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Everything posted by Conifer Dada
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What I wear in SL doesn't necessarily have any correlation to what the RL season is but I do sometimes pay attention to the apparent season in SL. For instance, if I go to snowy winter setting I tend to wrap up a bit warmer. The exception to this is that I do have 'summer' and 'winter' skins, the summer one being slightly more tanned, and I wear these according to the RL time of year
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With the latest viewer update the format of the profiles page has been updated. I explored this a bit and discovered that you can now write a lot more on your SL bio page. A lot more - I tested it out with lines and lines of random letters! The same is probably true of the RL page. Also the pictures on the feed seem to be a bit bigger when you click on them to enlarge them. Thanks to Linden Lab for this improvement 🙂
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Water Ripple missing in second life as of yesterday.
Conifer Dada replied to Alisha Kawaguichi's topic in Second Life Server
Further to my previous post, I followed the suggestion to visit the sim Debug1. When I arrived the sea had ripples on, like it should be. I then returned to a beach near my home and the ripples were there too. So half the problem is solved. The other half of the problem, missing bumpiness, still exists. I rezzed a sphere and applied bumpiness to it and it stayed smooth. -
Water Ripple missing in second life as of yesterday.
Conifer Dada replied to Alisha Kawaguichi's topic in Second Life Server
I have the same problem - completely flat water. I also have another problem, possibly connected with the water . . . Standard "bumpiness" not showing. None of the standard 'bumpiness' textures are showing - I mean the ones you can select from the build editor, such as concrete, tree bark, discs etc. Other user-created bump maps are showing fine but not the standard LL ones. I haven't changed any of my settings. I use the standard LL viewer. -
Let's not have a month-long Halloween
Conifer Dada replied to Bree Giffen's topic in General Discussion Forum
I suppose I might wear an orange T-shirt on Halloween, but that's about as far as I'd go. -
Let's not have a month-long Halloween
Conifer Dada replied to Bree Giffen's topic in General Discussion Forum
I hope LL are stricter on the more gruesome aspects of Halloween this year. I've been to clubs with long lists of rules like 'no nudity, no bad language, no this, that or the other' only to be faced with rotting corpses hanging from the ceiling. Not nice at all. -
SL Feed still exists... general fyi
Conifer Dada replied to Seicher Rae's topic in General Discussion Forum
That's odd because my feed has always been available and I've used it quite recently. The only difficulty I have with it is that it takes several minutes to delete a single post, so it's difficult "spring-clean" my feed. -
I had a similar problem a long time ago, a sound like dark Gothic choral music that kept repeating. I managed to find the object the sound came from (a card table) and block it. So maybe try and find the object emitting the sound (with "show transparent" enabled in case it's invisible), and then block it. The sound often gets louder as you get closer to the object.
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I use the LL standard viewer for SL and I know that Firestorm's measurements are different because I use that for OpenSim. I use a classic system avatar so the measurements are 'true' to the editor. There are only 2 ways to measure height - the avatar editor or a prim. Using a system avatar the prim height is less than on the editor. If you use a mesh body then its height might be different from the height of the system avatar it's attached to. I don't have that problem!
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How big is your block list?
Conifer Dada replied to Stephanie Misfit's topic in General Discussion Forum
My block list contains 7 residents and 5 objects. All these are blocked because of spam. Currently there is nobody banned from my land. -
Not a bad method at all! Shoes add to your height in SL just the same as they do in RL. I don't wear very high shoes and I don't often do couple dances so those things aren't a problem. Anyway, it's easy for anyone to adjust their hover height when doing a couple dance. In any case a lot of men (and quite a number of women) are unrealistically tall in SL, whichever method of height measurement you use.
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This raises another issue - the disparity between height shown on the avatar editor and height measured against a prim. I chose to go with the avatar editor, on which I'm 5ft 5in, but a prim of that height as measured in the 'build' editor only comes up to my eye level. Since much of SL's built environment is on a large scale anyway, like 12ft high doors for example, I decided to go by the height on the avatar editor.
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There's always the argument that people can be whatever they like in SL and that's fine - if people want to be giants or elves or whatever. It's quite difficult to create realistic proportions from scratch in SL, regardless of whether you're using a system avatar or a mesh one. I think a lot of people think "oh, I want to have quite a tall avatar" so they set the slider to 7ft 6in, or they think "I want a big butt", so they set the sliders to maximum. Maybe the problem is that people who want to have 'normal' proportions in SL aren't always good at judging what that means. One trend I've noticed is that you see a lot of couples where the male, who is usually mean looking, is quite realistically proportioned but at too large a scale, while the woman is short but excessively voluptuous, usually with thigh tourniquets, tiny waist, very shiny skin and nasty red spank marks. Also I can see why DJs and hosts might want to have larger scale avatars so they have more of a presence on stage. Usually they are not right next to all the partygoers so the scale difference is not obvious - until they step down at the end of their set and mingle!