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Everything posted by Cerise Sorbet
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It's probably better to avoid billing it as compatible. What you have going is the "sort of fits" that mesh body users already expect from things not made speciafically for their bodies. You could still mention in the decription that you had good luck with the combination, after a bit of tweaking, but yeah, point them to the demo in the same breath to prevent misunderstandings.
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Hey, why not? Sometmes I see that stuff change hands, so someone is buying it.
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Dashed lines at transparent edge of texture
Cerise Sorbet replied to Vulpinus's topic in Building and Texturing Forum
That's a common one. To force a tiny bit of "overscan" and hide it, set the texture scale to about .98 or .99. Also make sure any sides on those panels are fully transparent - those backdrops often have a squished copy of the front texture on them. -
For an object to go phyical, its physics weight that you can see in the editor has to go down to 32 or less. It's Ok now if the rest of the land impact goes over that, though it will limit where you can rez it. The easiest way to fix up many vehicles is to select any child prims in the linkset that aren't going to be important for physics, and set their physics type to "none". If your item is a single mesh, you can link it to something simpler, like a plain old transparent prim, make that the root, and set the mesh part to physics type "none". Or, if you get lucky, setting the physics on the mesh to convex hull might be enough.
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Newly Created Group Not Loading
Cerise Sorbet replied to mylittleboyblue's topic in General Second Life Tech Discussion
Nothing you can do but wait, the central database swervers have been maxing out out at peak hours and it takes a while for the backlog to get through. They're working on making it stop doing that, but no ETA. -
(On request, copying to here from JIRA, so it can show up in the answers search.) Highlight does do something, but it's a little obscure with the CSS used by LL. What it does is change the link to the top of that post in the thread, so that by default you would scroll there (provided the thread is long enough to make your browser scroll). The URL in your browser's address bar will change to match, you'll see the address has something like #M123456 appended that changes when you highlight different posts in the thread. It can be useful, if you want to share a link to a specific post in a thread. Visually, if you look really really closely, the border around the highlighted post gets a faint squared edge added to the normal rounded one. You'll also see links on the left, as "Message 3 of 5" and so on; clicking the first number there will do the same as highlight. --- Back when this version of the forum was new, I made this thing which makes the highlighting more apparent, among other tweaks. It still works, if you'd like to try it.
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Trouble moving avatar sitting on prim
Cerise Sorbet replied to Allan Ember's topic in General Second Life Tech Discussion
Avatar still foloows the root prim, but updates don't always show when you edit. Try tapping Ctrl+R after you edit the prim's position. -
Cant move object, what the heck?
Cerise Sorbet replied to bebejee's topic in General Discussion Forum
If you get stuck in a ban line, you can use the editor to move your vehicle out of it. Depending on the vehicle script, you may need to stand and re-sit, or switch the 'engine' off then back on, to make it physical again. -
None of the llRotLookAt example codes actually work!
Cerise Sorbet replied to SkunkHunt's topic in LSL Scripting
Are you trying to use this stuff in attachment? Rotation in attachments doesn't really work, the server simply doesn't have enough information to make that look right. -
I have been stalked for more than 9 months
Cerise Sorbet replied to Nevenca's topic in General Discussion Forum
(School for prim babies) ... -
Can't adjust shadows, everything is grey! Help
Cerise Sorbet replied to Janessa Danitz's topic in Second Life Viewer
That's one of the older Intel chipsets, so yeah, you will be limited in available SL settings. You may still want to check at Intel's web site that you have the most current driver, so that the SL features that do work won't crash you. (Low/Medium/High/Ultra mean different things depending on what your graphics hardware can do.) -
Deploy for the week of 2015-08-31
Cerise Sorbet replied to Caleb Linden's topic in Second Life Server
Ayesha Askham wrote: Yes It is good to see this is apparently sorted out. Mind you something like a "perms" change in the simulator software ought to have been picked up at QA. Granted. And mind you, the RC channels are a part of that very process. -
Deploy for the week of 2015-08-31
Cerise Sorbet replied to Caleb Linden's topic in Second Life Server
Ayesha Askham wrote: Caleb I am seeing numerous reports of avs not being able to open notecards on Bluesteel sims after this week's roll. They're already on it, of course. https://jira.secondlife.com/browse/BUG-10183 -
BabyGia wrote: So basically what you are saying is that it can be done? Right? I'm saying that there is room for a little more customization or better facial expressions (a few heads already use this stuff), but you'll never see a mesh head in Second Life that can use all the shape sliders. They simply weren't made to be used that way in the ancient times.
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Mesh heads can be rigged to use head size, head stretch, head length and face shear, none of the other sliders affecting the head are avaible to meshes.The unavailble sliders don't touch the skeleton, they only run morph target animations on the legacy body. It is also possible to borrow some of the attachment points in the head for animations, and if those animations are static poses they can be used as proxies for shape changes.
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How to tell what avatar sitting on ANOTHER object
Cerise Sorbet replied to Restless Swords's topic in LSL Scripting
You can do it from the other direction. Check the avatars on the parcel with OBJECT_ROOT from llGetObjectDetails, this will tell you what they are sitting on. Then you can match it up with the objects you are tracking. -
If that's a mesh head then about all you can really do for the moment are hacky things like select the head, which usually makes it finish loading after a few seconds, or try camming far away then snapping back. Some patches for this have been winding their way through LL, and those patches do seem to improve things a lot, but they haven't made it to released viewers yet.
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You can sort of do this, but you will need the skin textures to pull it off. If you cut transparent holes in the skin to match what the alpha wearables would use, then upload the merged results, you can wear those custom skins to fit outfits better. If you are dealing with a no-mod body, you will need to make sure that the skin layer can have its alpha mode switched to masking (or is already set that way), to avoid alpha glitch problems.
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ToS Question - Is this a violation?
Cerise Sorbet replied to Colby Firehawk's topic in General Discussion Forum
You are assuming that LL would define "content" as broadly as you do. They may not. They included a list of things they want to count as content, and "data" didn't make the cut. -
Inworld, L$99, http://maps.secondlife.com/secondlife/Baroque%20Springs/209/170/23
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Yeah, it's broken, they're workng on it. https://jira.secondlife.com/browse/BUG-9824