Jeremy Linden

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About Jeremy Linden

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  1. Place Pages

    Visiting a Place Page Sample Place Pages Managing your Place Pages Setting a landing point Hiding a Place Page Using a 360 snapshot as a Hero Image Determining who last edited a Place Page Bulk enabling and disabling Place Pages Want to tell the world about your Second Life land, parcel or region? Now you can with Place Pages, which are Linden-hosted web pages that make it easier than ever to promote and discover your presence in Second Life. Visiting a Place Page To visit a place page, simply click a Place Page URL in the page you’re viewing or paste it into your web browser's address bar. You may also search for a Place Page using the Google search engine by entering your search terms into the Google search bar on the Place Pages front page. While viewing a Place Page, you may learn more about the location, view images and videos, or ultimately visit the location in Second Life by clicking the Visit this location button located on the large image at the top of the page. Note: Upon visiting a place from a Place Page, you appear at either the parcel's landing point or the region's telehub, depending upon whether the Place Page depicts a parcel or a region. If no telehub is set for the region, you appear at the center of the region. Region owners and Estate Managers always appear at the center of their own regions. Place Page features Visit This Location - Click this button to visit the location depicted in the Place Page. Share It - Click to share this place page on Facebook or Twitter. Region Information - Lists information about the Region if this is a Region Place Page, including Name, Owner, Type, Size, and Maturity. Parcel Information - Lists information about the Parcel if this is a Parcel Place Page, including Name, Owner, Type, Size, Maturity, Category, and Region. Report Abuse - Click to file an abuse report against the Place Page. This may be appropriate if the Place Page: is not marked as Mature or Adult content when appropriate, is spam, or infringes your intellectual property rights. View Covenant (optional) - View the Region's covenant in a pop-up frame. This link is available on both Region and Parcel place pages. Upcoming Events (optional) - View and filter a calendar of upcoming events on this land. Click event names to get more details about each event. Items for Sale (optional) - View items currently for sale on the parcel. Click Go next to an item to teleport directly to the item inworld. FOR SALE (optional) - Appears if the land is currently for sale, and lists the sale price. Sample Place Pages Want to check out some Place Pages now? Here are a few examples: Bella Moda Virtual Railway Consortium Snowlands Zed Designz Virtual Railway Consortium Headquarters Managing your Place Pages By default, every parcel and region in the Second Life world has a Place Page that is automatically derived from information in the parcel's existing profile. You may edit and embellish a Place Page for any parcel or region you own, or for group-owned parcels for which you have the Toggle 'Show Place in Search' and set category group ability. However, nobody can visit a Place Page unless the parcel's Show Place in Search checkbox is checked in the About Land window. Please note that this is toggled “off” by default, so you’ll need to enable it. To view and edit your place pages: Visit the place pages dashboard at: https://places.secondlife.com and log in using your Second Life credentials. In the upper right of the dashboard, move the mouse over your name and select My Places from the dropdown to view a full list of parcels and regions you own. Choose a region or parcel and click the Edit link next to that land's listing to begin editing the Place Page for that land. Under Details on the Place Page Edit page, fill out the following: Disable this place page - Disables the Place Page so nobody can view it. Show Covenant - Select this box to allow visitors to view the Region's Covenant on your Place Page. Show Items for Sale - Select this box to show items for sale on the parcel, and the inworld location of those items. Sale items may take up to 24 hours to appear on your Place Page. Each sale item must be set to Show in search on the General tab of the object editor window. Items set to Show in search that are not for sale still appear in the list, but are moved to the end of the list and have a cost listed as "Not Available". Show Calendar - Displays an event calendar and a list of upcoming events for the parcel. Visitors can filter events by specific date and click the event's name to learn more about the event. If there are no upcoming events, the calendar and event list are not shown. Title - The title for the Place Page. Typically, this is the name of your land. Tagline - A short, descriptive subtitle, displayed prominently on the "hero" banner at the top of the page. Description - A longer description or profile for the location, displayed below the images on the Place Page. Under the Optional section, you may provide a YouTube link in order to display a video on your Place Page. The Optional section also provides options for you to customize the color of your Place Page's background and font. Under the Hero Image section, choose an image to be the background of the banner at the top of your Place Page. Hero images must be 1980x700 resolution, or else they may be subject to distortion. Under Additional Images, you may choose up to three additional images to display on your Place Page. The images are shown as a slideshow and periodically cycle if not clicked by a user. Additional images must be of 852x486 resolution or they may be subject to distortion. The Region Information section provides statistical information about the land, and cannot be edited in the Place Page Editor. Setting a landing point A landing point is the spot where visitors appear when they teleport to a parcel of land, including teleports that are initiated by clicking the Visit this location button on a place page. Landing points can enhance your visitors' experience by directing them to an appropriate starting location on your land. Because landing points are a property of parcels and are not specific to Place Pages, they can only be set from within the Second Life Viewer and cannot be changed in Place Pages settings. For instructions on how to set the landing point on land that you own, see Managing your parcel - Setting a landing point. Note: When visiting a region's Place Page, visitors appear at the region's telehub. If no telehub is set, they appear at the center of the region. Region owners and Estate Managers always appear at the center of the region, regardless of whether a telehub is set. Hiding a Place Page Place Pages for land parcels are not visible to other Residents unless the land's Show Place in Search checkbox is checked in the About Land window. This box is unchecked by default. You may access the About Land window by visiting the parcel, then choosing World > About land from the top menu bar. If you wish to hide an entire region's Place Page (and Place Pages for all parcels on the region), you may check the Block Land Show in Search checkbox in the Region tab of the Region/Estate window. You may access the Region/Estate window by visiting the region and choosing World > Region/Estate from the top menu bar. Using a 360 snapshot as a Hero Image Note: The 360 snapshot feature is still in a very experimental Project Viewer stage, and is subject to drastic change or removal at any time as development continues. If you have captured a 360 snapshot using the 360 Snapshot Project Viewer, you may upload a captured 360 snapshot in place of your Hero Image: Capture a 360 snapshot to your computer as described in Taking inworld snapshots. Go to https://places.secondlife.com/spherical_zips in your web browser. You must be logged into the Second Life website in order to complete this step. Click the New button, then click Choose File and select the captured 360 snapshot (ending in ".zip") from your computer. Choose one of your places from the Place dropdown. Press the Update button to upload your 360 snapshot to the selected Place Page. An uploaded 360 snapshot replaces the Hero Image for the selected Place Page, allowing visitors to pan around the image for a full 360 degree view of the place where the image was captured. Determining who last edited the Place Page At the very bottom of the Place Page editor is a Last Updated by field that indicates when the page was last edited, and by whom. This can be of use to groups in which multiple officers may have the ability to edit Place Pages for the group's land. Bulk enable and disable Place Pages You can use the Bulk Enable/Disable tool to enable or disable more than one Place Page at a time. To use the Bulk Enable/Disable tool: Visit https://places.secondlife.com/ Click My Places to open a list of your Place Pages. Scroll to the bottom of the page and click the link for Bulk Enable/Disable. On the Bulk Enable/Disable page, you can use the radio buttons in the Edit Status column to Enable or Disable each eligible Place Page. You may use the Enable All or Disable All button to automatically mark all pages accordingly. These changes are not finalized until you click the Update button at the bottom of the page. Click Update to enable and/or disable the marked Place Pages. You are then returned to My Places. Note: To help sort a large number of place paces, you can click the column headings in the Bulk Enable/Disable tool to sort by: Project Name & Description Current Status Edit Status Show in Search You may also use the Search field to look for a specific parcel or set of parcels.
  2. Saving your avatar's appearance with outfits

