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ObviousAltIsObvious

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Everything posted by ObviousAltIsObvious

  1. Perrie Juran wrote: Additionally, Cherry Picking my one statement doesn't obviate the rest of what I said. apologies that I only addressed the most glaring bull on that round, but there is simply too much of it in this thread.
  2. Perrie Juran wrote: And you know this how? It has been assigned a MAINT issue, and that is where the actual work will be done. BUG tickets are concluded once they reach that stage.
  3. "Accepted" status means that your suggestion was not ignored. rejected suggestions stay in "Triaged" status. yours is in pile of things LL wants to do.
  4. Benson Gravois wrote: But where are all the regulars that used to hang out there? Anyone remember Waterfallz? oh Waterhead, yes that one is dead now too. most of the hanging out seems to happen at Ungren and Nelsonia now. the now inactive hub at Violet still has some regulars, a rowdy bunch. there is a list at http://wiki.secondlife.com/wiki/Infohub ... I tried to include them all but could have missed some.
  5. it used to be that when you first teleported out of the orientation areas, the first place you landed on a teleport would become your home. this is how many Ahern regulars came to be. since a few years, new users are no longer assigned permanent homes until they go in and manually choose "set home to here". instead they are sent to different random hubs on each home TP, based on their chosen rating. if they elect to have adult access they are sent to Zindra hubs, if moderate a random moderate area, and so on. Ahern/Bonifacio/Dore/Morris are general rated, so by default only teens would land there automatically now. without set homes, and with so many people choosing adult access, most moderate and general hubs are now much more sparsely populated, some are virtually empty. Ahern still has a legacy population but it has dwindled.
  6. they had trouble making the derender feature work well with the Project Interesting changes. it will take a lot of work to make it work well, so they shipped this version with only partial fixes. more at http://jira.phoenixviewer.com/browse/FIRE-13997
  7. they are working on it. Oculus helpfully made major API changes with the new kit.
  8. select one of the faces, then go to the texture tab and invert the scale, probably the horizontal scale for what you have there. for example if the horizontal scale is 1, change it to -1.
  9. i can reproduce this blockiness if saving the picture as JPEG, and the JPEG quality slider is set far to the left (image quality about the 0-20 range) i can only repro with those settings, JPEG with high imagequality, also PNG and BMP, are capturing full resolution and color here. so, check that slider below the image format button. note that if you usually use the Ctrl+` shortcut, it uses the format and quality settings from the last time you had the full Ctrl+Shift+S snapshot floater open.
  10. when you file a DMCA take down notice, you specify what the item is and where it is located on the service. all copies are not removed unless that is exactly what the filer requests. if all copies were taken down without the location reference, then any authorized users would also lose their stuff. some past takedown notices have made that exact mistake, they asked for "all" to be taken down and shot themselves.
  11. sometimes there can be login problems, and the viewer doesn't pass on the right credentials for those profiles to work. you have this issue if you see a padlock icon at the top left of the profile window. to work around the problem, click on that padlock, and you will be prompted for your SL username and password. this generally solves the problem for the diration of the login. if you are havng this padlock thing happen every single time, you might want to report it through JIRA. this has been a long term problem, so it's not clear that LL can reproduce the problem in house, or they'd have noticed and tried to fix it by now.
  12. ToddleeDoo works just like Wowmeh and other mesh bodies, you can use any skin you can get or make appliers for. you can experiment with the included skins and tints to try to make the head match, but a full skin set is always easier.
  13. in theory it could make a difference. if you are aiming a gun at a moving target, this option should let you aim a little closer to the target rather than "ahead" of it. if you have a fast computer and a good net connection to the region, the difference will be very small and maybe not enough to matter.
  14. there are two kinds of payment info now. one only matters for the marketplace purchases now, it means that any payment method, including linden dollars, has been set up for that avatar. this is what shows up in web profiles. the other kind of payment info is real payment info, like a credit card or Paypal. this is the "traditional" payment info on file that lets you get to restricted parcels inworld tc. and this is the one that is now the gateway to creating a marketplace shop. for a short time last year, the weaker form of payment info was used for MP store eligibility, but now the old version is used.
  15. Perrie Juran wrote: ObviousAltIsObvious wrote: Second Life itself was created to support a specific hardware device that LL built. the hardware project was never completed, but SL managed to be quite successful on its own meris. the Rift hype is pretty much the same thing. LL keeps mentioning it as a UI option because it is a way to get Linden Lab mentioned in the news, and that is about all there is to that. This is the first time I can recall ever hearing this. I'd be interested if you know any documentation. http://secondlife.wikia.com/wiki/The_Rig
  16. Second Life itself was created to support a specific hardware device that LL built. the hardware project was never completed, but SL managed to be quite successful on its own meris. the Rift hype is pretty much the same thing. LL keeps mentioning it as a UI option because it is a way to get Linden Lab mentioned in the news, and that is about all there is to that.
  17. "Edit" on attachments from inventory is not a standard viewer feature.
  18. if any HUD object is visible on your screen already, right-click and edit. in the edit floater, make sure Snap is turned off, it is next to useless in HUD space. to zoom out and see HUD objects past the screen edge, select any visible HUD object then back out with the mouse wheel. if you have a funky pointer with no wheel, hold down Alt and drag toward yourself. once you can see the edges of the object, you will see the white resize squares on the edges, and yes you can resize them just like inworld objects, as long as you have mod permission on them. if you lost a HUD object off the edge of the screen, make a plain cube and attach it to Center or Center2. then you can edit that cube, and use the wheel or Alt-drag zooming to find the hidden ones and drag them into the screen space.
  19. Woofiedog wrote: and how do I get rid of those stupids name tags & discriptions when my mouse is over some object? Debug Settings. set ShowHoverTips to false.
  20. this is a problem with a script inside the foot attachment, not your viewer setup. if the permissions allow it, selct the foot attachment in the editor, then reset the scripts from the build menu. if the feet offer a dialog on touch, there might be a reset option in there too.
  21. the suggestions used to be more open. this sometimes made problems for the land owners, who didn't necessarily want the surge in visitors that destinaton listings, especially the featured ones, would bring. the current system also limits "ballot stuffing".
  22. application/x-www-form-urlencoded is normally used with POST and not GET. if you want to use GET. many servers are configured to accept the form data in the URL as http://*****/test0.php?p2=test&someotherthing=foo
  23. this is plain old alpha sorting, all the mesh attachments that use the "onion layers" approach for clothing textures can exhibit it. if the attachment is modifiable or has a HUD option to allow it, you can set the inner clothing faces to use alpha mask mode and avoid the problem. some textures look better than others in this mode.
  24. that card is in fact adequate to run Second Life without crashes. what edition of Windows 7 is this? is it 32 or 64 bit? and how much main memory is installed?
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