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Codex Alpha

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Everything posted by Codex Alpha

  1. This is not really the best argument for anyone to make even if they did spend thousands of dollars. I know many gamers that spend hundreds and thousands over time just on cosmetic items, experience boosts, etc in their favourite FPS Shooter games, that they only played for 1-2 years. With micro transactions in every game nowadays, people are spending that normally. It's just that many SL creators are in the upper and older age bracket, with much time invested into SL, and are understandably concerned especially if they rely on it in full or part of income. However, everything progresses, and I too will get older and face the same issues - but I don't expect a company or anyone to be held back on my account... A move to a more modern system was admirable, and needed. One can only expand on an old SL so much until a complete rewrite is needed. For me, now spoiled by newer platforms like Sansar and others - along with the prevalence of accessible game engines like Unreal, Unity and Godot, it is becoming harder and harder to warrant continued investment of time and money into an old SL. If anything Sansar failed (in part) because they tried to attract the older crowd from SL and ignored the younger generations (graduating from Roblox and other younger audience platforms) into Sansar as the next step - almost seemingly not wanting them at all in their attitudes. Like any business, if you're not growing, you are stagnating.. and if you're stagnating you are dying. And with LL's observably glacial pace at doing anything who knows what the future brings for it - while all of us age out of the equation instead of packing up our tents and making camp on a new platform.
  2. You're asking the people who rejected Sansar en masse if they would move to a newer platform instead of staying on SL. I welcome anything new. I'd be there, but the same people would NOT be.
  3. Could Linden Lab even clean up Second Life if they wanted to? No, and either than dealing with illegal activity, why would they want to? Take a look around. The most successful online platforms, VR or otherwise, are those who offer the most freedom with the least limits possible, and other platforms who over-moderate, over-rule and micro-manage are very low number of users or completely empty.
  4. Meta's sole purpose is to drive the population of the world to it's virtual universe and closed environment by any means possible. Discerning creators and participants may enjoy it as an escape, but as a way of life may not be so fun. "You will own nothing and be happy" is closely linked to such goals, a trojan horse of sorts, a dance with the devil - mind your toes because you might get burned.
  5. I value above all else fellow Creators who share their knowledge, insight, workflow and other helpful tips.
  6. If not you, it would be me or someone else. Can't please everyone, but at least the topics will return to Second Life only. All you have lost is a platform to spread non-Second-Life ideas. You've had a good run. You did your thing. You got a platform to say what you wanted for a long time. Now it's back to making Second Life Second Life again, sans the Real Life issues. You'll be alright.
  7. That's because in general, in a civilized society, trespass is reserved for any entry uninvited, and in the context of a hostile or 'armed trespass', is what is usually addressed. Yes, entering anyone's land is technically trespass, but since we all live in a relatively open society, there is an expectation of ingress and egress from properties to people's doors, their mailboxes, to say 'Hello", without shots being automatically fired, and we also have 'reasonable force' laws that prohibit people from shooting other people dead because they dared to set foot on their driveway, or for those (like in SL) feel it is their right to 'shoot any planes flying overhead their home'. For those who want true 'private property' and with clear and distinct lines that it is, they usually have checkpoints, locked gates, fenced areas that clearly communicate "We do not want you approaching the house". Unfortunately in SL , as you can see people are going to act any way they want, they're not really participating in an open and relatively free society as in RL, so they're happy to set 0 second orbs, ban lines, or otherwise block other people's non-malicious enjoyment or exploration of "public lands" (not designed for 100% privacy - they have to and should pay for that). But trying to convince some of these people to engage in an open society, they're not interested in. Yes, it's their right, and they can do what they want with the "tools that LL have provided us" and the rest of us have to put up with it. If it becomes disruptive enough for some of us, we simply stop doing those activities in SL, our enjoyment and experience of SL gets soiled, and we simply answer by not paying our annual premium. the only way to affect change is to vote with your wallet.
  8. Hawaiian shirts and tactical gear (used by police offers, undercover drug agents, plain-clothes agents, etc) are now 'clothing of hate'. . Ok, Second Life. LMAO.
  9. It was called Sansar but was rejected by SL users. I and 5 other people in my network did not reject Sansar.
  10. There are other options and much simpler. 1) Contraception 2) Abstinence 3) Having children only in a committed and stable relationship (and doing all the responsible pre-marriage work before you do) Most abortions are made for convenience, and the exceptions can be dealt with appeals or other measures and judges can allow certain situations that would cause high distress to the female in question. If anything, overturning Roe Vs Wade is simply making abortion less convenient for many, and those exceptions on the ends of the Bell Curve, who don't make up the majority and have special needs - will be accommodated one way or another. A lot of time in our world spent on arguing for the 'right' to destroy another living being, and not alot about taking responsibility for one's actions and use of our bodies.
