintory. I feel calling Journey a "videogame" is doing it an injustice, because it's so much more than that...
  3. Theory: Mesh bodies disintegrate on contact with sand and salt water.
  4. @Patch Linden At last, thanks! But fifteen months to release a font? Why has it taken so long, Patch? And in the fifteen months since 22 December 2021 you couldn't create ten numerals (0 to 9) either?! C'mon...
  5. I recommend a desk top supported by four sturdy legs of equal measured length for guaranteed stability.
  6. We have them too. https://www.google.co.uk/search?q=train+homes+uk&tbm=isch&ved=2ahUKEwi4pYagmeT9AhUBrycCHTVCD1wQ2-cCegQIABAA&oq=train+homes+uk&gs_lcp=CgNpbWcQDFAAWABgAGgAcAB4AIABAIgBAJIBAJgBAKoBC2d3cy13aXotaW1n&sclient=img&ei=aAIVZLjRKIHensEPtYS94AU&bih=947&biw=1920&hl=en-GB Or how about living in converted train station buildings too?! And converted railway signal (and switch control) boxes!
  7. Floathomes: https://www.google.co.uk/search?q=floathomes+uk&tbm=isch&ved=2ahUKEwjP64TtmOT9AhVpU6QEHXpzAzcQ2-cCegQIABAA&oq=floathomes+uk&gs_lcp=CgNpbWcQAzoECAAQQzoGCAAQCBAeOgcIABCABBAYOgUIABCABDoGCAAQBxAeUO4IWJVAYLhCaABwAHgAgAFTiAHQBZIBAjEzmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=_QEVZI_5KemmkdUP-uaNuAM&bih=947&biw=1920&hl=en-GB Houseboats: https://www.google.co.uk/search?q=houseboats+uk&tbm=isch&ved=2ahUKEwj3wZjOmOT9AhXJnCcCHWDuDKEQ2-cCegQIABAA&oq=houseboats+uk&gs_lcp=CgNpbWcQAzIFCAAQgAQyBggAEAgQHjIHCAAQgAQQGDoJCAAQgAQQChAYOggIABCxAxCDAToICAAQgAQQsQNQgAlY1yhg3itoAHAAeACAAWCIAdsFkgECMTSYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=vAEVZPfzPMm5nsEP4NyziAo&bih=947&biw=1920&hl=en-GB
  8. @Patch Linden These new "houseboats" are still not what actual houseboats are in the UK or wider Europe. And it's more than just a different naming convention, as it's a completely different style and culture. The English-English definition of a houseboat is any boat or ship (usually an old retired one) that has been refitted into a home. Some are seaworthy enough to be self-propelled, or are able to be towed around to alternative locations. Sometimes they're permanantly placed in locations on stilts, or beached on the shoreline on top of supports or blocks. They're also very ad-hoc and have a homemade quality to them and no two houseboats ever look the same. What LL is offering would be classed as a floathome in the UK & wider Europe, which is essentially a commercially available, new, purpose made and factory produced chalet-like structure built on top of a rectangular floating raft which is not intended to be a form of nautical transport. Which is why they're not called houseboats. Those are floathomes. So Patch, how about introducing some actual houseboats into your "houseboat" regions? They come in all kinds of shapes, sizes and styles. Some examples:
  9. Still waiting for the font file to be released in 2023.... 😜
  10. I had always imagined and assumed that a "Ranch House" theme would be a rural house that look like this (below), on a ranch. We don't have Ranch Houses in the UK and Europe. But we did get to watch "Dallas" ! *several weeks later* Today, by complete chance and accident, I discovered and learned that a "Ranch House" actually looks like these examples below! Imagine my surprise! It seems a Ranch House is a low-lying single-storey home that was popular in the US during the 1950s. I was a bit shocked. Not exactly Southfork Ranch is it?! Here in the UK (and Ireland, South Africa, Australia, New Zealand, Canada, India, Bangladesh, Singapore, Malaysia etc...), a single storey house would always be called a Bungalow. Conclusion: Ranch House = Bungalow ?!
