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About Me

Found 49 results

  1. Goodmorning everyone, I am Maxence Zepp, I am a young businessman in Real Life and I wish to extend my abilities in Second Life, where dreams became true. I wish to develop a Magical-Combat HUD, in order to create a complete RPG world. That's why I am looking for PROFESSIONAL Scripters. At first, mostly for estimations. You can contact me at : labatonnerie.secondlife@gmail.com Respectfully, ZEPP Maxence.
  2. Greetings! I am on the hunt for our new teammate! We're looking to hire a scripter that wants to be a part of our team. We create rideable horses called Elysian, and we have a bunch of plans for the future. Being a part of the team obviously means that you will get % of each cut of the sales on items your scripts are used for, as well free products and more can be discussed. We're pretty laid back people, who wants to be creative and create our own avatars and more, but it's hard without a reliable scripter. We can also offer a contract, so that you don't have to worry about your scripts being misused or scammed. Are you the one? Please contact us on Elysiiaan Resident, or respond to this thread ♥
  3. ~ Hi, I'm a newbie in this "scripts" things. I would like to know if a script can be made for a small object (a small lamp) that is turned on using a clear blue light only when I am writing a message to the "general chat" and then after stopping writing the light goes out. If you can do the script or help me do it, I thank you, greetings and thanks for responding. pd; Im from Argentina. Si me lo explica alguien en español mucho mejor jeje .. Gracias !! :D // Ark0th //
  4. A friend of mine recently noticed from the Secondlife Release Notes "Disable Selected" and "Disable All" buttons in Top Scripts were recently removed as a feature from the region estate tools, and neither of us are sure as to why this may have been done... It proved to be a useful feature for said friend, for not only preventing against certain grief items, but also stopping certain terribly made scripts that are unnecessary to be running.. Any ideas for this removal at all?
  5. I have a great sim, its a biking sim, where riders seem to enjoy the sights, and love to ride. I am always looking for ways to cut back on lag, so that their rides would be more enjoyable. We have a script counter that allows 150 scripts and 5 MB usage. But it seems anytime someone enters or leaves the sim, of course the wild lag jag hits. Anytime there is over 20-30 people on it, seems the lag is incredible. We do all we can to keep up to date scripting in all things out on the sim, and good textures that are easy to load. Is there anything else we can do? Would appreciate any and all ideas, thanks in advance.....
  6. I keep getting problems with stack heap collision on my LeLutka Chloe head. I’ve asked personally in the LeLutka group but no one seems to be of much help about this particular problem. It’s happened to me once before and it worked itself out. I was told to delete all copies of the head and go back to the main store for a redelivery which I’ve done, I tp’d to Hippo Hollow and still when I try to put on the fresh copy of the head and activate the mesh head with the LeLutka Omega System I keep getting the stack heap error. Please if anyone can help it would be appreciated.
  7. So working on a sim as one of the staffs, its been our job to keep an eye on others to make sure they are following rules and not being trolls or minges. One of the major problems we have is we have an avatar cap at 20 and its hard to keep track to see who is afk or not. I looked at security orbs all over market place but can't find any that have built in AFK kickers if a person has been inactive for more then a set period of time. I would like one that tracks how long someone has been idle and sends a message to respond if they are AFK and if they don't respond will be sent home. I would appreciate any suggestions or recommendations on what to use or where to look.
  8. Do you have a project that requires custom 3D meshes props or LSL scripts? Let me help you help you create the props or scripts that you need to make your project a reality. Whether you know exactly what you want or need help figuring it out we can work together and I can guide you through the process with 8 years of experience creating mesh props and 2 years of experience with LSL scripting. If you do not know exactly what you want I can help you with my design consulting services. Together we will discuss your project in detail, research as needed, and come up with a solution to, or design for, your project. After you are happy with the results all the collected information will be packaged in a neat and organized system and given to you to continue using with me or to take to another creator that can help you finish the project. If you do know what you need then I can help with that too. There is still a process where we discuss and research as needed similar to a consultation but much shorter. It is so that I can understand what it is that you want created. Once we are on the same page, I will use my years of experience to create high quality meshes and LSL scripts that are optimized for Second Life. You will be updated regularly along the way so you know what is going on and so you have any opportunity to give your input on the results. After anything is considered completed then we will review it and changes will be made accordingly. My clients have always been happy with what we have made together and I hope that I can help you on your project and make you just as happy. If you have a project in mind send me a message and we can make it a reality. Email me at brownboxstudio@gmail.com, an inworld message to BrownBoxStudio, or reply to this thread and I will get back to you shortly. Visit the links below to see my work in and out of Second Life. Projects that I have done in and out of Second Life Literary Lunch Box (Second Life): https://imgur.com/a/OEESeKS? Concrete Art Deco Pier Park and Pier House (Second Life): https://imgur.com/a/TVr08b6 Various Props for Second Life: https://imgur.com/a/oUj6bYm Title Card for Twitch: https://imgur.com/a/XV4TCev Various Props not made for Second Life: https://imgur.com/a/ayXpGtx I also have a handful of scripting projects I have programmed that I can show in world if requested. I have programmed games like skeeball, other carnival games, and even an advanced texture change system described and shown in the Various Props for Second Life project above.
