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About Me

  1. Hi all , hoping experts here can help me. I imported a collada file (.dae) and then imported textures separately. There are several texture files and when I apply them, I could not match a surface and texture file, so the image is weird. (see pic below). I don't know if it is possible to import from blender along with textures in the same file. Please help
  2. Hi, I am facing a very weird bug I never saw before... I am working on a lace face mask. I use GLOSSINESS on my lace : https://gyazo.com/f69fc5eeb0319d39afd8ab392e07d1ce I use the ALPHA channel of the NORMAL map (as stated in the WIKI : http://wiki.secondlife.com/wiki/Material_Data) to adjust the GLOSSINESS level. But I do not have the same result when I use my NORMAL Map in Local or after I imported it in SL ! Do you have an idea or the reason of this problem ? GOOD RESULT with the NORMAL map in Local : https://gyazo.com/7bc209f29c3c8e63b6a043dceb468882 BAD RESULT on
  3. Hello everyone! I'm kicking off my new store and am looking for somebody who is open to being hired & doing custom work, and am willing to pay a good amount for these creations. These products are going to be marketed towards role-players that do Fire/EMS/Police/etc-style role-play. I have more details about the creation requests available if you're interested. These items are mostly going to be smaller items that are either static (no scripting) or will be interactive and have some level of scripting, but nothing too complex. I'm open to a variety of options to work
  4. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If
  5. Hello! I'm relatively new to Blender and using it within Second Life but have decided to use this lockdown as an opportunity to learn. I've come into an issue which i'm sure is just me doing something stupid. When assigning different materials to different 'walls' on my Blender models, when importing them into Second Life, I find that the textures on one wall will be correct and on another wall at a 90 degree angle. Is there something i'm doing wrong? Or is it a case of having to use materials wisely to combat this issue. Here's a photo for an example of what I mean... A
  6. I am an experienced creator who makes custom content such as Skins, Clothes texturing, Make up, tattoos or Slave Brands . I have created for Sansar, The Sims, IMVU, Gevolution and 3d websites. You can have a look at my stuff below . Contact me inworld for further information. Thank you and stay home ❤️ https://marketplace.secondlife.com/stores/67150 https://www.flickr.com/photos/olympiahoxley/
  7. I want to make a simple six-sided prim box and use a single texture image mapped in SL so that each face appears to be different (not six identical faces) but just using one PNG "net" texture rather than six separate ones. Preamble / Conditions I don't really want to go down the Blender -> Mesh route + making a UV map because a simple prim is only 1LI and so there is no optimisation benefit of replacing it with mesh (plus I don't know how to do UV Mapping in Blender) I know how to use the Build tools in SL and the texturing panel - and I know how to apply a different textur
  8. Hi, I’m looking for a mesh creator/texture maker. I am planning to open my shop. Please contact me in world. ixinoir resident or you can leave your inworld name, then I will be in touch. Thank you!
  9. Hello everyone. I’m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests
  10. Goodmorning everyone, I am Maxence Zepp, I am a young businessman in Real Life and I wish to extend my abilities in Second Life, where dreams became true. I wish to develop a Magical-Combat HUD, in order to create a complete RPG world. That's why I am looking for PROFESSIONAL Texturers and Builders. At first, mostly for estimations. You can contact me at : labatonnerie.secondlife@gmail.com Respectfully, ZEPP Maxence.
  11. Hello , I am in search of a skilled texture artist. Looking for someone that works well in substance painter as well as photo shop. Please be familiar with working with unwrapped models as i will provide you with both the low & high poly version of each item. Must be capable of working with clothing items of all sorts dresses , jeans , shirts , gowns etc. Also be able to create various different patterns , sheers , leathers , and denim textures. Need someone with a fast turn around , don't want to wait a month for 1 texture , i am looking to get items textured weekly if not ev
  12. Hello. I apparently have a IQ less than 6 and don't really understand these instructions that came with my mesh. It was about applying textures on a shell mesh (the "clothing mesh" or something like that). It read: " ::Applying textures on the Body Shell(s) (the clothing layer):: 11.) Select the chest of the Body Shell for select the top group of faces. 12.) Locate the upper cloth texture you will use, and drag it to the Texture box of the Edit Tool window. 13.) Repeat steps 6 and 7, but select the forearms instead, and the same for the hands. 14
  13. So I am trying to learn how to create emissive masks. I've gotten everything just about done: I chose a test texture, created a mask in Photoshop (all parts show up as red that I do not want to glow in-world, and the vice versa for white), and saved as a targa (.tga) file. I have tested it in-world and... no emission, I can't even use the menu to change it, the dropdown is grayed out. What am I doing wrong? Can I get some advice? I am not new to texturing but I am new to this type of texturing. I have a feeling I am quite close to having this figured out, but I do not understand why it's not w
  14. Hello, I am having the following issue since the last few hours. I make a tattoo in Photoshop, save it with 60% opacity as PNG, then upload it to SL and open the texture, transparency looks ok. Then I set it as the texture of a prim cube... the tattoo image appears 100% solid. But if I save the same tattoo with a 49% opacity as PNG and apply it... the transparency appears to be fine. Repeat the process, but with 50% opacity... solid tattoo once again. 😤 Further tests: 33% opacity = Working fine 66% opacity = working fine 70% opacity = Solid tattoo 7
  15. I am looking for somebody who can do me good quality meshing for lingerie specifically, and evening wear (dresses). I would like it rigged for Maitreya, Hourglass and possibly Belleza. I am willing to pay well. Contact me please Also the texturing too please.
  16. DrakeNekron

