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Nethya Emor

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About Nethya Emor

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  1. When will we get more information about any changes of direction, or have the new owners (?) addressing the community? People are wondering what they actually plan on changing, adjusting, and such, in the long term.
  2. Nearly all of that, damn that's a nice list. The pricing changes make sense, I hate them on my business side, but they do make sense on their side. Online marketplaces and such tend to have painful fees. Items: Anything older than 10 years should not be on MP, they can still exist in inventory but reduce the spread of it. Let the new take over the ancient and clunky. Of course anyone active can re-post them. Accounts: Apparently I had account older than 16 years that I never used. Send email that all unused old accounts are getting deleted, free up names so you can later use the
  3. Second Life has been improving lately, which I'm always glad to see. However a 2.5% fee with a flat limit would've been fine, or a 1% fee with no limit would maybe be fine depending on who you ask. But 2.5% without limit is a tough punch and something more common for banks to do during the (currency?) exchanges. With the current 3.50% fee on selling L$, plus taxes, and other business fees, it's a bit of a sudden punch to go from 15$>25$>125$.
  4. Contact them, provide great customer service, don't let yourself be 'blackmailed' but try to make your customer end up satisfied. It has been working with me for several years so far, vast majority of people will be glad you contact them and tried to resolve the issue. Double check your product pages to make sure everything is as clear as it can get as well, including product images.
  5. We are currently looking for a 3D artist who is open for commission work to create us a new inworld store for Lure. The general theme of it is aimed at skin and beauty, an open modern sleek look, a single room would be dedicated to fantasy skins also. The whole store is a single floor building, and we have a mockup of our current vision of it. For those interested please IM Nethya Emor with examples of your architectural work and your rates/pricing. Thank you.
  6. My observations: When you search for something specific you get precise results, but you don't get anything that partially fits. Relevance is spammed with L$1 freebies, mostly old ones. My suggestion is to increase value of keywords by reducing number of characters allowed in keywords, that way the products can still come up when you search one of they keywords. Right now they mostly seem completely ignored, but implementing this might be a slight issue. Or just make keywords cause the product to come up last in results if it's relevant enough. Many products can work in several ways after a
  7. Also I agree with Caren. Looks like I will be renaming everything. 
  8. Currently looking for more bloggers for LURE (Skins). Blogger info Marketplace
  9. My 10th year on SL soon! Some questions for LL: What all updates will you bring out with the Marketplace Beta? Will we see some more filtering options such as limiting time period, searching within categories? Do you have any larger updates in mind for Second Life up until 2017? Has community changed your mind about any decisions you wanted to make?Are you satisfied with the current official viewer?Will there be any new statistics about SL?Any technologies and features you are considering for Second Life?Do you plan to change name of Project Sansar before the release?
  10. The "Beta" search gives too much old low-quality items in the results when you search several words at once. When you search for a single word, it mostly gives items by one to two creators, sorted by Name. Search for anything skin related and see for yourself, cannot find a single thing that's of a decent quality. This 'Beta' is pure garbage. For a moment you actually gave me hope that we would be able to filter items by sculpt/mesh/semi-mesh, limit search into a time period, or search within CATEGORIES. XstreetSL had that, you don't, how many years has it been? Heck, we could use something
  11. With 8 bit RGB I mean the Color Mode in Photoshop. Here's the image:
  12. I have been uploading RGB/8 .png for a good while now. Does SL support RGB/16 or RGB/32 to use for their better depth? Wondering if I should switch from RGB/8 to RGB/16, and exporting targa - though I am not sure what is the relation between RGB/8 bit depth and 24/32 targa bits/pixel? Which would look best in SL and best of quality?
  13. I have been uploading RGB/8 .png for a good while now. Does SL support RGB/16 or RGB/32 to use for their better depth? Wondering if I should switch from RGB/8 to RGB/16, and exporting targa - though I am not sure what is the relation between RGB/8 bit depth and 24/32 targa bits/pixel? Which would look best in SL and best of quality?
  14. What to look for in a GPU for Second Life? What is most important for best performance? I am thinking GTX 660 for 190$, unless there is a better choice.
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