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CarlaWetter

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Everything posted by CarlaWetter

  1. The trouble with LGBTQ+ and politics is that if you have some kind of modern society, related or associated with reasonably modern industrial nations you are likely to see that the ways by which LGBTQ+ are 'managed' as part of society, be it legal and medical, you'll have to admit that it will end up in the realms of politics. This does not mean that LGBTQ+ would be inherently political as a mindset, but you can always come and and call LGBTQ+ a so-and-so leaning political group if you are out to get a Captain Obvious Participation Award. It's just like states like to legislate their relation to religious organisations. Does that make churches always inherently political? I would say no, but when you push, someone eventually shoves. So I'd class the argument that LGBTQ+ would always have to have some preferably left leaning political ideology you may a) paint with a far too wide brush and b) have detected the shove that happened against some push. That does not make people engaged in making their lives worth living any more political than any others. And they have no less of a right to their personal beliefs and convictions than anyone else. It's when a personal belief impedes of the rights of others where we have to draw a line. Addendum: As an European I can both comment and not comment on the state of US american political life but I'll just say that I am truly sorry that you as a society seem to be unable and unwilling to accept that you all sit in the same boat and that hitting each other over the head with oars is not going to help any of you in the long run. Add 2: This does not exclusively go for the US, of course, but this is obviously a topic much dominated by a specifically US american controversy.
  2. If we look for things to offend us we'll find things to offend us. Please, please break out of that loop.
  3. Well, I posted my personal opinion in this thread, trying to be open and friendly. But that did not get far, obviously. Now I learnt that people want me to shut up and go away, which the mute button actually would achieve), because I might consider the use of hyperbole or tendency to fight straw men not actually productive for the discussion at hand. Pointing this out alienates some people apparently and makes me into the Drama Llama here. This really is a very sad example of how discussion culture here is severely lacking if it degrades into puttng some cheap shots in. I'l repeat my initial argument and opinion that I personally stand for. Don't put any other weird stuff into my head, I might not have that much of an open mind. I am indeed FOR the creation of an LGBTQ+ group, not because it would be a tool to impede some peoples right of free expression. It would however be expected from participants to respect the groups focus, topic and of course other participants. It's not that such a group would all of a sudden restrict any of us from speaking our mind within the limits of courtesy and respect. Such limits should already be recognized in other parts of the forum as well, but that does not supersede the possible need for Yet Another Special Interest Subforum. In this specific case we talk about a subforum that caters to the needs of a certain minority group and I will again point out that catering to this group does not take any other groups rights away. Does it hurt our freedom if we can't discuss deep scripting in the People/General forum? If we are bound to certain rules it seems to still work for many people. Can't promote my business on the forums, yes. Can't "name and shame", yes. Ain't that already a terrible restriction on our right to run off our mouth before actually thinking and/or reading and respecting the rules? Let's all take a deep breath, stop the bonfires, continue calling me a Drama Llama if you must but remember that if someone tells me they want to be muted only tells me they don't want to be questioned further.
  4. I am forming an opinion on peoples thoughts and opinions based on what they write. If that is somehow unreasonable I'm certainly guilty as charged. Otherwise there's the old adage of shoes that fit... And now excuse me, there's far too many glasshouse shards already around to be good for my heart rate.
  5. The objective of an LGBTQ+ forum can only be to offer a positive focus on themes of the aforementioned community. If you feel that would impede on your right to be a negative influence, that's alone on you. No matter how you want to dress it up. Get real, what do you think the forum moderators would do in such a group different from what they do elsewhere? And how comes our liberties aren't affected by the need to stay on topic in the Land or Tech centric forums? It's not helpful to this discussion if we keep building up and burning down each others straw men.
  6. I'm quite appalled how a request for a community forum can be met with such an amount on synthetic drama and vitriol. Having an area for an LGBTQ+ community that absolutely exists in SL does not take anyones perceived freedoms away in any imaginable way. And recognizing a certain group as a minority group that has to face repressions in many many countries and places on this world does not take any of your rights away. What it does not do and what some people seem to dislike is that recognizing a minority won't grant a "repressed majority" status to the rest of humanity. And while I quote Solo Alpha for their heavy leaning into dramatization, I would want to addess my first and very likely last statement in this matter to the whole of us and this whole discussion. And I want to point out that it's altogether quite a very good example that this whole thread turns into a proof for the positive need of the requested forum. Full Disclosure: European, so called caucasian white transgender speaking here.
  7. Yep, you are right in case of inworld sales. Lots of ways to sell stuff inworld and the only records LL provides are limited to one respective three months. While you CAN dowload then in csv format, it's something one has to actively do themselves. Which certainly is't a habit for many people. I know it's not mine.
