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Min Barzane

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Everything posted by Min Barzane

  1. Uploader isnt confused at all,colada exporter triangulates mesh thus making ewery quad face in to 2 triangles! Its just way it is! SL mesh isnt quad based but tris based! Simple as that.
  2. Simple solution,dont upload mesh with texture,upload textures separate and apply in SL,problem solved
  3. Bosh HUD https://marketplace.secondlife.com/p/BoSH-Mesh-Texture-Changer/3779108
  4. Jass has free avastar workbench with rigging for SL,way better than one on Sl website http://blog.machinimatrix.org/avatar-workbench/#more-6415
  5. when you exported mesh as dae did you select both skeleton and mesh together? If you didnt rigging didnt go with mesh
  6. you keep clicking on preview options,you have to go to third upload tab,upload options and activate "include skin waights",only than will mesh be uploaded rigged
  7. Only shortcomming of direct delivery system is you dont need land to rezz dropbox (you cant locate theif if he is selling your stuff ilegaly)
  8. No copy/transfer items redilivery il do only once,if "customer" asks for repeated replacment of aleged broken/lost item only thing that comes to mind is that customer is scamming you and shares item to friends or ewen worse selling it! No copy/transfer item redelivery request due to missdelivery (it happens) ok! Repeated redilivery requests for same no copy/transfer item nope!
  9. You can create separate UV for each part you plan to join to awoid blow up issue,set different material for each part keeping in mind 1 joined mesh object can have 8 materials/UVs/textures maximum,than when imported in SL you can apply your baked AOs to each coresponding part on your model easy. Or you can join objects and unwrap all together to get ewerything on 1 UV,that might need lil bit more work to get simple UV to texture later but if you dont care where what goes on UV and need only baked shaddowmap you can use smart unwrap. Again dont forget setting materials to your parts so you can change colours on each after its in SL!
  10. If some parts of your glasses are to small (minimum SL object size is 0.01 meter/ 1 cm) that part will get blown up ,to awoid that problem join small parts to bigger part an they wont be distorted when uploaded in SL. Example your mentioned glasses,small screws that hold handles are way smaler than minimum SL size,they will end up blown up in SL after upload,solution,join screws to glasses in blender.You can set up to 8 separate materials per each mesh object and have 8 textures on it so texturing wont be a problem.
  11. Wrong,wrong and wrong! Rigged clothing for BG feline isnt that hard to make eather,its just matter of adjusting mesh and test uploading to see how it fits and where it pokes thru AVi,i personaly have made fiew rigged mesh dresses that fit preety nice on BG feline and all that without having original model in blender at all!
  12. Make your vial/bottle in blender,single sided,unwrap and bake AO than use solidify to make it double sided sharing same UV,in SL make it about 40% transparent and you got nice glass effect. Thats what i did for medical thermometer,same procedure for transparent glass part and it came out preety nice.
  13. I beg to differ,tested on LL and Firestorm viewers,latest releases! Invisy prims work 100%
  14. Thats why its called "Second Life"! You can be what ewer you like in here,create totaly different persona than you are in RL!Be what ewer you like,from plywood box that just sites there and looks inert or superspeedy alien that buzes around,you can be male in RL and female in SL,or other way around,you can be 80yo rl and RP as 12yo kid in SL! Choice is yours to act like something/someone you are not in RL,personality/look/gender/species or be same as you in RL!!! SL is not a game,games have a goal,fixed characters with limited development ability,levels that are premade by game makers ect.SL does not have that,it is 3d world with comunity of various residents,it is 99% resident made content and endless posiility of your second persona development,you coose what you will be and how will you act!!
  15. Cant be done,SL avatar has both arms on same place on its template so only option for alpha is for both arms! There is workaround tho,use invisyprims to hide it.
  16. Use Avastar Blender addon. Here is how to do it with avastar: http://blog.machinimatrix.org/avastar/reference/custom-shape/
  17. If you want to make animarions exactly for specific custom SL avatar shape you can eather use inworld tool Anypose or use Blender with Avastar that allowes you importing your SL shape in blender
  18. You must be on one of TPV viewers like Firestorm,option you mention is show axis on root prim,you can disable it in build options.LL viewer doesnt have that option so it always shows axis in center of linkset!
  19. File DMCA,thats all you can do! LL wont do annyhting if you dont file DMCA against copybotter! DMCA is there becouse only original creator can legaly file DMCA and proove he is real maker and copyright holder of item! Othervise annyone could file report against annyone else and say "thats a theif,i made that,not him/her" cos he/she is jelous/wants to ruin buisness/just for kicks Fild DMCA and thats it! LL will to react on it!
  20. Sl reads mesh object as solid (doesnt matter if you can walk inside it or not) and in 99% of cases trying to rezz somehitng inside of it wont work! This is known issue! Its like you try to rezz somehitng inside of a box thats not hallow! Simply wont work!
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