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Mollymews

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Everything posted by Mollymews

  1. rather than use a timer can do it in the control event and get the state with llGetAnimation. Example: control (key id, integer level, integer edge) { // have got permissions for the movement controls _FWD, _BACK, and strafe _LEFT, _RIGHT .. if prim underfoot { // get our animated state string anim = llGetAnimation(id); if (anim == "CrouchWalking") { .. play sound "CrouchWalking" .. sleep script for duration of crouchwalking step } else if (anim == "Walking") { .. play sound "Walking" .. sleep script for duration of walking step } else if (anim == "Running") { .. play sound "Running" .. sleep script for duration of running step } } }
  2. was having a conversation with Kaleg about this Kaleg was asking about a game venue where people could play a game of skill against each other, bet on the outcome, and the venue rakes the bet. Say 5% of the pot in the event of a win. Maybe a 1% or even 0% for a draw total skill games, like chess, checkers, go, multi-player games like chinese checkers, skeet shooting, golf, etc. Games with zero chance element. Racing games probably not be good, as in any chase the player with the shortest ping time and faster computer has a big advantage to cover the tier of $US349, then a rake/yield of 5% needs a monthly revenue of at least $US6900. More if raking 0 or 1 on draws a issue is stranger on stranger play. People will come and play (as they do on current gaming regions) but they want assurances that the stranger they are playing against is not a shill, doesn't have a backdoor into the game if you could provide such an assurance then it might turn into a nice little earner. Might not either and you be out $US349 a month
  3. i have forgotten who said it, but ages and ages ago in the furious days of Immersion vs Augmentation, the person said that when looking for a descriptor, that SL isn't about immersion or about augmentation, nor was it about: Is SL A Game or NotA Game the way the person described SL was as a playground, where we come and play. Some play is very serious, like being a merchant to support our RL, or finding the true love of our RL life, and other serious stuf. And other play is less serious, more light-hearted, play dress up, play houses, play socially and sometimes play frivolous. That a playground caters for all of these and I thought yes that's a good way to describe SL, when we wanting a single word that is all encompassing.A nearly equivalent word in other speak is 'platform'. I just like playground better, as is more encompassing, unlike a platform where trains can also arrive and depart
  4. is a follow on to the other post referenced in the OP Codex was exploring on the mainland and got sent home by a parcel security orb this post is about how SL might be redesigned so that an explorer never accesses a mainland parcel that the owner wishes them to not access. The following conversation then about: How could this done, if it was ever. And why it couldn't be done, if it was never
  5. am not sure what your product line is, but maybe my second suggestion, a AutoRename tool, might suit you better the second probably suit better as well the creators who already provide Delete Scripts, Resize and Tint tools. A AutoRename tool would round out their offering example from a customer pov: I have a hair which is unrigged, copy and no-modify has 88 texture changeouts, 15 accessory A texture changeouts, 16 accessory B texture changeouts, 2 styling changeouts, a Resize tool, a Color Tint tool and a Delete Scripts tool total reachable styling texture combinations: 22,528 (not counting the Tint tool) a AutoRename tool for this hair would be a blessing for me. At the moment I have to make Inventory folders for each of the combinations that I want to include in My Outfits is the same with some sneakers I have. Which are rigged, copy, no-modify. 3-part texturing: Main, Sole, Laces. 27 texture changeout for eaxh part. 27 * 27 * 27 = 19,683 combinations. If I show the leg warmers that come with them, then another 27 textures. 19,683 * 27 = 531,441 texture combinations and as they are no-mod then I have to create a seperate Inventory folder for the combinations that I wear, so that I can include them in a Outfit then in my Outfit I have bottoms and tops to wear as well. More combinations, more inventory folders (100s and 100s of them). All for the sake of a missing Rename or AutoRename tool so if any creator reading this, who already provides all these other tools with your copy no-modify products, then please think about a Rename or AutoRename tool as well. I, and am pretty sure lots of other of your customers, will be very happy and pleased with you
  6. is not true that he found out that half of Twitter are bots. What he found out is that nobody thinks Twitter is worth $44 a share like he did. The market has told him this. So he is trying to get another deal at a lower price