      Saving an outfit Re-using an item in multiple outfits The Outfit Gallery Upload a photo Select a photo from your inventory Take a snapshot Wearing a saved outfit Replacing your outfit Adding to your outfit You may save and load many different looks for your avatar by using outfits.  An outfit can include everything that makes up your avatar, including but not limited to your shape, skin, hair, clothing, and attachments. You may access your current outfits by choosing Me > Appearance... from the top menu bar in the Second Life Viewer.  This opens the Appearance window, which allows you to browse, edit, and save outfits. Saving an outfit  You can easily save your current outfit by using the Appearance window: Customize your avatar's appearance to your liking.  For tips and helpful information about customizing your avatar, see Controlling your avatar's appearance. Once you've settled on a look, open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. Press the Save As button to save what you are currently wearing as a new outfit. Choose an appropriate name for your outfit and press the Ok button. If you want to save changes to an existing outfit, you can click that outfit in the Outfit Gallery or My Outfits tab of the Appearance window to select it, then press the triangle next to the Save As button to reveal and click the Save option. Re-using an item in multiple outfits The items in an outfit are actually links to the items in your inventory rather than distinct copies.  In addition to reducing overall inventory clutter, this allows you to include no-copy clothing and attachments in many different outfits without having to purchase them more than once. The Outfit Gallery For each outfit, you can select a thumbnail image to help you remember what that outfit looks like.  This can be incredibly helpful for Residents who like to maintain many different looks!  You can access the Outfit Gallery by choosing Me > Appearance... from the top menu bar of the Second Life Viewer and clicking the Outfit Gallery tab. Every outfit in your inventory is shown in the Outfit Gallery; if you have not yet assigned a thumbnail image to an outfit, it is shown as a folder image with a clothing hanger on it.  There are three ways to assign a thumbnail image to one of your outfits: Upload a photo You can upload an image from your computer to be used as the thumbnail for an outfit.  The aspect ratio should be 1:1, such as a 256x256 pixel image. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. Right-click the outfit for which you'd like to upload an image and select Upload Photo (L$10). Choose an image file to upload from your computer. The file is uploaded to Second Life and automatically set as the thumbnail for your selected outfit.  You can also now access this image in the Textures folder of your Inventory window if you wish to use it again later. Select a photo from your inventory You can select a thumbnail image from your inventory in Second Life rather than uploading  or creating a new image.  This method is useful if you already have a good image of your outfit in your inventory and you'd like to avoid spending L$10 on uploading a new image or taking a snapshot. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance... from the top menu bar. Right-click the outfit for which you'd like to select an image and choose Select Photo. Choose a saved texture or snapshot from the Select Photo window, which automatically opens to the Textures folder of your Second Life inventory, then click OK. The image is set as the thumbnail image for your selected outfit. Take a snapshot You can use the Outfit Gallery to take a specialized snapshot at the correct size and 1:1 aspect ratio for use as an outfit thumbnail.   Frame your avatar on the screen as you would like it to appear for the thumbnail image. Open the Appearance window to the Outfit Gallery tab by choosing Me > Appearance from the top menu bar. Right-click the outfit for which you'd like to take a snapshot, then choose Take a Snapshot. The Outfit Snapshot window opens, showing a preview of the snapshot image.  If you are unhappy with the way the image looks, you can re-frame the snapshot and press the Refresh button to recapture the preview. Press the Upload (L$10) button to upload your snapshot and set it as the thumbnail for your selected outfit. For additional information and tips on using the snapshot tool in Second Life, see Taking inworld snapshots. Wearing a saved outfit You may either replace or add to your current outfit, depending upon both your current outfit and the outfit you'd like to wear. Replacing your outfit You may replace your current outfit, which means that all parts of your existing avatar are removed and replaced with the saved outfit. This is most useful when your outfit includes a complete set of body shapes, parts, and attachments that may not necessarily work with your current outfit, such as when changing from a human avatar to a creature avatar. To completely remove your current outfit and replace it with one you have saved: Open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. On the Outfit Gallery or My Outfits tab of the Appearance window, right-click the name of the outfit you wish to wear and choose Wear - Replace Current Outfit to replace your current outfit.   Adding to your outfit You may add to your current outfit, which means that the contents of the saved outfit are added to your avatar without removing your previous outfit.  This is useful for adding specific clothing parts to your existing outfit, such as an overcoat that includes several avatar attachments. To add an outfit to your current appearance without removing your current outfit: Open the Appearance window by choosing Me > Appearance... from the top menu bar of the Second Life Viewer. On the Outfit Gallery or My Outfits tab of the Appearance window, right-click the name of the outfit you wish to wear and choose Wear -  Add to Current Outfit.  
  3. Grandfathered region pricing

      Overview Obtaining grandfathered pricing Region transfers Limited-time "buy down" event How to participate in the buy down event Overview Some older Regions have "grandfathered" or discounted pricing on their monthly maintenance fees.  In 2010, we raised the maintenance fees of private Regions to match the increased costs of newer and more powerful server hardware to run new Regions, but allowed existing Region owners to continue paying the original lower monthly rate. While grandfathered pricing was originally a bonus for existing Region owners in 2010, there are options available for those who wish to obtain a grandfathered Region by other means. Obtaining grandfathered pricing Many grandfathered Regions were obtained before February 2010 and have simply retained their original pricing.  However, there are ways to obtain a Region with grandfathered pricing, such as a Region transfer or special promotional offer. Region transfers As of November, 2015, you may transfer grandfathered-priced Regions in accordance with the transfer pricing schedule.  We are unable to swap the price of a current grandfathered Region with a non-grandfathered Region. Grandfathered pricing stays with the Region for the life of the Region or until it is transferred or converted. If a grandfathered Region is abandoned and subsequently reactivated, its maintenance fee is updated to the current monthly rate for its Region type. Limited-time "buy down" event For a limited time in 2016, we offered a chance to "buy down" the maintenance fees on your existing Regions.  By paying a one-time fee, you could take advantage of grandfathered maintenance rates for the lifetime of your Region.   The pricing for this offer was as follows: For a full Region: One-time buy-down fee: $600 Grandfathered monthly maintenance fee: $195 each month (regularly $295 each month) For a Homestead Region: One-time buy-down fee: $180 Grandfathered maintenance fee: $95 each month (regularly $125 each month) If you plan to keep your Regions for longer than six months, this offer is a great deal! Note: This offer cannot be combined with our Education and Non-Profit discount program, and cannot be applied to Skill Gaming Regions. How to participate in the buy down event This offer has ended as of 11:59PM PDT on October 4, 2016.
  4. How to use Adobe Flash in Second Life Viewer 4.0 and later

    Starting with Second Life Viewer 4.0, the internal web browser of the Second Life Viewer has been updated to use the Chromium Embedded Framework.  This allows content creators to use a much wider array of web technologies in their products for Second Life, including Adobe Flash.  However, in order to use Flash in the Second Life Viewer, you must first install a specific version of the Adobe Flash Player on your computer. Installing the Adobe Flash Player for use with Second Life To install the Adobe Flash Player on your computer for use with Second Life: Make sure that plugins are enabled in the Second Life Viewer by choosing Me > Preferences from the top menu bar, then clicking the Setup tab of the Preferences window.  Enable plugins should be checked. Visit http://get.adobe.com/flashplayer/otherversions/ using your web browser. Under  Step 1, select your operating system. Under Step 2, select FP 20 for Opera and Chromium - PPAPI. Click the Download now button to download the Flash Player installer. Run the Adobe Flash Player installer and follow the instructions onscreen to complete the installation. Restart the Second Life Viewer. You may now view Flash content in the Second Life Viewer's web browser, and on Shared Media-enabled objects in the Second Life world.
  5. Enhanced Skeleton (Project Bento)

      What is Project Bento? New bones, joints, and attachment points Getting started with Project Bento Creating content for Project Bento Creating mesh content Creating animations Frequently asked questions What do I need in order to use the new joints? What kind of content can take advantage of the new joints? I am using a classic (non-mesh) avatar.  Can I use the new joints? How will Project Bento affect my old content? What are the system requirements for Project Bento? What features are available to help troubleshoot issues with my avatar skeleton? Show Bones Reset Skeleton More information about Project Bento   In other languages: Deutsch Español Français Italiano Português 日本語 Note: Because Project Bento makes changes to the Second Life avatar skeleton, some avatars (specifically, those using the new joints, bones, and animations allowed by Project Bento) will appear to be distorted or "bunched up" to Residents who are not running the Project Bento Release Candidate Viewer. This is expected during the Release Candidate period and will be resolved once Project Bento leaves Release Candidate status. If you are running the Release Candidate Viewer and still observe a distorted avatar, you can reset your view of the avatar's skeleton by right-clicking the avatar and choosing Reset Skeleton.  This resets the skeleton for you only; other Residents in the area (including the distorted avatar) will see no change. What is Project Bento? Project Bento is an extension to the existing avatar skeleton to include many new bones, joints, and attachment points.  These new bones support rigging and animation to provide the opportunity for a much wider range of avatar body types, facial expressions, and animations than is currently possible in Second Life. The "classic" (default) Second Life avatar is not changing with the introduction of Project Bento, and all the existing joints in the avatar skeleton have not been altered.  This means that all existing avatars and attachments will continue to function as designed and will not need to be updated.  However, new mesh avatars and mesh attachments may take full advantage of the new joints and attachment points. https://www.youtube.com/watch?v=phKkl4y5otc New bones, joints, and attachment points A full listing of the new bones and attachment points can be found in the Project Bento Skeleton Guide on the Second Life wiki. A summary of the new bones and attachment points: New limb bones - For wings, additional arms, or extra legs. Tail bones - Include your tail in avatar animations. New hand bones - For finer control over hand animations. New face bones - For complex facial expressions, and animating ears and antennae New attachment points - Associated with the new bones.  Accessorize your new limbs! Getting started with Project Bento To get started, you need to download and install the Project Bento Release Candidate Viewer from the Alternate Viewers page on the Second Life Wiki. Third-Party Viewer support for Project Bento will not be available until after Project Bento leaves Release Candidate status and is fully released. Once installed, log into Second Life to upload and test content with the extended avatar skeleton. Tip: To see an avatar's bones in the Second Life Viewer, you can use a new option in the Develop menu: Develop > Avatar > Show Bones. Creating content for Project Bento Creating content for Project Bento is very similar to the current process for creating rigged mesh content.  With the addition of more joints, there are some new limitations and differences: Creating mesh content As with all mesh content in Second Life, meshes for Project Bento must be created in an external modeling program such as Maya or Blender.  These meshes must be exported as Collada (.dae) files for upload into Second Life. Meshes may be rigged to any of the bones or collision volumes of the avatar skeleton, but may not be rigged to attachment points.  Meshes may be rigged to a maximum of 110 joints; this is less than the total number of joints in the new extended avatar skeleton, so you must make sure that your mesh does not list more joints than you are actually weighting to.  If you need to rig to more than 110 joints, you need to model in more than one piece such that each piece does not exceed the limit. Meshes may include overrides for the positions of some or all of the included joints to change the shape of the avatar.  If you are wearing multiple meshes with different joint position overrides, only one of the meshes is chosen to provide the value for the joint offset.  To minimize conflicts, define only as many joint position overrides as you need for each mesh. When uploading, you can choose whether to apply available skin weights and joint position overrides to the uploaded mesh.  If skin weight or joint position override information is missing or invalid, these options are ignored. Creating animations Creating animations for the new skeleton in Project Bento is very similar to the process for creating animations for existing avatars, with more joints and a few limitations: Animations may be uploaded in .bvh or .anim formats Animations can be applied only to recognized avatar joints and attachment points, which are defined in "avatar_skeleton.xml".  We suggest leaving attachment points unmodified, except for a mesh override so non-rigged attachments will behave as expected. The total size of uploaded animations cannot exceed 120kb For additional information on creating and uploading animations for Second Life, see our Knowledge Base article and our community-maintained wiki page on How to create animations. Frequently asked questions What do I need in order to use the new joints? Project Bento is currently available on the main Second Life grid (Agni) using the Project Bento Release Candidate Viewer. What kind of content can take advantage of the new joints? Mesh avatars and mesh attachments may take advantage of the new joints, and newly uploaded animations are able to move them. I am using a classic (non-mesh) avatar.  Can I use the new joints? Classic avatars themselves do not use the new joints, but the joints are available for use by attachments.  This means that while classic avatars can't suddenly grow extra limbs or use complex facial animation, they can wear mesh-based attachments that use the new joints and animations, such as wings, tails, or even animated masks. How will Project Bento affect my old content? Project Bento does not affect any existing content in Second Life.  All existing avatars and animations should continue to function as they were designed. What are the system requirements for Project Bento? Some older graphics cards and drivers may encounter difficulty rendering the increased number of joints, and you may experience a change in framerate as a result.  If possible, upgrade your OS or driver to the latest version. What features are available to help troubleshoot issues with my avatar skeleton? The Second Life Viewer includes some tools to help troubleshoot or fix problems you may encounter with avatar skeletons. Show Bones You can view avatar bones by selecting Develop > Avatar > Show Bones from the top menu bar.  If you cannot see the Develop menu, you can enable it by checking Show Develop Menu under the Advanced tab of the Preferences window.   While enabled, the Show Bones feature shows avatar bones as colored lines: Red - If there is a joint position defined for the bone. Cyan - If the bone is rigged to at least one mesh. Green - In all other cases. Note that the Show Bones feature can negatively impact the performance of the Second Life viewer and is not intended for routine use. Reset Skeleton When something has gone wrong with an avatar's skeleton or animations, you can reset the avatar's skeleton by right-clicking the avatar and selecting either Reset Skeleton or Reset Skeleton And Animations.   Choosing Reset Skeleton restores the avatar to its correct state by resetting it to its default position, then applying the appropriate sliders and joint positions. Choosing Reset Skeleton And Animations resets the avatar's skeleton as described above, and also resets the avatar's animations.  When applied to another Resident's avatar, this resets the state of their active animations but does not stop them; no changes will be visible to other Residents. When applied to your own avatar, all animations on your avatar are stopped, and other Residents are able to see the change. Note that Reset Skeleton and Reset Skeleton And Animations affects only your Second Life Viewer and do not affect other Residents (with the exception of stopping animations on your own avatar).   More information about Project Bento Follow the discussion on our Creation Forum, or read our initial announcement on the Second Life Blog. For more detailed information on how to test Project Bento and provide feedback, please see Project Bento Testing on the Second Life Wiki. A full list of the new bones and attachment points introduced with Project Bento can be found on the Second Life Wiki, in BentoSkeletonGuide.
  6. Notifications

