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Abnor Mole

Moles
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Everything posted by Abnor Mole

  1. Many of those setting do NOT reset to a default when the parcel is abandoned. Also, one thing many people are not aware of is if you have a "noisy neighbor" you definitely can ask them to check the box to restrict their sounds to their parcel, but you can also restrict your sounds to your parcel and achieve the same effect of not hearing their sounds. It the blocking effect works both ways, not just from your parcel but into your parcel as well.
  2. Cardboard? 😧 Those are all hand carved by Milli out of only the finest primwood cubes.
  3. The rezzers should all be updated by now. Rerezzing the house now will rez the correct version. If it does not, please let us know.
  4. It's a bug. Those houses in that region have some errant code that was done in testing for the Victorian homes. They will need to be updated to the current release model.
  5. "virgin state" meaning without any and all fixes/upgrades/changes to content that were made in the months since they were released. Again, it isn't how long it would take to clone it that is the issue, it is the time and effort required to prepare that cloned region to be in a state it would be able to be released. Like many things, it isn't as simple as people think or assume it is.
  6. Yes... except doesn't work that way. There is a right way to use clones and a wrong way to use clones. The "superclone Bellisseria" idea is definitely the wrong way. We can't clone a region that has been already release and has resident content on it. We'd have to use they state it was originally released in (assuming that is even possible). It means any changes that have been made on the live version have to be done all over again (also assuming it's even possible and we can track down everything that was changed or fixed). Just removing all the resident content from a clone of the existing regions isn't feasible either. That would be a monumental and time consuming task. And it would all have to be completely QA checked before release, which takes almost as long as it does to build a region. QA is waaaaay more than just testing scripts. And I'm not sure where "automatic release" came from. There is no automatic anything when it comes to releasing regions. The bottom line is... a supercloning of Bellissaria would not actually free anyone to work on anything. The opposite is true. It would actually suck up most of our resources and take them away from building new themes and lands. It's never a simple matter of copy/paste. The right way to use clones (we believe) is the way we have done in the Victorian release. Modified prefabbed templates that can be placed and arranged with a mix of one-off built areas. Decreasing necessary build and QA time while arranging the regions made from them in a way they don't "feel" like a clone at eye/ground level.
  7. That two region wide strip of open water was always intended to be filled (mostly) with land and houses. Building and providing homes is always going to be the priority. I try to do it in a way that gives an interesting coastline and leaves a passable channel for boats to get from one area of open water to another. Sometimes those channels are a little tight, but not even close to the way some areas on the mainland can be. (And which some residents sometimes block with their stuff and fill with offsim objects, but that's a whole other topic.) If the Lab wants to add more open water regions around Bellisseria they can, but they need a good reason. You just need to give them a really good one (because that is a lot of empty regions). The most powerful argument would be if they see the ones that are already there being consistently used by residents. The same goes for things like public spaces for the community like Campwich Lodge. If they are being utilized and there is a call for more, we'll build more. Right now what is being utilized and called for the most is more houses, so that's what we build the most.
  8. "SoBell" has a certain ring to it.
  9. Setting a Linden Home parcel to a group so your partner or friends can rez and use the parcel is absolutely okay. Setting it to a group for the purpose of renting it for L$ to someone is not. That is commercial activity and not allowed. A family or group of friends could even set their parcels to the same group for the purposes of "management" among the members. It is when the exchange of L$ for those rights comes into play it crosses the line. Edit: I use the term "management" loosely since most group land management tools require the land be deeded to the group, which is not possible in Bellisseria.
  10. That is an excellent idea. Note that it is going just on the outside of the windows, not around the parcel itself. That means it will not be visible from any angle but from inside the camper and not spoil the views of any of your neighbors. If you want to take it to the next level I suppose you could take different pictures (or the same picture in different windlights), then have it scripted to choose a different view each day.
  11. Yes, personal taste will always be subjective. Beauty is in the eyes of the beholder. We're hoping for a couple of things. That people will think about their neighbors when decorating; but even if your neighbor puts out something a little gaudy for your taste, remember it is only temporary and will be gone in a month or so. Let everyone have their fun and live and let live.
  12. They already have ruled on this one. If it involves the transfer of L$ from one person to another it is commercial. They could have the fishing server, but not the vendor that people pay into for bait or anything else.
