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Oct Oyen

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  1. Oculus Quest is not an Android platform only device. It's capable of using PC power to run graphic intensive VR games via Oculus Link which essentially turn Quest into a Rift . So in theory, one could run Sansar with it. Don't quote me on it, ask LL. It's pretty amazing and ingenues how they make Oculus Link to work. All signs are pointing that Quest is the 2nd gen VR headset and Rift probably will be discontinued soon. Other VR Headsets makers will follow the Quest lead, if they're willing to pay for the patent loyalty. Personally, I'm waiting for them to resolve the screendoor issue.
  2. VR headset technology is still in the infancy stage. Current VR headsets are good enough to get a feel of its potentials, but not good enough for the mass. FB is in it for the long game, it has invested millions in R&D. This is probably the most interest thing came out of Oculus 6 conference, https://youtu.be/ybhYJ87U2Gs?t=597 SL is a VR world from the 90s online text chatrooms. Yes, you can look around SL with a VR headset, that's about it. You can hardly communicate with anyone, because most of SL users still use text message as means to communicate. You can't just pick up objects with your hands in SL neither. LL has done a great job bringing modern look to SL, but it's really one big 3D chatroom rather than a true VR world in today's standards. I think Sansar was created to address that, give users an immersed VR experience. Users in newer VR worlds like VRchat use mostly voice and actual hand gestures. It's probably a generation thing. What's the average age of SLers? 40s? Pretty soon AARP will start advertise in SL. 🤣
  3. I had the same reaction as yours about Wii's toony style when it first came out. It's not for me personally, but Wii has approved that toony style isn't that important as long as it delivers an immersed experience. The Toony style is probably optimized for Oculus Quest, a all-in-one VR headset that doesn't need a computer. One of the biggest challenges for all VR worlds is the high-end gaming hardware requirement that is out of budget for most of households. Oculus Quest is a game changer, capable of deliver VR experience without investing in new expensive hardware. It's currently priced at $400, Horizon could take off next year if the price drops to below $300. We shall see. There was an article a couple years ago about all the tech giants are betting on VR/AR platforms. Google has invested heavily in Magic Leap, it's just matter of time before some kinda G World be introduced to all the G accounts.
  4. https://techcrunch.com/2019/09/25/facebook-horizon/ It sounds interesting, but it's limited to Oculus platform only. While it looks great on computer monitors, the Oculus screendoor effect is a joy kill. I don't think LL has to worry about it...for now. Google is cooking its own VR platform, every VR company should be worry about that.
  5. Is LL planning on replacing all existing Linden Homes with the new ones? Or we have to signup for the new ones?
  6. Never heard of VRChat until you mentioned and just spent an hour there without VR goggles. It's pretty awesome. Thanks Cristiano!
  7. SL is the 2nd result when Google "virtual world", 1st is wikipedia on virtual world. I think that's why LL doesn't do much if any marketing for SL. SL is more like a 3D chatrooms than what most people think of virtual worlds. Almost all of communication are text based, people rarely use voice in local channel; which isn't a bad thing in some scenarios. But it's an odd "VR" experience for new comers when they find themselves in a popular sim where everyone just stands still because of lags and it's dead silence except for stream music. The topic of rebranding SL has been brought up many times, it's a no go for LL.
  8. Blender can do everything from 3D modeling, rigging, video editing and the list goes on and on, which why it's very difficult to learn; especially for people without formal training in arts/designs. The fundamentals of 3D modeling (specially polygonal modeling) are the same in every 3D modeling programs, extrusion, loft and sweep...etc. Each program executes the process slightly different from one and other. Each one also has a tone of additional tools for making complex models easier, thus learning curve is way steeper than 2D program like Photoshop. I think LL can do what Autodesk is doing with Maya LT , a simplified 3D modeling program that focuses on game content creations. But use Blender's opensource code and UI instead, keep it simple by providing just enough tools to learn the fundamentals of creating contents for game standard formats. And makes it super easy to test the creations in SL via direct upload and fee-free trial period. Use the same UI as Blender, it'll make transition to Blender seamlessly when they outgrown the simplified program. If it's done right, it can be the go-to program for learning 3D modeling and a training-wheel for Blender which is a fast growing community. It's a good way to market SL as a sandbox. One key advantage SL has over other sandbox like Unity and Unreal, is there's a vest world with active population outside of sandbox where one can socialize with others and see how their creations are being used. On the flip side, other sandboxes don't have the lag issues as SL's aging engine has. For any physic based creations, the lag is a deal breaker.
  9. Sounds like a good plan, any volunteers?
  10. Every SL competition big or small have came and went since 2004, naturally LL is pretty comfortable taking its time to improve SL while developing other projects. Sad to say that all LL's side projects have failed without exception, hopefully Sansar will be an exception. It's great LL is adding modern game features to SL while pushing the limits of its 2004 game engine. The aging game engine is the elephant in the room. I think LL tries to address it with Sansar, but kind of left SL residents behind. It's a tough situation for LL, how do you modernize an aging engine without breaking SL...
  11. The purpose of this post is to throw some ideas to LL and hopefully some would stick. There are no good or bad ideas, they are just ideas. Honestly what we think of each other's ideas really don't matter unless you're a Linden. That being said, it's great to bounce ideas of each others and provide insights to virtual world related information. For the drama seekers, please get your fix elsewhere.
  12. That has been the ways of LL doing things, but they do deliver eventually (most of it); just not in a timely fashion. LL may not have the internal human resources to add it to their plates. But LL has fundings, they could fund some Blender.org folks to carry out the project. I'm talking about a super simple 3D modeling program that goes a bit beyond in-world prims, has just enough functions to get people to understand the fundamentals of making 3D objects for game engine like SL. Anyways, just throwing ideas out there, hopefully LL is listening.
  13. Every generation has its own slackers population and they will drop out in natural selection process. SL needs to get a lot of new people to try it and let natural selection takes it course. It's also important to present a clear idea what one can do in SL and provide comprehensive helps for the chosen path through video tutorials and mentors...etc. They are tones of tutorials made by SL residents. But one will never find them if one doesn't know what to look for. In-world prims and editing tools system are very limited and dated. Blender on the other hand is intimidating as hell due to its Swiss army knife nature. There's a great opportunity for LL to create a super simple 3D modeling program based on Blender's code and have direct upload to SL and Sansar, plus export standard 3D formats. Like what Sketchup was before Google bought it, Zbrush is doing that with its free simplified version called Sculptris. The purpose is to get their feet wet while learning the industry standard 3D modeling principles and use SL as a sandbox. If it's done right, it could become the gateway program for getting into 3D creations.
  14. Happy holidays people!! Go easy on the eggnog (just throw up a little in my mouth thinking about it) Didn't LL used to send out weekly newsletters via email? I agree with the notion that many residents know more about SL than some of LL employees (Torley Linden been the exception). A simple solution is have LL hire residents who are passionate about what they do in SL. Running the newsletter, being mentors or ambassadors...etc. The cost of hiring contractors would be a small pocket change compare to what LL is burning outside of SL, coughsansar. BTW, there seems to be more drama addicts here than I remember. Did SL universe closed or something?
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