Jump to content

Search the Community

Showing results for tags 'scripts'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important News
    • Announcements
  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Second Life Education and Nonprofits
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Contests
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • Experience Tools Forum
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
    • Mobile
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Wanted
    • Regions for Sale
    • Regions for Rent
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers

Blogs

  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News

Categories

  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Member Title

  1. Hey, I hope you guys day is going well. I am in a pause of trying to find a URL script for my HUD or someone who knows how to script? I've been searching up and down and I haven't yet to find a URL script for my color changing HUD. Thank you very much.
  2. is there a script to rez object on touch but near the avatar that clicked it? and also with a menu would be nice to chose which to rez from contents? if a scripter would give a quote for a custom one please IM me!
  3. I'm looking for a lsl coder to modify a general teleport script used in huds which can, also, be used by anyone if rezzed as an inworld object. Thanks! Contact me!
  4. Hello everyone, I'm looking for a professional LSL Scripter who is able to create the script for Synchronized Smart TV with some Features which include Video Sync Technology (Watch together the same frames with others) to become familiar with this project you can see here some examples of that TVs on the marketplace: https://marketplace.secondlife.com/p/Deimos-Sunray-Smart-TV-W3-SE/4073450 https://marketplace.secondlife.com/p/Deimos-Vivid-Smart-TV-W3-SE/3833060 https://marketplace.secondlife.com/p/MD-Sync-TV/6983615 https://marketplace.secondlife.com/p/Deimos-Gleam-Smart-TV-Premium-Edition/17425628 if you are proven high-quality work this will be a long-term job with a competitive rate. If you think you can do this please let me know... for further details You can reply to me here or contact me In World: Eslam Mysterious Thank you!
  5. So tonight I was halfway through my shift as a hostess in a live music venue and I suddenly crashed. I log back in and this mess pops up on my screen, on the singer's screen and on her manager's. A search bar with a nice statement, a friend request and a voice call to the singer. They also managed to block her on my behalf and they asked me to teleport to some random piece of mainland. The owner found two scripts that were dropped. That was awful, how do they manage to execute stuff on our viewer? Is that simple?
  6. When you sell, for example, a "Full Perm" HUD Builders System... It is NOT "Full Perm" if the included scripts for the buyer to use in their own HUD builds, are set to No Mod. That makes the entire listing, NOT truly "Full Perm". And should not be allowed to be listed as such on the Marketplace. Yet everyone does this and some Merchants (not all) may include a little note buried at the bottom of the listing Description, telling the potential buyer that the scripts are "No Mod, oops sorry". I believe they do so, in hopes of tricking the Customer into buying it, thinking even the scripts are indeed, Full Perm as well, when they are not. That is wrong. And it shouldn't be allowed. Honesty FIRST. You can't change my mind on this one.
  7. Hello everyone, I'm looking for a professional LSL Scripter who is able to create the script for Synchronized Smart TV with some Features which include Video Sync Technology (Watch together the same frames with others) to become familiar with this project you can see here some examples of that TVs on the marketplace: https://marketplace.secondlife.com/p/Deimos-Sunray-Smart-TV-W3-SE/4073450 https://marketplace.secondlife.com/p/Deimos-Vivid-Smart-TV-W3-SE/3833060 https://marketplace.secondlife.com/p/MD-Sync-TV/6983615 https://marketplace.secondlife.com/p/Deimos-Gleam-Smart-TV-Premium-Edition/17425628 if you are proven high-quality work this will be a long-term job with a competitive rate. If you think you can do this please let me know... for further details You can reply to me here or contact me In World: Eslam Mysterious Thank you!
  8. Hello everyone, I'm looking for a professional LSL Scripter who is able to create the script for Synchronized Smart TV with some Features which include Video Sync Technology (Watch together the same frames with others) to become familiar with this project you can see here some examples of that TVs on the marketplace: https://marketplace.secondlife.com/p/Deimos-Sunray-Smart-TV-W3-SE/4073450 https://marketplace.secondlife.com/p/Deimos-Vivid-Smart-TV-W3-SE/3833060 https://marketplace.secondlife.com/p/MD-Sync-TV/6983615 https://marketplace.secondlife.com/p/Deimos-Gleam-Smart-TV-Premium-Edition/17425628 if you are proven high-quality work this will be a long-term job with a competitive rate. If you think you can do this please let me know... for further details You can reply to me here or contact me In World: Eslam Mysterious Thank you!