    What are notifications? Some actions or events in Second Life can deliver information to you by displaying a notification.  A notification is a brief message that appears in the Second Life window and then automatically disappears after several seconds.  Some notifications, such as Linden dollar (L$) transaction notices, system messages, friend invitations, and group notices, are saved and may be viewed at any time by pressing the envelope button  that appears at the top right corner of the Second Life window. The notifications window The Notifications window allows you to view your notification history.  Open it by pressing the envelope button  that appears when you receive a new notification.  The notifications are sorted into four tabs: System - Displays general notifications, such as inventory transfers and friendship status changes. Transactions - Displays notifications that result from Linden dollar (L$) transactions. Invitations - Displays group invitations. Group - Displays notices from groups you are in.  Remember that attachments to group notices still expire after a time.  If these attachments are important to you, you should open them as soon as possible. Each notification in the list can be individually expanded or collapsed by clicking the arrow at the bottom right of the listing.  You may also use the Collapse all button to collapse any expanded notifications. If a notification requires your input, you may click it in the Notifications window to interact with it.  Once you resolve a notification in this way, it is dismissed from the list. You may delete notifications from the list by clicking the x button at the upper right of each listing.  Alternatively, you may click the Delete all button to delete all notifications in the current tab.
  7. Graphics preferences presets

      Creating a graphic preset Loading a graphic preset Deleting a graphic preset It is possible to save one or more arrangements of graphics preferences as presets, which you can then recall or swap at any time from the main Second Life window.  This can be useful if you often find yourself in situations that require you to adjust  your graphics settings to achieve your desired level of fidelity or performance, such as when taking screenshots or entering a crowded event. Creating a graphic preset Open the Preferences window to the Graphics tab by moving your mouse cursor over the Graphic Preset icon  in the upper-right corner of the screen and clicking the Open Graphics Preferences button. Adjust your graphics settings as desired; you may also adjust advanced settings in the Advanced Graphics Preferences window by clicking the Advanced Settings button. When you are satisfied with the  graphics settings, click the Save settings as a preset button. In the Save Graphic Preset window that appears, type a name for the preset and press the Save button.  Alternatively, you may choose the name of an existing preset to replace that preset with the current settings. The preset now appears in the dropdown menu under the Graphic Preset icon  Loading a graphic preset You can easily load a saved graphic preset at any time from the main Second Life window by moving your mouse cursor over the Graphic Preset icon  in the upper-right corner of the screen and clicking the name of the graphic preset.  This immediately adjusts your graphics preferences to match the settings defined by the preset. You can also load a graphic preset from the Preferences window: Open the Preferences window by choosing Me > Preferences from the top menu bar. Click the Graphics tab of the Preferences window. Click the Load preset button on the Graphics tab of the Preferences window. Choose a preset from the Select a preset dropdown on the Load Graphic Preset window that appears. Click the OK button to load the preset. Deleting a graphic preset You can delete a preset from the Graphics tab of the Preferences window: Open the Preferences window by choosing Me > Preferences from the top menu bar. Click the Graphics tab of the Preferences window. Click the Delete preset button on the Graphics tab of the Preferences window. Choose a preset from the Select a preset dropdown on the Delete Graphic Preset window that appears. Click the Delete button to delete the selected preset.
  8. Avatar Rendering Complexity

    What is Avatar Rendering Complexity How can I determine the complexity of my avatar? Why are some avatars solid colors and what is a JellyDoll? How can I find out if the complexity of my avatar is too high? How can I examine complexity values? How can I reduce lag while still drawing other avatars? In other languages: Deutsch Español Français Italiano Português 日本語 What is Avatar Rendering Complexity? Avatar Rendering Complexity is a numerical score representing how difficult it is to draw an avatar, ranging from a few hundred to hundreds of thousands. It is affected by your avatar's shape, clothing, and attachments. Since avatars are some of the most visually detailed objects in Second Life, avatars with complexity scores at the upper end of the range can severely impact performance of the Second Life Viewer. Being aware of your own complexity and that of those around you can be an important part of managing the performance of your viewer and how your avatar affects the performance of other Second Life Residents. How can I determine the complexity of my avatar? Whenever you change what your avatar is wearing, or add or remove one of your avatar's attachments, a small notice appears in the upper right corner of your screen to tell you your avatar's new complexity value. If you don't mind that other Residents may not see your avatar and you wish to stop receiving these notices, you can disable the message Warn me if my avatar complexity may be too high in the Notifications tab of the Preferences window, which may be accessed by choosing Me > Preferences. Why are some avatars solid colors and what is a JellyDoll? Avatars can be rendered as solid-colored silhouettes (a special form of impostor we call a JellyDoll) if they exceed the avatar complexity threshold set by the Maximum Avatar Complexity slider in the Advanced Graphics Preferences window. This greatly reduces that amount of work your computer must perform in order to draw complex avatars, resulting in improved performance. The default value of Maximum complexity is determined by your computer's specifications and what graphics level you choose, but can be adjusted manually in the Advanced Graphics Preferences window: Open the Preferences window by choosing Me > Preferences from the top menu bar. Click the Graphics tab of the preferences window. Adjust the Avatar Maximum Complexity slider to your preferred threshold. You may move the slider all the way to the right to make the threshold unlimited. There are other uncommon factors that can cause an avatar to be rendered as a JellyDoll, discussed in How can I examine complexity values? You may also check the Always Render Friends box to always render your friends fully, regardless of the complexity of their avatars. If there are other specific avatars you want fully rendered even if they are over your limit, you can right click them and select Always Render Fully. This specific allowance is only valid for the duration of your Second Life session, so you will need to re-apply it each time you log in. Your own avatar is always rendered fully, even if you are over your own maximum complexity threshold. How can I find out if the complexity of my avatar is too high? When some of the people around you see you as a JellyDoll, their viewer reports that information to Second Life's servers. The servers in turn send you a message to let you know whether or not you are being fully rendered by the Residents around you. This message appears as a notification that also includes your avatar's complexity score, and is updated when one of the factors changes significantly. No specific information is provided to you about which Residents are able to render your avatar, or what their maximum complexity settings are. How can I examine complexity values? You can view the complexity scores of avatars around you by activating a feature from the Advanced menu. To use this feature, choose Advanced > Performance Tools > Show avatar complexity information from the top menu bar. This displays three values as floating text above each avatar: Complexity - The numerical complexity score of the avatar. Rank - How close the avatar is to your camera. The closest is "1", next closest is "2", etc... Attachment surface area, in square meters - This value can, uncommonly, cause an avatar to be shown as a JellyDoll. Each value is color coded from green to red to indicate how it relates to your own limits (values well under your limit are green, values at or over your limit are shown as red and may be in bold font). Values shown in gray are ones for which you have no limit, such as the complexity score of your own avatar. This feature does not tell you how the complexity of your avatar relates to the limits set by those around you. There is no absolute "good" or "bad" value for complexity; just a relationship between each avatar's complexity and the limits of those who are viewing it at any one time. How can I reduce lag while still drawing other avatars? You can reduce the performance impact of complex avatars without resorting to JellyDolls. The setting Max. # of non-impostors controls the number of avatars nearest to your camera that will be fully rendered; any avatars beyond that number will be drawn as an Impostor. An impostor is drawn with fewer lighting and texture effects, making them look less realistic (some people describe it as looking like a cardboard cutout). Impostors are also updated less frequently, which means their animations will not look as smooth as a fully rendered avatar. Drawing more distant avatars as impostors does not improve performance as dramatically as the maximum complexity threshold, but looks better because the impostor avatars retain their visual appearance rather than becoming a solid-colored JellyDoll. You can use both methods together by setting your maximum complexity threshold fairly high, so that it affects only the most expensive avatars, while setting the maximum number of non-impostors so that only avatars nearest you are drawn in full 3D detail. To access the Max. # of non-impostors slider: Choose Me > Preferences from the top menu bar. Click the Graphics tab on the Preferences window. Click the Advanced Settings button in the Graphics tab to open the Advanced Graphics Preferences window. Find and adjust the Max. # of non-impostors slider in the Avatar section.
  9. マーケットプレイスで販売する