  9. I need a custom payout scirpt and willing to hire a scripter if the price is reasonable. I could probably create it lyself, but that would take a lot longer as I'm still learning LSL. CONTEXT: I role-play in wild western theme, so the idea is bandits rob a bank and hide the loot ( a rezzed prim pile of money) - with clues dropped around and found through role play. If they find it then they (or any one person in the immediate group of people finding it) click on it then it pays them real L$ and it deletes itself (LLDie). Basically: A treasure hunt - if found then prize money. I've scoured MArket Place for what I need and it either does not do what I want, does not exist, or I'm using the wrong search terms. Requirements: Full perms script (If I pay for it, it's mine, including any resales, etc.) It is "prepaid" - meaning I set the entire pot that is paid out before it dies (by notecard or menu is fine). Winners must be in-range (I am thinking within 10 or 15 meters - preferably a variable I can set.) If more than one person is in range - then the payout is auto-split evenly amongst those present (so will require Agent Sensor.) Ability to choose and set an *expiration* by time or date - so that if it is never found: it will self-delete or go inert (in days, weeks, or months (or total number of seconds, etc.) The ability, once it is set-up, to "Activate" or "Deactivate" it. (Live or Dormant) Once clicked on by other than owner, regardless if payout is successful, will *auto-delete* (LLdie) - to err on the safe side (rather than vice-versa). There could be other requirements that I'm not thinking of right now, but these are the main ones. Payment on completion and demonstraion of finished script. Initial proffer is L$1,000, though this is negotiable. If settings are made directly inside the script through variables: that is okay. Please PM me here in the forums if you are a scripter and willing to discuss business proposition. (IM in world is okay, also - but this account name is my alt - so it is easier to discuss things in PM here in forums until we agree to do business together.) OR: If you want to create this script and sell it yourself in your own Market Place then I will buy it, provided it is Full Permissions (including modify) and reasonably-priced.
  10. i'm having a strange issue, wherein when i save a script, it doesn't seem to restart immediately, but may take several seconds. i'm having it send a "reload" link message to another script on default state entry. normally, i expect it to run just after i get the 'save complete!' message, and the other script to respond right away, as well. i am using mono scripts. i am on firestorm. if those make any difference. my question is... is this an issue i should look into reporting? i keep asking people if they are experiencing the same thing, but... i don't actually hang out with a lot of scriptors :X
  11. New to the "forums and blogs" side of second life. I am in the process of making and starting up a shop in the marketplace when I realized I don't know where to post updates on such a thing. Is there somewhere in the forums I can share progress and announcements or info on patches for my marketplace content and scripts? (The mesh and scripting boards seem more for requesting help with errors rather than sharing projects.) I've been looking through the forums for a bit but somehow I just haven't found any mention of (promotional or condemning or otherwise) 'self promotion' or talking about one's own shops and items. Is that something to make a blog for instead? How does one find blogs, or promote their blog, if so? My particular shop will be focusing on maternity wear and maternity meshes, so I figure since it's a very specific 'niche' (rather than something more vague like "shoes"), it would be nice to be able to allocate others who have that specific niche as an interest, as well as keep in touch with those using my items so they can report script errors or conflict complications and I can see and better respond to them. Please forgive me if this is not something that is done in the forums, as I have no idea what I am doing and I absolutely want to be sure such a thread is even allowed, and where to put it, before wasting anyone's time. (Mods are busy folk!)
  12. I have an open source texture change hud for my mesh dress with ruffles. The HUD script textures the whole dress one color. Question: Can I change the script to use several textures at one time to color multiple faces of this dress? Or am I to understand that only one texture for any button Script in the HUD can be used on a mesh dress with multiple faces? Example: I would like to wear the HUD and click the button on the HUD and the dress be solid color and the ruffles be another color. Here is the script I am using for the HUD button (NOTE: I have a relay in the dress): integer channel = -1000001; // Channel for comms (Must be same as reciever). string texture = "9e354a68-c7b6-75b6-39d2-83f345c33b51"; // UUID of Texture to apply integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links). integer face = ALL_SIDES; // Face number to apply the texture to (ALL_SIDES for all faces). string SR = "*"; // Seperator to use in the list, must be the same // as the seperator to be used within the reviever // script. Here is the picture of my dress I would like to be able to change the ruffles/neckline only with the button click. Or be able to change the dress color one color and the ruffles another. https://gyazo.com/69e1f0163c69633841e667022791983b thank you for any help, I am not a pro, just someone who loves playing second life and making things.
