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Mollymews

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Everything posted by Mollymews

  1. from the internets i put a map on the wall, gave my partner a dart, said where ever the dart lands we will go there for our holidays. Seems we going to spend the next 3 weeks behind the fridge
  2. Linden Viewer: Debug Settings \ ShowHoverTips = False
  3. kinda squint your eyes and use imagination to fill in the missing bits and gloss over the clunky bits 😸
  4. a follow on to what Rolig said, is in the next ToS clause License Conditions The Licenses are subject to the following conditions: (a) Land Owner Consent for Snapshots and Machinima If you wish to take a snapshot or capture machinima of content on another Resident’s land, then: For Snapshots, check whether the covenant for the land prohibits snapshots. If it does, then you need special permission from the land owner to take the snapshot. If it allows snapshots or doesn’t address them, then you do not need special permission from the land owner as long as you comply with any terms that may be in the covenant am pretty sure that to fully satisfy your publisher you will need to check the parcel covenant of every location where you took each of the snapshots, and to take a snapshot of the parcel covenant as a proof if you have no record (can't remember) on which parcel you took each snapshot then am also pretty sure the publisher won't accept them
  5. my tail script I modded from Smedley which is here is interesting to me how these kinds of language constructors can produce many different sentences on any number of topics/themes
  6. is all good, and welcome to the forums
  7. is possible to script up what you asking for here this said, as I don't know anyone who has done this then would be best to post the ask in Wanted forum as you will have a better chance of getting a response from somebody who may be interested in doing it for you. Or post in Inworld Employment if you got money to spend on it
  8. i have a tail which hardly anyone touches ever much after the first time. Mostly because it goes all like Molly murmurs that your concupiscence to tactilise my tail is a inexplicable volte-face concerning, and reinforces the illegitimation of corporeality and the teleology of an anthropocentric animalism which is a masterpiece of reductive inexactness. Molly mutters that your fascination to palpate my tail is a exhaustive analysis of and invests itself in the socialization of the natural and the formation of panopticism which draws attention to the reconcilable difference between languages and idioms when clickable actions speak for us. Molly whispers that your cupidity to caress my tail is a incautious appraisal of and is symptomatic of the articulation of teleological narrative and the affirmation of commodified sexualisation which introduces a hardening of intent, too long pocketed out of sight. Molly suggests that your yearning to feel my tail is a highly ambitious exposition of and questions the very notion of the phenomenalism of the enigmatic and the nomination of structural identity which is exceptionally resistant to summary, as befits its projection. Molly mentions that your salacity to caress my tail is a ambiguous demonstration of and comes from the systemization of communicative irrationality and the exploitation of post-seduction analysis which revives the oft-neglected field of poststructuralist insemantical desire. 😸 ps. the total number of nonsenses my tail can say is 6 x 13 x 14 x 54 x 68 x 64 x 51 x 47 x 64 = 39,368,901,132,288 so anybody who did ever want to keep touching to find the end is gunna be there for a quite a while
  9. i think this might be coming. Linden have mentioned Premium Plus++ regions. These could very well be done the way you mention like all pre-built with paths/waterways/trees/etc which are on land 'owned' by Linden, with parcels cut out (which can't be subdivided or joined or terraformed)) parcels which all belong to the Plus ++ owner. On which they can place their home, and down the path is a meadow where the resident could make a garden, then down another path to a pond where can make a swim/picnic spot, etc could even be rezzers to change the whole scene. Like rural, urban, sci-fi, etc. Press the button and all the objects on the 'Linden' land changes to the selected scene
  10. with this definition then there used to be heaps of them in SL back in the day circa 2007-2010 Groups of hiveminded people running together, with their own agendas on the SL platform. Dishing on the SL resident body, unwanted attention, extreme zealotry, questionable practices and negative characteristics. Linden banhammered them all out of SL.