  11. Perhaps it's "Mole Tetris" game instead?!
  12. Sakura's snow-capped mountain, Sojisan (or Mount Soji) has two "new" (new to me at least!) sled rezzers at the peak, on opposite north and south faces. The sleds are worn attachments and work quite well using SL's physics and gravity. Be sure to turn off or detach your avatar's AO. Sojisan Sled (South) http://maps.secondlife.com/secondlife/Sojisan SW/240/232/103 Sojisan Sled (North) http://maps.secondlife.com/secondlife/Sojisan NE/13/20/106
  13. Yes, Steller Sunshine's Beanstalk still exists in the region named Welsh, you can't miss it!
  14. Hmm. "What was SL like on Day 1?" is not as clear as one would imagine. It also depends on what version of SL you actually mean. Second Life was originally called Linden World during it's initial creation in 2001 and Alpha Testing period in early 2002. Linden World - as it was - had between 6 and 9 regions that did not have actual region names. There are no known maps illustrating how these earliest unnamed regions were arranged. And Linden World was on a different grid to the one that Second Life currently lives on. These earliest Linden World regions and grid were populated by just 25 invited Alpha Testers (plus the Lindens) in a closed access Alpha Test grid. Linden Labs had invited 25 people to be involved in their closed access "Early Creator" Alpha Test program in early 2002. One of the 25 testers was Steller Sunshine, who was the first ever public person to register for an account - even before Philip Linden did! Steller Sunshine built herself a small tree house, a cottage and a huge Giant Beanstalk game which involved avatars getting from the ground to the top without flying, requiring the avatar to hop from branch leaf to branch leaf. At the Beanstalk's top was the objective of "Cloud Nine", surrounded by actual inworld particle clouds. Steller also built herself a large mansion house - which the first Lindens also used for their inworld meetings! By the middle of 2002, one of the unnamed Linden World Alpha Test regions was being used as "Linden City", a prototype test town full of test buildings and structures. In this test town, behind a large civic building was a tall statue, simply titled as "The Man", built by a freelance Linden employee known as OldJohn Linden. Old John's "The Man" statue has since become well known to SL residents and historians. A second closed access testing period began on 1st November 2002. This Beta testing period had a newer larger grid of sixteen regions, all with names borrowed from streets and alleyways found around Linden Lab's San Francisco-based HQ. The Alpha Test grid was then closed and deleted. Some objects from the Alpha Test grid were saved to the Linden's servers, including Steller Sunshine's mansion house, which she gifted to the Lindens. The statue from the Alpha Test grid test town of "Linden City" was also saved as a keepsake and was relocated into the new Beta Test grid, at the region called Natoma, the eighth region of the "San Francisco Sixteen". The statue, simply titled as "The Man", was placed into Natoma region on top of a small hill which Philip Linden personally terraformed himself and where the statue of "The Man" still sits today. At the same time Beta testing began, the name "Linden World" was changed to "Second Life" for the first time in November 2002. Original Alpha Tester Steller Sunshine continued her testing in the new "Second Life" Beta Test grid, famously rebuilding a giant beanstalk game in the Welsh region. The Lindens also created a new region called Clementina, which they used for "Governor Linden's Mansion", the same mansion that Steller Sunshine had gifted to them . In early 2003, the public were allowed preview access to the Beta version of "Second Life" to try it out. At the same time, the Beta Test world was enlarged with the addition of the "Colour Regions" expansion to the north of the orignal "San Francisco Sixteen". A special "Beta Testers" memorial wall, including all the names of the Beta Testers (including Steller Sunshine) was opened in Plum, one of the Colour regions. The full public release and opening of the completed Second Life grid happened on 23rd June 2003. This date is the "official birthday" of Second Life, although the Second Life grid and "Second Life" name originates from the earlier date of 1st November 2002. Today, "The Man" statue still sits on top of Philip's Hill in Natoma and has become the longest continually rezzed object in SL history. In 2022, the statue even had it's own 20th Birthday party! However, "The Man" statue was not the first or the oldest object of SL, it's "only" the longest continually rezzed. That first and oldest object honour goes to the humble prim cube itself, which was first rezzed in the Alpha Test grid on 25th January 2002 by it's inventor and creator, Avi Bar Zeev, who was a colleague of Philip Rosedale (aka Philip Linden). Since their 1st November 2002 creation, the San Francisco Sixteen regions have all become surrounded by other groups of regions, merging into a large continent-sized landmass now known as Sansara; SL's first and oldest mainland continent. Those original San Francisco Sixteen regions all still exist and can be visited today. Due to the way that regions appear when activated or restarted (from south-west to north-east), Da Boom region was the first Second Life region to be created on the Beta Test grid - beating it's eastern neighbour Ritch by mere milliseconds. The San Francisco Sixteen sims are (in order of age or first appearance) are: (1) Da Boom, (2) Ritch, (3) Zoe, (4) Stanford, (5) Federal, (6) Freelon, (7) Minna, (8) Natoma, (9) Taber, (10) Welsh, (11) Clyde, (12) Hawthorne, (13) Shipley, (14) Clara, (15) Varney and (16) Stillman. As well as being known as Second Life's first and oldest sim region, Da Boom is also considered the exact centre of SL, as it's grid longitude and latitude position has the unique co-ordinates of 1000,1000. If you visit Da Boom's south-west corner at co-ordinates 0,0, you'll find a tall rock formation with a flame at it's top. This location is considered the exact centre spot and oldest part of SL. Surrounding this rock formation and flame are the "blast crater" in surrounding sim region walls where Da Boom's "Big Bang" (or Big Da Boom?!) moment of creation is retro-actively imagined to have taken place on 1st November 2002.
