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Quartz Mole

Mole
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About Quartz Mole

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  1. It's on by default in the Official Viewer, so no hoops required there to make it work.
  2. What problems were those? I've been round using both the Official Viewer and, with my alt, both Firestorm and Catznip, and shared media/media on a prim seemed to be working as expected each time.
  3. The best way, to my mind, is to create a group for your friends, and then follow the instructions in the wiki http://wiki.secondlife.com/wiki/Linden_Lab_Official:New_Linden_Homes_2019#Sharing_your_Home
  4. If it's any help, the parcel centre should always have x and y coordinates that are whole multiples of 4.0.
  5. As Rowan says, first you need to abandon your original Linden Home, and then apply for a new one. Full details here http://wiki.secondlife.com/wiki/Linden_Lab_Official:New_Linden_Homes_2019#Abandoning_or_changing_your_Linden_Home
  6. Not blue (nor a parrot, come to that, and certainly visible) but
  7. You add (wear) the bicycles, I think.
  8. No, if they're at home in their native fjords they'll have ceased pining and will be bouncing up and down, singing away happily to themselves.
  9. Evolution, I'd have thought, since prey animals that react to the predators by taking effective evasive action of whatever sort are going to survive to reproduce, and have offspring that survive to reproduce, in greater numbers than other members of the same species who can't run so fast, or hide so well.
  10. Just to clarify, for other readers, if you change the llSay into llOwnerSay in my example and set iHowMany to 100, you'll see you get the 100 elements, but they're 0--99, not 1--100. So when you're dealing with link numbers, you have to be really careful , because link numbering begins at 1, of course, and it's so easy to get confused. That's why I name my links when I'm storing them in lists, because then it's always llList2Integer(lLinks, iIndex) and I can keep track of what I'm doing.
  11. I've just done a quick test with lists of different lengths, first counting up from the first item to the last, and then backwards from the last item to the first, and comparing the time it took to process the list each time. list lTest; integer iMax; integer iHowMany; default { touch_end(integer num_detected) { //populate the list do{ lTest +=[(string)iMax]; } while(++iMax< iHowMany); integer n = llGetListLength(lTest); //loop through lTest from start to finish by incrementing -llGetListLength(lTest); iMax =-n + 1;
  12. Is there a significant advantage to de-incrementing iNumberOfPrims (start at the end of the list, and work back) rather than incrementing -iNumberOfPrims (start at beginning of the list and work forwards), especially when the loop runs only rarely?
  13. To keep track of which link is which, I always do something like this (there are others to do it, but this is what I do, because I'm used to it and it's automatic by now). integer iClockwisePrim; integer iCounterClockwisePrim; integer iTopToBottomPrim; string strClockwise = "Clockwise"; string strCounterClockwise = "CounterClockwise"; string strTopToBottom = "TopToBottom"; findPrims(){ integer iMax = llGetNumberOfPrims()+1; integer iCounter=1; do { string str = llList2String(llGetLinkPrimitiveParams(iCounter,[PRIM_DESC]),0); if(strClockwise == str){ iClockwisePrim = iCounter;
  14. Or simply hit your viewer's "previous location" button.
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