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Found 69 results

  1. Hello there, I have been in SL for few months now and I am interested in helping someone in building his/her sim or store or anything. I won't demand anything for my help (it's fine if you want to give something though ). I am doing this to have some experience in building, maintaining and increasing traffic in a sim. I am not a bothering person and will respect every rule and regulations of your sim :). feel free to IM inworld or reply here. Thank you ^^
  2. This Sunday, join us for a day of fun in the sun during our Joystick's Sand and Surf event! Nothing says summer like building some sandcastles on the beach with your friends. Come down to Bunny Beach for a prim style Sand Castle contest! Let’s see what you can build with just prims and sand texture. Crowd voted favorites will be earning some linden prizes~ After the Sand Castle contest, the party isn’t over just yet! Put on that sexy yellow polka dot bikini or avoid those tan lines and go all natural as we host our SwimWear contest! Dance along as our DJ blasts some summer tunes and join Joystick’s VIP group for a chance to win some lindens! L$3,000 is going up on that board, and you never know when it’ll go up~ 4-6pm slt: Sand Castle contest 6-8pm slt: SwimWear contest SL URL: http://maps.secondlife.com/secondlife/Odessa Plains/126/193/17 You can only win lindens if you’re part of our VIP group, so be sure to join us! And don’t worry, it’s completely free! Joystick’s VIP: secondlife:///app/group/c14da899-55c0-8cc7-c960-9937b3e01175/about Want more fun? Join our Discord Community for all the latest news on fun events! https://discord.gg/PTqjRNe So come down, get your tan going, and join us for a summer beach day of fun!
  3. So.. I have an object that ended up being sent back to my Lost/Found Folder. I've had this happen before... and no problem.. was able to rez back at sandbox and take back individual items. The one I'm have problems with now included a few system plants/trees.. and won't rez, giving the fault that says that. Is there somewhere/sandbox that I can rez this out? I've tried several, and my own land... getting same fault each time. Any suggestions would be much appreciated!!
  4. I'm sharing a resource that would be helpful, it's not an SL group. Commission Central is a Discord created as a community to share art and link up content creators with clients. https://discord.gg/dbxcqNz If you're into building and texturing you can find others sharing their work and wips in the community and bounce ideas and questions off each other. Please join others in sharing this helpful resource!
  5. Better building

    Better building techniques really should be something that's taught. Not talking about model making or texturing, etc, but the process of assembling premade items into a series of well performing scenes rather than a single solid build. The goal - Higher frame rates and faster loading. I would be interested in hearing other peoples ideas. -- Build for an avatar walking rather than an avatar standing on the landing point and caming, an avatar caming your build adds nothing to your location. Make them enter your build and move around to explore. Object occlusion (don't render objects/avatars hidden behind other objects) isn't so great in SL. So taking it for granted or hoping it will work in your favor tends to produce poor results. Your viewer still has to deal with objects you can't see and the region still sends info about those objects to the client - end result; poor rendering performance further kneecapped by the viewer processing stuff that isn't even visible. Poor experience all round. Knowing this, it makes no sense to construct your entire build on the sim floor, or even on the same level. But that is what were all used to doing. Placing buildings on the sim floor, and then using experience teleports in doorways to shoot the avatar up to isolated skyboxed interior spaces will have a dramatic improvement on performance all round. Interior and exterior spaces will load faster and present a higher framerate. If the interior space has windows, include those in the skybox and duplicate the parts of the ground level build that can be seen. Interior spaces don't have to be the same size as rooms on the ground, if your scene calls for a bit more space or a higher ceiling, then you can easily add it and no one will ever notice. You can even step up the amount of decorative stuff in a room because the client wont be trying to render the bathroom in a house over the road. This also means you can get away with fewer buildings and rooms overall and you can design for a list of purposes rather than "this house has 8 rooms, so I guess i need to decorate all of them". What is this "scene", what happens here, why does it need to exist, how to people enter and exit. People aren't used to clicking on doors to enter rooms, so whatever you do to denote a door the user can "pass though", be consistent. As a side effect, interior rooms all become distinct private spaces. The viewer only has to worry about avatars in the same "scene" But I only have a house and my garden?! Easy, you have 2 scenes. Indoors and outdoors. 1. Place your house, decorate your garden. Then go though the house , unlink and remove as much from the interior as possible. Loose all the opening doors, stairs, everything you can. Place a teleporter in the main front door (experience ones are best as they are one click and instantly bounce you anywhere else on the region). If from the outside your house looks like a broken shell .. tint the windows a bit or toss in a huge dark prim. Optional .. add a greeter script informing people to click on doors to enter buildings. (or just give guided tours, showing off is half the fun) 2. rez a copy of your house and place it 1000M up (basically get it far away from wherever the outdoor scene is located), decorate the interior as usual. Place a teleporter on the door to scoot people back to the outdoor scene. If windows, add a copy of some key landmark details outside the house so it doesn't look like you're in the sky from inside the building - it doesn't have to be perfect, just some floor and a tree etc. Keep this as minimal as possible. If you can, get rid of any exterior details. 3. If you don't have a use for a particular room, close the door and remove the script. Why waste resources on spaces that you aren't going to use. 4. Optionally split off other individual rooms into there own dedicated spaces. Bedrooms are suddenly private.
  6. Building lessons