    uploading mtl

    I'm currently using the 3d builder program that came with my laptop, which sadly doesnt save anything as dae files. I was told it;s easy to convert obj to dae, but the ones I've uploaded to Blender don't have any texture or color from the original file. Is there a way to upload the mtl files that were created along with the obj's as textures to apply to the dae files i upload? Right now I'm just working with basic texturing and simple shapes, so it shouldnt be that difficult, right?
  17. Hey guys. So I am working on a skin for myself. My own shading and everything, however I use a mesh body(Maitreya/Belleza) so i'm unable to test it without being on the beta grid. My issue is i'm uploading tons of files only to find the thing I found wrong, that I fixed, broke another seam, and it goes on and on and UGH. Realtime updating would make this easier, but I don't know how to accomplish this as i've been unable to find any dummies or anything that work for it. This is absolutely EXHAUSTING. I've been working on just the top layer for weeks. WEEKS. I'm pretty much going blind he
  18. I just wanted to share this interesting article I stumbled across where someone built an entire environment in Unreal with the goal of only using one single texture. One-Texture Environment And here's a thread on Polycount where the artist posted WIP shots over the course of creating the environment. Granted, the artist here uses a lot of technical tricks that aren't available to SL users but it's still fascinating. And while this is on the extreme end it does highlight how much emphasis is placed on optimization for realtime 3D art outside of SL, something I wish we'd see more
  19. I have been having an issue when manipulating textures in the edit texture window. I find that when I am trying to change the values (scale/ repeats/ rotations/ offsets), they will snap back to original value. I am not using material maps, basically just putting texture on a plane. I have tried just using the up and down arrows, inputting the new value and hitting tab or enter, adding multiple 0 after ( 1.000000)... nothing seems to be helping. Please, Help!
  20. Viewing alpha with CTRL+ALT+T got an update as per https://jira.secondlife.com/browse/BUG-216268 Red - Bad - Alpha blending. Blue - Good - Alpha masking. Alpha blended textures are expensive to render, editing what objects I could on my land and switching them from blended to masked alpha on the texture panel, then fiddling with the cutoff till it looked ok, I got a solid few extra FPS .. and the trees & grass actually look better, more like leaves than giant green haze. Spread the word
  21. I have an Android tablet and pen, and I'd like to be able to do some basic clothing texturing on my tablet. I'm not looking for anything fancy, just texturing some of the mesh clothes I'm learning to make in Blender. It's okay if it costs. Any recommendations for sketch or drawing apps that might work?
  22. heyas, guys! i was working on my mesh dolphin on the beta grid. i used a custom texture (95% white grey) in the "shiny" setting, so that i could access the shininess settings and tweak them. i came up with a good setting of 33 highlight and 33 environment for the skin. not SHINY, but... you know, wet looking, like a dolphin. when i went to the main grid, i uploaded everything (mesh, textures), and when i applied the 95% brightness to the shiny channel and set it to 33/33... it was barely shiny at all. so i cranked it up until it looked as it had in the beta grid, wh
  23. I'm sharing a resource that would be helpful, it's not an SL group. Commission Central is a Discord created as a community to share art and link up content creators with clients. https://discord.gg/dbxcqNz If you're into building and texturing you can find others sharing their work and wips in the community and bounce ideas and questions off each other. Please join others in sharing this helpful resource!
  24. I have been helping behind the scenes build rp communities for years. be it simple cars, textures, trains, some of the best custom building or sim layouts, racetracks, housing communities, and so much more. My waiting list is finally short enough to begin advertising again. https://www.flickr.com/photos/rprides/ find me on flickr to find my work. theres virtually nothing impossible in sl. let me help make your dream a reality.
  25. I wish to begin building and learn its craft. For my first project, I've chosen to create a small simple changing room. Using the creation tool, I enlarged and elongated a hemisphere. Now I'm hoping to learn how to create a door on hinges with an inside lock to access and secure the inner space. Also, is it possible to texture the inside surface of the hemisphere different from the outside, perhaps with a texture changer in the shape of a control panel, that might also include an interior adjustable lighting switch? Any assistance with this first project of mine would be much appreciated.
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