  11. tbf to Linden, Philip Rosedale always said that the subscription model for a beloved product is the way to go if longevity is the goal. He still says this. Ebbe used to say it as well and backed this up with the expansion of Linden Homes-driven subscriptions (edit add clarity: Estate tier is also subscription) Ebbe is also on record as saying SL is a cash cow. Cash cow meaning that SL is a stable and mature product beloved of a stable and mature customer base who have discretionary income higher than the average person (average over the body of all persons with an internet connection) cash cow, pricing isn't about the cost of providing the product. Cash cow pricing is about pricing the distance between the provision cost and the willingness of a stable mature customer base to spend more on a beloved product even in the face of a similar product on sale/available for a whole lot less an example of the pricing distance between provision cost and beloved. A can of tomatoes in the RL supermarket where I shop. Watties (a long time beloved brand) $2.30. Supermarket's own brand. $1.49. Same tomatoes grown in the same market gardens, same can, same canning process, in the same cannery even, different label. People still buy Watties by the shopping trolley load. And the Watties cans are stacked right next to the Own brand cans on the supermarket shelf
  12. i see it now Maintenance 3 viewer am a little bit surprised that Linden didn't reach out to you, even if was just to say Hi! we going to gom your idea to put parcel boundary lines on the minimap. Seems thats all it does, parcel boundary lines. So not as informative as yours. Better than nothing I suppose tho
  13. they are going to accept your code submission ? will be good if you do and they do
  14. Coffee, Bree must be talking about some other viewer, as the Linden 6.6.0.571939 (64bit) minimap has no parcel lines and is as it has always been
  15. firestorm team probably working on it now, won't be too long
  16. am not sure is practical for the server to be receiving potentially dozens of mouse pointer position updates as we drag our mouse across an object's surface this could be reduced down to only a mouse_enter event and mouse_exit event. Which only fire one time each (when pointer enters the surface of the prim and when it exits) For a HUD (2D surface) then is pretty straight forward-ish to implement with a inworld object being in a 3D setting then is a bit more problematic to know whether a person is interacting with the object, or their mouse pointer just happens to be hovering over the object while they are doing something else
  17. a mouse_over event is something that has been asked of Linden quite often. We haven't got as I think it would be quite difficult to get it to work smoothly when LSL is server side driven. To do it well then I think it would need some kind of client side scripting interface, and I am not sure that Linden want to open that box
  18. explanation mouse_down = touch_start event mouse_pressed = touch event mouse_up = touch_end event in the control event mouse_down = level & edge mouse_pressed = level & ~edge mouse_up = ~level & edge
  19. best we can do in LSL with mouse is mouse_pressed (touch event) when we drag the mouse while mouse_pressed then we can change the displayed object/surface focus. Is counter-intuitive to do this tho, as people expect the focus to remain with the object/surface captured in mouse_down (touch_start event) when dragging the mouse while the mouse button is pressed (the behaviour of drag drop) we can use the keyboard to change object/surface focus, by simulating TabOrder. Managed in control event. Substituting the right and left arrow keys for TAB and Shift TAB keys. Also substituting C key for RETURN/ENTER key. Am not sure tho how many people would know to use their keyboard to navigate a HUD in these mouse/touch centric days. So while simulated TabOrder might result a nice visual effect, it may be that nobody much will ever use it
  20. a thing to think about for your system, is when a person is on a vehicle the Belli orb handles this in quite a good way it detects if the person is sitting on a vehicle. Then it gets the uuid of the vehicle llGetObjectDetails( vehicle_rider_uuid, [OBJECT_ROOT]). Unsits the person. Returns the vehicle to the person. Then ejects the vehicle person from the parcel the person gets their vehicle back in their inventory immediately. We don't rely on the parcel return to do this
  21. was thinking about this a while ago. How we can make a smart home. A way it could be done is here:
  22. yes thats true maybe for a Belli type orb then within some closer proximity to the orb, other than the whole region, might have to be the way
  23. altho just thinking about Them Mole's orb might have to only respond to a ping when the agent's position is within some narrower XY region distance close-ish to the XY of the orb. Say with 32, 48, 64 meters. Otherwise if have 23 homes with 23 orbs operatiing on the region, then the agent will get a wall of text. By narrowing the XY then reduce the wall of text taking this up a level, could narrow it done further. Don't send any response when the agent is rotated away from the orb (don't respond to an agent who is facing away from the orb)
  24. this part is missing { and } braces changed(integer change) { if (llAvatarOnSitTarget() != NULL_KEY) llSay(0, "IT'S GO TIME!"); llSleep(01); llSay(channel,"gogogo3"); llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_TRIGGER_ANIMATION); } should be: changed(integer change) { if (llAvatarOnSitTarget() != NULL_KEY) { llSay(0, "IT'S GO TIME!"); llSleep(01); llSay(channel,"gogogo3"); llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_TRIGGER_ANIMATION); } } without the braces for the IF clause then when an avatar stands then llAvatarOnSitTarget is NULL_KEY, and as wrote requests permissions from NULL_KEY, which gives the error
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