  11. Any monies I 'cash out' to RL platforms I consider 'income' and declare it as such at tax time. If you do this you shouldn't have any problem come tax time. Keep in mind if you spent money on anything to obtain that income, you may be able to write that off against the income earned.
  12. It wouldn't hurt to show your art no matter where you are. After all if people can't see it, then no sales can happen. It would be irrelevant how successful you can be on Second Life, or if you posted on Zazzle or RedBubble. Consider it just another venue, and if you can afford it, why not? Starting a gallery AND shop mix would be a good start, and advertise it how you would anything else I guess. That being said, it most likely won't be a money maker on its own, but if it leads to real world work or commissions, or even used as PART of your entire art portfolio, then go for it. I would say though, that if you can somehow 3D your art ( like an extra value version made for virtual worlds), including 3d elements, and even animations, or making the art come alive (basically using what SL offers you) - it can seriously add to the value and enjoyment of the piece, and protect you from people who - even if they want the piece - won't just simply screen shot it game and you get nothing. Also think of ways where your art can be integrated into something else or even on products people wouldn't expect it. Do it!
  13. I have avatar creation experience and some rigging for (basic) avatars and relating to Bansar. SL is a bit more involved, my energies would be better spent elsewhere when it comes to avatars in SL I guess. A bit late to that game anyway.
  14. How would a Mobile viewer work with meshes with 100,000 vertices, no lods, multiple 8 x images per linked mesh (that I have observed in my study of others work) - and how would mobile work properly if SL generally lags and chokes on an average computer?
  15. We need documentation and updated tutorials to encourage more people to upload custom avatars with any new rig. And sorry if this offends anyone, without a Avastar prerequisite. This will open up SL and options to more creators who won't necessarily have a paywall in the way or limited to one workflow that is constantly promoted.
  16. I guess.. Don't say "Hi" to women in Second Life. Got it. That's not very nice.
  17. That's very sad. I guess I'm the exception after all.
  18. That seems like a socially anxious response and assumption, and based in fear or some assumption of ill-intent as a base belief
  19. Nope, and probably has more to do with the social anxiety and mental state of the person receiving a simple 'hi' than any measure of ill intent of the person. I don't think the method of initiating contact with someone else is suspect, nor can any intent be assumed from a simple 'hi' as the start of that interaction. It's not weird, even if they did search through a phone book, or in the context of SL, to search through users that may have similar interests or a profile that catches their eye and want to be social and initiate contact. That's how you make friends... You'll be alright. They can't harm you. Noone said you had to. You would be the exception and not the rule.
  20. I think this could really catch on though - I'm so into this amazing look, and my 'foot is broken, need medical strap boots' heavy duty dance sandals. Fanny packs are cool too.
  21. You'll be alright, and it's going to happen more. (or not after people read the numerous topics about this on the forums) Your greeting is nothing special. It's normal society to ask "Hi, how are you" and they respond "Fine, how are you" and you respond "Good/Great/Fine". You're not manipulating them to 'talking about themselves' by participating in normal, average and widespread basic communication. What is actually out of the norm are many posts on this forum that try to make it like someone saying "Hi" is some unwanted action - and believe me it will be THEIR issue only, not the mass of the human civilization. If anything this behaviour is indicative of social anxiety. ----- Sending a message that a "hi" in Second life is unwanted, or a harassment or an 'attack' or any other statement that assumes or portrays ill-intent of others can actually create social anxiety in others.
  22. Or maybe they were saying "Hello". And that's it. You answer "hello" and be done. If they stand there and not say anything, so what. They probably went afk or went back to reading. I'm not sure why I even have to explain this SIMPLE and universal interaction by Millions everywhere, even if they're passing each other while walking on the sidewalk. I saw someone in the area, maybe working on something, I say "Hi", they say "Hi" back (if you're lucky) and it either continues or it doesn't. Damn this is so weird around here... I need another project to be excited about cuz this is all ....
  23. Yes. it's even more noticeable after being away for 4-5 years and coming back. Everything has changed, the social rules have changed, and people are far, far, far, far,far more sensitive than ever to any number of issues. Discord can destroy or severely decimate inworld participation in many virtual worlds, as most of the energy and chat and information changing happens there instead of inworld.
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