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Tonya Souther

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About Tonya Souther

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  1. I expect that the viewer will switch to Vulkan, as the only cross-platform graphics rendering toolkit these days. Oz won't say that's what they're doing, but they're going to have to get off of OpenGL, since Apple has deprecated it. (I'm personally surprised that Apple Silicon versions of macOS still have it, myself.) Going to PBR is a bit bigger lift, since just adding materials took far more work than simply adding it to the render pipeline. Going to a game engine, even more so. (Have you looked at SineSpace? Developing content for it is very different from developing it for SL. Not eve
  2. I run VSCode on all of my computers: my office Mac and Linux systems, my System76 Linux laptop, and my work Windows machine. It works great across all of those platforms and, more importantly, works the same across them all (plus or minus the Mac's command key vs. Windows and Linux's control key). I looked at Sublime Text once...it didn't look good enough to justify the purchase price. VSCode is free, as are its extensions. Be sure to install the extensions for the languages you use. They bring a lot of the power out where you can get at it.
  3. I use Visual Studio Code with Dal Ghost's LSL-FP extension to do scripting via the "Edit" button Zi mentioned. It has all of the features that VSCode brings to other languages, and is completely cross-platform. Why should we reinvent that wheel?
  4. Yup...am currently wearing her June hair, but while it's nice and close, it's not quite what I'm looking for.
  5. I'm looking for a hairstyle to match this picture I commissioned...and finding hair is something I know little about. Anyone got any suggestions?
  6. How about instead of refraining from posting information, filing bug reports so we can actually get the bugs fixed?
  7. OptimoMaximo and Klytyna, Get a room, you two. This endless back and forth of name-calling and chest-thumping is getting in the way of those of us who are trying to use and understand this feature. Frankly, the level of invective is high enough that I'm surprised the Lindens haven't told you to knock it off. And if either of you actually understand the SL render engine, how about sticking to how that works? (Although I'm still convinced that only five people on the planet understand the SL renderer, and two of them work for LL.)
  8. I'm sorry to say that getting the UUID of the texture of any wearable isn't quite trivially easy, but it's not difficult if yo know where to look...it's let me make Maitreya appliers for myself for los of system clothing I've purchased over the years. This sucks for skin creators in particular, but there's no good way around it. Disabling HUD display of a baked texture is probably something that should be done - I can see no valid use case for it - but don't delude yourselves that it'll stop copybotting in any real sense.
  9. The avatar maker would need to add the ability to set the layer to use one of the bake slots. I would expect that would be a button on the avatar's controlling HUD.
  10. Yes. Each layer is a separate face or set of faces, and each face has its own texture.
  11. Even with onion layers, this is still a win. Tattoos on the skin layer, a leotard on the underwear layer, and something else on a clothing layer over the top of that. The biggest thing that has been missing from mesh bodies (aside from uniformity enough that clothing makers don't have to make 40 different versions, one for each mesh avatar, each one of which is just different enough to screw things up) is the ability to composite textures on the fly. Clothing creators don't have this problem, but those of us who actually own mesh bodies and want to use the piles of clothing we'd bought be
  12. You folks can ***** all you want. I'm just going to happily and somewhat impatiently await its arrival. The alternative for me is uploading 100,000 textures to take care of 10,000 possible IDs time five ranks times two sexes, or else spending an hour or so to set up each new member's textures and then creating an applier for the mesh-avatar-of-the-week (and buying all of the development kits to go with that).
  13. It's not at all unusable, for folks who have system layer clothing they want to use with a mesh avatar. It saves having to create appliers for it.
  14. I'm really looking forward to this. Right now. my RP sim members are restricted to using system bodies because of a technique I use. The member's clothing displays their member ID; I get there without having to make an individual texture for each member by using the tattoo layer for the clothing itself (it's latex) and a series of four undershirts, each with one digit of the ID. Thus, by uploading 40 textures, I got the ability to do 10,000 IDs. The uniform giver automates the entire process. This doesn't work on mesh avatars because they can't composite multiple textures onto a sing
  15. So will people's rankings and reviews be back? The last time this happened - and it was fixed less than a week ago - Casper Warden of Caspertech wound up spending I don't know how much in Marketplace commissions getting people who already had his products to rebuy them and then refunding their purchase price so he could get back where he was at the top of the rankings in his category. Come on, folks...once was bad enough, especially since it took nine days to fix. Twice? Casper's comment about incompetence is looking on-target.
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