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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. A fax is fine too. That seems to be LL's preferred correspondence method.
  2. Innula Zenovka wrote: Cerise, does this mean that I can withdraw the permissions using the latest LL viewer, and then go back to using Firestorm, and the permissions stay withdrawn? There might be a loophole, if a copy of the object is made in inventory before rezzing/wearing, but yes, that instance of the object will be fixed for good with just one invocation.
  3. If you use a recent LL viewer, (3.6.7 or later), then Me>Movement>Stop Animating Me will revoke that object's permissions, as long as you're in the same region as the object at the moment. Some TPVs have their own permission revoke features, but unfortunately they aren't set up to work after the fact like this. After a few months, they will all likely get this feature as they merge in newer LL stuff.
  4. Caisteal is it for vendors. He's been active outside Second Life all this time, so apparently he's simply lost interest.
  5. LC did vanish for a while. there is a teporary shop at http://maps.secondlife.com/secondlife/Golden%20Sunny%20Island/224/206/3502 but search doesn't help much, since she put the parcel name as L E T H A L with spaces Also on MP as https://marketplace.secondlife.com/stores/74780
  6. It's relatively new. PRIM_LINK_TARGET was added just over 2 years ago, mostly to encourage people to get away from things like a resize script in every prim.
  7. It's terribly wordy, but this is how you can do that all in one operation. llSetLinkPrimitiveParamsFast(1, [PRIM_TEXTURE, ALL_SIDES, "some texture", <1,1,0>, <0,0,0>, 0, PRIM_LINK_TARGET, 3, PRIM_TEXTURE, ALL_SIDES, "some texture", <1,1,0>, <0,0,0>, 0, PRIM_LINK_TARGET, 5, PRIM_TEXTURE, ALL_SIDES, "some texture", <1,1,0>, <0,0,0>, 0, PRIM_LINK_TARGET, 7, PRIM_TEXTURE, ALL_SIDES, "some texture", <1,1,0>, <0,0,0>, 0, PRIM_LINK_TARGET, 9, PRIM_TEXTURE, ALL_SIDES, "some texture", <1,1,0>, <0,0,0>, 0] ); (forgot to paste in a bit of puncutation)
  8. You can use "report inappropriate content" on your own post, and in there explain the misunderstanding there.
  9. Double check your block/mute list, and see if the dance floor or its owner got in there.
  10. That sounds like a server side problem, if the HUD does not show your crystals later. LL takes support tickets for Realms even if you aren't running a premium account. Log in at the SL web site, then go to https://support.secondlife.com/create-case/ for the "what type of problem" pick Other properties, then you can get Linden Realms from the mext menu that appears, then tell them what is going on.
  11. Glad it worked out. It's strange that with all those masses of startup logging, it doesn't mention what it's about to try. You'd never have got far without a succesful log to compare against @_@
  12. Kokua also makes 64-bit Linux builds, so you can add that to your list of alternatives.
  13. OK, and the log stops right there? Yes, the attempts to play with files are normal. SL is a chatty little bugger. At the spot where your viewer hangs, the next step a current viewer would be taking, is to try to detect any joystick or similar devices. Do you have any unusual controllers that could be making the viewer derp? It may not matter in this case, but the Quadro cards are not supported by SL. They aren't necessarily incompatible, but LL won't promise they'll work either.
  14. You might find better information if you go down to AppData/Roadming/SecondLife/logs, take a look at SecondLife.log, and see how far the viewer is really getting. Viewers march thru lots of little startup tasks while "Initializing VFS" is still up on the screen, so it can be misleading.
  15. That error on installers usually means the old version of the file is still open. Sometimes viewers will still leave themselves running, even though the window closes, if you hit quit at the login screen, and all kinds of strange things can happen, First I would check in the task manager for any stray Second Life or SLPlugin processes and kill them, then try the installer again. If that didn't work, I'd try to reboot the system, then retry the installer. If that STILL didn't work, I'd try manually deleting the contents of S:\SecondLifeViewer, then try the installer again. Don't worry about registry stuff this time, the reinstall will fix that up.
  16. The marketplace filters are a hot mess. They try to filter out "mature" words in several languages, but those filters don't work on exact matches, and they don't take the actual labnguage of the desxriptino into account. So, a word that's perfectly fine in language A could be vaguely naughty in language B, and gets you bumped to mature. LL won't tell us the exact filter expressions so you will have to play an annoying guessing game. Take out a line at a time until one lets you list as general. Then, try to narrow it down to the word that triggers the filter. Then, hopefully you can find another phrasing that avoids the problem.
  17. It looks like maybe the forum ate the picture. Want to try posting it again?
  18. Diagonal region thing is still a work in progress. Current maintenance RC viewer has some patches for that, you might try it and see how things go.
  19. Hi, your best bet may be to use the snapshot to email feature. Quite a few web sites already implement image uploads through email attachments, so you won't be starting from scratch. You can simply send an email snapshot to your regular mail account to see how the messages are formatted.
  20. It was bluster, unless they had crashing your viewer or the region in mind.
  21. You can have this partially. You can toggle the online display status for your friends via my.secondlife.com before logging in.
  22. OzwellWayfarer wrote: I would say that under the new TOS, LL are now obliged to do nothing, even if you file a DCMA. Oh, they are still obliged to follow those. The only alternative open to them is to accept the consequences of copyright infringements for themselves.
  23. iCade wrote: what is more likely? LL giving them the go ahead? Or them blatantly lying? The second, of course. LL doesn't commit to anything like that, and by now I'd expect that everybody knows "no way that the files can be recorded, or exported out of SL" is hogwash.
  24. SL sort of got that (time to make new clothes) for the all-mesh avatars that have been left for people to design as they see fit. I expect that any all new base avatar will come with the new VW LL is working on, not SL itself.
  25. Rya Nitely wrote: Even if it only applies to new content, all those full perm items such as animations, scripts, textures, mesh, sculpties etc can no longer be used in a new creation unless the original creator agrees to the new ToS. right? Rights to older or outside-created stuff isn't theirs to claim, period. Including such stuff in your builds would be a pretty efective way to poison them against these doomsday scenarios.
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