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Min Barzane

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Everything posted by Min Barzane

  1. MS servers are down,they are in process of fixing them
  2. there you go http://www.mediafire.com/download/z5t0nb0wj3d1j1a/bcube.blend
  3. What you are asking is ilegal,against copyright! Terminator (ALL OF THEM) is copyrighted movie character and you CANT reproduce it in SL for comercial porposes! Hence you CANT BUY IT! Not legaly anyways!
  4. Link Mirror tools you are refering to im guessing are Kinex or Symmetrisor! Answer is NO! There is no mirroring inworld tool for mesh builds! Mesh cant be mirrored way sculpts/prims can! Only way to mirror mesh is in 3d modeling program!
  5. Lets say i make mesh kit...price is 15k for kit...i dont give a flying f.k if you give away final product for free if its no transfer! You hurt your own income! Not mine!
  6. I would say best start would be is to get Avastar (its an addon for blender made for SL rigging( fitted mesh support to ) and animation) . You can get it here http://blog.machinimatrix.org/ or inworld (search Jass in places) There are tons of tutorials on their blog and on tube https://www.youtube.com/user/gaiaclary/videos For SL file type blender has options for SL dae(collada) in operator presets options when you export (Avastar has its own dae export option directly from toolshelf)
  7. Rezz faux rezes parts of build from its inventory,if you didnt take modified copy of your part in your inventory and replaced coresponding one in rezzer with your modified part it will rez nonmodified one! So mod,save,take,replace one in rezzer with modded one and thats it
  8. 78k inventory is large? Since when?? I had 400k+ on my alt and it worked fine! I know ppl who have mill+ inventory and they are ok! Most loading issues come from laggy sims and users having draw distance upped so high they can see other side of universe!
  9. You wont get smooth effect with subdivision but with smooth shading! Object mode,in tools shelf hit smooth! Done! Subdivision isnt solution to ewerything!
  10. Astrid all i read in your posts here is "my sh*t is better than yours" rants! You are not qualified to say is your product better or not!!! That is for consumer to decide!!! All you do at this moment is spitting at other ppls products and nothing else! And for that reason I and i think manny others wont even try your cookies!
  11. Well idk about bronze statues but SL statues transfered to RL statues i know its been done ages ago,way back in sculpty days! Its all 3d models easy transferable to rl statue form! Nothing new! Your choice of material is only new thing! Not trying to undermine your efforts tho,art is art no matter in wich form it is!
  12. Sorry to informy you but you are not first to go from SL art to real life item! Quote from New world notes blog "Former Second Life designer Violaine Villota's designs were recently donned by models in a Victoria's Secret fashion show" "Her work wasn't in the form of bras, corsets, or anything you might pick up yourself from the acclaimed undergarment brand, though. Violaine's contribution was a little more ephemeral. She makes wings -- the gorgeous, glittering fairy wings worn by several models in the show, to be specific." Cant post links but you can google it!
  13. select object,Object options(box looking icon close to modifiers),display,untic Wire checkbox
  14. from looks of it you have to manny faces per material so uploader adds 1 or more materials to random faces to compensate http://wiki.secondlife.com/wiki/Mesh/Technical_Overview 65536 vertices per texture Face 21844 triangles per Texture Face. Note: there is a caveat here: Whenever the triangle count of a Texture Face exceeds the limit of 21844 triangles, then the SL Importer automatically creates a new texture face, thus it automatically fixes your mesh when the triangle count per face gets too high. Actually the Importer creates as many texture faces in chunks of of up to 21844 triangles as needed for your model. Thus when your triangle count per Texture face (in Blender triangle count per material) exceeds the limits, you will have more Texture faces in your Second Life Object than you specified in your 3D tool. But due to the limit of 8 allowed Texture Faces per Object (see above) your mesh can not have more than 8*21844 = 174752 triangles. The SL Importer will cap the exceeding amount of triangles and force this upper triangle limit on your mesh.
  15. And a nother "SKY IS FALLING" thread /me takes popcorns and sits back
  16. Properies tab,shading,activate backface cooling,that will let you see wich way your faces are turned,you most likly have flipped normals so your model is "inside out",if so edit mode,tools shelf,UV/shading tab,flip normals and than export to collada,should be fixed
  17. Export from blender to obj file so pose stucks than import back to blender,apply pos/rot/size and export as dae for SL. Done! NEEEEXT
  18. This kind of joining error always happens when you dont apply position/scale/rotation on all objects before joining! If you dont apply one or more objects always get flipped normals!
  19. Alarms and locks won stop prefesional theif but they wil stop a noob who just got his hands on a lockpick and thats exactly what 99% of copybotters are,bored ppl who just got their hands on bot viewer and go around with it window shopping! re ppl who need to be stopped ! Pro theifs wont stop no matter how hard lock is to pick or alarm hard to disable! And they wont get cought!
  20. Copyboter steals my mesh TV,one i created and own IP rights to,one i sell in my shop and make RL money from it! Copyboter than also sells it for 10% and less than i do,or just gives it away full perm just to damage my income! So no its not ONLY copyright theft but money theft! Copybotters dont steal "copy" of anyhitng,they rip and upload under their own name and claim ownership than sell or give away to damage you as much as they can!
  21. And you did understand wrong! I didnt say creators with good reputation should upload cheper or anything like that! What we should have is more atention from LL,so they finaly listen what is being sayed! They dont even try to work with us to make SL better,less laggy or more secure!!
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