  13. Hello! I have a question for all users of TX Gear scripts. How to add a passenger seat and adjust the position? Please help. ................... SOLVED!
  14. While in-flight with a jet, plane or helicopter; I experience a crash effect with vehicle to see it repair itself in-flight, in time to complete to route & land at the airport. Is the the complexity setting attempting to crash to whole flight, with approaching the airport scripts? Should passengers with pilots lower the complexity level while in-flight, to avoid grid crashes while flying?
  15. So, when Im driving and go through a sim crossing, my keys for driving begin to control my cam instead of my car and its making things really difficult to get done as I have to get out and get back into my car through EVERY sim crossing and this is a nusance on an 11 sim community. Thanks!
  16. Looking to hire a scripter for a small project in world. Please contact me in world. I need someone who can help script a basketball set I've made. It will need to be animated, tell the thrower when they've made a basket. We have a basket wall version, and one that will be throwing into a trash can. So the items thrown are a basketball and a piece of wadded up paper and the basketball goal/trashcan. I have all the mesh ready in world just need someone to help make this happen. Thank you for your time.
  17. I know there are raycasting scripts for walking on walls and ceilings that are placed in an object and you have to sit on the object for it to work. As is it won't work if you attach the object to your avatar. Is there a way to change the raycasting script so it works as an avatar attachment automatically when attached? Or a different script for walking on walls that can be place in a object, attached to the avatar, and automatically functions upon attachment?
  18. (Apologies if this has been asked a thousand times. I have tried to use the search but not found the answer) Basically - I have a small parcel - just 20 x 40 metres with my little house in it. But when I walk around I sometimes can hardly move, or then I will sink into the floor then suddenly reset to floor level. I have turned on the lag meter and it says server lag is bad (it shows in red). It is on mainland in an adult area. I have a modest amount of furniture. My understanding is that this type of lag is largely caused by too many scripts in the sim. I have had an explore and high above me just to one side is a huge deserted adult club in a castle in the air. I had a nosy around and it is full of *interesting* and complicated-looking equipment. It seems to be completely abandoned (I have never seen anyone there in 'radar'). I contacted the land owner some time ago (and sent a notecard) and have had no response. Maybe they no longer use Second Life. So three questions: 1. Is there a range from my parcel within which other people's scripts can affect performance back in my parcel, or is it the whole sim? 2. If I am affected by the whole sim how big is a sim? I have looked on https://maps.secondlife.com but can't see sim borders. 3. Is there no policy of de-rezzing objects or at least disabling scripts in abandoned places? If not it seems to be this could be a good policy from LL. Though... I suppose the tenant must still be paying for the land on a monthly basis?
  19. Many of my guests argued about sim lag on the 4000sqm parcel on a fullsim when they are walking around. You walk and suddenly you are only gliding und then jump bag from where you were before starting to glide. So I wrote a note to my landlord and also tried to find out myself what is happening. First the landlord told me ther is no lag on my parcel (because they are only short peaks) The result was: Lag is normal nowaday on fullsims. The performance breaks down on evry entry of an avatar to the sim. For me this happens about 40 times in an hour. Many do not stay for long on the sim. There are seldom more than 10 avatars on the sim at the same time. But 40 walk-lags during an hour are nasty. The landlord thinks this situation is totally normal, so I got angry that he does not do anything to fix this problem. I decided to move to a better sim . And now my odyssee startet. Everywhere I looked at the sim statistics using ctrl-shift-1 and nearly everywhere if the sim wasn't empty I saw the same picture: https://gyazo.com/429df6dd5be2b6bc14f972a6048b3b5e nearly all half filled sims ar at their limits. "Spare Time" is often nearly 0. "Script Time" is very near to to "Total Frame Time", so scripts take the most part of the the total time of a sim., even if there are only 1 or 2 agents on the sim. The new "Scripts Executed" (not sure about this tag name) offen is just above 30%, that means as far as I know that 70% of all scripts are waiting to get executed again (Remember that the server stops scipts first if a sim is in danger to lag) There are a lot of questions I have, does anybody have an opinion on them? Do I see this problem right? Is this also caused by the 30% more prims, that often also contain scripts? Is it possible to get the values of "Spare Time" and "Scripts Executed" from a script to judge the lag-danger for a sim? Is there a way to get away from this lag? Are the sim owners aware of this bad situation and are there any activities on LindenLab side to solve this problem? What will happen when LindenLab also shifts the computation of graphics from the viewer to the already over strained server as is planned? In old times the problem of lag when an avatar jumps in only existed on homesteads, because more homesteads are on one cpu. Now sim lag seams to be common on a full sim
