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Found 22 results

  1. Hello everyone. I'm working on a pretty crazy project and I'm in need of a small team of visionary collaborators who'd like to jump into something... unusual. To be clear, I'm not going to directly pay you. We're going to earn the money so keep reading if you are still curious about it. I want to share my idea with people who love what they do and who find my concept worth enough to spend time on it, though you must be 20+ years old and be one of those who care deeply about the ingame environment (I'm talking about mesh optimization, land impact, smart texture, better performance etc.). If you are not, just stop here. If you are and you'd like to know more, get in touch and I'll be sure to send you a complete file with all the information you'll need (link here) Now for the open positions, I'm looking for: 1x 3D content creator (non-avatar related: furnitures and props only) 1x 3D content creator (avatar related: main body + animated head, no hair/no clothing for now) 1x texture creator (non-avatar related: furnitures and props only) 1x scripting developer (furnitures and props ! may works with animator for interactions !) 1x animator (avatar interaction with furnitures and props ! may works with developer !) Note: If you can cover more than one position then good but it's not necessary, especially if it's going to affect the quality of your work. Just choose what you like to do most. Thank you for reading and I hope to hear from you soon!
  2. I am looking for a animator for handheld food items and static poses. As I have a family friendly store brand, I would need sized animations for male/female/kid avatars as the generic animations I have at the moment are too basic to fit those 3 avatar types. I would need higher priorities as the animations I hold right now are not viable with most current ao's and they are not high enough priority to stay. I would like to request a single animation for our first co-project and work from there. Most of the animations I would need would be handheld bento poses, and bento animated eating, drinking, and holding a plate/fork or spoon/ while eating. I have an example of what I'm asking for. If you would like to commit to working with us, I would love to discuss future projects we have planned and work with your high quality animations. I'm open to both mo-cap and avastar. I would require .anim files to upload. Discussion of rates and the example needed are what I would love to discuss in world. You can send a Notecard to Late Billig in world and I can have the example ready and information to see if our work would fit your expertise.
  3. Hello!😃 My name is GirlsintheSimCity. I am the owner of the Plastic Girls store. I am creating realistic challenge animations for The Sims 4 and Second Life. Below I will leave links so that you can familiarize yourself with my work and product: ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº Flikr: https://www.flickr.com/photos/192249605@N08/ Tiktok: https://www.tiktok.com/@girls_in_the_simcity?_d=secCgYIASAHKAESMgow7B385WLesxJXquF6qt7x8qhW15NyJZhQeL0d%2FiaGOM%2BkCGVvPYjCJN1t7qcbBh%2F1GgA%3D&language=es&sec_uid=MS4wLjABAAAAbFSplfbOg3dN1ugcmGO8jLnnHJtUrxJA34uHQa-YKnEb7W3RMpCqvui3DSWWcRtX&sec_user_id=MS4wLjABAAAAbFSplfbOg3dN1ugcmGO8jLnnHJtUrxJA34uHQa-YKnEb7W3RMpCqvui3DSWWcRtX&share_app_name=musically&share_author_id=6780610990415250438&share_link_id=2947c396-6d3d-4542-af76-6a7a92a038db&timestamp=1616064795&u_code=da9a18hgemfkla&user_id=6780610990415250438&utm_campaign=client_share&utm_medium=android&utm_source=copy&source=h5_m&_r=1 Instagram: https://www.instagram.com/girls_in_the_simcity/?igshid=oefuw9syp0zk YouTube: https://www.youtube.com/channel/UCpTeNk8gyksrioTDysXZ6Hg SLMarketplace: https://marketplace.secondlife.com/es-ES/stores/233895 ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº At this stage of my development in SL, I understand that I critically need an assistant! I need a person who will be my main manager who will help me prepare a product for sale, exhibit and decorate booths at events and in the future will oversee the entire process of administrative work. It is not necessary to have good animation skills or extensive experience as an administrator. But if you have such a fitback, then it's even better! Before starting work, you will definitely undergo training, I will contact you live to get acquainted and so that I explain to you everything you need to know. At first, we will do all the work together so that you understand all the subtleties of the work. It's not hard! The main thing is to have the desire and initiative! ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº Requirements: ★ Creative people are very welcome. ★ Independence and responsibility are two main qualities that I look for in an employee! ★ Previous knowledge or work experience is always a plus! ★ Knowledge of English, at least a basic level, is very important! Because the responsibilities will include communication with owners, event managers and bloggers, and most of them speak English. ★ Knowledge of other languages is highly appreciated! Especially Russian and Spanish (because I know them very well and it will be easier for me to contact you in these languages). ★ Knowledge of such programs as Blender, Adobe Premiere Pro (or another video editor), Gimp or Adobe Photoshop (these are two photo editors) is very important. Therefore, if you are familiar with them and have a little idea of how to work with them, this is a huge plus! If not, training will be a must! ★ Knowledge in construction / scripting / shop management is a plus. ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº With regard to wages, everything will be paid as the work is done. That is, paying once a month is not about me =) We will discuss all the details personally. If everything suits you and you would like to try yourself in it, write me! But know that I expect to hire you indefinitely. Otherwise, the time spent on your training will become a minus both for you and for me! In general, I will say that this work is very simple and interesting, since I give a lot of freedom, especially in terms of creativity!) But I warn you that at first glance, before you get into the rhythm of work, it may seem a little difficult. But this is only at first glance! It always happens like this until you get used to it!) ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº My contacts for communication with me: E-mail: girlsinthesimcity@gmail.com Instagram: https://www.instagram.com/girls_in_the_simcity/?igshid=oefuw9syp0zk SL: Girlsinthesimcity resident secondlife:///app/agent/75c8abb5-5f1d-444a-af76-007650c5ab49/about ºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
  4. Hi there, I have done several deep dives in the Marketplace, through countless Bento AOs across the grid, and have not found anything in regards to ASL or its potential with bento. Prior to bento, ASL in SL was incredibly difficult, with a few creators only being able to utilise the system hand positions via the animation uploader. I'm looking, or am requesting some information, on who to look for or what to look for in regards to this. I would love to have a better fitting character that is neither using silly gestures when typing, or gesturing as if speaking in conversation. Instead, as my bento head talk animations can be turned off, an ASL typing animation would be perfect for me. The typing animation may be as simple as signing a general phrase (e.g. "How are you?" or "I love you!") with a continuous loop and a priority of about 3 or 4. Ideally also being much more expressive than just an extension of the arms with little to no movement elsewhere (like the popular ASL bento typer on the marketplace). If anyone could please help me, if they know someone who might be able to do this and are accepting requests (with payment of course) please let me know. Thank you so much. 🙂
  5. Ananas is an established creator for original mesh accessories. We're expanding our team and looking for an animator to join us for working on interesting new projects. You can see our work here - Ananas Flickr: https://www.flickr.com/photos/diffthought Please find the attached form for more details and to apply: https://forms.gle/g9FwyT5pH2KaWBQV8 See you in our team soon! Best, Diffthought Resident S
  6. Greetings Second-life, I'm in need of a skilled animator for a one time project at this point. I'm needing exclusive rights to a set of animations as were you will be credited as the animator. The set will be unisex intoxicated set for AO system in my project. below you will find the states needed for the set and the amount for each state. The animations must be AO ready and dose not need any type of posing system other then the stander AO scripts. Stands: No less then 5 and no more then 10 - No Less then 30 seconds in the loop of the animation. Priority 3-4 (3 Being Better). Sit: 1 - No Less then 30 seconds in the loop of the animation. Priority 3-4 (3 Being Better). Ground Sit - No Less then 30 seconds in the loop of the animation. Priority 3-4 (3 Being Better). Walks: No less then 3 and no more then 5 - Priority 3-4 (3 Being Better). Extras Needed: Stand Puking Priority 3-4 (3 Being Better, Dose Not Need To Loop). Sit Puking Priority 3-4 (3 Being Better, Dose Not Need To Loop). Ground Puking Priority 3-4 (3 Being Better, Dose Not Need To Loop). Ground Passed Out No Less then 30 seconds in the loop of the animation. Priority 3-4 (3 Being Better). Smoking Male - Priority 3-4 (3 Being Better Dose Not Need To Loop, Needs To Be Bento, Needs To Be On Both Hands, 3 Different Arm Lengths, AO Ready) Total Of 3 left & 3 Right Handed. Smoking Female - Priority 3-4 (3 Being Better Dose Not Need To Loop, Needs To Be Bento, Needs To Be On Both Hands, 3 Different Arm Lengths, AO Ready) Total Of 3 left & 3 Right Handed. I will clearly state I will not pay for work up front in any manner being linden labs dose not get in invalid if you fail to hand animations after paying for the work, I have been burned in the past by a will known developer in second life. I have learned my lesson, You must be willing to do the work and have a demo ready of the finished animations for me to preview. before you will receive any payment. All payments will be done in lindens no out side payment will be made. Exclusive rights for my Products only! If I'm not online please drop me a note card with your rates on the outlined areas I have stated. Willing to pay for the best quality, Those who have shops in world will have a better chance of my bus sines. Have A Great Day!