  9. Hello, everyone; So, I have a wearable/attachable car I've been working on, but the wheels are static; they don't turn. I have another car from a creator on the marketplace which is also wearable and the wheels turn when you move; I was wondering if anybody knew of any rotation scripts I can put in wheel prims that trigger when movement is detected. I don't have any scripting experience besides putting scripts along with other items inside objects and using the ACS vehicle operating system to make rezzable, drivable vehicles. - Charlotte Sinclair
  10. Oh boy here I go again getting lost/confused/angry at something that is probably simple to do but I have no idea what to do. So I've got a HUD that will be able to control a turret on a vehicle that has to be worn for it to 'fire' the turret. I'm using a HUD as opposed to having fire controls in the turret itself using key commands as that method just totally messes up my vehicle's driving scripts despite not being in the same prim for some reason... I've got everything working up to a certain point- firing controls, the turret will rez the HUD on sit and that HUD will then request to be attached to owner only then detach on stand etc. But what I cannot figure out is how to make the turret when sat on rez the control prim and attach to ONLY the user of the turret rather than owner only (which it is currently at the moment as I'm using some open source script). I'm not sure how to make the rezzer spawn the control HUD with the right request attach lines and know to attach to the seated user. WHAT DO!?
  11. I own a club and I am looking for a tip jar (Or script) that, when tipped, it will require the tipped staff to respond within X amount of time or the tip is automatically returned to sender. I've seen these before, so I know they're there, but can't seem to find them. Anyone have any ideas? Thanks in advance.
  12. I recently had a script created for a jewelry box. The person sent over a perfectly good working version along with the scripts. I have been trying for days now to recreate the working box with the same box i sent for him to work with but it seems to not work when I try to recreate it. The person who helped me with the script sent over a non mod script so I can't show any Code with a detailed notecard i followed. i have even sent him over the non working version and he sent me back a fully mod working version just the scripts are no mod. i have tried resetting scripts, setting them to running, using the same scripts that came from the working version, every keyword is the exact same i have even tried on the beta grid and nothing worked. im using the latest version of firestorm at this time FIRESTORM 6.5.3.65658. i welcome any suggestions and thank you for taken the time out to read my post.
  13. Hello All, I'm looking for help on a script/land resources issue. I bought a Garda Tristar-R V1.2 Motor Boat and all seems OK until I try to drive it. I can place it on my water, uncover and board it, remove the fenders, turn on the lights and start it. Sounds function properly - but when I try to drive it I get this script warning: "Can't enable physics for object -- insufficient land resources." I am on a hillside property to water; have a waterfall and elevator - all function properly. Is there something I can do or is this an issue with the load the boat requires to run being too great for my land? Thanks very much in advance. WaitsThomasBatriani
  14. Hello, I'm looking to hire a scripter for a project for my sim. -What it should do- When someone arrives in the sim they are prompted to accept the sim experience. (Yes, I already have one.) They will also be given a private message in local explaining what it does. If they have already accepted it, they are not asked to join again. If they accepted the experience or previously did so, a HUD will be rezzed and attached to their screen in the lower right-hand corner. If they leave the sim, the HUD will auto-detach. If possible I would like this to work sim-wide, not just in a small area. If that is not possible, please let me know what your recommended solution would be. I have already made the HUD to be rezzed, and will be updating it from time to time. I realize I could just use an updater script to give everyone who wears the HUD an updated copy, but I'd rather lower the variable of user error by simply providing a temporary attached version. I do not have a specific time frame for this project, but completion by the end of March would be great. I do not care of the script is full perm or not, as long as I can manually set any variables that need to be set. (i.e. it doesn't require the script creator adjusting the script if something changes.) For example, if the HUD object changes names (because it will with version changes). If you're interested in this project, please send me an IM or notecard inworld with how much you'll charge for this project, and how long you think it'll take to complete. Do not reply here, as I may not see it for a few days. Thanks!
