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1/4th Homestead - Waterfalls and Waterfront - Private
paratracker replied to EricRob01's topic in Private Island
How about half that many prim for half the price? -
So far everything has been about coloring over the technical skin, but there has been no mention about how to construct a single alpha for a mid length dress or something like a mesh body alpha - those are single files not obviously derived from a technical skin of upper or lower body. Anyone have a suggestion on how to approach that?
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Given those (posing) complications, rotating the emitter prim so it points at the target eliminates most of the messy stuff. The problem is thereby reduced to capturing a desired rotation, so we know how much to rotate the emitter prim. I thought grabbing the LookAt would be better than jumping in and out of mouselook. Alt-click, prim rotate, emitter on. Is there nothing other than dropping into mouselook available for obtaining a direction vector?
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If you think for a minute, you'll realize that most of the stuff in-world does not lie along the normal vector roooted at your breast bone, so a Sieg Heil pose doesn't help a great deal. Thanks for trying.
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Thanks, I'll try that. If it's possible to point my arm in that direction, can you suggest functions I should look at?
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I would like to use the LookAt as the target of an emitter, but I can't find a function that retrieves the LookAt vector. Any suggestions?
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posting images to profile feed now failing
paratracker replied to paratracker's topic in Second Life Server
Discovered it's Phoenix-Firestorm specific. Tried Singularity & Exodus, both were fine. P-FS previously showed Post button, but would fail on upload, then Post button never enabled (so no failure to upload possible), now multiple sims are autologging me out. P-FS has gone unstable. -
Haven't been able to post an image to profile feed for about an hour. Is there anything I can try to overcome it?
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ctrl-shift-m does not affect mini-map state
paratracker replied to paratracker's topic in Second Life Viewer
logged out and back in - noticed it working again... -
ctrl-shift-m does not affect mini-map state
paratracker replied to paratracker's topic in Second Life Viewer
Thanks for the redirect... this is what I found there: <menu_item_check label="Mini-map" name="Mini-Map" shortcut="control|shift|M"> <menu_item_check.on_check function="Floater.Visible" parameter="mini_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="mini_map" /> </menu_item_check> World Map shortcut (Ctrl-M) works fine and looks functionally identical <menu_item_check label="World map" name="World Map" shortcut="control|M" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="world_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="world_map" /> </menu_item_check> -
ctrl-shift-m does not affect mini-map state
paratracker replied to paratracker's topic in Second Life Viewer
I looked at settings.xml, but didn't find ANY key mappings in there, so it doesn't look like deleting settings would fix that. -
I first noticed that Ctrl-Shift-M would not open/close the mini-map in the SL Vieweer. Later tried Singularity & Phoenix-FS, finding it was broken there too. Seems like it would be an app data (I'm on win7) issue. is it fixable w/o throwing away all of my other settings?
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I went face by face on something with just five faces and it took a long time to achieve acceptability. Way too much involved in pleated / flounce skirts with a couple dozen faces. Not even thinking about going down that road. Any chance that's in the SL enhancement queue?