    I have some time to spare the next few months so I'm able to offer private lessons to those who want to improve their technical skills in Second Life building. I'm happy to help you with your build in any way I can but my main speciality is the technical aspect of content creation, particularly: For mesh: LoD (Level of Detail): How to make good LoD models without sky high land impact Physics: How to make efficient, low LI physics models Land Impact: Reduce the LI, not the quality! Mesh landscaping: How to make low LI walkable ground mesh or surround landscapes. Either from scratch in Blender or by cleaning up JVTEK or prim-to-mesh converter meshes How to clean up in Blender meshes created by Mesh Studio, Mesh Generator or Firestorm's/Singularity's mesh export function. For textures: How to make alpha cutout textures with paint.net. (Warning: creating alpha cutout textures is not for the impatient!) Filter Forge beyond the factory presets. The basics of modifying and creating your own Filter Forge filters. I know my limitations and do not teach fitted mesh - sorry. For most of the mesh lessons you need some basic knowledge of either Blender or Mesh Studio/Mesh Generator and although I can give generic lessons, they will be far more effective if you have your own project we can work on. Practical details: Each lessons lasts between 45 minutes and one hour. Lessons are in English and text, not voice. I do not have voice enabled and you want to keep a written log of it anyway. Time by appointment. I live in Western Europe and I am usually available during regular waking hours in that time zone - between about 1 AM and 6 PM SL time - but I may be able to schedule lessons at other times of day too. Price, 4,000 L$ per lesson - half in advance. The advance payment is refunded if you cancel 24 hours or more before the appointed time. After that it is not refundable but I will try to reschedule if you contact me before the lesson is supposed to begin. Make sure you get the time zones right so you can be there on time. Apointment times are always SLT. If I have to cancel, you will get the choice between a full refund or a rescheduled lesson at half the price. If we have to cancel becasue of technical problems neither of us are responsible for, you get a choice between a refund or a reschedule. Ideally the lessons should be held on the beta grid so you can do test uploads without having to pay for them. But we can do it on the main grid if neccessary, either in my workshop or at your place. (I will probably need rezzing rights at the location during the lesson.) Payment is of course on the main grid, not on beta. You may bring a friend or two as observer(s) if you want to and let me know in advance. Give me as much details as possible about your project in advance. The more info I have, the better I'll be able to help you. For more info or to make an appointment, send me a private message on the forum or an IM in-world to ChinRey Resident. I will usually respond within 24 hours but on rare occasions it make take a little bit longer.
  7. I am new to building in mesh and out the gate I thought that all one had to do was import their mesh file and it would act like prim out the door. Instead, have the invisible ramp along with walls/floors being transparent and being able to be walked through. Having no idea on how to create mesh physics wonder if someone would be happy to lend a hand and let me know what their rates would be. Hoping to get this project off the ground early next week.
  8. Building my mesh house