  7. a suggestion to creatives who provide copy, no-mod items, which many avatar outfit providers do many of you are quite helpful when you add in tools like Delete Scripts, Resize Object, etc a further helpful tool is to add in a Rename Item tool. So that we (your customer) can rez the item on the ground and rename your no-mod item. Is particularly helpful when the item comes with a color/texture change HUD. So that after we change the texture we can change the name of the item, to say what the color/texture is. From Kicks to Kicks White, Kicks Blue, etc is fairly straightforward to do this with llTextBox. A script example integer channel = 16; integer handle; default { touch_start(integer total_number) { key agent = llDetectedOwner(0); if (agent) { handle = llListen(channel, "", agent, ""); llTextBox(agent, llGetObjectName(), channel); } } listen(integer channel, string name, key id, string text) { llListenRemove(handle); llSetObjectName(text); } } note: when we do this when the item is attached, the name change only applies to the item attached, it doesn't change the inventory name itself. So we have to rez on the ground, change name and take the new-named item (copy) back into inventory. But is ok for us to have to do this what would be even more helpful, and people would really really really love you for when we rez our Kicks on the ground, and apply a texture with the HUD, then the kicks name just changes for us. Rez the kicks on the ground, Wear the HUD, pick Blue and the rezzed kicks renamed to: Kicks Blue. We take Copy to Inventory - Kicks Blue. Pick White on the HUD, rezzed kicks renamed to Kicks White. Take Copy to Inventory - Kicks White. And so on
  8. picking up on this i agree that attempting to undo past decisions that have influenced the present is pretty fraught when I think about roaming-friendly I think about places like Chilbo back in its heyday. The Chilbo community town observed rule was no banlines and no orbs. Should only use the parcel banlist for repeat offenders, using tempban the first few times, before moving to permaban if we must. The community ethos being visitors, and town residents, able to roam freely in the town without restriction, including in and out of all of the parcel builds in the town if we level this up to Linden level then we talking about a estate continent(s). And maybe this is the way for it to go. When Linden finish building out Linden Homes estate then maybe they provide roaming-friendly estate continent(s) as a new service like the parcel access controls only enable the ban list. Everything else access-wise is disabled. Camera, open chat and voice constraints also disabled. Scripted text and sounds (MOAP as well) can be restricted to parcel. We don't need a scripted text/sound or MOAP tutorial/experience spilling over into the neighbouring parcels. Right-click freeze and right-click eject also disabled when we add a person to a parcel banlist while they are present then is a 15 second system delay and a system warning to vacate the parcel. Which is sufficient I think i think it would be a violation of the estate covenant to eject (add to parcel banlist) a visitor without good cause a good cause isn't that I was standing nekkid on my pose stand, or snuggling with my friend on the couch, and some visitor came into the room a good cause for ejection tho is if they are nekkid and the region is rated G. Or the region is rated M and they got their A rated bits hanging out. Or they decide to join in to the snuggle without asking this covenant could be fairly easily enforced from the pov of Linden Governance. Should a visitor file an Abuse Report about being ejected/banned then the logs tell the story i think that such an estate would attract parcel owners like community groups/activities and merchants. And people who just like to live in a town and garden setting who don't mind random visitors popping in to their homes. And it would attract roaming visitors
  9. that's what I told Netflix, and I think they are listening to me in the same way that Sky TV did No ads Sky TV said. Sign up here! Signed up and after they had signed up heaps of people including me, Sky TV said: We don't want to put your fees up, have some ads along with your not increased subscription fee. Is this great or what ?? I don't get Sky TV anymore. Same will happen to my Netflix subscription if they don't listen to me either
  10. the measures you asked for are a standard feature of the Linden Homes continent. Is lots to enjoy there mainland is not so enjoyable when we are a free traveling cross-country kind of person i travel quite a lot on mainland and stick to the public-right-of-ways of which there are heaps. I feel the same way about SL private property as I do about RL private property which SL simulates. If I go over somebody's boundary line in RL and get attacked by their guard dog then I expect there to be no reason why the same thing cant happen to me also in SL
  11. many parcel security orbs have the option to Eject or to Teleport Home. The Linden Homes orb does eject only. Eject does what you say, is already built into system - eject the person to the neighbouring parcel on mainland, as you are finding, some orbs are set to Teleport Home. Which is not against ToS nor is against ToS for a robot guard to set the parcel to Damage which is also built into the system, and blast us (the random visitor) to pieces. Which will also teleport us home when enough damage has been inflicted on our avatar
  12. is pretty interesting this. Will be quite important if climate change is not arrested i was reading about the Po river in Italy. There is not enough snow on the Alps anymore, which feed the river headwaters. The water level of the river is dropping, and the sea (salt water) is coming further and further up the river. Which is having a major effect on the arable land along the river. Seems the Po River arable land area currently accounts for about 30% of all vegetable production in Italy, and that production figure is being threatened by the saltwater in the river so hopefully the botanists can come up with the plants you mention
