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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. You can sort of do this, but you will need the skin textures to pull it off. If you cut transparent holes in the skin to match what the alpha wearables would use, then upload the merged results, you can wear those custom skins to fit outfits better. If you are dealing with a no-mod body, you will need to make sure that the skin layer can have its alpha mode switched to masking (or is already set that way), to avoid alpha glitch problems.
  2. You are assuming that LL would define "content" as broadly as you do. They may not. They included a list of things they want to count as content, and "data" didn't make the cut.
  3. Not a bug, it's your ad blocker. Remove words like "advert" from your product image filenames and re-upload.
  4. Inworld, L$99, http://maps.secondlife.com/secondlife/Baroque%20Springs/209/170/23
  5. Yeah, it's broken, they're workng on it. https://jira.secondlife.com/browse/BUG-9824
  6. How are you encoding? Viewers for SL generally only have MP3 decoders, they won't know what to do with AAC.
  7. Go ahead and choose the closest category you can find in the support portal (web login issues or something like that), and in your descripton include the same details you did here (that you can get to adult regions inworld, but can't see adult stuff in search). This is a fairly common problem, so most of the support people should recognize it by now. They may ask you for identification since it's an access issue.
  8. I've got the impression that the whole idea of region crossings would be alien to this new platform. That is probably where some of the anxiety about a mainland kind of experience comes from. While seamless crossings have obviously been too problematic to try again any time soon, some kind of way to smooth over the edges, something like a fog or tunnel you can walk (or riode a vehicle) through to get between experiences that want to allow that, might go some way toward keeping that kind of imersion alive. Will Sansar be able to suport something like that?
  9. Probably https://jira.secondlife.com/browse/BUG-9115 For now the practical solution is to use some other viewer. It would be nice if it happned, but don't expect a timely fix to this problem, see https://community.secondlife.com/t5/Tools-and-Technology/An-Update-on-Linux-Viewer-Development/ba-p/2932036
  10. SL has generally avoided proprietary APIs where practical. If SL were to get a total graphics rewrite (and in reality, that's not going to happen this late in the game), it would be to the cross-platform Vulkan spec.
  11. If you can teleport to adult regions, but cannot enable adult searches on the web search or marketplace, then you'll need to contact support to get it straightened out.
  12. Height of the viewer window is nominally 1 meter, this doesn't change with window (or display) width. HUD atachments are really objects, and their dimensions are not related to the viewer's own UI. If you want a HUD attachment to use less space, you have to resize it just as you would do with any other attachment. If the HUD attachment is no mod and offers no other way to resize, it's simply defective and there isn't much you can do.
  13. That card is getting pretty old, but you can get rid of the purple with a driver update, and see if it gets performance to where you want. With 12GB I'll guess you are running 64-bit Windows Vista or 7. If that's right, http://support.amd.com/en-us/download/desktop/legacy?product=legacy2&os=Windows%207%20-%2064 has the last driver they made for it. If you have some other OS version, try the manual selection at http://support.amd.com/en-us/download
  14. That's https://jira.secondlife.com/browse/BUG-8806 / https://jira.secondlife.com/browse/BUG-7239 and not a mistake on your part. There is a fix that seemed to work, but it has to grind through the QA machine before it works its way out to all of us.
  15. The Firestorm preference just toggles the standard LL EffectScriptChatParticles debug setting,
  16. There is a kit to convert old Phat Azz appliers to Omega. This in turn allows use with many (but not all) other mesh bodies, legs/butts and so on.
  17. Yes, they can roll a sim's state "back in time", provided that they have backups going back to before the regions contents were messed up. Expect any scripts that, for example, count things to go back in time too. If any no-copy items have been rezzed on the region since the time you want to go back to, pick them up before any rollback or they will be lost forever. There aren't any sim software versions to go back to at the moment. however, if there was a problem with, say, some RC server release, they could get you moved over to the main release channel or vice versa.
  18. Classic prims, sculpties and unrigged meshes will move along with the attachment point they are worn on, and will follow edits to change their position and rotation, even if a rigged mesh object is linked to them. Rigged meshes will move along with the avatar skeleton and don't care where you try to attach, move or rotate them, even if unrigged items are linked to them. Mix the two, and each type of object in the link set will carry on with its own kind of behavior.
  19. So far, so good. There have been a few rough edges but MS has been chipping away at them, should be good by July.
  20. It's your browser's ad blocker, hiding your own ads (at least you know it works!). You have image names in your products like purpleflame_longhoodie_mod_advertise.jpg and liveon_mod_advertise.jpg. Remove words like "ad" from the image filenames, re-upload them, and your images should then get thru ad blockers.
  21. You probably have beacons for physical objects turned on, under the World menu.
  22. Yeah, the Uti bodies, especially that Kemono, have been hot items for furry mods for a while. Lots of people find the included head to be a weak spot and many mods involve replacing that. There are eleventy bazillion skins with matching tails, appendages, etc., a boggling array of accessories for something that has only been out for 11 months. They are fun and relatively painless to retexture. It might be worthwhile to visit a place like chimera, that has a mall with a ton of furry accessory makers. then you can see what's out there a little more clearly. You can mix and match parts, and make something copmletely your own. The various generic mesh bodies that recycle the old LL UV map can work well in the furry space as well, at least the ones that aren't locked down with silly proprietary appliers. Yes you still have the flaws of thatUV map, but the chunky goes away and some of the older skins can live another day.
  23. Kelli May wrote: Londyn8 wrote: *Problem solved thanks to Bobbie and Arton...thanks again* :smileywink: It's extremely unhelpful to remove the question once it has been answered. Some people are capable of searching the forums when they have a question. If you leave the question up, anyone searching in the future could benefit from the answer without having to ask again. It's totally understandable that the OP would give pu in disgust, given that LL has chosen to weclome the troll and bully behavior in this forum. It's clearly time to archive and close the section, if they can't be bothered to control it.
  24. Turokhan Legion wrote: The fact that it detects avatars and that list is forever changing, i cant see how theyve used mulit prims to account for this. It has to be on a single prim.. OK, you've been around a while, so I can see why you're incredulous. The bad old days when doing this would have involved ink messages and a script in every prim are behind us. A few years ago PRIM_TEXT was added to llSetLinkPrimitiveParams and friends, so doing this isn't madness any more.
  25. I'm seeing the correct California time in the viewer. Second Life does follow daylight saving. Are you and your friend logging in at the same region? Is it one that others can visit? (It has happened before that some regions got their clocks out of whack, so a visit there from others might help to see if this is the case.)
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