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HSHPrincessofCarlisne

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  1. Hello, everyone; I'm looking for hair that partially covers the face, hair that covers one eye. I usually have the .:EMO-tions.. *THEA* hair which I have worn for years, along with a few others. https://marketplace.secondlife.com/p/EMO-tions-THEA-FATPACK/9253306 I was wondering if there was anything similar, but not necessarily long (although a similar length would be nice) that covers the face for a mysterious, demure look; - Charlotte Sinclair
  2. I'm not quite sure what you mean; do you mean the array has 2 redundant actions and one needs to be removed? This occurs twice in the line, or the "array" that you mentioned; one at the start and one and the end - that's 2 in total; And this occurs just once, in between; that's 1 in total, not including the two I just mentioned above. As a whole; this is the entire line you mentioned. Are you saying that one of the "actions" is interfering and conflicting with another and I only need one of them? These lines appear tied to every animation that plays; drawing, firing, reloading, slinging; there's one of these lines next to every one of these animations; which animations in particular would this line and the two "actions" in the array be interfering with? Removing the lines that were mentioned throughout the script, I've gotten the weapon to reload and fire without any mesh disappearing, it seems I can sling the weapon and it will disappear from my hand and appear on my hip. Now all that's left is for the slung weapon prim on my hip to disappear entirely (not just the root prim, leaving any other linked prims visible) when I draw the weapon and the drawn weapon prim to appear in my hand, rather than being invisible.
  3. integer a=6; integer rl=0; integer v=400; rel() { llSetLinkPrimitiveParamsFast(1,[PRIM_COLOR,ALL_SIDES,<1,1,1>,0]); rl=1; llStartAnimation("NV_Pistol_Right_Reload_01"); llSetTimerEvent(2.15*llGetRegionTimeDilation()); llPlaySound("9eb5191c-f402-0bdb-1f2a-934fc2fcd98f",1); } string help="/me :HELP MESSAGE: All Commands are on channel 1. Commands are not case specific! ''r''/''rel''/''reload'' - Reloads the weapon's magazine, and regains controls if lost. ''vel:###'' - Sets the velocity of for physical rounds Not sure if this is relevant, but; { if(l&e&0x40000000) { if(a>0&&rl==0) { string anim=llGetAnimationOverride(llGetAnimation(llGetOwner())); if(anim=="Chaos_LasPistol_Right_Aim_01")llStartAnimation("Chaos_LasPistol_Right_Recoil_01"); if(anim=="Chaos_LasPistol_Right_AimCrouch_01")llStartAnimation("Chaos_LasPistol_Right_RecoilCrouch_01"); llTriggerSound("6f6fb259-126f-2600-5089-2968c821cbcf",1.0); llSetLinkPrimitiveParamsFast(1,[PRIM_COLOR,0,<1,1,1>,1]); --a; llSleep(.04*llGetRegionTimeDilation()); } if(a<=0&&rl==0)rel(); } } From lines 99-121; } if(m=="sling2"||m=="s2") { llPlaySound("bcf6df91-c30b-b688-0c0b-79a929ffd240",1.0); llSetScriptState("*Anim v2.0",0); llSetScriptState("*",0); llSetLinkPrimitiveParamsFast(-1,[PRIM_COLOR,ALL_SIDES,<1,1,1>,0,PRIM_LINK_TARGET,1,PRIM_COLOR,ALL_SIDES,<1,1,1>,0]); llResetAnimationOverride("ALL"); llReleaseControls(); state safe; } } timer() { if(rl==1) { rl=0; a=15; llSetTimerEvent(0); llSay(-9872,(string)a); } } } From lines 124 to 144; the end of the script; state_entry() { llListen(1,"",llGetOwner(),""); } listen(integer c, string n, key i, string m) { m=llToLower(m); if(m=="draw2"||m=="d2") { llSetLinkPrimitiveParamsFast(-1,[PRIM_COLOR,ALL_SIDES,<1,1,1>,1,PRIM_LINK_TARGET,1,PRIM_COLOR,ALL_SIDES,<1,1,1>,0]); state default; } } attach(key id) { if(id!=NULL_KEY) { llListen(1,"",llGetOwner(),""); } } }
  4. Thank you! 🙂 Now the gun isn't disappearing when I reload or fire the weapon; I've noticed that this line appears several times throughout the script; it accompanies each animation; reloading, firing, drawing, slinging. I've taken out most of the instances of this line and the weapon now disappears when slinging, seeming to work along with the separate script in the slung weapon object. But the weapon still becomes transparent when drawing, even if I took out the instance of the line tied to the draw animation.
