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Kurshie Muromachi

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Everything posted by Kurshie Muromachi

  1. The idea that 1L amounts to practically nothing is no reason to justify it as acceptable. I see no reason anyone should just throw minuscule amounts of money around just to find out whether they like something in the end. Those of you using it as a means to gift someone a demo, ideally there should be a way to do so without using such a method and at the cost of zilch. In a way, it's like paying 10L to upload something you can't preview (things without temp upload) only to find out you made an error. Pay for potential upload mistakes? SL should be about promoting learning of the tools efficiently (meh @ beta grid testing) while minimizing unnecessary costs.
  2. I'm sure they know. It was definitely brought up in the Sansar product meetings for improvements. The Amazon multi-listings use case was brought up as an example. That would be so nice because I like to search for items based on actual creator listings and I end up seeing a bunch of gacha listings. Sometimes, too many. I tried using a "NOT gacha" search, but that only helps so much.
  3. I personally favor shopping HUDs like FaMESHed GO. I wasn't so crazy about jumping around to stores at first, but then I found myself browsing the actual creator stores while I was there trying other things out that I have missed in the past. Designers might want to consider the potential there. In the past, I've wondered why some popular events didn't allow posting demos in the group notices like how Hair Fair does. Most of the demos I try end up being no-go's for me, so it saves me the effort of even getting into the event.
  4. Digital Attack Map looks pretty busy... I guess SL is getting hit again?
  5. I just got logged off a few minutes ago but wasn't paying attention to the screen at that moment. Now I'm having an issue even trying to connect. It tries and tries but no luck. SL Status page shows everything is green and operational at this moment.
  6. I was actually considering asking a similar question of whether the in-world tools would ever get any modern day love. I ended up scratching it though because I figured it would never fly and there are people who would throw the "there's already advanced 3D modeling tools, just use those" reason. I'm not asking for an advanced 3D modeler, but you're right about other demonstrated platforms. There are even some impressive web-based modeling tools like VECTARY. I think the prim tools could be modernized with actual meshing capabilities. If network efficiency is a concern, perhaps making the tools work form a client-side local storage could help in that case. Local creations could then be maybe published using mesh import options. This however won't be very user-to-user collaborative friendly.
  7. There's some wiki info that states mipmapping is used in SL.
  8. When will there be proper tools for in-world main grid testing of all types of created content without having to pay "trial and error" fees or use the beta grid? So far, I've only seen temp upload capability for some content type, but not all types. Previews of uploaded stuff just doesn't cut it. It helps to test creations in-world in relation to other things you own or around you that is on the main grid. Beta grid really should just be for development/new feature testing, not for testing whether your design works well on some mesh body.
  9. If you can't see names under the Pinterest pins, are you logged into Pinterest? If so, try logging off of it. I noticed that when I was logged into Pinterest that those names were missing for me as well. Have no idea why it's that way. *shrugs* Curious as well. I would like to know how to submit a comment to this. No creator name to click on or way to submit comments. Anyways, I think DOUX/L'Etre needs to be added. The redelivery uses url "http://www.e2-sl.com/e2v-3/" so I assume it's affected as well?
  10. So, it sounds like this doesn't really help reduce onion skin mesh poly count or does it? I mean, the onion skin layers need to be there for the baking service to process if that's how it works. If anything, it's only helping to reduce texture usage, which is still very important and perhaps the most important part in performance comparison. What exactly does hiding them do? Is it just a transparent texture, or does it actually remove that mesh from the rendering process entirely thus reducing draw poly count? Also, I'm wondering if these wearables take into consideration not just the mesh bodies but mesh heads as well along with all their makeup and stuff?
  11. Just came across this cloth simulator addon for Blender that looks promising in comparison to the built-in simulator. You can even pull the cloth and have it react in interesting ways. Note that it's in experimental stages at the moment. This isn't even multi-threaded either and developer mentioned there's room for more optimization. https://github.com/the3dadvantage/Modeling-Cloth
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