Jump to content

Min Barzane

Resident
  • Posts

    395
  • Joined

  • Last visited

Everything posted by Min Barzane

  1. Not sold on marketplace anymore as far as i can see,search maker Ash Soyinka for inworld store .
  2. Question wasnt about land impact math but linking itself! OP sayed it always got out of linking with mesh original creators name as cretor when linked own prim,only thing that cn do that is if OP didnt select ow prim as last to link! Prime roule of linking,last prim selected is Root and that one shows surface creator! Only way to than see creators of other parts in linkset is inspect!
  3. Since when is linking your own prim as root to full perm mesh from nother creator is "problematic"? Mesh is same as any onther bulding component in SL,link your prim as last selected object and whole build shows you as creator (if you dont inspect it),simple as that!
  4. Upload settings for mesh are in slm file thats created when you upload mesh,its in same folder as your mesh dae file,delete slm file and upload settings get to viewer default.
  5. In my expirance upload/crash couse was to heavy model,keep models und 10 to 15 mb max. best models are around 1 to 2 mb! I managed to upload maximum size model of 25 mb ,around 500k poly but as i expected it was totaly useless due to its land impact (as i expected normaly,it was only upload test for maximum size of model i can upload)
  6. 25L$ each maybe. If they had affinity they would be worth much more!
  7. Nothing you can do about it anymore ,LL closed down all 3rd party L$ exchanges that traded between worlds!
  8. As SL content creator and user of 3rd party linden exchange for ower 3 yrs now i have noticed fallowing since new TOS hit me in the face without any prior warning: 1. 6 of my biggest buyers left SL leaving massages like :"I cant get money in SL anymore n i cant buy stuff,no point being here anymore!" 2. My sales are down to 0 from ower 10k L$ a day... 3.I myself cant take my hard earned money out of SL anymore becouse only 3rd party linden exchange i worked with as mentioned already for ower 3 yrs has stopped SL tranactions untill further notice (Virvox) Concluson: I dont plan to keep my buisness running just to fork ower to Linden Labs more than 300$ US a month just to play around...SL isnt a game for me but a job ! If issue with new TOS doesnt resolve itself soon i am forced to close down my buisness and leave SL P:S. Awsome job kicing yourself in the ass dear LL!
  9. Best,easest and fastest way is to use avastar...http://blog.machinimatrix.org/avastar/reference/custom-shape/ It aint cheap tho but its best tool for rigging in blender there is!
  10. flipped normals,your mesh is basicly inside out...blender-edit mode-select all (A) -flip direction on tool shelf -export/upload again...problem should be solved
  11. Higher face/vert count makes higher land impact so i will say both becouse you count ech tris (face/poligon,why tris or triangle?Becouse SL dae model is always triangulated) has 3 vertecies not less not more,exactly 3 verts. Also if you dont optimise your LODs (create your own lower LOD models) and dont make good physics shape with as low poly/vert count as possible higher your land impact will be! Best explaned here http://www.lokieliot.com/blog/?p=1193
  12. on top middle of your screen are fiew icons showing does sim allow rezzing,scripts,colision ect. Check if sim allowes scripts,if not scripts wont work
  13. Does sim you are in allow scripts? If not try some other sim.
  14. You can inspect rigged mesh when its worn...simply click edit on something on ground than when you have edit tab open click on worn mesh and inspect it.
  15. U aint goin to find any with empty profile and that attitude...
  16. Mesh doesnt have "maps" ,it comes as finished object,it can have alpha layer texture/clothing (if its wearable item) to hide Avi body under it if needed or baked shaddowmap textures for use to make your own textures on their base but you CAN NOT make mesh object on to your own name if creator didnt include dae file download option to allow buyer to upload mesh on his own name as creator (and you wont find manny mesh makers who do that)...workaround is to link your own prim as root to virtualy change cretors name that shows on select/edit (on inspect it will still show original creators nameon parts)
  17. you should of rigged pants and button joined together than separate if you want
  18. Without texture snapshots sugest its 2 materals...is so its colour problem than,just make it white all together in edit in SL!
  19. Gaia you forgot your own video lol
×
×
  • Create New...