    Hello: Apparently this topic is very often. I am learnig to build. I am trying to build my house, my mesh house. I started in SL editor doing some base model. I imported it to my PC to work with it in Sketchup and/or Blender. For me, the first one is more easy to use, but I am learning slowly the second that confuse me a lot. I made this basement for the house (with Sketchup), with door and one floor, export my collada but... when I try to upload to SL, any time, any way, I can't walk through doors and some parts of the floor, stoped by "invisible" walls (triangles) that already can be seen during the analysis, no matter if I use my collision file or just high option. I tried to simplify with Blender the triangulation but, as I said I am so confuse with Blender tools and shorcuts. When I do a simple room, more short than this, I can go inside and walk, but not this time. I always convert the character to prim when edit the mesh in SL. Simply, the question is that I don't know or don't understand how to control that invisible triangules. Maybe I am doing wrong in the process of building it self before upload or during the process of upload. I looked a lot of videotutorials, read a lot of comments and I feel as lost as if in the begining. Please, help me. Explaining me building mesh for dumps and have a good control of physics, step by step! BTW, I discovered saddly that the options to upload are quite differents in beta grid than in normal grid, with less options abled, for example in the section of simplifying methods. If there is someone that also can explain me in spanish, much better.
  9. hi everyone, my passion is building. Im looking for someone who has Land and doesnt know what to build there - I will help you to create something nice and creative for free. Preferable would be an adult land with a city at night theme. The Themes I build are restricted to my components I got in my Inventory - I only do mesh builds - no full-prim builds. But if you buy me specific mesh building kits or structures I could work with that. Down there are pictures of what I created so far. Greetings. http://maps.secondlife.com/secondlife/Briar Rose Realm/135/17/2005
  10. Prim Ceiling Increase

    I was just wondering with all the land changes that are being made, is there any chance of an increase of the prim ceiling. I enjoy the ability to have the additional prims. However it would be nice to build even 500m-1000m higher. Is there a reason there has not been a change to this limitation or are there any plans to change it in the near future. As someone who enjoys riding bike tracks and roads, I would love to see what builders can create with more space. Thanks!!!
  11. I have uploaded textures before without any issues. However, this time I am seeing quite the resolution loss on the textures I am uploading. The textures are 1024 by 1024 resolution both on my computer and in world. The texture is a rose knit pattern that is clear on my computer and if i load in-world using 'local' as a temp it shows all the details no problem. However once I upload into world the resolution is lost. There is immediately noticeable loss of resolution. Image was uploaded "Use Lossless Compression" checked. I have tried uploading the image as both a PNG and as a TGA file. The main details become smeared as if the image was dropped to half resolution. This makes the texture totally unusable for build. Why is there such resolution loss and what can be done to fix this?
  12. Building Platforms 128X64 meters 1000 prims, L$1000 per week. No restrictions, just follow Linden Labs Terms of service for M rated region. Access to the surface via teleporter to marina and docks which connect to 8 protected second life waterways. http://maps.secondlife.com/secondlife/Rekall/148/251/1500 http://maps.secondlife.com/secondlife/Rekall/148/247/2578
  13. Learning to build

    I am trying to learn to build, things other than my square, boxy, houses. So, I am trying to build a wall fountain. Regarding the texture I am told to click on "Select Face". Easy enough. This is what it says: Put a check mark in front of "select face". --> Bottom face, color dark mossy green to black. --> Top face *Horizontal scale = 1.0 *Vertical scale = 0.2 Texture rotations = 90 Get out of "select face". My question, where the heck are "Bottom Face" and "Top Face"? I see nothing in the build interface referencing this at all. Thank you, very much.
  14. Builder Looking for work.

    What makes a good build a good build is a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  15. Builder Looking for work.

    What makes a good build a good build is a solid Idea of what you want. Doesn't have to be the whole idea but it has to be some what of a idea. Like I want a purple dance club I saw this club on a picture or in second life I want something like this. Then we can go over details of what you want. So pictures is always a plus gets things done faster and lets me know what you want. I can build anything from a club to a store to a photostudio. I aslo can do events parties weddings and so on. So if you are tired of seeing the same store everywhere you go. (we all are). hit me up. I have been building since 2005. (I prefer if you hit me up inworld to talk about what you want done on this exciting journey) Happy Toshi) https://www.flickr.com/photos/144280667@N03/albums
  16. Builder Wanted

    I am looking for quotes from experienced mesh builders for a project in two parts. Part A: Approximately 150x100 meters, 3 stories, interior only (partial exterior, as seen from windows), grand hall, lounges, cellar and roman style baths. Part B: Small lobby in same design as part A, clerk counter, faux elevator. I will provide a mock-up and design suggestions as well as a few must-haves, but I understand how freedom of creativity can often lead to better results. I want to be well involved in the creative process as well as approve certain aspects of the build as it progresses. You have several previous works you can show me and you have a clear understanding of quality work. Please contact me in-world with a quote or if you have questions to clarify any of the above. I am often AFK and might miss messages, so please leave me a notecard.
  17. Friday: 4pm to 6pm Friday Night Dance Party. Saturday: 7am Hosting Class. 8am Intermediate Building Class- Make a fireplace. 11am to 1pm DJ Blue Party. Sunday: 8am to 10am Breakfast Club - in the Cave , tp by plaza. 12pm to 2pm Christmas Party- Skygarden Dancefloor. Advent Calendar on the sim, free gift each day until Xmas. All classes are free. More details at http://helpinghaven.weebly.com http://maps.secondlife.com/secondlife/Helping%20Haven%20Gateway/42/52/25
  18. ~Looking for job~

