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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. Negative numbers in the horizontal and vertical scale are working OK here. This is the diffuse texture, with no other stuff like planar map going on, right?
  2. A shape is just that, a wearable that contains avatar shape settings and nothing else. Unfortunately, "complete avatar" means different things to different sellers, so you'll need to look closely. Sometimes it only means there is a skin along with the shape, other times it means you get all the basic goodies (eyes, hair, some clothes). For a few confused sellers, all it means is that you get some textures.
  3. Sounds for all the world like the conectoin flaked/cracked at the charging connector, inside. It might be possible to repair, but if you had the right toys and knew how to use them, you would have been nerdy enough that you wouldn't need to ask here. Take a deep breath and deal with the crappy support; end result is you'll probably end up with a brand new set after the ordeal, and won't have to worry if a DIY repair will hold.
  4. Make an alt, send your message, cancel the alt account.
  5. Cerise Sorbet

    Shared Media

    In the "Finding and applying the media's dimensions" section, step 4 has changed since materials were added. 4. Below the Color box, use the pull down menu to switch from "Materials" to "Media". Press the "Choose..." button.
  6. Hi, things were moved around to make room for materials in the texture tab. Use the little pull down under the "Color" box to flip to media settings.
  7. Are you using a tethered cell phone connection, or a thing like that? If so, see this thread.
  8. Hi, the desktop part of Windows 8 is very close to Windows 7 under the covers, and you can install Second Life updates the same way. The biggest change is that some of the smaller viewers are not registered with Microsoft, qand you'll get a screen that says "windows has protected your computer"or words much like that. If you click the link for more information, a "run anyway" button will be revealed so that you can install them. Apart from that, it should be business as usual. You can always post here if you run into specific snags.
  9. There is a little vendor with some of the stuff at http://slurl.com/secondlife/Zoe/131/78/30 ... he wants to get more stuff back up, probably on marketplace, when time allows.
  10. Innula Zenovka wrote: Two possibilities occur to me. First is that SL has been having all sorts of problems with inventory lately, so that could be it (and the relogging is maybe coincidental, or maybe it's the relog that shifts things and not turning RLVa off and on. This one, especially, this weekend. A cache clear (can just wipe the inventory cache if you're familiar with what's in the cache folder) can make a big difference right now, because the network troubles got the server's and viewer's ideas of what's in the current outfit folder out of sync. That plays holy hell with the outfit manager.
  11. Nah, Singularity doesn't do the address bar, that was a Viewer 2 thing.
  12. Welcome to the "easier" Viewer 1 interface. View>World Map (or Ctrl+M) You may need to click the "Show My Location" button if you had a beacon set before. Then you can use the "Copy SLurl to Clipboard" button.
  13. Oh right, because llParseString2List only knows strings. You have to convert types yourself. Here is one sleepy way to do it. string payTemp;default{ state_entry() { llSetClickAction(CLICK_ACTION_TOUCH); llSetPayPrice(PAY_HIDE,[]); payTemp = "25|50|75|100"; } touch(integer num_detected) { list priceStrings = llParseString2List(payTemp,["|"],[","]); list prices; integer i; for (i = llGetListLength(priceStrings) -1; i > -1; i--) { prices = (integer)llList2String(priceStrings, i) + prices; } llSetPayPrice(PAY_DEFAULT,prices); } money(key giver, integer amount) { }}
  14. This second script works for me, in a simple cube. It lets me pay and the money comes right back to me. How is the object built? I will toss out this common problem area noted on the wiki -- Note that the pay option will only be shown in prims having a running script with a money event (or in all the prims of the object if the root has a running script with a money event).So, you may have to play a little if the script is in a child prim.
  15. Hi, you need to have a money event before llSetPayPrice can be active. It doesn't have to do anything special if you are making something like a simple tip jar, but it has to be there. (That is also how we can switch payment off, by changing to another state that doesn't have one.)
  16. Hi, yes, the group thing works on Linden homes. It is enough to set the parcel to that group, you do not need to deed it.
  17. Regular white MacBook from those days had Intel graphics, and it was the older really dreadful kind. Please don't do this to yourself if running SL is your goal. A desktop machine, preferably no more than a year or two old, can be a better category to look in if you want acceptable SL and not too big a crater in the budget. You will probably have to rule out Apple to keep the price down, but SL runs about the same on any OS anyway.
  18. SL bikes can ride over almost any terrain you throw at them. Many can convert to a sort of helicopter-ish hover mode for when you get into trouble. What will get on your way more are property lines, there are avatar and object entry barriers all over the place, and you can expect all kinds of interesting times if you wander off the public roadways. You generally don't need any fuel, but a couple of vehicle makers use an optional gas system if you really want that experience. Generally mesh vehicles work quite well, but I would keep at least one non-mesh bike in inventory. Once every several months, if LL needs to upgrade the Havok libraries on the servers, sim crossings on mesh vehicles can become impossible for one to a few weeks until the versions are matched up across the grid. The scripts matter a lot with vehicles, sometimes even more than the construction. Bikes and cars with the ACS set like in that bike tend to work well for me. Still, you should try to test drive for any vehicle you might spend on, they don't all handle the same or have the same controls, even when they do start from the same code base. If you can manage it at all, try to test on sim crossings, this can be a real sore spot on some makers'vehicles. Finally, price has VERY little to do with how well a vehicle works. Don't overlook the free and cheap ones, some of them use the exact same scripts as the expensive ones, and they can be great to learn what works well for you.
  19. Those heads have a full bright option. Turn it off for everyday use, the feature only works for photos/movies made under controlled lighting.
  20. THey aren't inventory landmarks so they can't be offered the old way, but it's easy to share SLurls from the TP history. And, on outside forums and chats, where griffy things tend to get organized, they're using SLurl and not landmarks anyway. Really, the notion that landmarks were in any way, shape or form some kind of secure access needed to die.
  21. This forum's contents get picked up very quickly by Google, for example it already has this thread indexed. That's what those spammers covet.
  22. The create landmark restriction was intentionally removed from Viewer 2. The very old SLurl service, plus the local teleport history landmarks added in 2.0, made it pointless.
  23. Using OS X, maybe? Apple let their OpenGL implementation lag way behind for several releases, so SL couldn't really take advantage of the hardware. They finally caught up.
  24. You can switch that on and of with the "avatar cloth" checkbox in the graphics preferences. The feature has been there for years and years, but it used to be restricted only to high end graphucs. The high end marched on, so now more people get to see it.
  25. Let's hope it is temporary, and they can find better filter patterns.
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