    ストアを作成する 販売するアイテムを掲載する マーケットプレイスのリストウィンドウ バージョンフォルダ 在庫フォルダ 新しいリストを作成する 掲載アイテムのバージョンを変更する リストに関連付けられたアイテムを変更する ストアをプレビューする 購入者にアイテムを配達する サードパーティ製ビューワ開発者向けリソース   他の言語: English   この記事では、Second Life マーケットプレイスでマーチャントになるための基本事項について説明します。既にこれらの手順をよくご存知の場合は、自分のビジネスを目立たせるためのヒントについて「商品を売り込む方法」をご覧ください。または、「マーケットプレイスストアを管理する」をご覧ください。 ストアを作成する マーチャントになるための最初の手順は、Second Life マーケットプレイスにあなたのストアを作成することです。ストアはあなたが販売用に掲載したアイテムをお客様が参照して、購入する場所です。購入が行われると、アイテムは Second Life の購入者の持ち物に直接配達され、売上げがリンデンドル(L$)残高に追加されます。 ストアを作成するには: Second Life アカウントを作成してから少なくとも 5 日間経過しており、支払情報が登録されていることを確認します。 任意のマーケットプレイスページを開き、右上にある「マーケットプレイス」をクリックして「ストアを作成」をクリックします。 マーケットプレイスの利用規約をよく読み、下にスクロールして最下部にある「同意する」をクリックします。 (オプション)ストアをより魅力的にし、簡単に見つけられるように、ストアプロフィールをカスタマイズします。 アイテムをマーケットプレイスの Web サイトにアップロードする前に、Second Life ビューアを再起動してください。 販売するアイテムを掲載する マーケットプレイスストアを作成して、Second Life ビューワを再起動したら、マーケットプレイスのリストウィンドウを使用して、ストアの在庫を管理できます。販売するアイテムを掲載する前に、必ず Second Life の次の所有者の権限をよく理解してください。これらの権限により、アイテムを販売した後に行なわれるオブジェクトのコピーや再配布の方法を管理できます。 マーケットプレイスのリストウィンドウ ビデオチュートリアル: リスト、バージョンフォルダ、在庫フォルダについて マーケットプレイスのリストウィンドウは、Second Life マーケットプレイスストアのすべての在庫を管理できる Second Life インベントリの拡張機能です。インベントリウィンドウからマーケットプレイスのリストウィンドウにアイテムをドラッグアンドドロップすることにより、すぐに新しいリストの設定を開始して、既存の商品の更新バージョンを追加することができ、マーケットプレイスストアのアイテムをリストに加えたり、リストから外すこともできます。Second Life ビューワの上部にあるメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選択して、マーケットプレイスのリストウィンドウにアクセスできます。 バージョンフォルダ 各「マーケットプレイスのリスト」フォルダには 1 つ以上のバージョンフォルダがあり、このフォルダで新しいリストを作成することなく、更新されたバージョンの商品を簡単に管理できます。バージョンフォルダは、次のように標準のインベントリフォルダに 3 本の線が入った表示になります: 。1 つのリストに付き一度に 1 つのバージョンフォルダのみ有効にできます。顧客があなたのアイテムを購入すると、顧客は有効なバージョンフォルダのコピーとその中身を受け取ります。 マーケットプレイスのリストのバージョンフォルダを有効にするには、該当するバージョンフォルダを右クリックして、「有効にする」を選択します。リストフォルダに含まれるバージョンフォルダが 1 つのみの場合、自動的に有効になります。現在、有効なバージョンフォルダは、「(有効)」と表示されます。 注: オブジェクトを通常のインベントリからバージョンフォルダにドラッグする場合、オブジェクトはコピーされるのではなく、移動します。つまり、オブジェクトはメインインベントリに表示されなくなり、それぞれのバージョンフォルダから削除すると、永久に失われます。 代わりに、インベントリのアイテムを右クリックし、「マーケットプレイスのリストにコピー」を選択して、アイテムをインベントリからマーケットプレイスのリストウィンドウにコピーできます。 在庫フォルダ マーケットプレイスのリストウィンドウを使用して、コピー不可アイテムの限定数の在庫を販売できます。マーケットプレイスのリストウィンドウにドラッグするコピー不可アイテムは自動的に在庫フォルダに置かれます。在庫フォルダは、次のように標準のインベントリフォルダに四角形が格子状に並んだ表示になります: 。在庫フォルダには名前の隣にフォルダに含まれるアイテム数も表示されます。たとえば、「木箱サンプル (在庫=7)」などのように表示されます。 各在庫フォルダはバージョンフォルダ内にあり、在庫フォルダ内に多数のアイテムがあっても、リスト内の単一のアイテムの販売を表します。たとえば、有効なバージョンフォルダがコピー可能なノートカードと 25 個のコピー不可オブジェクトを含む在庫フォルダで構成される場合、各顧客は在庫フォルダにアイテムが残らなくなるまで、在庫フォルダからノートカードのコピー 1 つとランダムに選択したオブジェクト 1 つを受け取ります。 在庫フォルダ内のコピー不可アイテムは、同じタイプのインベントリでなければなりませんが、名前は違っていてもかまいません。たとえば、数量限定アイテムでオブジェクト名に複数の数字が書き込まれる場合がありますが、それでも同じ在庫フォルダから販売できます。 限定数量のコピー可アイテムは該当するリストフィールドを使って販売できますが、在庫フォルダから利用可能なアイテムの数量はフォルダ内のアイテム数によって決まり、在庫数リストフィールドを使って変更できません。 在庫フォルダにコピー不可アイテムがなくなると、マーケットプレイスのリストから外され、アイテムを追加するように警告する電子メールが送られます。 新しいリストを作成する ビデオチュートリアル: 新規掲載を作成 以下の手順に従って、Second Life マーケットプレイスで新しい商品のリストを作成します。 上のメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選択して、Second Life ビューワでマーケットプレイスのリストウィンドウを開きます。 上のメニューバーから「ミー」 > 「インベントリ」を選択して、インベントリウィンドウを開きます。 商品をインベントリウィンドウからマーケットプレイスのリストウィンドウの「フォルダをここにドロップして新規リストを作成」セクションにドラッグします。これで商品は「関連付けされていない」タブに表示されます。 「すべて」または「関連付けされていない」タブで、商品を含むリストを右クリックして、「リストを作成」を選択します。フォルダは、「未掲載」タブに移動し、リスト番号が表示されます。 「すべて」または「未掲載」タブの下で、リストフォルダの下に 1 つのバージョンフォルダが自動的に有効になります。 リストフォルダまたはバージョンフォルダを右クリックし、「リストを編集」を選択して、マーケットプレイス Web サイトで必要なリストフィールドを入力します。必要なリストフィールドに情報を入力する前に、商品をリストに掲載しようとすると、まだ入力が必要なフィールドを説明するエラーメッセージが表示されます。「更新」ボタンをクリックして、リストを保存します。 マーケットプレイスのリストウィンドウの「すべて」または「未掲載」タブで、リストフォルダを右クリックし、「リスト」を選択して、Second Life マーケットプレイスに商品を掲載します。まだ、マーケットプレイス Web サイトでアイテムをリストに加えたり、リストから外すことができます。 掲載アイテムのバージョンを変更する ビデオチュートリアル: リストの更新 マーケットプレイスのリストに掲載された商品を更新する場合、古いバージョンを削除せずに、新しいバージョンのアイテムを追加して簡単にリストを更新できます。 上のメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選択して、Second Life ビューワでマーケットプレイスのリストウィンドウを開きます。 上のメニュー バーから「ミー」 > 「インベントリ」を選択して、インベントリウィンドウを開きます。 更新した商品をインベントリウィンドウから、マーケットプレイスのその商品のリストフォルダにドラッグします。これで、更新された商品を含む、まだ有効にされていない新しいバージョンのフォルダが作成されます。 新しいフォルダを右クリックし、「有効にする」を選択して、そのフォルダをそのリストの有効なバージョンのフォルダにします。関連付けられたマーケットプレイスのリストを使用したすべての販売では、商品は有効なフォルダから提供されます。 旧バージョンの商品を販売したい場合は、旧バージョンの商品のバージョンフォルダを右クリックし、「有効にする」をクリックすることで、いつでもリストを元に戻すことができます。 リストに関連付けられたアイテムを変更する ビデオチュートリアル: リストの移行、エラーの確認 ごくまれに、マーケットプレイスのリストに関連付けられたアイテムを完全に変更する必要がある場合があります。リストに関連付けられたアイテムを変更する必要がある場合の一番の理由は、リストに関連付けられたインベントリフォルダを削除し、アイテムを既存のリストに関連付け直す必要がある場合です。 リストフォルダを既存のマーケットプレイスのリストに関連付けるには: Second Life ビューワで、「ミー」 > 「マーケットプレイスのリスト」を選択します。 既存のリストの隣の括弧内のリスト番号を確認します。たとえば、「木箱サンプル (3757)」などのように表示されます。 マーケットプレイスのリストウィンドウで「関連付けられていない」タブをクリックします。 関連付けし直すアイテムを右クリックし、「リストの関連付け」を選択します。 表示されるリストの関連付けウィンドウで既存のリストのリスト ID を入力して、「OK」をクリックします。 マーケットプレイスの既存のアイテム (もしあれば) が関連付けられていないアイテムに置き換えられます。 この方法でリストに関連付けられているアイテムを変更すると、有効なバージョンフォルダを置き換えているため、アイテムがリストから外されます。新しいバージョンフォルダを有効にして、アイテムを「新規リストの作成」で説明したとおりに再度リストに入れます。 ストアをプレビューする 少なくとも 1 つ のアイテムを掲載すると、ストアをプレビューできるようになります。 マーケットプレイス Web サイトで、「マーケットプレイス」 > 「マイストア」に移動します。 ストアはこのようにカスタマーの画面に表示されますが、カスタマーの視点で確認するために Alt アカウントを使用してマーケットプレイスを閲覧するのも有益です。 重要: Moderate または Adult コンテンツとして掲載したアイテムをストアで表示するには、検索時に「レーティング区画を表示」を「General、Moderate、Adult」に設定してください。 購入者にアイテムを配達する マーケットプレイスでは、アイテムは自動的に配達されます。ただし、配達システムでエラーが発生し、カスタマーへの配達の途中でアイテムを紛失してしまうことがあります。そのような場合には、簡単にアイテムを配達し直すことができます。 サードパーティ製ビューワ開発者向けリソースリソース サードパーティ製ビューワの開発者を対象にした 2 つの API wiki サイトがあります。以下の API ドキュメントは、マーケットプレイスの機能をサードパーティのビューワに組み込む開発者には役立ちますが、ほとんどのマーケットプレイスマーチャントやその顧客には不要な内容です。 VMM 用マーケットプレイス API AIS V3 API
  10. List of accepted payment methods by country

