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Kurshie Muromachi

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About Kurshie Muromachi

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  1. That's why I turn off auto media and don't click links. If LL or my ISP knows my IP, that's fine. I could use VPN but not on SL.
  2. No. I heard some "rumors" years ago about people using voice to exploit/leak real IP addresses. I don't know if that was true or if it's still true, but not bothering to chance it. If anyone has the official word on this, I would like to know.
  3. I derender to... To fix issues with the rendering of objects I don't have permissions to fix Remove objects or jellydolls that are affecting or in the way of the end result of my photograph. Examples of objects being weather mesh systems, mesh sun rays, or poorly positioned objects with baked cast shadows floating in midair. Otherwise, everyone is jellydolled. I think that's about it. Do note that with the Black Dragon viewer, you do have some extra client-side only control to force items (where you don't have permissions) to masked alpha or even remove baked cast shadows if you wanted. So, you don't always have to derender.
  4. Read the reports on pretty much any company and you'll see the same. Glassdoor is anonymous and bitter ex-employees often use it to lob grenades, and HR directors often use it to post false positive reviews to make their company look better than it is. I would take anything I read there with a grain of salt. It's the Yelp of job seekers. One thing I have learned over the years is that in most categories people will write about negative experiences far more than positive ones. Some review sites do a better job at encouraging folks to do positive reviews as well as negative or mediocre ones, but Glassdoor isn't really one of those sites - at least in my experience within the IT world. These days, it seems so many folks want their moment of fame. I take pretty much everything on the web with a grain of salt, especially anything that gives even the slightest appearance of being there to get noticed. But then I've always been very cynical of people and their motives. Right. It's just a lingering concern. And I don't look at just negative reviews. Some positive reviews even have concerns within them. And yea, I know about the HR thing.
  5. Yes, that's pretty much what I was suggesting. Facts can be falsified unless you investigate them thoroughly rather than take them at face value as factual. Falsified log entries and counterfeit money are examples.
  6. When I see the reports provided by former employees who have worked at Linden Lab within the last year and a half, I can't help but think that there's some sort of internal issue/struggle with the Lab. Even some of the things that employees have reported have been echoed in some form or another here on the forums. I don't think the Lab is racist, but I question their integrity to be professional and team players. I agree with Innula, though. Gotta see the facts from both sides. But hey, even facts can be manipulated or deceived to be factual.
  7. They've had a position open for a Senior Graphics Engineer for sometime now. Although, it still seems to be open for grabs. 🤔 Whether that means they will have video game industry experience is another matter since the position doesn't specifically request it. Cool bit of info - A past virtual world known as "Cloud Party" had former game designers. They managed to create a virtual world officially within the Chrome browser utilizing the AWS cloud (yeah they were using the cloud way before SL) and even add VR support (later on) back around in 2012-2013. They (the team, not so much the product) eventually got bought out by Yahoo and the world was closed.
  8. Totally agree with Penny. Would like to see some love given to night skies. An example stars sky clouds I made with a sunset with the legacy system. This is a raw shot. Not super accurate to a real sky but was for fun. You might notice some color banding in the shot. Also evident in Penny's example. It would be great if the Windlight system attempted to blend (dither) colors. Or, if there's a better way, great.
  9. It's something else. He hasn't released anything yet.
  10. Well, Tim Sweeney of Epic Games has this vision of an "Open Metaverse" planned out. They want to use open protocols, formats and standards and not a closed system where companies have a lot of power over things. Perhaps this open system will allow for big-world scenarios. I guess will see how that turns out. Who knows, it may turn out to be serious competition for LL. Being open sounds promising. They are considering blockchain which I think I've seen some concerns over. I dunno. We'll see. Perhaps in 3 - 6 years? *shrugs* Epic has about 1200 employees worldwide with an arsenal of experienced developers and contents creators and a mass pool of money.
  11. @CoffeeDujour @Penny Patton Is this what you guys were referring to? Blender 2.8 introduced the ability to have multiple separate objects in edit mode. So, you will be able to see the UV's for each of the selected objects all at once and you can move them around. Just select multiple objects and press tab for edit mode. From the quick basic rough test I show below, I had to copy the Image Texture node (the bake to texture) to each of the materials on each object. Otherwise, only a single object would bake to the texture. Although, I think you still need to bake the individual diffuse, normal, etc. unless there's an addon that lets you choose various bake type options. 3 separate objects each with their own material and UV map (this is a terrible rough example for quick testing) Same Image Texture node (the bake to texture node) on each object material Bake (I had 3 objects, so I saw 3 bake progress bars in sequence) EDIT: It seems baking separate multiple objects to a single texture is possible with 2.79. But, multi-object editing is new with 2.8 and this will allow you to work on multiple UVs at once for multiple objects.
  12. I recall Torley answering a question in a Sansar meeting in regards to why Sansar over other tools like Unreal. The generalized response was something along the lines that Sansar was a more easier tool to adapt to in order to produce VR- and/or non-VR based content and you also gain an easily accessible social aspect with Sansar. Anyways, I agree that if you're a professional, you're more than likely going to use professional tools like Unreal which has far superior features even if the learning curve is higher. The time to learn in return gains you the tools to do cool things.
  13. That's great to hear! This and the recent Epic Games $1.2 million grant to Blender is really showing how the progress from both the developers and the community put into the Blender software is getting noticed. Important points to really think about.
  14. It's a bit better since I got in during initial creator beta. Although, it's been a while since I've tried it but here are my main issues from that last point... Lacks complete in-world based avatar customization. Avatar base has some poor proportions, poor default skin, and facial shape features that are not my cup of tea even after tweaking it. As Blush mentioned, will see how Avatar 2.0 turns out. The process of having to code C# > upload > publish > test > repeat. Needs a more streamlined approach. Needs a quick, easy way for complete new users who don't have a code environment setup to test & debug scripts in runtime within edit mode without building/visiting scene. VR (although I don't care for it) PBR and Lighting Script Properties Exposure into the UI (Cloud Party did this too and it was great for allowing creators to create custom properties for buyers to easily customize through a consistent interface) Free personal space and no upload fees to explore creativity without penalty from lack of understanding/experience The ability to fit/shape clothing over shape and other clothing in avatar mode. This a really cool feature in my opinion and one definitely needed in SL or something similar to it. Unfortunately, Sansar's implementation limits you to Marvelous Designer proprietary software which feels like it discriminates hobbyist creators who prefer alternative approaches that isn't MD.
  15. Ah yes... My favorite Linden moment was when Philip Linden popped into Ahern and started prim building in the middle of the crowd to gain the interests of some newcomers and perhaps even some existing users. There was voice at the time, so it was cool listening to Philip. He even just casually talked to people to see what's up but didn't stay for too long.
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