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Wulfie Reanimator

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Everything posted by Wulfie Reanimator

  1. That's not an RLV feature. It's the fact that you're wearing something, same as you explained earlier in your post. But even without knowing any location, it's pretty easy to find people when you've known them for a while and know that they tend to go to a "group only sim." If you don't change your habits, you're predictable. The built-in avatar radar shows people in restricted parcels as well. Even if it didn't, scripts can do it too. Should you change your habits because of a breakup? Unfortunately in some cases. An easy way to mess with these stalkers is to just hang out in someone's home they don't know about, rent a new place, or just never log out so they don't know if you're actually active or not. (Or log in before going to sleep and leave your avatar parked in some random corner of mainland. Use the map, don't search for a public place.)
  2. Even if the program wrote a little text file saying 32/64, LL would then add some code to the viewer to check for that file and its contents. Even if they did that, a system can change drastically from one login to the next, like if the user swaps their graphics card, or the viewer is installed on an external drive and plugged into a different machine. It's an extra point of failure just to make it "remember." It's easier, simpler, and safer to just make a new check each time. In your specific case it might not be needed, but code is rarely tailored for individuals.
  3. Yes, all events must be entirely separate of each other. An event cannot contain an event. (But you can cause some events to trigger from another event, as you do with llSensor inside the listen event.)
  4. You can actually merge all of those states into a single state fairly easily, like so: key user; vector sit_position = <0.0, 0.0, 0.1>; vector sit_rotation = <0.0, 0.0, 0.0>; integer target_id; vector target_pos; default { state_entry() { llSitTarget(sit_position, llEuler2Rot(sit_rotation * DEG_TO_RAD)); llListen(PUBLIC_CHANNEL, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { message = llStringTrim(message, STRING_TRIM); if(message == "1") { // state a; llSetStatus(STATUS_PHYSICS, TRUE); llSensor ("1","",PASSIVE,96.0,PI); } if(message == "2") { // state b; llSetStatus(STATUS_PHYSICS, TRUE); llSensor ("2","",PASSIVE,96.0,PI); } // This part is not necessary. The script will not get stuck. // else // { // llResetScript(); // } } sensor(integer num) { vector iTarget = llDetectedPos(0); vector offset = <-3,0,0>; iTarget += offset; target_id = llTarget(iTarget, 1.0); llMoveToTarget(iTarget,0.5); } at_target(integer tnum, vector targetpos, vector ourpos) { if (tnum == target_id) { llSetStatus(STATUS_PHYSICS, FALSE); key user = llAvatarOnSitTarget(); if(user) { llSleep(1.0); llUnSit(user); // This is also not necessary for the script to work properly. // llResetScript(); } } } } One thing that seems necessary to point out is that when the script gets to the "end" where there's no more code to execute, the script will just exit that event and wait until a new event is triggered (meaning it will restart from the top of that event again). You don't need to restart the whole script at the end of everything. And just to clarify, "events" are those things like state_entry, listen, sensor, at_target, etc. The code in those events have to be triggered somehow, like the listen event is triggered every time a chat message is sent near the script, on a channel it's already listening on.
  5. You're not even talking about the same thing? Why are you yelling on the internet? Daniel: "Selling lots of lindens means you might have to identify yourself." Selene: "THAT IS NOT TRUE, I HAVE NEVER SOLD LINDENS AND NEVER WILL!! SCREEE" How are you this disconnected from a two-party conversation?
  6. This is called ghosting (or "ghosted attachment"), and it can happen to any attachment for no fault of the creator. While relogging will fix it, you can also go to Advanced > Refresh Attachments to fix it without relogging.
  7. As someone who's been asking for 2-factor authentication for SL (a password for your password), it was a very joking post. It's still amusing.
  8. Do you mean making new textures for the walls? That has always been a pretty niche skill, but maybe the people who would buy a wall addon are more familiar with editing. Do you mean manually swapping the texture on the walls from a set in their inventory that you've included with the walls? My cynical answer is no, because it seems like most people are used to scripts and no-modify products and forgot the built-in edit window exists. My Magic 8-ball says: "There's still hope."
  9. Personally I feel like scripted functionality is a weird cludge a lot of people use only because they're too paranoid to make their product modifiable. That, or they think there's an expectation of scripts by the user because the user doesn't know how to edit objects manually.