  15. Hi! I've been working on a script somone put into the public domain, trying to adapt it to my purpose, which is to rez an NPC when it receives a message via a Dataserver call. Broadly, it works fine, but upon rezing, I want the NPC to adaopt the included (static) animation and to face a particular direction. It's this last part that won't work. No matter what value I put in for the Z rotation, the NPC will behave as follows: 1) It tends not to change direction at all for small (Less than about 7 or 8 degrees) increments/decrements of Z 2) Then it will suddenly change direction by an estimated 20 or so degrees. 3) it cannot be made to face any direction in between it's two jumps 4) For some values, it jumps into a wildly different direction. 5) Overall, it seems to be a toss up between only about 4 or 5 directions it will face, and none other, no matter which of the 360 degrees I try. Here's the relevant piece of code I believe. Where you see "185" in this example; that's the value I'm changing, but the results don't change as expected/intended. Clearly I'm doing something wrong here, but can anyone tell me what? if(npc_on == FALSE) { npc = osNpcCreate("", "", npcPos, npc); npc_on = TRUE; llSensor("", "", AGENT | NPC, 96.0, PI); vector xyz_angles = <1.0, 1.0, 185.0>; vector angles_in_radians = xyz_angles * DEG_TO_RAD; // Change to Radians rot_xyzq = llEuler2Rot(angles_in_radians); // Change to a Rotation osNpcSetRot(npc, rot_xyzq); osNpcPlayAnimation(npc, "My animation"); } Thank you in advance for your thoughts!
  16. Hello everyone, I come to inform linden lab that second life is having serious problems with scripts and this has been weeks which is not tidy, I am a creator, I create swords, Huds magic for roleplay and etc ... I have an land of roleplay with friends of mine, and I started to notice a huge delay between our attacks, when we tried use some power made by us the script just doesn't work as it should, objects stay in the air for much longer than they should before they die, objects don't make a sound when they should, there is always a delay of at least 5 seconds to be executed at function of the script !, This disrupts all the dynamics that existed in the past, making people unable to enjoy their powers. At first I thought it was a problem with the land, because when it was reset things "went back to normal" for half an hour, so I started going to other lands and testing different powers, weapons of different brands of second life, and in the vast majority of lands (including Bluesteel and Le Tigre which are Linden Lab's own lands) things still didn't work as they should! This in addition to disrupting the roleplay disrupts our business, as our customers and several others from other stores, think that the products are poorly made, that they are not working normally, when 1/2 months ago everything worked normally, please Linden Lab help fixing this script delay on the servers to get everything back to normal. I made a short Video showing this Delay its just an example of a product where 2 months ago it worked perfectly, with the cuts appearing next to the animation. Sorry for my rust english and Thank You for your Attention.
  17. Hello everyone, I'm looking for high quality gun scripts; it seems nearly all top gunmakers in SL such as SAC (S.S.O.C. Armament Co.) SHC (Silver Hawk Company) and Ironsight Armaments all use their own proprietary weapon scripts that are used in their products. I haven't been able to find any high quality gun scripts for sale on the marketplace and within in-world stores, and scripts tied with animations that deal with LLCS in particular, one that includes things like particle ejections, muzzle flash, magazines sliding out and and attachments such as a suppressor which can be toggled on and off through a HUD. I'm looking specifically for a script for a handgun, but scripts for a rifle or a shotgun would be very useful. Filtering through a number of dubious and questionable scripts on the marketplace, the closest thing I can find is the MTA Dual SMG / Pistol Scripts with HUD: https://marketplace.secondlife.com/p/MTA-Dual-SMG-Pistol-Scripts-with-HUD-Case/3077754; but this seems to be very much geared towards an almost strictly dual-wielded submachine gun or machine pistol with a very high-rate of fire. Are there any in-world stores that sell such scripts and animations? I'm surprised there isn't anything (that I know of) in the modern weapons community on SL like the ACS Vehicle Operating system that so many professional or even budding, amateur vehicle creators in SL use in their products. The vehicle market on SL seems very well-established, supported and structured for those looking to get into vehicle-making (and I'm not talking about just cars here, PRETTY MUCH ALL VEHICLE TYPES) compared to the more seemingly tight-knit modern gunmaking community. The medieval weapons community has the Unity Maxim meter and its scripts, which very much supports its community creators. Assuming you already have high quality models and textures, but have limited experience with scripting, and would like to create and sell your products, is hiring a scripter (to create yet another very possibly proprietary script) the only option? I would appreciate some suggestions and helpful, friendly advice; let me know if there are any such scripts and people in the community to help me out. - Charlotte Sinclair
  18. A script that links a profile link of the owner's name in local chat when whispering/speaking/shouting. EXAMPLE: secondlife:///app/agent/9bb35653-4ea2-41bb-bdc9-5bb51050f143/about : Hello, how are you? Welcome.