  20. I really appreciate anyone taking the time out of their day to answer this questions. HOWEVER, please read the description here entirely before doing so as it's frustrating and takes longer for anyone searching for the same answer to actually find the answer when things are having to be repeated countless times. I have tried to get rid of this hovering text that shows when the mouse is over a scripted game like no devil, but I am never able to find the solution. I'm using the newest update of Firestorm 5.1.7. My account is a little over 13 years old but I've only been playing actively for about 7 years. I only like firestorm viewer so I don't want to switch viewers. I've tried the shortcode, and turning off hovertips, but nothing works. One photo is of my settings and the other is of what hovering text I'm speaking of. The text box is not faded like that, it's just my computer sucks at taking screenshots of things that require using the keyboard or mouse as well. Thank you again for taking the time to read this and hopefully have some insight <3
  21. I discovered a box on my sim that neither my tenant nor I can return to the owner. I've submitted three abuse reports, and submitted a ticket that basically blew me off. I am the sim owner. Does anyone know how I can get rid of it? I contacted the owner and the creator with no replies. Thanks
  22. Hi everyone I am looking for a gag (or a script for a gag) that supports speech training . I know MoDesigns used to but they are out of business. Any help would be greatly appreciated.
  23. Like I say on the tin, I'm running scripts on my avatar, but I'm durned if I know how. I'm also a SL-newbie and something of a moron when it comes to technology. But I do understand that the more my avatar wears, the harder it becomes for others to see her properly. (The Free Dove area has "scales" to measure an av's "weight." I've been making liberal use of them.) - Aside from that, I got nothin'. I'd appreciate any help. I have questions: WHAT could these mysterious scripts be? WHERE can I find them? HOW can I turn them off? SHOULD I turn them off? (Do they stay turned off forever?) Thank you very much. - Violet
  24. Is anyone aware of a tool that will monitor script usage on a sim? Not avatar scripts but actual object scripts on a sim. I'm trying to figure out why the script time on the sim I live on is so high, and if I'm causing any problems though I don't believe I am. I know estate managers have access to some Linden tools but would like to be able to monitor myself. Thomas Conover had a tool that did this, Advanced Border & Performance-Scanner HUD, but he sadly seems to be gone now, is not answering any IM's and I never received this tool when I purchased it. Any assistance would be greatly appreciated!!
  25. OK, so I am trying to create hud that premtively grabs perms then sends out those perms when colliding with something. I created step level testing for each phase, so far it works up until it needs to read the permissions. In the testing it says no perms detected even though perms were given. Excuse my language I just find it funny when the object talks back Hud Script: list buttons = ["-", "Btn1", "Btn2", "Btn3"]; string dialogInfo = "\nPlease make a choice."; key teleportee; key ToucherID; integer dialogChannel; integer listenHandle; default { // reset script when the object is rezzed on_rez(integer start_param) { llResetScript(); } changed(integer change) { // reset script when the owner or the inventory changed if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); } state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); llRequestPermissions(llGetOwner(), PERMISSION_TELEPORT); llGetOwner() == teleportee; } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", ToucherID, ""); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); // Here we set a time limit for responses } collision_start(integer num) { llSay(1642,"Pressed"); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(ToucherID, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "Btn1") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1640,"Pressed"); } else if (message == "Btn2") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1643,"Pressed"); } if (message == "Btn3") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1644,"Pressed"); } else { //do anything else } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llWhisper(0, "Sorry. You snooze; you lose."); } } Listening Script key teleportee; Teleport() { integer perm = llGetPermissions(); { if(PERMISSION_TELEPORT & perm) { llSay(0,"Perms Detected"); llTeleportAgent(llDetectedKey(0), "", <13.0, 38.0, 23.5>, <13.0, 12.0, 23.5>); } else { llSay(0,"No Perms Detected"); } } } default { state_entry() { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llListen(1640, "",NULL_KEY, ""); llListen(1643, "",NULL_KEY, ""); llListen(1644, "",NULL_KEY, ""); llListen(1642, "",NULL_KEY, ""); //you can say something like this llSay(1641,"Pressed"); } //listen for something to happen listen(integer channel, string name, key id, string message) { if(channel == 1642) { llSay(0, "The Hud Works!"); Teleport(); } else { llSay(0,"You *****ed it"); } } }
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