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Kurshie Muromachi

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Everything posted by Kurshie Muromachi

  1. I'm going to take a wild guess here and assume that real-time ray tracing support requires having a physically-based material system in place. A quote from http://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ So, I'm assuming SL content that created currently under a gamma-based system, will not look good in a linear system. I don't know if there's a simple conversion fix for that but if not, it would literally mean that to support RTX, that a new SL would have to be created on a separate grid and client in which people will transition to over time. EDIT (Added reference): Here's what Adam Frisby of SineSpace also said on a bit of a relevant topic. (Comment pulled from New World Notes)
  2. Even if I could code C++, OpenGL, and decipher the SL codebase and architecture, there's still an underlying issue. A lot of my ideas are back-end related and getting the Lab to do anything back-end related would probably be shot down in an instant. IMO, for anything major to be done with SL, it would require not just front-end implementation, but much back-end implementation as well.
  3. @janetosilio, @animats Here's an online 3d modeling tool I've mentioned in the past that could be useful in ways within SL. Look at some of the elaborate examples and it's pretty impressive to see what people make with it. It's not super complex like Blender but perhaps creatively attractive for general users. https://www.vectary.com
  4. Have you tried exporting your key configuration from 2.79 and importing it into 2.8? There's export/import buttons at the bottom.
  5. Interestingly enough, Andrew Price is one of the guys who made a video a long while back digging deep into the usability of Blender and got much support for it. That's why I like these set of videos for 2.8 because he compares it to 2.79 and goes into differences. I agreed with many points he brought up. It's great to see he's happy with some of the changes. I agree the icons are a bit off to me. As Andrew points out, some of the icon symbolism is odd. I'm not sure if say individual multicolored icons could be done with the new theme adaptation. Although, some of the tool icons on the left side when in edit mode show different colors. So, it seems like it's possible to adapt that to other areas of Blender? Not sure. By the way, there's a nice "Call for Content" topic on Blender Dev Talk showcasing some themes people have made if anyone's interested.
  6. I've mainly been watching the development video releases, tech demos, and Blender user reviews for 2.8 on YouTube and definitely liking what I'm seeing so far. I've downloaded it and messed with it a bit. Seems great so far. Realtime Eevee is cool as well as LookDev for quick PBR stuff. Collection management is a much better organization approach and left-click select default and left-click drag select is a relief (will take some time to readjust).
  7. What options are there as far as full mod permissions bodies that can also be opened in programs such as Blender?
  8. Flickr has groups dedicated to destination and exploration photography and generally include a SLURL link in the descriptions. Here's one for example. https://www.flickr.com/groups/secondlife_exploringdestinations/pool/
  9. It's a SL 2.0 thread. I didn't see any harm with considering something that would actually be an enhancement of the prim tools. Just for the record, when I refer to pushing mesh changes to other users, I consider that server-side. Sorry I didn't meet your question specifically.
  10. I meant it as in LL creating the mesh tools. Aren't the prim tools already open source since the viewer is open source? Besides, people will find ways to tamper with lots of software. I'm just making an example in the case if it were an excessive amount of data to be tossed around. Think of it as bottlenecks and looking for alternative ways, such as having it client-side if need be. And there's nothing for LL to think about or see changes about since they haven't implemented mesh creation tools (similar to that of 3D apps) within SL, yet.
  11. Just an example, but you could create a client-side mesh creation tool and then publish the result to the server to save on excessive pushes of mesh editing updates.
  12. I would say everything that was in the JIRA or mentioned in TPV meetings that was deemed won't do or not within scope would be fit for 2.0. ?
  13. Well, I'd imagine an improved and matured Ray Tracer will at least become the standard for experiencing 3D worlds and that we'll be running SL on our own personal quantum computers.