  19. I'm experimenting with storing data off-world using free resources and right now I'm trying out making pastes in pastebin. When I try make a new paste I get this error in http_response: The pastebin api at https://pastebin.com/doc_api says that data must be sent as UTF-8 so I've set MIMETYPE and ACCEPT to "text/plain;charset=utf-8" but still getting the error. Can anyone figure how to get past this error? // Script created by Gayngel of The Script Yard. // Follow the numbered steps in this script to set up and understand how this script works.. // Step 1: string api_key = ""; //To make a paste to pastebin you must have a pastebin account. Once you have created a pastebin account go to the pastebin api to retrieve you unique api key. The pastebin api is at https://pastebin.com/doc_api. You can also click the api button at the top of the website on pastebin.com to go to the api. Look for the section that shows your unique api key like in this screenshot https://i.imgur.com/Q1ul8Th.png. For example if your unique pi key is c46e0524312gbgh103bedh1aba2zj1l3 then the line in this script should be: string api_key = "c46e0524312gbgh103bedh1aba2zj1l3"; // N.B: Do NOT ever give out your api key to anyone!!! If you intend to sell this script in your object make the script no mod as no one should ever see your api key. If someone accesses your api key they can create spam pastes on your account and/or delete your pastes. It is probably best not to sell this in an object because each copy of the object will create a new paste on your account. You can only have a limited amount of unlisted/private pastes on a free pastebin account. // Step 2: string privacy = "2"; // Set the privacy of the paste your are going to make. // Set this 0 if you want the paste to be public for everyone to see on pastebin. // Set this to 1 if you want the paste to be public on pastebin but unlisted. // Set this to 2 if you want the paste to be private so only you can see it on pastebin. // Step 3: string paste_lang = ""; // If the text you are pasting is a programming/scripting language you can set this as the language key to make the paste highlight the program's syntax. For exmple if you want your paste to highlight in LSL the line in this script should look like this: string paste_lang = "lsl2"; //You can see a list of all highlighting keys on the pastebin api https://i.imgur.com/K5caEju.png // Leave this blank if the text you want to paste is not a program/script string paste_url = ""; //The url you get returned from pastebin when you make a paste. Leave this blank on first creating the paste. Once you get the URL to the created paste the script will tell you the URL to it. You can then copy and paste the URL to this line. string paste_message; // The message you want to send as a paste. You will set/write this in an event or function. integer coins; // a variable you can paste to and get from your paste. Number of coins collected. integer lives; // another variable you can paste to and get from your paste. Number of lives you have. integer goombahs; // another variable you can paste to and get from your paste. Number of goombahs you squashed. integer koopas; // another variable you can paste to and get from your paste. Number of koopa shell you kicked. key owner; key req; default { state_entry() { owner = llGetOwner(); } touch_end(integer num) { ++ coins; // increment coins ++lives; // increment lives; ++goombahs; // increment goombahs; ++koopas; // increment koopas; //Step 4 //Write the data you want to send as a paste paste_message = "message=Itsa you Mario! You have " + (string)lives + "lives left. You collected " + (string)coins + "coins. Your princess is in another castle\ngoombahs="+(string)goombahs+"\nkoopas="+(string)koopas; if(paste_url == "") // This will create the new paste. Since you haven't made a paste before the paste_url is blank. So a new paste will be created and return a url to the paste. { // curl_setopt($ch, CURLOPT_POSTFIELDS, 'api_option=paste&api_user_key='.$api_user_key.'&api_paste_private='.$api_paste_private.'&api_paste_name='.$api_paste_name.'&api_paste_expire_date='.$api_paste_expire_date.'&api_paste_format='.$api_paste_format.'&api_dev_key='.$api_dev_key.'&api_paste_code='.$api_paste_code.''); req = llHTTPRequest("https://pastebin.com/api/api_post.php?api_option=paste&api_dev_key="+llEscapeURL(api_key)+"&api_paste_private="+llEscapeURL(privacy)+"&api_paste_name="+llEscapeURL("test_lsl")+"&api_paste_code="+llEscapeURL(paste_message),[HTTP_MIMETYPE,"text/plain;charset=utf-8",HTTP_METHOD,"POST",HTTP_EXTENDED_ERROR,TRUE, HTTP_ACCEPT, "text/plain;charset=utf-8"],"Ping"); } else // This will update the paste. Since a paste was created there is a URL to it. Delete the paste and create a new one. { } } http_request(key reqID, string method, string body ) { llOwnerSay("REQUEST: " + body); } http_response(key reqID, integer status, list metadata, string body) { llOwnerSay("RESPONSE:" +body + " STATUS:" + (string)status + "METADATA: " + llList2CSV(metadata)); } }
  20. Me and my wife are looking for some help with scripting. We are looking for a script that we can be drop inside a prim giving that prim the ability to be dealt damage once hit/touched. Example: An avatar holding a baseball bat that can give physical damage to a prim. Once prim is hit, the prim is disappears.