  13. That's all done on the Lab's side of things, but I'm fairly certain that isn't how the system works.
  14. The migration of adult businesses to Zindra is a perfect example, but not in the way you think it is. I remember that very well and the amount of personnel resources involved behind the scenes was enormous. Also consider the fact the transfer of ownership of parcels was done in a way that is not compatible with the Linden Homes parcel automated allocation system. It adds a huge level of complexity and sucks up an inordinate amount of time neither the Lab nor the LDPW has that can be better spent on creating more homes to meet the demand.
  15. OMG he found where we hide our battleships!
  16. Sorry. I don't always get a chance to respond to offline IMs when I log in... and if my viewer crashes (which is has been doing a lot lately) I don't even know who contacted me.
  17. Yes, these are two parcels that were auctioned off by Patch during a charity event. They are where they are because we needed a place that was (1) a full region, (2) a region with no other houses on it so it could be excluded from the pool of available homes and rolled back to its original state later if the Lab chose to do so, (3) far enough away from existing homes that it would not unreasonably "spoil" anyone else's view, and (4) a nice treat for two people who gave very generously toward a very worthy cause.
  18. If we happen to see something particularly egregious or problematic we will return things and tell the person, but we are far far too busy to go around with measuring sticks looking for tiny inconsequential infractions everywhere.
  19. If we return anything we generally IM the person to explain why. Even if we do not, you will still get a notification "Your object such and such has been returned from parcel so and so due to parcel owner return." If you don't see that in your notifications then it is something other than object being returned for encroachment.
  20. Bingo. You got it. Alternatively, they could set the land to the same group as it was before, and the previous owner would just have to set any items that were missed before to that group. But yes, that would do it. Looking under About land for anything showing as "Owned by others" after the sale is the key. If that is 0 then autoreturn can be enabled without anything being returned.
  21. There are no special powers involved. It's how land transfer of ownership works in general. When you sell land from one person to another or deed it to a group (because that is a transfer of ownership as well) autoreturn defaults to zero regardless of whether ownership of transferable object on the parcel are sold with it or not. It also defaults to zero if you subdivide parcels. Nothing gets returned until the new owner turns autoreturn on again. And then it will only return objects not owned by them or set to the same group the land is set or deeded to when they do. You can tell how many and even what objects will be returned after the land sale once they turn on autoreturn by looking under About Land > Objects tab. Anything in the "Owned by others" category will be returned once autoreturn is enabled. If you click "Show" those items will be highlighted (if they are in view). Trust me. I do transfers of ownership of land all the time between deeding them to groups and between accounts. The autoreturn defaults to zero. Sometimes I think it is a pain because I sometimes forget to turn it back on, but then I remember it works like that for a good reason. That reason is to prevent the very thing the OP is wanting to avoid... having everything returned the instant the land transfers ownership whether they want it returned or not.
  22. When land changes ownership autoreturn automatically defaults to 0 (off). As long as the new owner doesn't turn it back on until after you set the objects to the same group the land is set to they will not be returned.
  23. Just regular old decorating content. We have a budget we have to stick to. It is a reminder for the moles decorating to not go over budget on one side of the river and not leave enough LI for the other side when we get to it. That region is about half done and 6k is roughly half the budget for that region. Mystery solved. *thinks about saying something like "that is where the pet rock breeding stations are going to go" anyway and watching the speculative comments fly at the speed of rumor*
  24. We went to great lengths in writing the covenant in a way to give residents the freedom to be creative and express themselves while staying within reasonable limits that help preserve the look and feel of Bellisseria that residents have come to expect. It was a lot of trying to find that balance. The 15m height was decided upon to keep resident creations at least partially obscured from view behind the trees (that is what the trees are there for really). Staying "in theme" is also important. But really the most important part of the covenant is simply that it is there. It is to get people in the mindset of thinking before they rez. The letter of the law isn't as important as the spirit if the law. We want people to ponder for a moment and ask themselves if what they are putting out might be viewed as an eyesore by their neighbors. Not because they might get reported or get in trouble for being .2m over the line... but because it's just the thoughtful thing people within a community should do. Do we want people going around being nosy as self appointed neighbor police? No. But if they do see something truly bothersome or questionable then yes, we do hope they will either politely say something to the neighbor (in case they aren't aware) or report it so it can be handled that way. As far as decorating houses for holidays, how is that NOT in theme?
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