    Update: As of June 6, 2016, Turkish Second Life Residents are unable to use PayPal to process credit on their US dollar balances.  It is, however,  still possible for Turkish Residents to make purchases or to process credit using Skrill.  For more information about PayPal's suspension of operations in Turkey, please visit PayPal's website (in Turkish). This article lists payment options available to Residents from the 50 most active countries in Second Life.  If your country is not listed here, you can always use a credit card or check PayPal's website and Skrill's website for information about the countries they service. See our article about Billing for additional information about payments and billing for Second Life.   Country PayPal Skrill  Credit Card Argentina  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Australia  Yes POLi paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Austria Yes  EPS/Netpay Payolution Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Belgium  Yes SOFORT paysafecard (find local retailers here)   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Brazil  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Canada  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Chile  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  China  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Colombia  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Croatia  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Czech Republic  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Denmark  Yes Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Ecuador  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Egypt  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Finland  Yes Paytrail Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  France  Yes Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Germany  Yes ELV Giropay Payolution Skrill Direct SOFORT Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Greece  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Hungary  Yes Skrill Direct paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  India  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Indonesia  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Ireland  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Israel  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Italy  Yes Skrill Direct SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Japan  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Korea South  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Malaysia  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Mexico  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Netherlands  Yes iDEAL SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron New Zealand  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Norway  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Peru  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Philippines  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Poland  Yes Przelewy24 SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Portugal  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Puerto Rico  Yes   paysafecard (find local retailers here) Visa American Express MasterCard JCB Diners Club Discover Romania  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Russia  Yes Yandex Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Saudi Arabia  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Singapore  Yes eNETS Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  South Africa  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Spain  Yes Skrill Direct SOFORT Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Sweden  Yes Trustly paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron Switzerland  Yes Payolution SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Turkey  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Ukraine  Yes Yandex Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  United Kingdom  Yes Skrill Direct SOFORT paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  United States  Yes paysafecard (find local retailers here)   Visa American Express MasterCard JCB Diners Club Discover Uruguay  Yes paysafecard (find local retailers here) Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron  Venezuela  Yes   Visa American Express MasterCard Delta Online JCB Diners Club Visa Electron 
  11. ビューワ管理マーケットプレイス