  7. Hi there! I am looking for some custom animations and poses to have for a project of mine. I want a loser sign pose on the forehead (bento), with a high priority so I can play other animations at the same time. I also need a few other animations that are NSFW but solo. Please message me in world (cassielwest resident). I am will to pay!!
  8. I've been modifying the [AV]object script so that a prop can remain attached and keep animating an avatar even after teleporting to another region. I've managed to get the prop to stay attached and keep animating, but once I'm in a different region, I keep getting the error message "Unable to find specified agent to request permissions". I'm pretty noob to both SL and scripting.. is this the right place to ask? /* * [AV]object - Used in props for attaching, derezzing, etc. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * Copyright © the AVsitter Contributors (http://avsitter.github.io) * AVsitter™ is a trademark. For trademark use policy see: * https://avsitter.github.io/TRADEMARK.mediawiki * * Please consider supporting continued development of AVsitter and * receive automatic updates and other benefits! All details and user * instructions can be found at http://avsitter.github.io */ string version = "2.020"; integer comm_channel; integer local_attach_channel = -2907539; integer listen_handle; integer prop_type; integer prop_id; integer prop_point; integer experience_denied_reason; key originalowner; key parentkey; key give_prop_warning_request; list A = [parentkey]; //OSS::list A; // Force error in LSO unsit_all() { integer i = llGetNumberOfPrims(); while (llGetAgentSize(llGetLinkKey(i)) != ZERO_VECTOR) { llUnSit(llGetLinkKey(i)); i--; } } integer verbose = 5; Out(integer level, string out) { if (verbose >= level) { llOwnerSay(llGetScriptName() + "[" + version + "] " + out); } } default { on_rez(integer start) { if (start) { state prop; } } } state prop { state_entry() { if (llGetLinkNumber() < 2) { if (llGetStartParameter() <= -10000000) { string start_param = (string)llGetStartParameter(); prop_type = (integer)llGetSubString(start_param, -1, -1); prop_point = (integer)llGetSubString(start_param, -3, -2); prop_id = (integer)llGetSubString(start_param, -5, -4); comm_channel = (integer)llGetSubString(start_param, 0, -6); listen_handle = llListen(comm_channel, "", "", ""); llSay(comm_channel, "REZ|" + (string)prop_id); } else { } } if (prop_type != 2 && prop_type != 1) { if (llGetInventoryType("[AV]sitA") == INVENTORY_NONE) { llSetClickAction(-1); // OSS::llSetClickAction(CLICK_ACTION_NONE); } } else { llSetClickAction(CLICK_ACTION_TOUCH); } //LSL:: parentkey = llList2String(llGetObjectDetails(llGetKey(), [OBJECT_REZZER_KEY]) + A, 0); A = []; if(llGetStartParameter() && !llList2Integer(llGetObjectDetails(parentkey, [OBJECT_ATTACHED_POINT]), 0)) { llSetTimerEvent(10); } else { llSetTimerEvent(0); } //::LSL } attach(key id) { if (comm_channel) { if (llGetAttached()) { llListen(local_attach_channel, "", "", ""); llSay(comm_channel, "ATTACHED|" + (string)prop_id); llSay(local_attach_channel, "LOCAT|" + (string)llGetAttached()); if (experience_denied_reason == 17) { if (llGetOwner() == originalowner) { list details = llGetExperienceDetails(""); // OSS::list details; if (llList2String(details, 3) == "17") { llSay(comm_channel, "NAG|" + llList2String(details, 0)); } } } } else { llSay(comm_channel, "DETACHED|" + (string)prop_id); } } } touch_start(integer touched) { if ((!llGetAttached()) && (prop_type == 2 || prop_type == 1)) { llRequestExperiencePermissions(llDetectedKey(0), ""); // OSS::llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } run_time_permissions(integer permissions) { if (permissions & PERMISSION_ATTACH) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } else { if (permissions & PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); } } } //LSL:: experience_permissions(key target_id) { if (llGetAttached()) { llDetachFromAvatar(); } else { llAttachToAvatarTemp(prop_point); } } experience_permissions_denied(key agent_id, integer reason) { originalowner = llGetOwner(); experience_denied_reason = reason; llRequestPermissions(agent_id, PERMISSION_ATTACH); } //::LSL on_rez(integer start) { if (!llGetAttached()) { state restart_prop; } } listen(integer channel, string name, key id, string message) { list data = llParseString2List(message, ["|"], []); string command = llList2String(data, 0); if (llList2String(data, 0) == "LOCAT" && llGetOwnerKey(id) == llGetOwner() && llList2String(data, 1) == (string)llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else if (command == "ATTACHTO" && prop_type == 1 && (key)llList2String(data, 2) == llGetKey()) { if (llGetAgentSize((key)llList2String(data, 1)) == ZERO_VECTOR) { llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } else { llRequestExperiencePermissions(llList2Key(data, 1), ""); // OSS::llRequestPermissions(llList2Key(data, 1), PERMISSION_ATTACH); } } else if (llGetSubString(command, 0, 3) == "REM_") { integer remove; if (command == "REM_ALL") { remove = TRUE; } else if (command == "REM_INDEX" || (command == "REM_WORLD" && !llGetAttached())) { if (~llListFindList(data, [(string)prop_id])) { remove = TRUE; } } else if (llGetAttached() && command == "REM_WORN" && (key)llList2String(data, 1) == llGetOwner()) { remove = TRUE; } if (remove) { if (llGetAttached()) { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } else { if (llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) != ZERO_VECTOR) { unsit_all(); llSleep(1); } llSay(comm_channel, "DEREZ|" + (string)prop_id); llDie(); } } } else if (message == "PROPSEARCH" && !llGetAttached()) { llSay(comm_channel, "SAVEPROP|" + (string)prop_id); } } //LSL:: timer() { if(llGetObjectMass(parentkey) == 0) { if(!llGetAttached()) { llDie(); } else { llRequestPermissions(llDetectedKey(0), PERMISSION_ATTACH); } } } //::LSL } state restart_prop { state_entry() { state prop; } }
