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Kennylex Luckless

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About Kennylex Luckless

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  1. The main post is about the "old rules" and the question was how someone (during that period) could be able to be a LEA committee member longer than two periods, so I think it is important to talk about the history and the old rules, I do not see it as useless. I have a feeling that this thread is 'Troll Art' to open old wounds within the 'art community' just to be able to post links to Ego Art Videos.
  2. // Let's take it from the beginning where you point out two points in the Bylaw 5.1.5 Term for Committee Members shall be 2 years (commencing with the ratification of these bylaws). 5.1.6 Committee Members may serve up to 2 terms. You then point out that some members of LEA Committee have been within the committee longer than so and you ask the question, "How is that possible". That question can be answered by reading the point that followed the two points you highlighted. 5.1.7 After 2 terms, Committee Members may be moved to Ex Officio status. -[cut]- 5.3.2 Ex Offici
  3. I think it is more funny that you did not mention this in your first post The most reason LEA Bylaws that you refer to was written late 2012 and I can see that the page where changed from that version to a newer version 17th Mars 2016, the latest version are from 9th Apr 2017 and it links to a wiki page where you can read about the Community Land Partnership Program and how communities shall work. Edit: I edited this post, made it shorter for I will not involve me in it, for as fast as it come to debate about art and culture it can turn ugly very fast and things like that can make me
  4. I do not agree here and think that changing rules may be a good thing, at least if the rules do not work as intended or there is diferent ways to do something that folk see as better or more functional, statistical rules can also be dangerous. The problem I have now is that you say "Why the secrecy" but you do not link to any source (for the rules) so I can check the source, nor do you explain how you came to the conclusion that the committee "doesn't care about anything but themselves" when you say "I am not an artists" and "I have no intention of being a part of the LEA Commit
  5. I do not like how the word "fraud" is used in this thread, I can agree that the rules shall be followed, but if there come a situation where it start to get hard to follow the rules like when it is a lack of interest or when it work better by bending the rules, then you need to ask if it may not be the rules that should be changed and there shall always be a point in the "rules" that say how the rules (for a committee) shall be changed and how to do it. But I have a question too; it look like LEA have worked well for several years even they have ignored some rules and there have been a hu
  6. Thank you for a great answer, I start to think I am a bit to use to see Unity and other game engines that work well together with Substance Designer, and just hope that SL one day will get a better environment system (or what to call it), I also need to say that material made with Substance Designer do look good in Second Life if you use Metal-Roughness and tinker a bit with the export settings. 
  7. I has read those pages, but I may be too stupid to understand them, or it is again so that something are missing or not correct. Like when the Wiki Do and don't say "Lower values (such as black) result in a “wider” specular highlight", but a black (100 %) color do disable the specular and shall be used on material that absorb light or in shadow areas that always shall remain dark, like on the inside of a hat the avatar shall use, the Do and Don´t articles also talk about environment but do not say that the SL environment (even in midday) do not bring out the specular colors: “The specular map
  8. I am using Substance Designer to make materials that I am using in Blender but also in Second Life, Substance designer are made so it can make and export materials for the most common shaders, so I am not talking about make SL compatible with this program rather to get a feature that I see in this application and other games. It will be hard for me to describe this in some few lines just for the complexity of the subject and for all seems has different ideas what materials are and how they shall work in Second Life, so I will only talk about what I can observe and what I miss in Second Life b
  9. I did download Substance Painter 2.0 (demo) to make Specular-Gloss materials for Second Life, the program produce a Diffuse map that is black where reflective or metallic colors are located so the colors from the specular map shall be visible, the material look great in Substance painter, but in Second Life the material look black in those areas, until you create a light source near, then you start to see the texture as you do in Substance Painter. The same happen in Substance Painter if I select a black environment map that do not reflect anything, so not do I vonder is SL are missing environ
  10. I has a model I has made and when I did upload it the first time it was 3 PE that become 5 PE after I did give medium-LOD some more details, but then I had to UV-unwrap the model to be able to use textures, it was then I did see that the UV mapping did make the PE to go up, from 3 to 5 and up to 16 when give the medium-LOD some better details. My question is why the PE goes up when I UV-map my model, and if there is a way to UV map it so the PE do not go up so much?
  11. "complete a 5-minute questionnaire" sounds like a scam, whaterver it is legit or not the order shall be, link to product page under the main domain "secondlife.com", a question if you want to answer cuestions and option to download and answer after. Newer do questionaries before you will be able to download something, that it a system scammers often use and it would be bad if LL did that same thing.
  12. There is not so hard to get 'little money' in Second Life; Linden Realms is s funny way to get some money, but it sometime do not work to get a HUD and without HUD is it hard to play the game and keep track of the crystals. But if you learn how to use LR you can easy run together some hundred Linden dollars per day without cheating. There is still money trees around SL that new users can use, the hard ting is to find the trees and to find trees that few users know about and therefore has a good amount of money in them. Another way is to find parties or clubs that has contests, a contest is o
  13. I see SL as a social media and has hard time to understand some ban lines, avatar privacy settings and security orbs. Just some days ago I did want to look on SL highest peak and did flew there, it was so high up that I not could see any borders and I did not flew to near, but as fast I did pass a non visible line I was sent back home while my balloon did go on without me. I think like this; if you want privacy in the mainland, move the house up in the sky (3 000m and upwards) and mark the grifer/security orbs radius with a big sphere. Land is to get prims and can therefor be keept open for a
  14. Latest time I has seen same thing with folk that use mesh avatars or mesh clothing/shoes, it looks like the feats are in the ground and stay so until I use a scriptad tool (de-Ruth log) to clear mine visible chace. You shall not bee needed to adjust z-offset even if it is possible to adjust the avatar in this way, so I think it may be a serverside bug or a load bug.
  15. I has seen some folk/groups buy land, then they set an high price on the land, so high that very few want to buy that and, then they start to build in the land in a way that looks like they has no intention to sell the land, why do they do so and is it any benefits with have land for sale with no real intention to actual sell it?
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