  5. Thank you; that does make sense, although I have noticed some creators on the marketplace all using the same scripts; I got these from some full perm weapons I purchased - there wasn't any notes on usage rights and it seems some of these creators have taken from other creators in making their own products. I've compared how the same scripts from other weapons made by other creators work and it doesn't seem like there's any parts that are hidden during actions such as reloading or having a magazine detached; if there are, they've hidden it well - perhaps the magazine itself is the root prim. On the other version of my mesh model, the root prim is the the small hammer that sticks out of the slide of the handgun, which disappears when I fire the weapon. Should I post the whole script or parts of the script here in this topic? EDIT: Upon closer inspection, it seems on the other creator's weapons, the invisible muzzle flash prim is the root prim that disappears; I'm not sure what to do; in my model, the entire gun is the root prim, except for the tiny visible muzzle prim (not the muzzle flash) attached to it.
  6. Hello, everyone; 🙂 I've been working on a handgun for a while now; initially I had issues mapping the textures to the mesh model I uploaded, but I was able to resolve it; However, when I put in some scripts, projectile object and animations to make it functional, most of the mesh disappears (the root prim) whenever I reload the weapon; it becomes transparent - I have to manually set the transparency to 0% again. At times this has happened upon putting the scripts into the mesh and depending on the version of the scripts I use, the root prim can stay invisible and then become visible when firing the weapon and then instantaneously become invisible again. Sometimes a single textured face of the root prim appears and stays, while the rest of the mesh model is transparent. All of the scripts, animations and mesh model seem to be full perm. The other linked part of the mesh model highlighted in blue seems to always stay visible no matter what; I've tried putting in the scripts into the linked part but this does not solve the issue and the mesh becomes transparent again. With this mesh model, I can't seem to unlink the mesh parts, although the root prim is made of a few different individual parts. In some versions of the scripts, there's a companion script that goes into the slung object when slinging and drawing the weapon, but the drawn object is held in the hand is still transparent and the slung object doesn't disappear when the weapon is drawn. I've tried using the scripts with other prims and mesh models, and it works correctly as intended; I have a completely separate and different but simplified version of the same mesh model with a higher number of individually linked parts and it works fine with that. I'm not sure why the scripts don't work well with this particular mesh model and I'm having difficulty working out why; I'm definitely not a scripter in any sense of the word; I'm an amateur creator and I would very much appreciate some friendly assistance on this issue. I've attached some images. Sincerely, - Lotta Sinclair
  7. Eye clamps - Those things that hold open your eyelids open... has anyone made one in SL before? 😜
  8. Hello, everyone; So, I have a wearable/attachable car I've been working on, but the wheels are static; they don't turn. I have another car from a creator on the marketplace which is also wearable and the wheels turn when you move; I was wondering if anybody knew of any rotation scripts I can put in wheel prims that trigger when movement is detected. I don't have any scripting experience besides putting scripts along with other items inside objects and using the ACS vehicle operating system to make rezzable, drivable vehicles. - Charlotte Sinclair
  9. Thank you everyone for your suggestions; I appreciate your efforts; Josephine, incidentally I happen to already have that trench coat, the Eloise in Herringbone, although I am certainly looking for coats with a fur collar trim, separately. I might make a separate post for that at some point in time. I very much prefer more form fitting, fitted coats close to the leg, in line with my pencil skirts and pencil dresses rather than something flared, flouncy and full, but those pants and boots are on point! The boots I'm not too concerned about, I have a few pairs. I'm mostly looking for jackets; blazers and hacking jackets, in tweed, herringbone, check, plaid, or what have you, that would work well with those kinds of pants and with a skirt. I happened to purchase one last night but it seemed quite old and plain, and the fitmesh didn't seem to work too well with my skirts. Alas, I wasn't able to find any feathered hats to add that final touch to an outfit like that, but I guess I'll try some fedoras in earthy tones and add one myself, if that works.
  10. Thank you, Josephine. Incidentally I have been looking for a coat just like that, separately! But yes, it's the tweeds, plaids and tartans, the men's style blazers for women in earthy colours (preferably closed) I have my eye on today I should probably look for a feathered hat too...