  9. Goodmorning everyone, I am Maxence Zepp, I am a young businessman in Real Life and I wish to extend my abilities in Second Life, where dreams became true. I wish to develop a Magical-Combat HUD, in order to create a complete RPG world. That's why I am looking for PROFESSIONAL Animators. At first, mostly for estimations. You can contact me at : labatonnerie.secondlife@gmail.com Respectfully, ZEPP Maxence.
  10. We are looking to create a fresh and winning new team for a big project of content creations for the virtual worlds SecondLife.com and Imvu.com The team will be managed by creators who have a decennial experience in creation, upload, advertising and selling throught virtual worlds. We already have three success virtual stores since 2009. After filling this form, we would like to test your skills, asking to reproduce an item of your choice, between a list given by us. Please note that the items asked should not be complex, medium to low poly count, have a clean geometry, possibly looking alike the reference given. Note: working with us requires that the products created are exclusively used within the project, and that all use rights are transferred to the team's management. Rosanna G. Application form
  11. We are looking to create a fresh and winning new team for a big project of content creations for the virtual worlds SecondLife.com and Imvu.com The team will be managed by creators who have a decennial experience in creation, upload, advertising and selling throught virtual worlds. We already have three success virtual stores since 2009. After filling this form, we would like to test your skills, asking to reproduce an item of your choice, between a list given by us. Please note that the items asked should not be complex, medium to low poly count, have a clean geometry, possibly looking alike the reference given. Note: working with us requires that the products created are exclusively used within the project, and that all use rights are transferred to the team's management. Rosanna G. Application form
  12. Job Overview Are you a killer Animator looking to show off your skills and better engage yourself and test your skills? While working in your role, you will be tasked with assisting on larger projects throughout all brands of Nexus and Partners (Cliff Side Motor, MoreThanPixels, Osh Fergana, Shinybrand, Qube and Needs). Along with helping partners, you will also be given a place to start your own store and the assistance on getting the name out there. Along with your skills, we will assist you ass necessary for any projects you are looking to achieve. Want to come to visit us? Visit our Store Region in Silesia. http://maps.secondlife.com/secondlife/Silesia/128/128/2 Responsibilities Work with Nexus & Partner Companies to provide a strong product. Develop Animations for Second Life Avatars, Bento Avatars, and Animesh. Assisting with Customer Support on products you assist in developing. Requirements Knowledge of QAvimator, Blender, or other Animation Software. Experience in Motion Capture a plus. Experience in 3D Modelling a Plus. (Blender, Maya, etc.) Experience in Visual Animation a plus. (GIF, Adobe Premiere and After Effects). Experience in LSL, or Software(C#, C++, C, VB) / Web Languages(PHP, Ruby, Perl, Python, ASP) a plus. Experience in Graphic Design a plus. (Illustrator, Photoshop, etc Good knowledge of MediaWiki Software a plus. Benefits Working with us at Nexus has a large number of benefits. Along with getting to work on what you love, you also will learn great new skills from everyone who you work with. We have a large amount of talent that works with us. From Builders, Scripters, Texture Artists, and Modelers. Everyone is willing to help teach each other and learn. If you are a new creator, we love helping you get started and help facilitate you into the market. A large majority of our creators have Stores on our home sim. Once you get established, we are more than willing to allow you a place in our sim. Life At Nexus We are a very well established company that focuses on the Second Life Roleplaying Community. We have vast products that are focused towards Family, Firefighting, Police, and other similar roleplaying areas. Upon entering the Nexus community, most developers will start their own company. While you are working with us, you are considered a partner with Nexus. As a Partner, we will occasionally work with each other on larger projects. In our free time, we closely knit together as friends and will sometimes game together or hang out. If you are someone who’s looking to better their skills, we are the right place for you. How To Apply If you are interested in applying for the position, please contact Shymus Roffo at shymus.roffo@nexus-sl.net or Shymus Roffo In-World.