  8. In your Merchant Dashboard (My Marketplace -> Merchant home) the link: Transaction history. You can search for customer name and/or order ID.
  9. But whenever you take the time to check their associations on the TE website you'll find that they are part of the TE pyramid scheme, be it dated or not. These circular assemblies are still a very common and not highly appreciated sights on the ocean regions around Nautilus and other sea regions. So, dated or not, their association with the pyramid schem parts of TE exists. Bot or not is a question best answered by their owners, but that they are usually specifically created and/or used to boost someones ranking in TE is quite obvious.
  10. How to add items to a linkset (here specifically a vehicle, we distribute this as a notecard with some marine use add-ons we provide on MP) while keeping the link number order intact: 1 Rez vehicle, stop scripts. 2 Rez items you wish to link to the vehicle, link them to a dummy root prim. Set them to physics type NONE, apart from dummy root (NONE is not allowed for root prims) If they are scripted items it is safer to stop their scripts as well now. 3 Select vehicle, shift-select new linkset, link. The dummy root should become the linkset root, all the vehicle goes into link number 2ff, the new items end up with highest link numbers. 4 Use "Edit Selected" and only select the dummy root, unlink it from vehicle. Things may look unorderly for a moment, but don't worry, that's only the viewer. 5 Select vehicle, reset and then restart all scripts. Be patient, sitter scripts may need a while to read their configuration. 6 The modding has been done, congrats. Now optionally rename and then take your vehicle into inventory to save your hard work.
  11. The ability to comment on reviews has been restricted to the MP shop manager(s) and original reviewers in some change a couple of weeks ago. The ones to fix it would be LL, not us, sadly.
  12. It will only work if it gets attached in a script enabled place. They'll fail if you log in to a no scripts place. And that's very much how this all sounds.
  13. Because that's not an option on the list for the free kiosk: What kind of location is this? *  Public Hangout  Commerical Store  Educational / Non - Profit  Event  Adult Themed  Role Playing Game
  14. I was about to register our Marina, but the categories for locations held me back. We're not really a hangout, we're certainly not commercial although we offer lots of free maritime items, we don't RP, we're not even bothering with adult activites. Too bad that doesn't make us educational, the only thing is that we've never made a profit with any of it. We welcome visitors, especially those who like to travel by boat. One could see our place as public rez zone of sorts I guess. And other suggestions?
  15. I think the dress is Kodaya by [Glitzz], but likely only available inworld as I can't really see it on MP. No idea about the boots, they are not a regular part of the outfit.(Neither are the ones worn on the snapshot.)
  16. We already have an arms race of sorts. Bots have a timeout of a month after creation to circumvent age restrictions. Of a horde of 30 or 40 bots only a third or so get used some weeks, then the next charge deploys to account for manual bans. The overall number of bots make the use of parcel ban lists awkward at best. Or orbs too, a widely used orb only takes up to 100 names for memory reasons. Putting up banlines doesn't solve the bot problem at all, enough of them travel high to be unaffected. Parcel ban lists have their limits and are awkward to manage with large numbers. Orbs, well, they often have a management issue too in the end, be it memory or awkward addition of names in greater numbers. Age restrictions? Pointless, a lot of bots are older than most of us. What actually works is to set access to payment info on file. And if you run an open place, a marina, if you just have a mainland parcel that occasionally sees legitimate air traffic you'll hurt legitimate users. I don't want to see them hurt just to handle abuse by a bunch of bots. My personal solution was to write an experience KVP storage based blacklist that I can deploy on our places and keep updated wherever I am and can run the experience. It's wasteful but it works and keeps at least administration overhead on my side low. We run a number of open places and a bunch of people who don't care to openly document or defend their actions won't make us close up or kick legitimate users without payment info out.
  17. I think it does Gridsurvey quite a disservice to get associated with these hordes of roaming bots that are travelling SL day for day. On a coastal mainland region we see between 20 to 30 of those bots every day. Whatever they "survey" has to be a truly badly organized venture. And I take care to exclude roaming bots with a documented purpose in their profile. Just those who keep their profile carefully devoid of any indication of their activities and purpose. Over the years one could assemble a list of 240 or more names and of those about 110 showed up just in the last month at the places I have an eye on. If they are of such a benign disposition, why can't their herders indicate so in their profile?
  18. Oh dear, never remembered that one and of course FS Support is the only group where I'd want the chat and not the notices. Usually it's the other way around if at all. Yes, it was set and probably carried along through my settings backup routine. Never mind me, I'll be out now.
