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Aishagain

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Everything posted by Aishagain

  1. Not fixed but it is better now on the FS Beta.
  2. Yes there is ongoing "maintenance" on the login and inventory servers, it seems accounts are randomly (to us) but systematically (to LL) being checked and if necessary corrected. NB: This is little more than speculation on my part following some unexpected but entirely understandable account issues.
  3. The link to the newest FS Beta, emoji capable, is in the group notices. We are reminded not to share the link outside of the PhoenixFirestorm Preview Group.
  4. Bump. Sorry, see my post above. The FS JIRA link is to the Mobile format https://jira.firestormviewer.org/browse/FIRE-33743 will take you to the JIRA in "normal" browser format ETA Friday 8th about 11am SLT: The issue IS server-side. A No Trans No Mod texture given to me by Dan Linden cannot be seen or applied on a Main Server region but it CAN both be seen and applied on the Magnum sandbox, which according to search is currently running LeTigre RC code.
  5. As an addition to all this I have discovered and reported (to both FS and LL) a significant permissions issue wrt editing of textures. I found that textures with anything other than full perms (in this case the texture was no mod and no transfer) while they appear in the normal inventory window in ALL viewers, are inaccessible in the edit floater texture picker in PBR equipped viewers. In other words in FS release 6.6.17.70368 the behaviour is as expected as it has been for as long as I have been editing stuff, but in FS Beta 7.1.4.73289 and LL release 7.1.3.7878383867 the texture is unavailable in the edit floater texture picker. It cannot be dragged onto the face being edited either. I am pretty sure that is NOT intended behaviour! ETA: Apparently this simply cannot be happening according to LL. They're in denial it would seem. I spent 4 hours working on this last night because I didn't believe it either, at first. FETA: Having had extensive discussion with Dan Linden (who has been very helpful) we are no further with this issue, it seems that I am unique in not being able to apply or even see non full perm textures in Edit! Dan sent me a no mod no trans texture to try and in the PBR viewers I could not see it in the edit texture picker (yet it was visible in my inventory) and I could see it and apply it in the non-PBR Firestorm, yet he had no issues at all! I do NOT understand this. Edit to add Friday 8th: Just so that anyone similarly affected (I cannot believe there is anything unique about my computer [the viewers are on default settings]) can add their votes or comments. this is the Bug report to LL: https://feedback.secondlife.com/bug-reports/p/texture-edit-issue-in-pbr-viewers and the FS JIRA: https://jira.firestormviewer.org/plugins/servlet/mobile#issue/FIRE-33743
  6. All this vitriol! 1) It is generally accepted that LL released the whole PBR program long before it was ready for release. Quel surprise. 2) Firestorm had a significantly better viewer in Alpha as quickly as a competent amateur could be expected to; a far better effort than the professional product that LL was offering. 3) The current FS beta is vastly superior already to the full release product available from LL. I've tried the LL release and the FS beta. The comparison is almost unbelievable. 4) The normal policy of LL of releasing (excuse the pun) unfinished software is well-known to those of us that have infested SL for aeons. 5) Bickering of the style I have read in the foregoing gets no one anywhere. The only sane path forward that I see is to make the necessary transition as painless for users as possible and I see scant evidence that one or two creators are prepared to do that. Those proud, competent and rather conceited folk risk being seen for what they are - elitist and somewhat intolerant.
  7. Looks like Cloudflare web services is having issues following an update to their app. https://www.cloudflarestatus.com/ This issue is down to Cloudflare and not to either SL or Firestorm.
  8. My region was restarted about 10 mins ago, nothing strange about that on a Tuesday... The thing is, there's been no mention of restarts on the GSP. That's unusual.
  9. Thankyou Animats, that explains the how the excess LI was generated. The subsequent nonsense is more of a concern to me.
  10. That was not my experience. I accidentally exceeded my homestead's LI capacity a little while ago. The item I was attempting to rez successfully resolved but several of my and a co-owner's items were summarily returned (via lost and found) and a couple of "no copy" items just vanished irretrievably. A couple of other items disappeared from the sim only to return unannounced several days later, in peculiar locations under the navmesh (ground). One, a scripted wandering bird, was devoid of its original scripts and was resultingly inert. Go figure, as they say. ETA: To be accurate, I was editing a regular prim by using the edit tools to make a sectional cut which caused the LI to shoot up hugely, so whether that had some effect I don't know.