  13. there are plenty of game venues now, where if we wanted to we can make private bets on the outcomes with our friends. And people do this already, bet on all sorts of things in SL between themselves a commercial operation (at 5%) needs to attract a turnover of $US6,900 a month to pay the tier. It could be doable. Probably the thing that may impact on strangers coming to find other strangers to play with/against is what assurance does a player have that the stranger they are playing against isn't a shill for the business, a shill with a back door into the mechanics of the game
  14. people should be able to use their natural languages for Display Name. I understand this is the case for the languages that the viewer supports is the language character sets that the viewer doesn't support which cause the issue as far as I can tell
  15. i think Judy's object can already be moving, so if another script pushes the object in another direction then the moving_start event won't fire think of say pitching a baseball at a batter. The baseball is moving. If the batter can capture the uuid of the baseball then they could alter the trajectory of the ball (llPushObject on push enabled land). When so then the batter can end up with a much higher batting average than a batter without the script assist
  16. i would probably go with a timer that checks position. If the position changes, and is not captured by start_collision and the change isn't accounted for by wind or by gravity then some other script moved it calibrating the timer to behave as if it was in real time is a bit of an issue. A example of calibrating a timer is here:
  17. if you do write a file directory manager script for others to use (like Jennifer for example) then I suggest that you go with the notecard method. People in general understand how to write descriptive text formats in notecards. AO, AvSitter, etc will be a lot more straightforward for them to format the file directory notecard, than it will be to individually rename every item to be included in the contents. Is also pretty slow to rename object content items when is lots of items. Tediously slow sometimes the script can on startup check for the file directory notecard which has some common name prefix assigned by you. Like "File Directory". A prefix name allows people to label the notecards with their own extended name descriptor. The script parsing the notecard name(s) for the prefix. Example named notecards File Directory : My Stuff In This Red Object File Directory : My Other Stuff in This Other Green Object
  18. i went and had a nosey on the Linden Performance Improvement viewer. A pic of my settings and my computer dets ps. I like the radio stream
  19. when we want groups of related items in object contents then a way to do this is we can name the items into folders and subfolders. For example a\a\item1 a\a\item2 a\b\item1 a\b\item2 b\a\item1 b\b\item1 b\b\item2 c\item1 c\item2 d\item1 4 top level folders: a\ b\ c\ d\ folder a\ has 2 subfolders \a\ \b\ subfolder a\a\ has 2 items in it subfolder a\b\ has 2 items folder b\ has 2 subfolders \a\ \b\ subfolder b\a\ has 1 item subfolder b\b\ has 2 items folder c\ has no subfolders and 2 items folder d\ has no subfolders and 1 item we can (with script) read the names and parse them into a 'file directory' JSON or list as we prefer. Our script then managing the file directory when items are no-modify (we can't rename them) then we can write a notecard 'file directory' and read the notecard. Example a\a\name_of_some_no_mod_item a\b\name_of_a_second_no_mod_item c\another_no_mod_item d\and_another_item
  20. the only requirement to get the L$300 premium stipend is that our account payment is current. If your account is current then best to raise a Support Ticket about it
  21. am not exactly sure what you are meaning by two parcels located right up to the border to a neighbour sim if the parcels are on two different regions then they can never be joined. The system doesn't allow it, which is what the requestor rationale might be for wanting a large number of adjacent sections of land add edit: parcels on different regions can't share the LI
  22. as they are asking for the swap then a way I have done it in the past, is to set it up so they have to go first. With them going first they will incur the tier bump and not you set your parcel for a price that you will feel comfortable with should they buy your land and then not sell you their land. Given the price range you have indicated then set it to sell to them (by name) for L$100,000 and tell them to do the same with their parcel. Set their parcel to sell to you directly for L$100,000. When they buy, and you have the money, then you buy their parcel should the person cancel the sale, or the process bork, before you get a chance to buy their then you have L$100,000. Is why you insist they buy first now they may say, how do I know you will buy after I buy yours ? The answer is: They are wanting to swap parcels, they are initiating the swap, not you. Therefore they are going to have to trust you
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