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Zoxin

Resident
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About Zoxin

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  1. Found it a particularly involved ordeal myself. A pointer might be to research and quite possibly avoid gacha buildings - 90% within this theme just seem to end up crumpled messes at 5m. I ended up making a pair of prop packs which were done for use on the sim I work on which focus on exterior decoration, mostly because we were having performance issues with some store-bought items.
  2. My original rez date is 01/01/06, here's a pic of me by someone else on the web over at sandbox island... ah, what a mess it used to be.
  3. InZoxi is a tried and tested name in SL, its owner being a 13-year member and content provider throughout Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those with a background outside of SL. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for custom content from small to project, please contact Zoxin (Resident) in-world for a quote, as well as portfolio and other links within the profile. Note not all commissions will be accepted due to time frames and viability. Please do not contact me regarding being hired, I am not advertising nor do I have any positions available for employees. Thanks.
  4. Having met people with accounts from 06 who don't know how to edit objects, I can very much tell you these people exist - whilst I fully agree with providing unrigged gear, I can see why they wouldn't want to when it comes to the larger, more popular brands, although a customer service really should be present when earning that kind of income anyway. Still, it doesn't equate to a fully sensible excuse. A lot of "creators" (ahem) pretty much just rig stuff because it's a then-buzzword that's simply become the norm... as well as those who have a potential lack of proper content creation knowledge because they outsource most of the actual work and are simply the face of the brand name. But even those people must know the baseline of what that little tickbox does.
  5. It's really not rare at all, had a bunch of friends through the years who've met their SL partners IRL - some worked some didn't. Everyone has a unique situation, but personally I think you should leap for the chance if you think it's right... we only live so long.
  6. Nothing comes to mind but on the flipside, have you considered live actors who have their own bento characters and such?
  7. Got a slot or two open depending on requests.
  8. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote; note not all commissions will be accepted. Thanks, Zoxin.
  9. Lol I love the amount of time between the last few posts.
  10. 150 what? Namely because people shouldn't be doing any kind of work for 150L, though those who count themselves as experienced probably already know this.
  11. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which are my clients and expect a certain amount of project 'hand-off'. I also work with other creators on their own projects, those of which require a skill they don't quite have up to par yet. Services offered: Mesh Texturing Rigging Scripting Animation* *Animation for meshes made by me. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote. Thanks, Zoxin.
  12. The founder of inZoxi has 13 years of SL content creation under their belt; it's now on offer to you. As per the title, all of these things are available depending on what is required. For those wanting static objects such as buildings, props or statues for example, my methods are always optimised for the lowest land impact possible without sacrificing fidelity and ALL rezzable meshes (not just buildings) will be correctly walkable (no work-arounds). Considerable thought is put into the performance impact of products, too! I've recently started working with animesh and whilst it's an option, it's up for discussion as to what is currently achievable. Scripting is available as part of projects (but on a separate pricing), performed by the very same person I have all my own personal scripts done by. For more information, pricing and examples of past work, contact me in-world via Zoxin Resident. Thanks, Zoxin.
  13. If it's many years ago, it's possible it could have been Hippo - I don't think casper offers a system like that. Either way, I'd honestly just recommend you go for the stall rental method with a prim limit and implement a rule set.
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