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Tiffy Vella

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Everything posted by Tiffy Vella

  1. It will be there, in your inventory; it's just not hooking up somehow, and you will have to search for it by name. I found that even deleting the original, and reuploading with a new UUID didn't fix the problem. Someone on this forum (forgive me for forgetting who) suggested making changes to the original texture file before reuploading, like changing the file format. I guess that this is just to reaffirm to the 'system' that this is a different texture and shouldn't behave badly as the old one did. You might find this works for you.
  2. Perhaps retexture your ships temporarily to a pretty pink with peace signs and lovehearts all over them so they are not misinterpreted as being actually in a battle while you're testing them. Or not......snort.
  3. It sounds like you need a water sandbox for vehicles, if there is such a thing.
  4. This sounds a bit familiar, and so I wonder if you are having the same issue I did with a sculpt. What happened with mine was that a sculpt map I had made kept 'disappearing' and leaving the prim it was applied to looking like an unrezzed football. This was a part of my house, and it was the latest prim uploaded and added to many others, which all behaved normally (but not the parent prim, if that makes sense). It was a phantom prim, which used a phantom child script for sculpts, but this may or may not be relevant. Every day, I'd manually search for the texture in my inventory (as it wouldn't pop up in the texture tab) and reapply it to the prim, which would then look ok for a day. I tried reuploading the sculpt map and also renaming it since it appeared to behave like a temporary upload. Others saw the same prim misbehaving too, it wasn't just happening on my side. Eventually, I unlinked it from the main object, and it hasn't happened since. Perhaps you could try changing the link order when you next rebuild the object?
  5. Intersting thought it might have to do with inventory size. My inventory is 53,000 items... I keep pruning it, but I shop and i build... and well I have a lot of stuff i want to keep. I know there're lots of hints about how to keep inventory trim. I shop and build too, but found that boxing up old, unused (but potentially good still) stuff and leaving it at home helps heaps. Anyway....not trying to turn this into yet another inventory management thread ...I really do hope you find a solution
  6. It might be important to the organisers if it's one of those hunts where each location gives the lm to the next location. Some stores might get a bit antsy if they felt they were being skipped, as I imagine that the organisers need to reinforce that hunt orders are fair and unbiased. I'd really hate to be the one juggling all the interests.
  7. ..had a 'RL me' facebook thingy. I never kept my 'SL me' one after a short and pointless dabble.
  8. I had the same issue...couldn't do it for hell or high water...Sassy told me how to go in to your old X-street listings and dis-associate the old box. It didn't work for me until I had un-logged and re-logged, then it finally sorted itself out. Beautifully. Errrrr..I can't remember exactly how, so I've kind of dobbed her in to come say. Mi dispiace.
  9. I answered this in another forum recently, and have the same to say here. It's rare. Griefing is actually really rare, unless you are a newb and get taken to the wrong places, or if you decide, as an oldishbe to hang out at welcome centres, or if you go looking for it. I have never been given copybotted items, except twice in 5.5 years. Once on my land, a folder of skins, soon deleted. The other time, some stuff popped into a nasty copy of Stroker's sex-gen machine (no fault of Stroker), also deleted. Griefing just doesn't happen that much, and if it does, just tell the people who can do anything about it (like, the Lindens). We can't, although we may fruitlessly sympathise, and many, within rights will not be so patient. Almost nobody here would ever support griefing or content theft. But we can't actually do anything about it. It frustrates us when people want us to help, but we can't, because we are not Lindens. We are just people.
  10. This poos me off a weensy bit, as the vast majority of shoppers are purchasing with lindens, not US dollars. SL merchants will never receive anything like the US dollar amount, and the majority of linden-spending-shoppers will never spend quite this much either. It doesn't represnt the exchange of funds quite fairly.
  11. Thanks Sassy....btw, it's all going swimmingly...except I can't seem to delete any unlisted/unassociated items.
  12. Ziggy..I reckon that rough patch I mentioned has to do with that. Lots of freaky **bleep** happened that week hahahha the **bleep** is way more suggestively dirty than what I really said!
  13. It sounds like you're doing the right things...keeping the worn scripts down is the first thing. Try keeping the graphics settings down too. I recently found that using Phoenix's "recommended settings" in the graphics preferences has helped a lot. I wonder if inventory size matters? I've always kept mine just under 20,000 in the belief that it makes crossings easier, but maybe somebody a bit techier can confirm if this has anything to do with it. Sim crossings have been really smooth for me for the last few months, barring one patchy week about a fortnight ago, when many people seemed to be being hit harder than usual. Mine's a Trudeau NY50, and sails really well now I've had a little practise. (I really really really enjoy sailing...can't help mentioning that....grin) If your dock is riiight on a sim border, you may like to motor out rather than sail right away, just to get out and over that first icky crossing.