  14. There was a recent password dump of like 42 million email records on the net. About 91% are duplicates of previous dumps. Just to reflect on what the OP mentioned, be sure NOT to reuse passwords. I use KeePass myself and like it a lot. Edit: Here's the link for info about it. https://www.troyhunt.com/the-42m-record-kayo-moe-credential-stuffing-data/
  15. Yep. People have put effort into making those extra materials and it would suck not being able to see it.
  16. If anything, I might prim up a platform to stand on, prototype something or quickly test something. Nothing more than that, though. It's 2018 and I'm far from interested in prim building. Personally, would like to see something like VECTARY brought in-world. Probably won't happen, though.
  17. I like the effect shown in this tutorial for getting some sort of effect similar to copperplate engraving. Doesn't look like a simple one-click action type thing, though. Just take what you've done so far and apply what's in the tutorial. https://design.tutsplus.com/tutorials/create-the-classic-look-of-an-engraving-in-photoshop--psd-289 I think for this effect, you're looking for lines that flow with the surface of the subject in the scene. Your picture is relatively straight surfaces, so it's not as tricky. The land/water could possibly be a bit wavy and maybe just a tad of engraving for the atmosphere. You can mask out areas to apply effects. But, it's totally up to you. FYI - I was playing around a bit and the filters Graphic Pen or the Halftone Paper (set to Line) might get some effects you're interested in. Liquify or Distortion/Warping might be useful for giving line/engraving effects some dynamics and flow. Some additional reference shots I was looking at for examination of copperplate prints. http://4.bp.blogspot.com/-W_fWVj5ygyY/UAs3uHS0MFI/AAAAAAAAAEI/VPHp97fyo5U/s1600/interm+etch1.jpg https://www.metmuseum.org/toah/images/hb/hb_49.95.870(10).jpg http://www.rareoldprints.com/p/13995/$FILE/Gregory's 1.JPG
  18. What does the Lab look for in feature requests that would more likely make them accepted? Does vote/watch count really matter or does it really come down to the content within? I feel like that specific content automatically gets swept away that they don't have resources for. For example, what would make the Lab more willing to accept something such as UX/UI improvements to help with user experience, productivity and knowledge of tools?
  19. Demoing in cam sims seems generally easier. If it's bad enough to where it's just impossible to see any result with demos, I either go to a sandbox or find an empty mainland sim. Demoing at the event has the advantage of being able to purchase the item while there since it may be difficult to get back in on a free account. The last event I recall that was impossible to work with was one dedicated to shoes. I think it was set to like 100 people or something and it was molasses.
  20. Note the tooltip shown below for the Viewer Texture Memory Buffer setting - "Reducing this may improve performance but may also make textures blurry". Have you tried raising that to 2GB from the 1GB you seem to be set at? Your GTX 1060 has a standard video memory configuration of 6GB (Edit: Missed your 3GB spec detail in pasted info sorry). Also, be aware that Windows OS itself uses video memory as well as background applications such as Google Chrome browser. You will notice this if you use GPU monitoring tool such as GPU-Z which can report video memory utilization. I personally use the Black Dragon viewer which has a built-in GPU memory meter. Also, Speedtests are generally done on some random speedtest server that may not reflect closely to the SL servers because of entirely different locations or different network routes. You will want to test against the server you're connected to or a speedtest server closest to it. Unfortunately, I don't have any up to date info on which speedtest servers to use. Maybe someone else knows.
  21. I've noticed that a lot of fashion shoppers suggest the CalWL Windlight to users. I personally don't like that Windlight. I have pale skin and it just seems to make the skin over-exposed or washed out. I think the other one is Nam's Optimal Skin and Prim. It's a little better I guess but still not quite right. They just feel unnatural to me.
  22. A few more months and it would be 13 years. I'm surprised I didn't hear about Second Life sooner. I just happen to be searching for something one day and I saw SL come up in the results. It's a lot easier to find new product developments these days.
  23. /me starts looking for a Panties in a Bunch 0L$ demo
  24. It's not really off topic, though. The point is about minimizing unnecessary costs.
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