    マーケットプレイスのリストウィンドウ バージョンフォルダ 在庫フォルダ 新規リストの作成 リスト揭載商品のバージョン更新 リストに関連付けられたアイテムの變更 マジックボックスまたはマーチャントアウトボックスリストのリスト ID の檢索 ビデオチュートリアルシリーズ ダイレクトデリバリーまたはマジックボックスからビューワ管理マーケットプレイスへの移行 サードパーティ製ビューワ開発者向けリソース 他の言語: English Deutsch Français Español Português 新しいビューワ管理マーケットプレイス機能を利用すれば、Second Life ビューワを使って Second Life マーケットプレイスの在庫を簡單に管理できます。商品をマーチャントアウトボックスやマジックボックスにロードする必要がなくなる代わりに、在庫から直接販賣されます。今回のアップデートでの變更點を以下にいくつかご紹介します。 マーケットプレイスのリストウィンドウ マーケットプレイスのリストウィンドウは、Second Life マーケットプレイスストアのすべての在庫を管理できる Second Life インベントリの擴張機能です。インベントリウィンドウからマーケットプレイスのリストウィンドウにアイテムをドラッグアンドドロップすることにより、すぐに新しいリストの設定を開始して、既存の商品の更新バージョンを追加することができ、マーケットプレイスストアの商品をリストに加えたり、リストから外すこともできます。Second Life ビューワの上のメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選擇して、マーケットプレイスのリストウィンドウにアクセスできます。 バージョンフォルダ 各「マーケットプレイスのリスト」フォルダには 1 つ以上のバージョンフォルダがあり、このフォルダで新しいリストを作成することなく、更新されたバージョンの商品を簡單に管理できます。バージョンフォルダは、次のように標準のインベントリフォルダに 3 本の線が入った表示になります ()。1 つのリストに付き一度に 1 つのバージョンフォルダのみ有效にできます。顧客があなたの商品を購入すると、顧客は有效なバージョンフォルダのコピーとその中身を受け取ります。 マーケットプレイスのリストのバージョンフォルダを有效にするには、該當するバージョンフォルダを右クリックして、「有效にする」を選擇します。リストフォルダに含まれるバージョンフォルダが 1 つのみの場合、自動的に有效になります。現在、有效なバージョンフォルダは、「(有效)」と表示されます。 注: オブジェクトを通常のインベントリからバージョンフォルダにドラッグする場合、オブジェクトはコピーされるのではなく、移動します。つまり、オブジェクトはメインインベントリに表示されなくなり、それぞれのバージョンフォルダから削除すると、オブジェクトは永久に失われます。 代わりに、インベントリのアイテムを右クリックし、「マーケットプレイスのリストにコピー」を選擇して、アイテムをインベントリからマーケットプレイスのリストウィンドウにコピーできます。 在庫フォルダ マーケットプレイスのリストウィンドウを使用して、數量の限定されたコピー不可アイテムの在庫を販賣できます。マーケットプレイスのリストウィンドウにドラッグするコピー不可アイテムは自動的に在庫フォルダに置かれます。在庫フォルダは、次のように標準のインベントリフォルダに四角形が格子狀に並んだ表示になります ()。在庫フォルダには名前の隣にフォルダに含まれるアイテム數も表示されます。たとえば、「木箱サンプル (在庫=7)」などのように表示されます。 各在庫フォルダはバージョンフォルダ內にあり、在庫フォルダ內に多數のアイテムがあっても、リスト內の單一のアイテムの販賣を表します。たとえば、有效なバージョンフォルダがコピー可能なノートカードと 25 個のコピー不可オブジェクトを含む在庫フォルダで構成される場合、各顧客は在庫フォルダにアイテムが殘らなくなるまで、在庫フォルダからノートカードのコピー 1 つとランダムに選擇されたオブジェクト 1 つを受け取ります。 在庫フォルダ內のコピー不可アイテムは、同じタイプのインベントリでなければなりませんが、名前は違っていてもかまいません。たとえば、數量限定アイテムでオブジェクト名にシリアル番號が書き込まれる場合がありますが、それでも同じ在庫フォルダから販賣できます。 限定數量のコピー可アイテムは該當するリストフィールドを使って販賣できますが、販賣できる在庫フォルダのアイテム數はフォルダ內のアイテムの數によって決まり、在庫數リストフィールドを使って變更することはできません。 在庫フォルダにコピー不可アイテムがなくなると、マーケットプレイスのリストから外され、アイテムを追加するように警告するメールが送られます。 新規リストの作成 以下の手順に從って、Second Life マーケットプレイスで新しい商品のリストを作成します。 上のメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選擇して、Second Life ビューワでマーケットプレイスのリストウィンドウを開きます。 上のメニューバーから「ミー」 > 「インベントリ」を選擇して、インベントリウィンドウを開きます。 商品をインベントリウィンドウからマーケットプレイスのリストウィンドウの「フォルダをここにドロップして新規リストを作成」セクションにドラッグします。これで商品は「関連付けされていない」タブに表示されます。 「すべて」または「関連付けされていない」タブで、商品を含むリストを右クリックして、「リストを作成」を選擇します。フォルダは、「リストから削除濟み」タブに移動し、リスト番號が表示されます。 「すべて」または「リストから削除濟み」タブで、リストフォルダ內の 1 つのバージョンフォルダ () が自動的に有效になります。 リストフォルダまたはバージョンフォルダを右クリックし、「リストを編集」を選擇して、マーケットプレイス Web サイトで必要なリストフィールドを入力します。必要なリストフィールドに情報を入力する前に、商品をリストに揭載しようとすると、まだ入力が必要なフィールドを説明するエラーメッセージが表示されます。「更新」ボタンをクリックして、リストを保存します。 マーケットプレイスのリストウィンドウの「すべて」または「リストから削除濟み」タブで、リストフォルダを右クリックし、「リスト」を選擇して、Second Life マーケットプレイスに商品を揭載します。さらに、マーケットプレイス Web サイトでアイテムをリストに加えたり、リストから外すことができます。 リスト揭載商品のバージョン更新 マーケットプレイスのリストに揭載された商品を更新する場合、古いバージョンを削除せずに、新しいバージョンの商品を追加して簡單にリストを更新できます。 上のメニューバーから「ミー」 > 「マーケットプレイスのリスト」を選擇して、Second Life ビューワでマーケットプレイスのリストウィンドウを開きます。 上のメニュー バーから「ミー」 > 「インベントリ」を選擇して、インベントリウィンドウを開きます。 更新した商品をインベントリウィンドウから、マーケットプレイスのその製品のリストフォルダにドラッグします。これで、更新された商品を含む、まだ有效にされていない新しいバージョンのフォルダが作成されます。 新しいフォルダを右クリックし、「有效にする」を選擇して、このフォルダをそのリストの有效なバージョンのフォルダにします。関連付けられたマーケットプレイスのリストを使用したすべての販賣では、商品は有效なフォルダから提供されます。 舊バージョンの商品を販賣したい場合は、舊バージョンの商品のバージョンフォルダを右クリックし、有效にする」をクリックすることで、いつでもリストを舊バージョンに戾すことができます。 リストに関連付けられたアイテムの變更 ごくまれに、マーケットプレイスのリストに関連付けられたアイテムを完全に變更する必要がある場合があります。リストに関連付けられたアイテムを變更する必要がある場合の最もよくある理由は次のとおりです。 間違って、リストに関連付けられたインベントリフォルダを削除し、アイテムを既存のリストに再関連付けする必要がある場合。 マジックボックスやマーチャントアウトボックスなどの以前のマーケットプレイスのデリバリーシステムから手動で移行する場合。マーチャントアウトボックスのリストは隨時、ビューワ管理マーケットプレイスに自動的に移行されますが、マジックボックスのリストは手動で移行する必要があります。 リストフォルダを既存のマーケットプレイスのリストと関連付けるには: Second Life ビューワで、「ミー」 > 「マーケットプレイスのリスト」を選擇します。 既存のリストの隣の括弧內のリスト番號を確認します。たとえば、「木箱サンプル (3757)」などのように表示されます。マーチャントアウトボックスやマジックボックスのリストについては、マジックボックスまたはマーチャントアウトボックスリストのリスト ID の檢索を參照してください。 マーケットプレイスのリストウィンドウで「関連付けられていない」タブをクリックします。 リストに関連付けたいアイテムを右クリックし、「リストを関連付ける」を選擇します。 表示されるリストの関連付けウィンドウで既存のリストのリスト ID を入力して、「OK」をクリックします。 マーケットプレイスの既存のアイテム (存在する場合) が関連付けられていないアイテムに置き換えられます。 この方法でリストに関連付けられているアイテムを變更すると、有效なバージョンフォルダを置き換えているため、アイテムがリストから外されます。新しいバージョンフォルダを有效にして、アイテムを「リストの作成」で説明したとおりに再度リストに入れます。 マジックボックスまたはマーチャントアウトボックスリストのリスト ID の檢索 新しいアイテムを既存のマジックボックスまたはマーチャントアウトボックスのリストに関連付けて、アイテムをマーケットプレイスのリストウィンドウに移行できるようにします。このプロセスは、この古いリストのリスト ID を檢出するために Second Life マーケットプレイス Web サイトのリストの URL を參照しなければならない以外は、上記とほとんど同じです。 リスト ID は Second Life マーケットプレイスのアイテムリストの URL の最後のスラッシュ (/) の後にあります。たとえば、https://marketplace.secondlife.com/p/Example-Crate/2632864にある商品のリスト ID は「2632864」です。 リストのインベントリが存在せず、リストページがない場合でも、マーケットプレイス Web サイトでマーチャントホームのアイテムの隣の「アクション」 > 「編集」を選擇して、リスト ID にアクセスすることができます。この方法でリスト ID にアクセスする場合、ID は URL で「edit」という語の前の最後の數字になります。たとえば、編集リンクがhttps://marketplace.secondlife.com/merchants/310298/store/products/2632864/edit?のオブジェクトのリスト ID は「2632864」です。 ビデオチュートリアルシリーズ ビューワ管理マーケットプレイス機能に関する基本情報を紹介する一連のビデオを用意しています。下のリンクをクリックして、YouTube でこれらのビデオチュートリアルをご覧ください。 Second Life ビューワ管理マーケットプレイス パート 1 - リスト、バージョンフォルダ、在庫フォルダについて Second Life ビューワ管理マーケットプレイス パート 2 - 新規リストの作成 Second Life ビューワ管理マーケットプレイス パート 3 - リストの更新 Second Life ビューワ管理マーケットプレイス パート 4 - リストの移行、エラーの確認 ダイレクトデリバリーまたはマジックボックスからビューワ管理マーケットプレイスへの移行 ビューワ管理マーケットプレイスのベータは 1 か月間以上提供される予定です。ベータ期間の終了後の移行手順は次のとおりです。 すべてのマーチャントに對してベータが公開された約 1 か月後に、ベータ期間が終了します。 ビューワ管理マーケットプレイスの完全リリースの約 1 週間後に、ダイレクトデリバリーリストの自動移行が開始されます。マジックボックスリストは、リストに関連付けられたアイテムの變更の説明どおりに手動で移行する必要があります。 移行の完了後に、Xstreet とマジックボックスはシャットダウンされます。 前述のリストに関連付けられたアイテムの變更で説明したとおり、インベントリをダイレクトデリバリーまたはマジックボックスから手動で移行できます。マジックボックスリストは、手動で移行する必要がありますが、ダイレクトデリバリーリストは、警告が十分に示されるともに自動的に移行されます。 リストを自動的に移行することを選擇すると、リストフォルダとバージョンフォルダが自動的に作成されます。これら 2 つのフォルダは、リストに表示される「SL オブジェクト名」に從って名前が付けられます。 自動移行中、リストへの變更を防ぐ必要があります。ストア內のアイテムは移行期間中でも購入できますが、移行處理中のアイテムは購入できなくなります。 リストが移行される正確な日付または時刻は提供できませんが、移行の開始時と完了時にアラートを通知します。移行は、トラフィックが最も少ない時間帶である 9:00 PM ~ 9:00 AM (太平洋標準時間) に行なう予定です。 サードパーティ製ビューワ開発者向けリソース サードパーティ製ビューワの開発者を對象にした 2 つの API wiki サイトがあります。以下の API ドキュメントは、ビューワ管理マーケットプレイスをサードパーティのビューワに組み込む開発者には役立ちますが、ほとんどのマーケットプレイスマーチャントやその顧客には不要な內容です。 VMM 用マーケットプレイス API AIS V3 API
  12. Customizing a classic style avatar