  19. Some more testing seems to support at least my intial suspicion that on Firestorm 6.4.13 (63251), when I mute group notices I won't receive any group chat in the Firestorm Support English group. With notices enabled again, FS chat tends to pop up within minutes after login. Obviously this is anecdotal evidence for not much at all, but may at least be some further vector to look in one day.
  20. And I haven't seen a lifesign from Firestorm Support English chat at all the last 13 days. Peaceful days, but not what I'd expect from that group chat. Did mute notices around that time in FS, but chat still shows as unmuted.
  21. Sounds at least in good parts as if you got hit by the sporadic and random bug that your vehicle scripts get a link change event before the sitters finish their transit. Many vehicles that use some version of AVsitter are particularly vulnerable. There are some AVsitter scripts available on MP that have some workaround included for the link change bug. https://marketplace.secondlife.com/p/AVsitter-129-fix-for-vehicles/20869617 https://marketplace.secondlife.com/p/Cs-region-crossing-patches-for-AVsitter22-3/21179378 Note, the bug as such is serverside and these scripts, meant to replace the AVsit respective [AV]sitA and [AV]sitB scripts in your vehicles can not really provide a fix, they only help to "hide" the issue for a short time after a crossing.
  22. Seems to be a Firestorm exclusive debug option. FSRenderFriendsOnlyPersistsTP: If enabled, Render Only Friends will persist across TPs. Default (false)
  23. The issue we 'boat people' have worked around - I'm not going to call it a fix - is that we try to teach scripts that are vulnerable to the occasional unwarranted link change event on region crossings to ignore them respective sleeping over them if they come up within, say, 0.5 seconds after a region change event. I have yet to see a single LEGITIMATE case of a link change event triggered by a region change. It could of course happen if - a sitter chooses the very moment of the crossing to actually stand up, really tough luck - the region figures out that the avatar in question really got lost in transit The latter traditionally happened a lot in the old days and in those corner crossing cases when your vehicle manages to leave into the next transit before your avi finished the first. That's the famous unsit and @animats suggested vehicle side workarounds of stopping the vehicle after a crossing and only continue once the avatar shows up. But you'd be surprised how far a vehicle an go before its scripts get back into a state to figure out what happened. So he's absolutely right in calling LL for a serverside fix of sorts. Oh, and funny enough, usually those unseats won't even trigger a link change for the vehicle, which for years has been not necessarily the nicest behaviour but at least it's been what would be called "expected behaviour, JIRA closed". Transit processing has never been completely aware of the full "vehicle plus passengers" state, which would probably be a requirement for crossings to be 'totally' reliable serverside. I for one would already be happy if those stray link change messages would go away once LL gets a chance to tie up all the loose ends we have everywhere. We may be able to patch up some vehicles when they use open source scripts that cause their vulnerabilitiy. Namely AVsitter 1, which is often used for boats to provide seatings that go beyond a single avi car driving pose.
  24. I don't routinely run this script on my vehicles, especially not since I've resorted to a patched AVsitter in my most vulnerable boats but here is a little test script and the results on two pretty nice tours. If the script would chat its findings out as soon as it sees them I'd not hear its local chat because I still was travelling the wires... Logging all CHANGED_LINK within 5 seconds after a crossing is pretty generous, you rarely get a late arrival of >1 second in my experience. integer count; integer xings; integer lastx; default { on_rez(integer s) { count = 0; xings = 0; } changed(integer change) { if (change & CHANGED_REGION) { xings++; lastx = llGetUnixTime(); } if (change & CHANGED_LINK) { if (llGetUnixTime() < lastx + 5) count++; } } touch_start(integer n) { llRegionSayTo(llDetectedKey(0), 0, "Link Change Events near region crossings: " + (string)count); llRegionSayTo(llDetectedKey(0), 0, "Crossings counted: " + (string)xings); } } -- chat-2020-11-06.txt:[2020/11/06 09:53:27] liferings: Link Change Events near region crossings: 5 chat-2020-11-06.txt-[2020/11/06 09:53:27] liferings: Crossings counted: 62 -- chat-2020-11-06.txt:[2020/11/06 10:01:14] liferings: Link Change Events near region crossings: 6 chat-2020-11-06.txt-[2020/11/06 10:01:14] liferings: Crossings counted: 67
  25. Thanks for pointing this out, it's precisely what I say. Issue is that it SHOULD NOT fire, but it often does. That's what breaks Vicious' sailing experience because the sit script considers the avatar lost and will not be informed about a later arrival. I'm not discussing what should be best practice, I point out why we keep hearing about a lot of vehicles randomly failing, either completely or partially. Vehicles like the Loonetta sailboat moor, which is not unreasonable if the skipper gets lost, but is pretty bad when the skipper just arrives a couple of milliseconds late and never knows why they have to re-sit to convince the boat that yes, they are around.
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