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Charles Hera

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About Charles Hera

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  1. Agreed on both counts PERIODICALLY. Sometimes things work fine. I too have at least one item I cannot delete. From testing I have found that things work BETTER if they are in a folder and you drag them over -- rather than just dragging a single item. Sometimes dragging one item will work fine, sometimes it will make a listing with no name (but you can edit in the name by hand so that's OK) and sometimes you get a listing that isn't really there and can't be deleted. So a work in progress -- the new Market. I am just ignoring the stuff that I can't fix. I finally after very many tries
  2. Thank you. I understand that. Unfortunately I have had VERY bad luck with the JIRA. Not a fan. Hopefully someone with the same issue that likes the JIRA process will help with the issue being fixed.
  3. Well my store is still up there but due to an issue that support cannot help me with, I have one new item I cannot sell and I cannot upload ANYTHING new now. Not happy. So there are issues with the new market system it seems. I am going on vacation. Hope you have / had better luck with your issue. Still nothing in your store so I guess you are in the same boat that I am.
  4. So I got a notice a few minutes ago that a new product I put up a couple of days ago is not deliverable and that it had been unlisted. Everything is there as it should be in the Marketplace folder but testing to myself doesn't get it delivered either. I am guessing this is a MARKETPLACE issue and not me, but it certainly is a hassle. Both new and older items had been selling with delivery up until just now. Has anyone else had this happen? I will try to relist later and see if it is fixed and then send in a ticket if needed. So much for not having issues with the new system :). Later edit.
  5. Just a thought depending on your familiarity with mesh and all the pitfalls. While I don't do work for hire or special orders I was intrigued with your project so I did a test today. I finished a nice looking couch with pipping and four materials etc. It is currently about .6 land impact WITH excellent LOD holding The chair would be less and the tables very little. So when linked they would not come in at what you need but close to 1 WITHOUT scripts. Here is what I wanted to mention. I suggest that when you talk to possible makers you ask about LODs. It isn't that difficult to make wha
  6. It goes into your cash account (dollars) in SL. If you want it to actually get to you bank you have to go into your account and forward those dollars to Paypal. Then from Paypal you forward to you bank. Takes about a week and a half to get your money if all goes well.
  7. I have never had any issues. I ALWAYS have png files of the correct size and they NEVER have spaces in the file name (old web page designer). So spaces may definitely be part of the problem. Also there is a limit on the number of characters in a file name sometimes so too many characters could be a problem too. Keep it simple
  8. I hardly ever post here and don't often read but since I make wholesale mesh (not clothes) I am going to add some thoughts. 1. I personally would never buy anything the least bit costly without seeing it in world or having a demo. Even if the clothing mesh LOOKED good in the store (rezzed) you can't tell how it would fit or move with you which is very important to customers -- especially gals and dresses. Once I had bought several items from someone that isn't so much an issue as someone also said, still I would want to know how clothing mesh moved and fit. 2. I agree that most folks and
  9. Charles Hera


    Object is NOT the same all around. Each leg has been modeled and mapped to be different as it is supposed to be rustic - so not uniform. [Edit: and the supports overlap so that would not work.] I don't see how mirroring would help the triangle number anyway. Land impact is ONE with long holding LOD. I personally do not LIKE textured nails . Most of the high profile furniture designers make their own mesh nails, rivets, etc. These have minimal faces. Hard to get lower than ONE LI unless you are linking to another object.
  10. Charles Hera


    Today was a new day and I decided to continue as it is good to work beyond your "limits" now and then. Day two went much more smoothly than day one and I completed my project. Shot of map included for those that worry about those things. That is the end of the story.
  11. Charles Hera


    OK. I am posting the "fix" here in case it will help someone. I am going to trash this as not what I wanted, BUT: I unwrapped it again AFTER applying the subsurf modifyer (duh) and that worked much better (of course). It was a very simple thing to do as I already had the edges marked. That unwrapping AFTER appling the modifier was the biggest issue. The other which made things seem even worse is that somehow my standard 2048 baking graphic (a woodgrain in various colors so I can see the linear directions of each material) got saved over at 512. Hence a very marginal and spotty bake ev
  12. Charles Hera


    Actually there is going to be MUCH MORE to the model and that will go in the empty spots . This is just a tiny piece of the build. So it will all be filled eventually. In looking at this again later (I was too tired I guess) I see that the main issue is that I need to remap it now that I have applied the modifier. I don't use those often. That will give a much more even and realistic bake. Thanks for your comments! I may post an updated photo later just for informational purposes. I do have some weird artifacts on the nail heads but I think I know how to fix that also. We'll see. REST can
  13. Charles Hera


    These days I can normally solve issues that arrise but this is a real puzzler. The bake looks fine in the preview window but HORRIBLE in the Image Editor window. I have tried baking to another (not previously used) texture. I have applied all the modifiers as well as rotation. location and scale. I even went back to a previous saved blend file and tried baking just ONE of the side panels by itself -- the same issue. Ideas as to why this is happening would be appreciated. There is a subsurf modifier on the panels. Nothing else the least bit complex going on. Not making sense to me but hopefull
  14. I made a tutorial a year ago or so primarily for my customers that explains how to get your textured on an ambient map. It would be similar with a UV -- you just don't have shadows built in. And you might actually have the ambient maps too which would sort of be the norm. Still everyone does things differently. http://nakedmesh.blogspot.com/p/mesh-faqs.html If you have 14 then you must have a linkset object since you can only have 8 faces in SL. That shouldn't be an issue. With 14 maps however be SURE and scale the maps down as needed. If you use 512 or 1024 (heartstopping here) on 14
  15. Here is a simple tutorial I made for my customers. Hopefully it is what you are looking for. http://nakedmesh.blogspot.com/p/mesh-faqs.html Sorry replying to the original post. Hit the wrong button. Don't come here often.
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