    Wearing clothing and body parts from your inventory Wearing multiple layers of clothing Editing clothing and body parts Controlling avatar physics How to set avatar physics properties Hiding or turning off avatar physics movement Frequently asked questions Can other people make my body parts bounce? How do I make sure enhanced avatar physics doesn't slow down my computer? I can't get my avatar to look the way I want. Are there suggested settings? Why don't my attachments move with my breasts, belly, or butt? You can customize nearly any aspect of your avatar's appearance in creative ways, allowing for an infinite variety of styles and forms. Wearing clothing and body parts from your inventory The simplest way to change your avatar's appearance is to wear a new piece of clothing or body part from your inventory. Click the Appearance button on the left side of the Viewer window. The APPEARANCE window opens. Click the WEARING tab to see your current outfit. Click the Edit Wrench button at the top of the window to enter the appearance editing mode. Click the Add More... button to open a list of available clothing in your inventory. You may use the Clothing dropdown menu to filter by clothing type, or the Search button to filter by clothing name. Select a piece of clothing and click the Wear Item button to add it to your avatar. Any existing clothing of the same type is replaced. Tip: One quick way to see everything you're wearing is to search in your Inventory for "(WORN". (The open bracket is important, because different things are attached to different places; this catches them all.) You can also right-click your avatar and select Edit My Outfit to see items you're wearing divided by category: Clothing, Attachments and Body Parts.  To remove a piece of clothing or an attachment, select it in the outfit editor and click the Close icon that appears next to it. You may use these same procedures to change your avatar's body parts (eyes, hair, shape, and skin) or attachments; just expand the Attachments or Body Parts list instead of the Clothing list. Note: Some body parts, such as your avatar's shape, can never be removed but may be replaced. Wearing multiple layers of clothing It is possible to wear multiple layers of the same type of clothing at the same time; for instance, you may wish to wear three different shirts or two pairs of gloves. To add a new layer over your existing piece of clothing,  click Add More..., right-click the new piece of clothing and choose Wear Item. The new piece of clothing is then overlaid onto the existing clothing without replacing it. For information on how to wear multiple attachments at the same attachment point, see Avatar attachments. Editing clothing and body parts You may edit any currently-worn clothing or body part on your avatar, provided that you have appropriate permissions on the selected item. To edit a piece of clothing or body part: Click the Appearance button on the left side of the Viewer window.The APPEARANCE window opens. Click the WEARING tab to view your currently-worn outfit. Click the Edit Wrench  at the top of the window to enter appearance editing mode. Select a piece of Clothing or one of your Body Parts and click the corresponding Edit Wrench  to begin editing that item. Use the sliders to adjust the item's physical parameters to your liking. If available, choose a Fabric texture from your inventory or a Color/Tint from the provided swatch. When editing your avatar's shape (listed under Body Parts), you may choose its gender from the radio buttons at the top of the window. Tip: Only clothing and body parts can be edited with the appearance editor; to edit attachments you must use the Build Tools. You can also create your own original clothing. Controlling avatar physics Set avatar physics properties to customize the way your avatar's breasts, belly, and butt bounce and sway in response to your avatar's movements. You can make the effect subtle and realistic, or wild and crazy -- whatever you want.  This feature is sometimes referred to as enhanced avatar physics. The following video shows identical avatars all using Enhanced Avatar Physics, but at different levels -- low/mid (left), high (middle), and off (right): If you don't want this feature to affect your avatar, don't worry -- you don't need to do anything to keep your avatar the same as it's always been. Your avatar won't move any differently unless you put on a physics wearable item, as described below. jmAq4PxfSYU How to set avatar physics properties To add enhanced avatar physics to your avatar: Open the My Appearance side panel tab. Click the Gear icon  at the bottom. Select New Clothes > New Physics. Click the body part parameter you want to change. Note: If your avatar is male, you can only modify your belly and butt. Move the sliders to change the parameters for the body part. Tip: Click the ? at the top right to learn what each slider does. Repeat steps 4 and 5 for each body part parameter you want to change. At the top, enter a name for this set of physics parameters. Click the Save button at the top when you've finished. You are now wearing an enhanced avatar physics item. As you jump, crouch, dance, or move around, your avatar's breasts, belly, and butt bounce and sway the way you specified. Tip: If you start your avatar dancing before you create or edit your physics item, your avatar will continue to dance, and you can see the effect of your changes as you make them. You can wear, take off, edit, and create physics items like any other clothing item, except that you can only wear one physics item at a time. To learn more about using clothing items, see Editing your appearance. Hiding or turning off avatar physics movement If you don't want to see any avatar physics movement, including your own, you can disable it in your Viewer: Open the Me > Preferences > Graphics tab. Click Advanced. Move the Avatar Physics slider to the lowest setting. This only prevents your Viewer from showing you avatar physics movement. If you disable avatar physics in your Viewer but your avatar is using a physics item, others can still see your avatar physics movement in their Viewers. If you don't want others to see your avatar physics movement: Don't wear a physics item, or Wear a physics item, but set the slider for every Max Effect setting to 0. Frequently asked questions Can other people make my body parts bounce? No, absolutely not. That's one of the great things about this feature: you have complete control over how you appear to others. If you don't want your body parts to bounce or sway, you don't need to do anything to turn the feature off -- unless you choose to wear a physics item, you'll look the same as you did before . How do I make sure enhanced avatar physics doesn't slow down my computer? If you think Enhanced Avatar Physics is causing lag, you can control the frequency of avatar physics-related updates: Open the Me > Preferences > Graphics tab. Click Advanced. Move the Avatar Physics slider to the desired setting. A lower setting decreases the update frequency, so avatar physics movement will be jerkier. A higher setting makes movement smoother but may decrease performance. The lowest setting turns off Enhanced Avatar Physics. I can't get my avatar to look the way I want. Are there suggested settings? We don't have suggested settings, because avatar physics is all about customizing your avatar's appearance in the way you want. However, since Enhanced Avatar Physics is a wearable item, there is an opportunity for clothing designers to offer physics wearables with customized settings and behavior. Watch the Marketplace for Enhanced Avatar Physics wearables! Why don't my attachments move with my breasts, belly, or butt? This is a technical limitation. There is currently no way to create an attachment point that moves with your breasts, belly, or butt, so attachments can only move with your internal avatar skeleton.
  13. Viewer-managed Marketplace

