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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. https://marketplace.secondlife.com/products/search?utf8=✓&search[category_id]=&search[maturity_level]=GMA&search[keywords]=third+eye+glasses turns up 3 clones of your picture.
  2. Original request was for a teleporter script to get from up to downstairs.
  3. Also give the LSL Library section here a good hunt. The search works pretty well, and there are several teleport scripts in there.
  4. It will work in viewers like Firestorm that use the old time profile display, but not other viewers that use HTML profiles. Would it be possible to share the profile that does the thing you are interested in, so people don't have to guess? Adding: you could also try lookig yourself that that person's profile in the LL viewer, or at my.secondlife.com, the code will probably be exposed there. Sorry for the time gap, sometimes my brain needs a jump start these days.
  5. Most seem to gravitate to SMB (Super Mesh Bros.) or Tweeneedoo/Toddleedoo.
  6. Lex and yacc (or rather their GNU dopplegangers) used to ship with the viewer, but that was torn out a few years ago when syntax highlighting was remade. It won't have all the current functions, but it is srill good to learn how LSL parses things. Look maybe in old viewer release notes for a copy that still has those files.
  7. Most of the non-adult hubs on this list are mostly empty and you can set your home at any infohub in a pinch.
  8. It is possible, given the timeframe, that the account really was lost. Back in 2006, SL's login database was hacked and some were lost.
  9. Ohhh, Now I understand, you recycled the thread. PLEASE DON'T DO THAT. START A NEW THREAD. So!! The go to place to learn about particles is The Particle Lab. He has demonstrations of what you can do, plus take-home copies of the scripts. Jopsy is one of those SL heroes you don't hear too much about. His lab is at http://maps.secondlife.com/secondlife/Teal/182/74/21
  10. That doesn't look like 27 pages to me. If I were Tommy I would double the requirement to 54.
  11. Some poles have sex poses and those ones in particular should probably be avoided.
  12. For how long was it, like 15 minutes? Those ones generally mean that you account didn't log off cleanly for some reason, and SL is just leaving it locked for few to help make sure nothing gets lost.
  13. If you have not done so already, join the group http://world.secondlife.com/group/62ed8dbb-1a65-e4a0-aa30-fe800314ce8b?lang=en-US (I <3 Gestures) - It's chock full of gesture creators and fans.
  14. In the web profiles used by the LL viewer, there is a little gear at the top. Click on that and you will see Map is an option there.
  15. It can't be helped, there are always some nasty people on the Internet. If you "don't hear" the remarks and just ignore them (Save the shudders and build a nice bonfire later) that generally gets them to stop. Not a very satisfying answer I know, but it does the job.
  16. Nova Convair wrote: llSetMemoryLimit is not needed and has no effect - don't use it. It does not change the amount of memory that is used. It only sets a limit for the memory a script can use at max. That is poor and incorrect advice, why that is so has already been discussed upthread. Social matters, even if it is beyond your comprehension.
  17. And save it as LSL. It allocates 16kbs. We know it is actualy using less right? No. LSO scripts always really use the full 16K whether they need it or not. I save it as Mono. It allocates 64kbs. We know it is actualy using less right? For your example, yeah. You can play with llSetMemoryLimit to force the script to show a lower limit, useful if you know you won't need more and want to look nice on the various tracking boards and so on.
  18. Yeah, phantom means that avatars and other objects won't collide with it. For general SL history stuff: http://wiki.secondlife.com/wiki/History_of_Second_Life http://secondlife.wikia.com/wiki/Main_Page
  19. This Alchemy beta has Bento and it has been reasonably stable for me. This might be the lowest friction way to get that view, since other viewers don't even have it. https://alchemyviewer.org/alchemy-beta-50040120.html
  20. That looks like it's coming from the ad blocker in your browser. Do not use file names that contain "ad", "advert" or similar.
  21. The original Linden Homes now have 170 prims available. If a viewer or script is showing you different numbers, it's time to update it. Normal mainland at 512 sqm also gets 170 prims. Of course, the quality and appearance of any buildings on a mainland parcel is entirely up to the land owner, as there are no standard buildings for them. (Some private estates do offer prim bonuses of varying amounts that can boost that number a little or a lot, but these parcel have nothing to do with premium accounts.) Horizons parcels are regular double-prim mainland with optional Mole-made houses, a totally separate product from the Linden Homes. You can skip those LL-supplied buildings and, like with any mainland, put any structures you want on the land. These have 703 prims.
  22. You can sort of do that, but only in very limited circumstances. The main trouble is that anything attached to a HUD point is visible only to its wearer. Usually one would not want the drug itself to be a hallucination. So, for most of the likely cases, you will have to keep the handheld and HUD part as separate attachments. The one exception would be if you actually want only the wearer to see the handheld part. If that is the case, and the handheld part is rigged, then you can just link it to the HUD piece. Even if this leaves you with a two-attachment item, you might still be able to exploit it to make interesting rigged things grow out of the avatar, that only the avatar can see.
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