  21. I really want to detect if a sitter on an object presses the ESC key to reset the camera, but of course that is not possible. The next best thing is to get the camera pos/rot and compare to the desired pos/rot. I defined a camera rot/pos using llSetCameraEyeOffset and llSetCameraAtOffset so when the ESC key is pressed the camera snaps to my defined pos/rot. I want to be able to get the camera pos/rot from when an avatar is sitting on the object and see if the camera is say <2,3,1> and at 90 degrees both pos&rot relative to the object. Using a timer I want to compare if the camera is at the desired pos/rot but llGetCameraPos and llGetCameraRot use region co-ordinates while llSetCameraEyeOffset and llSetCameraAtOffset use local co-ordinates. Is there a way to get local pos from a region pos or vice versa so I can compare? The script would looksomething like: vector cam_pos; roatation sitRot; default { state_entry() { llSitTarget(<0.3,0.0,0.2>,ZERO_ROTATION); sitRot = llAxisAngle2Rot(<0.0, 0.0, 90.0>, 0.0 * DEG_TO_RAD); cam_pos = <2, 0, 1> * sitRot; llSetCameraEyeOffset(<0.05, 0.1, 1.5> * sitRot); llSetCameraAtOffset(cam_pos); } changed(integer change) { if(change & CHANGED_LINK) { if(llAvatarOnSitTarget() != NULL_KEY) llRequestPermissions(llAvatarOnSitTarget() PERMISSION_TRACK_CAMERA); else lSetTimerEvent(0.0); } } run_time_permissions(integer perm) { if(perm & PERMISSION_TRACK_CAMERA) { llSetTimerEvent(0.0); llSetTimerEvent(1.0); } } timer() { vector avi_pos = llGetCameraPos(); if(cam_pos == avi_pos) // this is what I need to compare. How can I compare a region pos to a local pos? { // do stuff } } }
  22. I ALREADY HAVE THE BODIES I WANT TO CREATE A TEAM OF CREATORS SO WE CAN ALL WORK FOR THE SAME GOAL! IF YOU KNOW HOW TO CREATE ANY OF THE DOWN BELOW PLEASE IM ME harith97: RIGGED MESH-CLOTHES OR ACCESSORIES TEXTURES-HUDS-SKINS-CLOTHES TEXTURES SCRIPTS
  23. I am looking to hire someone to make me a custom script for a tp board. 1. Multi-Location 2. Same Sim 3. Can add a location without redoing the entire tp system I need this to use a set position marker not coordinates, the map or anything that someone sits on. It should be an experience. Yes, yes, I know there are some on the MP like I am describing but every last one requires me to re-do the entire system when I make a new venue. I am looking to make my life easier not have to re-do something all the time. Karlee Heartsong
  24. Hello Lovelies, I have recently purchased/been gifted some full permission food/drink items off of the marketplace. I'm wanting to script them with Xeolife and other scripts. I'm not sure which Xeolife affiliate scripts and/or other marketplace scripts to buy to accomplish what I want the items to do. Such as: 1. An avatar can click the food item to buy and recieve 1 slice/drink that will attach to the avatar. 2. Not inventory based. 3. Item will dissapear after it is empty/eaten. 4. One use and cannot be reset. (Going for realistic) 5. Need base item/giver to be rezzable and able to set permissions for access. (Owner, anyone, group, etc.) Thank you so much to anyone who can help me, recommend scripts, or point me in the right direction! ❤
  25. When I try to restart my animation HUD I get an error message: "Script trying to take controls from owner but PERMISSION_TAKE_CONTROLS permission not set!" How do I set this permission so that the animation's script can run?
×
×
  • Create New...