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Extrude Ragu

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Everything posted by Extrude Ragu

  1. From what I understand the license is there primarily to ensure the quality and consistency of the new user experience. Do we anticipate that there will come a point where the kit will be made available to the general public without license? Or is it the desire to keep Senra under this license indefinitely? If the latter case is true - Is perhaps the reason the license will remain indefinite because of things like the marketplace? Perhaps therefor a discussion to be had would be some sort of 'linden stamp of quality' seal for products on the MP, to differentiate LL curated products from those made by the general populace which do not adhere to the same set of standards LL want new users to experience.
  2. I know over the years I've had problems with the beta group. Namely people would join bots to it, then spam everyone in the group. I eventually left the group because of spam. Maybe they locked the group because of the spammers.
  3. This is actually a good point. If I signed up for a game that advertised itself as a creators platform, and I started buying clothes for a body, thinking I'd later be able to make my own, this would kill my trust in said company when I found out the avatar I invested money in I can't create things for without signing a very controlling license agreement. I'd have no idea about third party support either - I'd just assume it just has it. When I would find out that the body I just spent money on has all these problems, I would very likely feel that I was intentionally led astray.
  4. CopyPasta, but just so my opinions on this are available here. The most charitable explanation I can come up with is that since it was part of the 'nux' (New User eXperience project) that these decisions were made through the eyes of improving the experience for a new user - Wanting to deliver a consistent quality of content, and a predictable unpacking experience for new users and that's why we end up with all these rules. Then someone at LL has passed their desires along to a legal department and legal people just haven't yet learnt how to be compatible with laymen for some reason. So I mean the way I see it is like it's a conflict of interests, LL want consistent new user experience and we just want to make whatever we feel like for the body, regardless of our skill level or w/e. But maybe we could find a middle ground that let's LL deliver a consistent new user experience whilst still letting us mess with the new body. Like for example, instead of just outright banning people who won't sign documents and meet standards, how about rewarding the people who do go the extra mile by promoting their content in the new user area or on the mp with a big quality LL approved stamp and free listing boosting. And then for everyone else just let them do what they like regardless of how good or bad it is but just don't offer the same promotion.
  5. the west is too obsessed with copyright/individualism, it leads to daft discussions like this one
  6. The answer to this question boils down to three options Become a very talented programmer who has a lot of free time Find a very talented programmer who has a lot of free time Find a very talented programmer who doesn't have a lot of free time, and then pay them a whole load of money, so that they have a lot of free time. 😉
  7. Consider me a conspiracy theorist, I have to wonder if there is a reason that they decided to launch a product like this now - Think about it, in terms of SecondLife's long term business interests, a lifetime membership is not a continuously paying customer. Although it might seem like a lot of money, in the long term it is actually a loss for SecondLife after a few years. I feel that the reason they capped how many people could make this purchase was because they know this themselves. Consider me a conspiracy theorist, but I wonder if there was perhaps some motivation that caused LL to decide to trade some long term business money for short term capital. Why would they be trying to raise funds for something so rapidly? Short on cash? Trying to fund some project?
  8. I happen to have a high end consumer machine, not bought so much for SL but AI/Rendering. RTX 4090 TI (24gb VRAM), 64gb of RAM, i9, nVME SSD's I was at the opening ceremony and was managing about 15-20fps in ultra. For reference it's usually about 250fps in my own sim. There must have been about 200+ people there, but I found that moving the max avatars slider around didn't seem to affect performance, as though it were the mere fact the avatars were present, regardless of if they were being impostered or not, that was lagging me.
  9. I'm not sure where your interests lie, but since you mentioned you were shopping for Kemono items somewhere elsewhere moar Kemono items! Copy/Mod items Traditional Japanese outfits (Think miko, geisha) More lolita/cute outfits? Roleplay outfits (keisatsu?) Honestly if I had another 6 more arms I'd be spamming the MP with these myself but creating for my sim eats a lot of my time recently
  10. I hope the mobile viewer will be open source, largely because my sim relies on RLV functionality not present in the base sl experience, and I'm sure if it was opensource someone will probably make a version with RLV.
  11. I would go a step further and say that in a game that we designed, ideally the distance at which banlines become visible would be aware of factors such as Are you in your own garden? Are you walking on foot, or hurtling along at 120 knots in a Cessna? The game is aware of what land we own, and how fast we're travelling, and how long we've been on an individual parcel. We could design something that is pleasant to use and 'just works'
  12. The reason I think that you are having this reaction is because you are seeing things through the status quo where orbs are the only way to get privacy. I'm not advocating for the removal of your privacy or your ability to prevent trespassers, actually I'm arguing for the opposite. But my whole argument is to change the status quo and give residents much better privacy tools so that they don't need orbs, whilst simultaneously making the experience much more predictable and pleasant for explorers who would otherwise accidentally encroach on your land. There's no reason why LL couldn't make your banlines work much better.