  13. MadPea Productions is looking for experienced animators to join the team! MadPea is a company most known for our interactive story-telling and mystery games. We currently have a community of 16K fans who participate in our games and events throughout the year. Other than games, we also hold a few scavenger hunts and release a variety of other items through events and special releases. We're looking for animators who are looking to join a fun, fast-paced and hard-working team of artists from around the globe to bring more exciting adventures to SL reality! Interested? Follow the link to learn more and apply! APPLY HERE
  14. Hello all. We are looking for a high-quality animator who can create for us a few custom couple animations for a project we are working on. If you feel like we could work together, please send me a message in-world and we can talk. jessicamalory Resident
  15. Hello, I am the owner of a newly opened store, and I am seeking animators who would like the opportunity to be a part of new creations. Right now I have a unique bento mer tail that needs animated. I am hoping you'd be willing to animate for my mesh and sell the AO in your store, or be willing to trade for a finished copy of my mer tail (no trans) once I have it textured. I know it's not much, but perhaps in the future I will have more to offer. If this interests you, please send me (GarouGrey Resident) a notecard inworld.
  16. hello, I ve been developing a mesh head+body. I am almost an expert at modeling & skin textures, and rigging but I dont know much about animations (mocap facial animations) so I need an animator, if anybody is interested in , pls im me inworlz & better send notecard about yourself I can pay what you d request or we can negotiate for other project options
  17. hello, I ve been developing a mesh head+body. I am almost an expert at modeling & skin textures, and rigging but I dont know much about animations (mocap facial animations) so I need an animator, if anybody is interested in , pls im me inworld & better send notecard about yourself I can pay what you d request or we can negotiate for other project options see u
  18. Make It Perfect Weddings & Events is looking for Creators Tattoo Designer / Texture Artist - Are you good at making tattoos? Or good with photoshop? Are you a designer who knows to make Omega appliers? We are looking for you. Animator - Yes we are looking for an animator. If you can create Bento animations too, that's a plus. Interested? Let's meet. Officiant - Do you love to be a part of the wedding and happily ever afters? We are looking for miniters for not just Christian weddings, but other lifestyles as well. Are you interested? Lets meet for an interview. If you are good at any of the above, please send a notecard with your available time and date for a meeting to either GiaBlossom [General Manager] or Stephanie Northman [Owner]
  19. Looking for an animator for a custom mesh animal avatar. Willing to give a generous commission. I can demo the avatar in world if you are interested. message me in world : Kira Alena.
  20. I am looking for an animator to create a few full permission eating and drinking poses for second life. Possibly with different bento hand poses that allow something as small as a french fry to fit in between fingers or something as large as burger. I would prefer the animations to be fluid as oppose to stiff. If interested please respond at your earliest convenience.
  21. Large Second Life brand seeking a regular, reliable and skilled animation creator for furniture and wearable releases. The ideal candidate has experience making animations for furniture and objects with smooth transitions as well as creative thinking and the ability to visualize and expand on ideas. Bento hand knowledge a plus. We primarily need sits, lays and object animation such as holding a weapon or brushing hair. This would be a part time freelance position in which you are paid for a full perm animation. We are open to non exclusive use of the animations as well, giving you the ability to resell the work. Reliability and meeting reasonable deadlines are also a must. Please contact the avatar Zak Crumb inworld or email Zak.Crumb@gmail.com. Be ready to provide examples of your work and further discuss rates and conditions of hire.
  22. I'm looking for someone to make full perm animations. I need multiple walking and running animations and can give specific details to any animators who are interested. I'll end up needing 4 animations in total, two walking and two running for human avatars. You can contact me in-world or here. All offline IM's go right to my email.
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