  14. Yay..that one! Thanks so much
  15. Nefertiti--I began..and am reporting it's not so bad ! We can do this thing. Rya, I used your idea, and made a huge folder first of all updated work, which I'm working through slowly. No hiccups so far, apart from discovering that despite having a merchant outbox folder in Phoenix, it was waaaay easier to go into the Official viewer and use the dropdowns, just like in Torley's vid. The stupidest most tedious part is having to update each MP listing with the new land use tickyboxes. Doing them in batches is not reliable, I found, so each needs checking. It's really repetitive. Yaaaaaaaawn. Question...has anyone found that this is impacting their inventory size? I've kept sets boxed, as I'm terrified that my inventory will explode, and I'll never be able to sail over a sim crossing again. I do have folders of all my work already in inventory, as I wear most things, and I hate the idea of doubling this up.
  16. Hi Jez, If he is selling entire tables, they are either no/copy transfer ones (the nicest possible explanation could be that he once owned a club, and legitimately owned a pile of them that he no longer needs so is yardsaling them)..or...they are copybotted/cloned versions, and not neccessarily containing your scripts (which I don't believe can be copybotted). Pity you can't get your hands on one of the purchased tables to do an inspect of the prims and inspect of the contents. Because that would answer a lot of your questions. Perhaps a customer of his might oblige you if you happened to bump into one? The sale of the huds is pretty damning. There is an inworld AR category for fraud..does that apply to MP stores too? I like your games, Jez, and know you've worked pretty hard to deliver great quality to your customers. I really hope you find the solution you need.
  17. Czari Zenovka wrote: This is a tip I received long ago from an experienced merchant, but she went even farther: She suggested placing search terms for one's store in every conceiveable prim possible, meaning not just having the search terms on each item (where items are rezzed within the store) but placing the same descriptive name/search terms within each prim of the item. Same with all prims of the store housing itself, decorative items, display items, basically any prim one owns within the store. OoO...see I have a lot to learn. And I really miss that old sales thread. So much has changed that I wish it were still going.
  18. iCade wrote: Basically, 1 parcel puts down a treasure chest for each MP store that participates. People tp to that parcel, click on a chest, get asked a question say "What song birds sing the most wonderful songs?" and are linked to an mp store. There they find that the creator of the store has song birds on page 2 of their store. They open up the item and anywhere in the description or features page it says " XXX sing the most wonderful songs". All the hunter has to do now is copy and paste that exact line into the treasure chests answering window and it will open up and send them the gift. I am so proud for coming up with that lmao Wow..That could really work! I like it
  19. Everyone has good ideas, and I'm no expert...some basics I can think of right away are... Put your land in search. Use your profile and picks to direct people to your store. Use your V3 profile feedy thing to do the same, and keep people informed of what you do. Start a blog, and connect it to the feeds. Name all your vendors descriptively and make them all show in search. Use Flickr/Snapzilla. Join hunts and weekly sales. Use satellite stores in relevant themed sims. Start a group, and use it to reward loyal customers. Join sales groups to increase the people you post information about new releases to. There's heaps I've overlooked, I'm sure. Good luck!
  20. Welcome Centres are awful. SL has many wonderful places to tp a new friend to. Why not try again, and take them to a quiet forest. Or anywhere away from the kind of idjits who find that lording it over 5-minute-old residents gives their life meaning. Explore SL, find a lovely place away from the hubbub, and take your friend there. And be happy
  21. This may be slightly mitigating, but I've been working through my entire store, popping out to sandboxes to rezz everything set by set, stripping out the old resizers (which I stopped using years ago, but they are still in older work) and replacing them with nice ones. So once that's done, I can update my MP listings.....then satellites...and gah it never ends. And thanks for the excellent suggestions!
  22. Aww...you've all made me feel suitably shamed, and encouraged, in the right proportion. I begin this week! How terrifying can it be?
  23. All bugs should now be filed in the new BUG project, using the more streamlined submission form. Second Life users will only see their own reported issues. When a Bug reaches the "Been Triaged" status, they will no longer be able to add comments to their issue. Once a Bug reaches the “Accepted” or “Closed” status, it will not be updated. You can watch the Release Notes to see when and if a fix has been released for your issue. Existing JIRAs will remain publicly visible. We will continue to review and work through these. Also stunned. The jira system allowed for useful communication between Lindens and residents. Will that dialogue now be removed for all new issues onwards? When the term "streamlined" is used to mean the removal of functionality, I worry. Next they'll be saying it's all for our own good.
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