  11. That, sadly has not been my experience. I too would like to know how it is arranged because it appears utterly random to me.
  12. Well well. This is a situation that I dealt with some 2 years or more ago. I am astonished that someone bumped this thread after more than 2 years! I discussed the funding requirements of SomaFM with Rusty then and it became rapidly clear that there was to be no meaningful communication between SomaFM and Linden Lab/Tilia. SomaFM were only vaguely aware of SecondLife or the number of folk who used their streams and were not at all interested in streaming to virtual worlds anyway. There was no convincing SomaFM of the potential available. I did try. Subsequently I spent my effort convincing (successfully) Radio Paradise to fulfill that role.
  13. FWIW MP works for me though it is a bit slow to open.
  14. https://status.secondlifegrid.net/incidents/74w5jwb6c2xq Third time lucky (or the American translation)??
  15. No ETA: Just let me clarify that...NO. You can copy and paste some things but nothing functional can be transferred unless YOU created it yourself, including photographs, in which case a copy will already be on your computer. If you copy/paste full perm scripts or create copies of photographs/Textures you are infringing on other folk's and LL's (clearly stated in SL's Terms of Service) intellectual property rights. Doing so is an offence.
  16. This previous post demonstrates why this website issue is important, and more than that, directly affects Tilia. I must say that I am surprised that the issue has not been fixed by now. LL are usually highly proactive when an issue hits them in the pocket! Could your issue @Vihmakass be as simple as clearing your browser cache?
  17. Let's not call whatever you are talking of as SL 2.0. That designation was given, right or wrong, to LL's abortive Sansar project which failed for many well-discussed/chewed over reasons. A mobile version of SL may appeal to younger adopters but for me it would not and could never "feel" like SL. I am not part of the new vanguard that wants everything on a hand-held device, no matter how advanced. I just cannot believe it would have sufficient "prescence" to interest me.
  18. @Twist Mechanique then do as @Monty Linden tells you...escalate to LL support.
  19. Wow! this certainly woke afew lurkers up. I am minded of the old adage that "Empty vessels make the most noise". I suppose it depends on what is in that vessel. I feel sure this was tried once before some years back. It withered and died through lack of support and unreliability.
  20. @Monty Linden or @Rider Linden why is this issue recurring and when will it be fixed again?
  21. The fact that they (Linden Lab) are still "working on it" several weeks after they foisted this clearly unfinished and badly broken server/viewer combination upon us is a testament to their attitude that a broken "shiny" is better than the existing system. Some of us just want the thing to work, not be ultra realistic and the current setup is a huge step backwards. I had not realised just how bad SL sailing looked until I tried it using the latest FS alpha. In that regard I agree wholeheartedly with Henri.
  22. @Vicious Hollow hah you misunderstood my point, but I also made it far too crudely. The QA testing used to be done on Aditi, but as I recall the lack of population there rendered the testing invalid, so small RC parcels of simulators (RC Ferrari is one) on Aditi (the Main Grid) were pressed into QA use. Since Magnum represents about 10-15% of the SL real estate (I understood it to be 75% Main Server, c15% Magnum and 5% each for Blusteel and LeTigre) it is, I understood, used to gently introduce changes to SL. This present change is NOT good.
  23. Does anyone here feel that this thread represents the opening of the proverbial "can of worms"? I cannot quite bring myself to believe that the LL devs did not foresee this, and that being so, they have proceeded with a breathtaking (even with reference to them) degree of disinterest (lack of concern).
  24. As a further comment to the above I would add that while it is not particularly bad that an avatar arriving on a Magnum region does so with a load thump, though at a club or busy store it is extremely disruptive, moreover the sound accompanies any object creation/rezzing whether it be physical or phantom and that IS ridiculous. We are now told that QA testing of new simulator software is done on the Main Grid; I for one do not appreciate being used as a test subject in my day-to-day SL.
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