      The Marketplace Listings window Version folders Stock folders Creating a new listing Changing versions of a listed item Changing the item associated with a listing Finding the listing ID of a Magic Box or Merchant Outbox listing Video tutorial series Migrating from Direct Delivery or Magic Box to Viewer-Managed Marketplace Third-Party Viewer developer resources Exporting data from Xstreet   In other languages: Deutsch Français Español Português 日本語 The new Viewer-managed Marketplace feature allows you to easily manage your inventory on the Second Life Marketplace using the Second Life Viewer.  Items no longer need to be loaded into the Merchant Outbox or a Magic box, and are instead sold directly from your inventory.   The Marketplace Listings window The Marketplace Listings window is an extension of your Second Life inventory that allows you to manage all inventory in your Second Life Marketplace store.  By dragging and dropping items from your inventory window into the Marketplace Listings window, you can immediately begin setting up new listings, add updated versions of your existing products, and even list or unlist items on the Marketplace Store.  You can access the Marketplace Listings window by choosing Me > Marketplace listings from the top menu bar of the Second Life Viewer. Version folders Each Marketplace Listing folder contains one or more version folders that allow you to easily manage updated versions of a product without creating a new listing.  Version folders look like normal inventory folders with three lines drawn on them, like this: .  Only one version folder may be active at a time for each listing; when a customer buys your product, they receive a copy of the active version folder and its contents. To activate a version folder for a Marketplace Listing, right-click the appropriate version folder and choose Activate.  If a listing folder contains only one version folder, it is activated automatically.  Currently active version folders are marked by the word "(active)". Note: When you drag objects from your regular inventory to a version folder, they are moved, not copied.  This means that they no longer appear in your main inventory and will be lost permanently if deleted from their respective version folder.   You may instead copy an item from your inventory to the Marketplace Listings window by right-clicking the item in your inventory and choosing Copy to Marketplace Listings. Stock folders You can now use the Marketplace Listings window to sell a limited stock of no-copy items.  No-copy items that you drag into the Marketplace Listings window are automatically placed into a stock folder.  Stock folders look like normal inventory folders with a grid of squares on them, like this: .  Stock folders also show the number of items they contain next to their names.  For example, "Example Crate (stock=7)". Each stock folder must be inside a version folder, and represents the sale of a single item in the listing, even though there may be many items inside the stock folder.  For example, if your active version folder consists of a copiable notecard and a stock folder containing 25 no-copy objects, each customer will receive a copy of the notecard and one randomly selected object from the stock folder until no items remain in the stock folder. The no-copy items within a stock folder must be of the same inventory type, but may have different names.  For example, some identical limited-run items may have serial numbers written into their object names, but they can still be sold from the same stock folder. Note that while it is still possible to sell a limited quantity of copiable items using the appropriate listing field, the quantity of items available from a stock folder is determined by the number of items in the folder and cannot be changed using the Available quantity listing field. When a stock folder runs out of no-copy items, the Marketplace de-lists your listing and sends an email alert reminding you to add more units. Creating a new listing Follow these steps to create a listing for a new product on the Second Life Marketplace: Open the Marketplace Listings window in the Second Life Viewer by choosing Me > Marketplace listings from the top menu bar. Open your Inventory window by choosing Me > Inventory from the top menu bar. Drag your product from the Inventory window to the section of the Marketplace Listings window labeled Drop folders here to create new listings. It now appears under the Unassociated tab. Under the All or Unassociated tabs, right-click the listing folder containing your product and choose Create listing.  The folder is moved to the Unlisted tab and now displays a listing number. Under the All or Unlisted tabs, the single version folder  inside the listing folder is automatically made active. Right-click the listing folder or version folder and choose Edit listing to fill out the required listing fields on the Marketplace website.  If you try to list your product before filling out the required listing fields, you will receive an error message explaining which fields still require input.  Click the Update button to save your listing. On the All or Unlisted tab of the Marketplace Listings window, right-click the listing folder and choose List to list your product on the Second Life Marketplace.  You may still list or unlist items from the Marketplace website as well. Changing versions of a listed item  As you develop updates for your products, you can easily update your Marketplace listings with the new items without deleting the older versions: Open the Marketplace Listings window in the Second Life Viewer by choosing Me > Marketplace listings from the top menu bar. Open your Inventory window by choosing Me > Inventory from the top menu bar. Drag your updated product from your Inventory window to the listing folder for that product in the Marketplace Listings window; this creates a new, inactive version folder containing the updated product. Right-click the new folder and choose Activate to make it the active version folder for that listing.  All new sales through the associated Marketplace listing will deliver products from the active version folder. At any time, you can revert your listing to sell a previous version of your product by right-clicking its version folder and choosing Activate.   Changing the item associated with a listing Under rare circumstances, you may need to completely change the item associated with a Marketplace listing.   The most common reasons for needing to change the item associated with a listing are: If you accidentally deleted the inventory folder associated with a listing and need to re-associate items with an existing listing. If you are manually migrating from a previous Marketplace delivery system, such as Magic Box or Merchant Outbox.  Merchant outbox listings will eventually be migrated to Viewer-managed Marketplace automatically, but Magic Box listings must be migrated manually.  To associate a listing folder with a pre-existing Marketplace listing: In the Second Life Viewer, choose Me> Marketplace listings. Find the listing number in parentheses next to your existing listing.  For example, "Example Crate (3757)".  For Merchant Outbox or Magic Box listings, see Finding the listing ID of a Magic Box or Merchant Outbox listing. Click the Unassociated tab of the Marketplace listings window. Right-click an unassociated item you wish to associate with your listing and choose Associate listing. In the Associate Listing window that appears, enter the listing ID of your existing listing and click OK. The unassociated item now replaces the existing item (if any) in the Marketplace listing. Note that changing the item associated with a listing in this way causes the item to become unlisted because you are replacing the active version folder.  You will need to activate a new version folder and re-list the item as described in Creating a listing. Finding the listing ID of a Magic Box or Merchant Outbox listing You can also associate new items with existing Magic Box or Merchant outbox listings, allowing you to migrate your items to the Marketplace Listings window.  The process is nearly the same as described above, except that in order to find the listing ID of these older listings, you must look at the URL for the listing on the Second Life Marketplace website. The listing ID can be found after the last forward slash "/" in the URL of any item listing on the Second Life Marketplace.  For example, the listing ID of the product found at https://marketplace.secondlife.com/p/Example-Crate/2632864 is "2632864". If the inventory for your listing no longer exists and there is no listing page, you can still access the listing ID by choosing Actions > Edit next to the item in your Merchant Home on the Marketplace website.  When accessing the listing ID in this way, the ID will be the last number in the URL before the word "edit".  For example, the listing ID of an object whose edit link is https://marketplace.secondlife.com/merchants/310298/store/products/2632864/edit? is "2632864" Video tutorial series We've created a series of videos to walk you through the basics of the Viewer-managed Marketplace features.  Click the links below to view these video tutorials on YouTube: Second Life Viewer Managed Marketplace Pt. 1 - Learning Listing, Version & Stock Folders Second Life Viewer Managed Marketplace Pt. 2 - Creating a New Listing Second Life Viewer Managed Marketplace Pt. 3 - Updating a Listing Second Life Viewer Managed Marketplace Pt. 4 - Migrating Listings & Checking for Errors Migrating from Direct Delivery or Magic Box to Viewer-Managed Marketplace  Viewer-managed Marketplace will be in beta for at least one month.  The next steps after beta will be: About one month after the beta has been opened to all merchants, the beta period ends. About one week after the full release of Viewer-managed Marketplace, automated migration of Direct Delivery listings begins.  Magic Box listings must be migrated manually as described in Changing the item associated with a listing. After migration is completed, Xstreet and Magic Boxes are shut down. You may manually migrate your inventory from Direct Delivery or Magic Box listings as described above in Changing the item associated with a listing.  Magic Box listings must be migrated manually, but Direct Delivery listings will be migrated automatically-- with plenty of warning. If you choose to have your listings automatically migrated, listing and version folders are automatically created for you.  Both these folders are named after the "SL Object Name" you see on your listing. We need to prevent any changes to listings during the automatic migration.  Items in your store may still be purchased during the migration period, but any item that is currently being migrated will be unavailable. We cannot provide an exact date or time when your listings will be migrated, but we will alert you when we start and when the migration has completed.  We plan to run migrations during our lowest traffic times: Between 9:00 PM and 9:00 AM Pacific. Third-Party Viewer developer resources There are two API wiki pages targeted at Third-Party Viewer developers.  This API documentation is helpful for developers who want to integrate Viewer-managed Marketplace into their Third-Party Viewers, but is not necessary for most Marketplace merchants or their customers: Marketplace API for VMM AIS V3 API Exporting data from Xstreet You may export your purchase and sales transaction history from Xstreet. To export your purchase history: Log into the Xstreet SL web site. Mouse over the Shopping option in the menu at the top of the page. Click Purchases. On the Marketplace Purchase History Page, adjust the date range to see all purchases that occurred on the SLExchange/Xstreet SL web site. Copy and paste this information into a spreadsheet. To export your sales history: Log into the Xstreet SL web site. Mouse over the Shopping option at the top of the page. Click My Sales & Inventory. Adjust the date range to see all sales within the range. Click View CSV Output to output your sales history date in CSV format.  
  14. Marketplace Keywords FAQ

    The Second Life Marketplace allows you to define a set of keywords for each of your listings in order to help customers find your products.  These keywords are subject to all rules regarding maturity ratings and the Second Life terms of service; keywords that violate these rules may result in your item's removal from the Marketplace.  Here are some common questions regarding keywords on the Second Life Marketplace: What types of keywords should I use on my listing? Keywords should be appropriate to the item being sold in the listing. Am I allowed to use keywords for other items in my store? No. Keywords should be about the item being sold in that listing only. Am I allowed to use profanity in my keywords? Yes, but your listing must be set to the Adult Maturity Rating when using any profanity in the listing. This includes the listing title, the name of the product as shown in the Content Tab, description, keywords, images, and in the name of your store. I tried to activate my listing but I am being told that there is banned text, what do I do? Some text is banned because it is not permitted in Second Life. If you have this banned text in your listing, your listing may be prevented from being activated on the Marketplace. Ensure that you are not using text or words that are not permitted, including but not limited to, any references to age-play, gambling, or brand names. I found the word that is causing the banned text message but I do not think it should be a banned word. Please submit a Support Case so that the issue can be escalated and investigated.  
  15. Second Life Share - Flickr

    Second Life Share is also available for Facebook and Twitter.    Opting in to Second Life Share for Flickr Adding and removing the Flickr toolbar button Uploading photos to Flickr from Second Life Opting out of Second Life Share for Flickr Opting in to Second Life Share for Flickr The first time you use SL Share for Flickr, we guide you through the process of opting in.  Unless you disconnect your Second Life account from Flickr, you will not need to opt in again: Choose Communicate > Flickr... from the top menu bar to open the Upload to Flickr window. Click the Account tab of the Upload to Flickr window. Click the Connect button; this opens a browser window inside Second Life. Provide your Yahoo credentials as requested, then click Sign In to sign into your Flickr account. Review the permissions you will be granting Second Life in order to upload photos, then click OK, I'LL AUTHORIZE IT to complete the opt-in process. Adding and removing the Flickr toolbar button You can add a Flickr button to your toolbar in the Second Life Viewer, giving you easy access to the Upload to Flickr window: Select Communicate > Flickr... from the top menu bar in the Second Life Viewer. From the Toolbar buttons window, click and drag the Flickr button to the bottom or side edge of the Second Life Viewer window.  Edges where you can drop the button are highlighted in blue when you pick up the button. You can now click the Flickr button to open the Upload to Flickr window.  This button does the same thing as choosing Communicate > Flickr... from the top menu bar. To remove the Flickr button from your toolbar: Select Me > Toolbar buttons from the top menu bar in the Second Life Viewer. Click and drag the Flickr button from your toolbar onto the Toolbar buttons window to remove it from your toolbar. Uploading photos to Flickr from Second Life Select Communicate > Flickr... from the menu bar at the top of the Second Life Viewer window. Choose a resolution for the photo from the dropdown menu above the image preview. Choose a filter from the dropdown menu above the image preview.  No Filter is selected by default. Write a title for your photo in the Title field. Write a short description of your photo in the Description field. You may automatically include your second life location in the description by checking the Include SL location at end of description box. Include any number of tags in the Tags field, separated by spaces.  The tag "secondlife" is included by default. Choose a Flickr safety level from the Choose Flickr rating (required) dropdown menu.  The safety level is a maturity filter similar to Second Life's maturity rating system, and the exact meaning of Flickr's ratings can be found on Flickr's website. Click Upload to upload your image to Flickr. Photo filters When uploading a photo, you may choose from several predefined filters to add fun and interesting effects to your photos in Second Life:   No Filter 1970's Colors - Color correction to give a "vintage 1970" look Autocontrast - Automatic gray rebalancing from dark to bright based on the image luminosity histogram Black & White - Changes the photo to black and white Heat Wave - Adds an aged film effect and vignetting Intense - Intensifies all color saturation for a more cartoonish look Jules Verne - Changes the photo to black and white and adds video scan lines and distortion Lens Flare - Add colorize effects to simulate a film camera light leak and lens flare Miniature - Sharpen and blur regions selectively to give a "tilt shift" effect Newsprint - Use a black and white screening to simulate newspaper screening Overcast - Reduces intensity of colors Sepia - Color conversion to sepia tones and vignette for a retro look Spotlight - Burn the edges and dodge the center to focus the attention in the center of the image Toy Camera - Simulate the look and feel of a film toy camera through vignetting and edge blurring Video - Adds video scan lines for the look and feel of an old CRT screen     Opting out of Second Life Share for Flickr If you have opted into Second Life Share for Flickr, you can opt out and disconnect the feature using the following procedure: Select Communicate > Flickr... from the menu bar at the top of the Second Life Viewer. Select the Account tab on the Upload to Flickr window. Click the Disconnect button.  This disables the connection and deletes any related cookies. To re-enable SL Share for Flickr, you will need to provide your Yahoo credentials again.