  10. That phrase is about as true as "the customer is always right." It's not literal, it describes an attitude and a philosophy of weighing pros and cons. "The customer is always right" in practice: "Sure, we'll accept this returned item even though we don't sell it, because this customer is likely to spend more with us in the future." (Also "It's cheaper to keep a customer than gain a new one.") "Any publicity is good publicity" in practice: "I'm going to sell literal bath water, because the stupidity of it will spread like wildfire and more people know about me than before and some will stick around because they saw something else they like." (This becomes less effective the bigger you become.) Having a random SL fire department's logo on an (alleged) griefer's profile picture is not the same. For one, it's copyright infringement. You can tell a story about something dumb but you can't just slap their work on its own into an otherwise empty article. And the likelihood of anyone opening their profile and going "Wow, a fire department! I wonder what they're about? I'll go check after I ban this douche." is very unlikely. It's not even effective advertising because there's barely anything to look up based on that logo.
  11. This could be because it takes a while for the animation to load into/from cache (client-side problem with network or hard drive), or because the script is lagging and there's a noticeable gap between playing (stop and start) the separate animations.
  12. Stop it with the knee-jerk reactions. Act rational and read.
  13. These lines, specifically. I added the constant name as a comment. They're listed in the particle system wiki page. PSYS_PART_BLEND_FUNC_SOURCE, 4, // PSYS_PART_BF_ONE_MINUS_DEST_COLOR // "Scale the RGBA values by the inverted RGBA values of the destination" PSYS_PART_BLEND_FUNC_DEST, 5, // PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR // "Scale the RGBA values by the inverted RGBA values of the particle source."
  14. Ah, yes, that would work fine. Here's an extreme example of what I was talking about: That's 5 x 5 x 2 meters, same model used for mesh and physics. 5 LI by default, 4 if you make it larger. But if you make it smaller, it becomes 10 LI at 50% scale and 20 LI at 25% scale. If those cylinders were more separated, they wouldn't get so high LI so quickly. (But after a certain point, the physics shapes are simplified automatically and the LI drops to 4 again.)
  15. I'm not sure what you mean, but this is what I mean. Brighter-orange box should be the physics model. (Excuse the hilariously oversimplified 30 second remake of OP's model.)
  16. Every time this is mentioned, it's also worth pointing out that the iOS client will be text-only. No in-world view.
  17. The reason for high LI is usually either too many triangles (not the case here) or something about the physics shape. An easy way to skyrocket your LI is to make a physics shape with small gaps in it. What does the physics shape for your photo frame look like? Did you make it hollow? It should be just a solid rectangular box. (Don't go for realism when making your physics shapes, keep it as simple as you can get away with.)
  18. This is most likely caused by a bad internet connection. The "stuck walking straight" is definitely a symptom of it. What actually happens is that your viewer is trying to predict what's going to happen until it gets new information. When the last thing the viewer knows is "this avatar is walking straight" before losing connection for a moment, you will see your avatar walking forward forever, because the viewer is extrapolating from what was happening.
  19. I can post an effect here later that inverts the colors behind the particle.
  20. This seems like the kind of problem that happens when your connection is bad. Each time you select an object, your viewer is requesting more detailed information about it. If your connection is especially bad or you are actually reconnecting (you won't notice this), your viewer won't even know what the object's name is when you select it. This may also cause the edit option to be disabled.
  21. But you cannot flag a product as "copyright infringement." Try it. While LL could use common sense and just purge all of the known brands, they cannot, due to their safe-harbor status. They must rely on DMCA claims to act. There must have been something else wrong with your product listing for it to get taken down. I can speak from experience and say that this is almost definitely the case, because we've had so many threads about unlistings that are easily explained.
  22. 64 KB * 2000 = 128000 KB = 125 MB, not 2048 MB (2 GB) Unless you're going to have over 10 scripts per object? That said, scripts rarely use anywhere near the reported amount of memory, it's just the maximum limit they're allowed to use. Regarding Homesteads, I don't know if there's a flat amount of memory a Homestead sim can use, but multiple Homesteads (4?) share a single core on a server, so your sim will be affected by other sims you can't control.
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