    Currently looking for any kind of job.. Quick learner for any position that provides training . Past experience as a leasing agent and sim /house decorator... Please contact me in the comments below or inworld at dita Southmoor . Thank you in advance.
  19. Returnee to SL- let's be friends!

    Hi, I have recenly returned to SL, been a resident since good 'ol 2009,ahve gone on and off SL couple of times just because I can't seem to fit in or find my place. I have family (mom and her extended family) in SL, but don't really have any friends left on my 'friend list' with whom I could hang out and explore SL. Just like my tags say I like playing games on my PC, watch TV series and movies, style looks and blog, and I know some funny cheese puns, which I find funny myself I also host at the club, but since my RAM died yesterday I wont be on for atleast a week til I get it fixed. So if you are interested in hanging out feel free to message me here or drop a note card in SL, you can try sending IM, but they get capped every time I log in hope to meet you soon if you are interested.
  20. Hey Everyone, Here's me, the friendly, polite, maybe somewhat geeky person. I'm looking for friends as I barely don't have any friends since my return to Second Life. All my interests are listed on the tags and if you're into any of those then cool! I'm sure we can get along as well.We can always get to know more through IM's. Some information about me: Gender: Female Age: 25 (turning 26 in a few days) Location: Southeast Asia Just send me an IM or message me here to add you or whatsoever. Thanks for reading ♥
  21. Hello everyone! So I have been tinkering in-world and searching quite a bit on the internet and cannot really find answers I am looking for. I was wondering if anyone could help me with my issue. BORING BACKSTORY: I am trying to do something different after 9+ years, many of them living my life with over saturated lighting to make my avatar look good on my monitor. I want to switch my environment in my home to something with more "mood" to it, if that makes sense. I purchased red lighting for the bedroom (which are the only pure lights I have right now, anything else lit is by furnishing design like the TV screen or lights within a game) and am looking for an environment that preserves that light, within that space, but also makes other colors and edges "POP" for the naked eye, and does not make things too dull or "foggy". My ultimate goal would be for my avatar to also benefit from this environment where my clothing or accessories "shine" or catch someone's eye. There are also adult related things I would like to benefit from this environment, but I will privately test that I guess instead of publicly post here *laughs* So anything that would keep my red lights red, simulate a "black-light" effect, and preserve my avatars look would be a welcomed suggestion. Or if anyone knows of a tutorial or better way to achieve lighting effects than red light + environment, I am open to suggestions for that too. Thank you for your time, and you may contact me in world too! Tianna Burnstein
  22. HUDs for hair?

    As somebody who wishes to get into creating multi-textured anything.. I am still primitive in the fact that I do not know where to look for a HUD to customize (I guess?) into becoming a HUD for selecting hair textures out of multiple textures to apply to a mesh hair.. or any object I wish to have multiple colors of something for. Where does one go about finding a color changing HUD? I mean.. I make my own textures for stuff.. so I do not need something pre-loaded at all if I do not have to have one.. but where does one start? or... How does one start making one? Any learning curves I have to look into?
  23. Seeking Role Play Sim Builder

    Seeking builder to complete project of Role Play sim build (Mainly using pre-fab buildings) with a theme of Victorian/Dark/Steampunk London styled city. Some aspects are already in place and we need someone to finish up and polish. Please contact Sonya Iceghost or Phox Sillanpaa in world with questions or information about your interest and rates. **Seeking someone who has time to complete project within 2 weeks at most**
  24. Building/Design Assitance

    I need someone who can get the roads I have down because I'm spending way too much time. I need these roads to be straight and to use land effectively. I want to have this sim open in two weeks. Payment can be discussed in world. Please contact me inworld under amberrosekettle resident.
  25. Looking for a Scripter....

    I am looking for someone to help me make a build tool HUD. It deals with multiple of scripts. I will negotiate on a up front price and a cut from each purchase. If you are interested please drop me a note card for my IM's get capped. Thanks' Edward Zane (EdwardCullen Zane)