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BinBash

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Everything posted by BinBash

  1. http://maps.secondlife.com/secondlife/Sulaco/128/128/59 I may be willing to split this up. Contact me if you have an offer in mind for a portion. - BinBash Resident
  2. I have interest in this cooperation. Let's discuss this in-world.
  3. It's absolutely true captain. And I will continue to do so.
  4. There is a pull-down list in my viewer. I'm using Firestorm. Possibly this could have been altered by accident? It can be found in Avatar/Preferences and then in the "General" tab you should see "I want to access content rated:" and this is where the pull-down list resides. If this is not available to you it could be a corrupt preferences file. I have seen this specific switch locked to General because of that. Of course you may be right and you were the target of some mischief in which case the forums are not the place to get this resolved, give them a call.
  5. I had an opportunity to work very closely with this product recently and I am very impressed. Visually it does have a certain appeal but more importantly, although not exclusively, it was made so well that I've put it into my lineup of avatars to make accessories for. Someone knew what they were doing when developing this and also knew how to leverage the freedom LL offers us when making mesh items, without overdoing it. Aside from the subjective, technically this is one of the better offerings out there and I believe this has the potential to "rise above" if given a nudge, and I plan to nudge. This is the direction skinned mesh content aught to be taking.
  6. The OP was misunderstood. The allusion that the OP is being less than legitimate should be flagged as unacceptable behavior. The design is to reach the edge just so far without breaking a rule, expecting nobody to respond to it or have it flagged. I think this behavior should cease, there's no good use for it. In any event, they are not using Maya, they needed a task completed, which I have done using my very own Bento Buddy. The tool mentioned that "takes some of the pain out of..." was actually the cause of the problem and is why I continue to develop and improve Bento Buddy.
  7. It's based on Debian Stable, download a Linux version of the viewer, unpack and run, no install required. There shouldn't be a problem at all.
  8. Just the basics: https://youtu.be/SpHiV4YBLWA Fun Follower: https://youtu.be/6RQzVuH9EF4
  9. I've been using Affinity Photo a lot lately. I dumped all the other things acquired or initially owned by that other company. I don't know if I'll go back to those, never know. But .. for now I like the easy work-flow of this product and purchased a number of licenses for others and they seem to like it pretty well.
  10. I'm standing around with my fun hat on doing programs.
  11. There's Bento Buddy. Avastar is not the only game in town. Bento Buddy's calculator is full of fun \o/
  12. The BVH exporter in Bento Buddy has always worked and works perfectly with volume bones as well. It also has a accurate anim exporter. Have fun \o
  13. I like my natural duck walk and fun head points. I don't use a AO most times. \o/
  14. I contacted you in world about this. I know it seems like you have a new discovery but there are those of us who have known this for years. If you want more information about the subject then don't ignore my messages. If you're going forward with this then please, by all means, I'll point people to your product as I told you in-world. I'd be happy to stop work on mine and let you handle this issue. At the very least you aught to be interested in picking brains that have been here already. I don't know why you choose to ignore me but, whatever. Well, maybe you didn't ignore me, maybe IM's are getting goofed up too. *shrugs* Good luck and have fun \o
  15. Definitely an important point to make and I would never suggest that anyone use it in a commercial setting, without a proper license. Many of use moved to a proper license when we became confident that our ability to use the tool would be consistent.
  16. Your point is well taken, I stand corrected. Well I tried, but I had to hop instead.
  17. And please, like the others said, be kind, do not upload raw MD files without retopo first, it's just mean.
  18. It makes sense that Monstaar isn't aware of a free avenue, many people think there is only one solution so even though 3ds Max's free educational version can be used to tinker with, and is compatible with Second Life specific features, let's put that aside for a moment and, again, address the "single pipe-line" model that so many seem to be preporting as a means for creating and using mesh in Second Life. First, creating mesh, uploading it to Second Life, if it's not skinned, I guess that's not what we're talking about right? Because that can be done with MD. So skinned, mesh, kits, yea, let's do that. This is a process from my "Bento Buddy" Add-on for Blender. It's quick, almost automatic, and allows for things others say can't be done, go figure. https://youtu.be/vyH4Q1NBVDE To the original poster: To answer your question, the easiest method for you is going to be to: -Download Blender (2.8x, 2.9x) series, Bento Buddy is written specifically for this newer Blender remodeling, we love it \o/ -Purchase Bento Buddy, it's half the price of Avastar, it does everything, and the other thing too, the support is over the top -Once you have Bento Buddy Add-on installed you select your kit mesh and click a button... not even any menus to look for -Import that into MD, see the included video for the complete work-flow -Make yourself some clothing using the kits that are freely available and some for purchase, contact me in-world for information -After you have some skinned mesh in your store, which proves you're committed to the process, you'll be able to get accepted for other kits easily
  19. I've been around a few days and I'm not aware of Blender having excellent tools focused on SL content. Please educate me. I AM aware that Blender is not capable of exporting content compatible with some of Second Life's features, without additional tools. The "free" tools, that I have bumped into over the years are not as functional as one might think and the purchased ones, well, that makes Blender a non-free avenue doesn't it? While it may appear that I'm not a proponent of using Blender it really is far from it, but it does create a "bump in the road" for those new to creating content for Second Life, especially skinned items and animations. I certainly appreciate your point Kyrah but your expanded view still doesn't suggest a functional work-flow without additional tools though you seem to believe that it does. You're suggesting that it doesn't matter what you use, and in some other argument it would be true, but that is not the point we are having here. The deviated point is about Blender NOT being the first/correct choice for a beginner, without paying for additional tools, it is NOT a free pipeline. Having it as a first suggestion, and the only one, especially when it is presumed that they cannot, or are unwilling to, afford a different avenue except "free" is not functional. But what is the inference when using Marvelous Designer in a Second Life content creation pipe-line?. It could very well NOT be clothing, but I find that unlikely. And if it is clothing, well, that's skinning, don't we think? And if it is skinning, we expect fitted mesh? And if it is fitted mesh, do we expect Blender to be able to export those specific bone properties? Of the later, let's hope not because it can't. Any other sane 3d application can, it's simple. Without clarification the solution you offered earlier was not helpful to the creator since it requires additional tools and neither is your revision. I'm all for learning, it's what I do when I'm not sleeping, so give me some learnin' please!
  20. Now you are making sense Wulfie, we definitely would like to be able to help someone if they are asking for our help. Often I would suggest to a person to use 3ds Max's educational edition because it is a free learning tool, and does not suffer Blender's downfalls requiring them to purchase an add-on, including mine, in order to start having fun. After some experience with that, it's not difficult to swap tools or even use it in their work-flow. I find 3ds Max to be a very useful tool when comparing output from various kits, Blender tools, and even my very own "Bento Buddy" add-on, for Blender no less. \o/
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