  15. The main boat channel that runs through the Chalet regions is now connected to the newer water channel still being built between the northern Chalet and southern Newbrooke regions. Boats can now move between these two water channels using a third smaller, shallower channel located between the Phloom and Brookside regions.
  16. I did some thinking about my last post's photo "hint" and came up with a possible feature idea of my own. No, it isn't for free Puffa jackets for all LH occupants. But DO please feel free to ask SantaPatch, he might bring you one for Christmas... 😜 My idea, if this isn't already a thing (or a planned thing!), is for a new feature which allows the LH occupant to choose and apply their own internal wall textures (including bumpmaps and shininess/glossiness/intensity etc.) from the occupants own inventory (or through UUID linking), not just from the presumably limited choices found in the LH HUD menu. Although this has idea has many possibilities and positives , it does have a real danger of an inexperienced LH occupant unintentionally ruining their home by adding too much shine and bumpiness to the house's mesh and unintentionally increasing the limited Land Impact (LI) totals massively in the LH parcel. So the need for a ready-made solution exists... Independant content creators could buy a theoretical "Linden Homes Creators Kit ™" licence from LL (containing all the relevant LH homes texture mapping, mesh linkset data and permissions), to allow the creation of ready-made decoration "appliers" which could be sold for each theme and each house type. This would allow the LH occupant to easily and instantly transform their own LH internal walls by clicking a viewer HUD or inworld rezzed object, such as a pot of paint, a paint roller, or roll of wallpaper. The same could be done for floors, doors and ceilings too.
  17. Patch Linden just told me and some others that he'd posted a photographic hint in the Bellisseria Citizens group about the next LH theme. He shared that photo (below) with me and the others too. This feels suspiciously like a wind-up (prank) to me, but I thought I'd share it anyway. ^ A wall, yesterday. Patch's photo shows him wearing a winter Puffa-style jacket inside an undisclosed mystery room which has unevenly textured white walls. He was wearing the same jacket at the place we talked in. Please note that this jacket was just what he was wearing at the time and may NOT actually be anything to do with this theme or its climate. Hmm?! Patch also said "this theme will have a home that has a feature we've never done before, it'll be fun. "
  18. Peeve: People who wear or associate "V for Vendetta" movie masks with traditional 5th November Bonfire Night celebrations. These "V for Vendetta" masks have nothing to do with historic traditions of celebrating the failed "Gunpowder Plot" of 5th November 1605. The masks are a much more recent invention, originating from a 2006 film called "V for Vendetta" and are not part of commemorative Bonfire Night traditions in England. They were created as movie merchandise, not as Bonfire Night wear. "V for Vendetta" is a British 1980s graphic novel/comic that was made into a 2006 film, which features a damaged and vengeful man named "V", who wears a Guy Fawkes mask (of his own creation) to hide his disfigured face while he attempts to re-enact his own version of the 1605 "Gunpowder Plot" in an alternative dystopian present-day England.
  19. According to legend, the Portal was originally created by it's creator as a puzzle or test for a friend to try to work out how the effect was achieved. It has since been passed around and has achieved a much wider audience that continues to mystify and please people in SL. On closer examination, it's done with a collection of tiny hidden light projectors projecting a series of textures onto an oval shaped screen to create the illusion of a three-dimensional corridor or room. Some creative types have since recreated the Portal with their own versions, some even improving or expanding on the original version. Due to it's nature as an optical illusion achieved with lights, the Portal only works with Advanced Lighting Model (ALM) enabled, otherwise the Portal appears only as a flat black panel to those with ALM switched off.
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