  11. Yes, as I've said there's plenty of equestrian attire but I've found there to be far fewer items with a similar theme outside of the equestrian setting. With the jackets, have you seen many that look like the ones in my photos that include something worn underneath it? There's a lot of outfits that are open jackets that leave a good part of your torso exposed without pairing it with a top beneath it, which can be very challenging with mesh, which leaves appliers and system layers as the other solution. Once I find some good jackets, I'll look for plaid leggings or skirts, although most of these outfits aren't made with skirts in mind, so there can often be a lot of issues with clipping. Some of the first few in the 2nd row look somewhat tempting, as does the hacking jackets from the equestrian shop, Ladies' Pleasure.
  12. Hello, everyone; I was wondering if there were any stores, items or Flickr pages for SL that were good for an English countryside theme or setting; I see quite a few sims with this setting, but I have quite a bit of trouble finding items of this style - I invariably end up in the equestrian stores or find a tweed or tartan blazer or skirt every now and then which only vaguely fits the theme. The jackets can be particularly difficult to find; I'm looking for a slightly more masculine style for women. I wear pencil skirts daily as part of my style; it's difficult to find matching skirts, but I could go for breeches or tight pants/leggings like in the photo. Personally, the closest I've found are these items, but I'm not looking for something cute in particular or anything that overtly screams "equestrian". That being said, I'm very much about power dressing; a hunting/shooting style outfit would do nicely. https://marketplace.secondlife.com/p/ZenithVintage-Coat-with-Leather-Bag-Choco-Maitreya/14445513 https://marketplace.secondlife.com/p/Alex-Open-Chester-Coat-Wool-All/6657975 Thank you, - Charlotte Sinclair
  13. Hello, Yes, I did check out Vintage Faire and I have heard of Lux Aeterna and their brand L & Co. Clothiers. I'm looking for pencil dresses closer to knee-length rather than floor-length and generally more form-fitting throughout - especially below the waist, otherwise it's more of a sheath dress or an A-line dress. The bits of detail I mentioned just helps to distinguish between an outfit and a sea of plain, generic pencil dresses as is often the case on the marketplace 😉 Besides Valentina E. I haven't really seen anything in SL quite like the vintage-inspired looks from those models I mentioned.
  14. Hello everyone, I have followed vintage fashion models such as Idda van Munster and Rachel Ann Jensen in the past and I was wondering if there were any dresses in SL like the ones in the collage photo I attached. Pencil dresses are a staple in my wardrobe, but a lot of the vintage dresses I have found in SL on the marketplace and in-world stores tend to be quite plain and generic, with just a few shining exceptions. I tend towards the 1950s high-fashion looks you see models like Sunny Harnett and Dovima wear in things like vintage fashion magazines and photos rather than the rockabilly looks that people conjure up images of when the '50s are mentioned. I was wondering if there were more out there in SL that I haven't found; a lot of it tends to be decidedly modern-looking rather than something with a distinct vintage flair. Some examples from Valentina E. comes to mind, but most of the outfits tend to be entirely (and conspicuously) tinted in one color, for each color. I'm looking out for outfits with some detail, such as a fancy bow, a bolero, a striking collar, neckline or darts along the front or a row of tasteful vintage-style buttons or front-fastening; something that stands out as a supremely feminine vintage dress. Some contrast or two-tone details to break the monotony would also serve as an example.
  15. Hello everyone! Thank you so much for all your replies; I appreciate your discussion and some welcome elaboration on certain points. Yes, I would say the main idea behind this thread was to get a feel for the topic at hand, discuss and establish the nature of cults and "secret societies" in SL; how they exist, why they exist and if they exist at all, what they (may) look like and how they may operate. We also discussed what are considered cults, why they are considered cults and the definitions of a cult. Naturally there is some overlap between these, and there have been some good examples provided of "cults" in SL, to the point where most of us can say to some of these examples, "that's definitely a cult, wow." or "that's pretty darn cultish" without too much disagreement. I mentioned religious cults in particular because I felt like that was the most familiar, relevant and common example of cults. But political cults and roleplay cults are also relevant, as are cult-like elements of the social realm in SL and other groups, to a lesser extent. I alluded to the permissibility of certain groups and activities in SL and the history, the nature and extent of the tolerance of controversial groups and communities because I felt that gave some idea of the above and sets a framework for the nature of cults, "cultish" activities, groups considered to have cult-like elements and other similar things in SL; the nature of the environment in which they exist can say some things about how and why these groups or communities exist, and I believe discussing why things are that way and how it came to be also in turn helps to explain why these groups exist, and how they exist.
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