  13. I actually think this is a great use of the mainland. I agree with you that the tools built into the game aren't as good as they ought to be. I also don't want people wandering into my SL home, and despite having a premium home I've never quite felt like I have true privacy inside it because I'm not allowed to just prevent users entering my home and forced to use an orb if I want to prevent encroachment. I think the fact that they had to force orbs on users is an indication of bad game design. What I'm trying to advocate is for something that improves things not just for explorers but also for home owners like you and I. By more clearly defining what is public and private space, and making provisions for both. I would like to improve the experience for homeowners like you and I by: Increasing the height to 100m, rather than 50 so that noise from aircraft etc is not disturbing residents Make sky above say >1000m also be space that can be protected by banlines, so that homeowners can have better privacy in skyboxes Making banlines more aesthetically pleasing so that when the neighbor puts up a banline it doesn't look ugly when you're sitting in your garden, and thus people will prefer banlines to orbs. For explorers I'd like to improve the experience by: Making it obvious where public right of way ends and private land begins - It's really annoying to randomly get teleported home for an incursion you had no idea you were making Having the skyway between 100m to 1000m be clear so residents can fly across the mainland without crashing into peoples skyboxes To be clear, I'm not personally a fan of vehicles, I think walking is much nicer. It is just very annoying to suddenly get kicked home out of nowhere without any warning or indication you're doing anything wrong whatsoever when out hiking.
  14. Personally I do not want to advocate for the removal of banlines at all. I believe the reason that people are against banlines is primarily because they look ugly, but to me the solution to that is for LL to improve the game to make them less ugly. What I am against is security orbs, I think they provide an inconsistent experience and unnecessarily grief explorers. I think this attitude is perhaps misplaced, given that Mainland is experiencing something of a land abandonment issue, and as the issue progresses, there will come a point where LL will find it costs them more to host the land your sim is on than you make for LL. I would put forward it is probably in your best interest that the mainland starts to attract new residents.
  15. I don't think the existing mainland has high abandonment due to a lack of players, just a lack of necessary modernization work or attempt to meet the expectations of a new generation of SL users. Whilst I agree with you that it's true that condensing the mainland would likely result in higher occupancy, the effect I think would be temporary as the people who are willing to put up with the Mainland today are oldbies who have standards and expectations of yesteryear vs a new generation of SL players who are coming in from more modern gaming experience. Oldbies won't be around forever, people don't live forever and people move on. My sentiment on the matter is to avoid managed decline, but also don't just throw away the old mainland for new either. We just need to piece by piece improve the existing mainland. Yeah it's going to take some work on LL's part, but nothing worth doing was ever easy.
  16. Are you sure that it's their golf ball rezzing the marker? Could it be that your own ball/hud is hearing other people? Eg. Inside any listens, you're checking that llGetOwnerKey(id) == llGetOwner() Try something like this as a debugging measure to check who the script really has permissions for, and who is really the objects owner at relevant portions of the script. key whosDoIHavePermsFor = llGetPermissionsKey(); key whoOwnsMe = llGetOwner(); llSay(0, "who I have perms for: " + llGetDisplayName(whoDoIHavePermsFor) + "\nwho owns me: " + llGetDisplayName(whoOwnsMe));
  17. The trouble is that not bringing the mainland up to modern standards is also very expensive as it is costing us an entire generation of new players who will seek the greener pastures available to them on newer platforms.
  18. I see too-low skyboxes as another issue that has arisen from a lack of design. SL needs to move on. It's not the wild west anymore where we are discovering what works and what doesn't, we've had 20 years to identify the problem. People want to see skies clear of skyboxes from ground level, and want to fly their planes. LL need to design their game to enable that. That means preventing people building in public right of way in the sky. It also means telling the viewer not to render objects that are too high up relative to the camera so that we can have long draw distances without also getting the skyboxes. Yes I recognise there are probably some landmarks on the mainland that are very tall. Exceptions for those should be made on a case by case basis.
  19. I am in an internal discord group that is shared between some creators on SL and also some of the LL developers who are working on the PBR project. There is a viewer in the works that supports PBR terrain. It is a lot prettier than the terrain we have in SL today, a whole lot less flat looking and they've bumped the resolution up. Ive had a play with a development version of this viewer and it looks very pretty
  20. So, I see this from a different angle - Game design. I think everyone has subconsciously accepted that security orbs are just 'how secondlife works' - But think about it - How consistent and predictable is the security orb experience? Some orbs kick you after 3 seconds, whilst others wait 30 Some orbs dialog you, whilst others send you text in local chat Some orbs teleport you home, whilst others send you to a nearby parcel In all cases this is a really inconsistent experience for weary travelers and often leads to grief. Nobody who was designing a game would design a system to be so inconsistent. What I think we need is a better mechanic for parcel boundaries that both gives home owners privacy, whilst also not griefing travellers be they on foot or in a vehicle. Here are some questions I would start asking myself "If we were designing SecondLife, knowing what we know today about how people use the mainland, how would we design the behaviour that occurs for parcel incursions?" "How would the behaviour differ depending on if the resident is in a vehicle, vs on foot?" "Should a resident who enters a parcel immediately be able to see the people on that parcel?" "Should the parcel owner immediately see the resident who made the parcel incursion?" And then instead of relying on scripters, who will make 100 different solutions that are all clunky and unpredictable, we'd go to LL, this is what we want to happen. Can you design SL so that this happens this way on the mainland, Thank you.
  21. To agree on how to improve the mainland, we first have to identify its intended use, what makes land ownership on the mainland special vs. renting in a private sim, and what our success metrics are. The following are just my opinions: Why should a Resident want to own a slice of Mainland instead of a private Sim? Unlike private sims, where the appeal is ultimate privacy, the appeal of land on the mainland should be to be to be connected to something bigger. Exploration: Residents should prefer to rent on the mainland if they want to be able to leave their home or business and explore. Neighbors: Residents should prefer to rent on the mainland if they like that they can bump into neighbors outside their home or whilst out exploring. Recreation: Residents should prefer to rent on the mainland if they like to be able to walk from their home and find recreational activities such as Parks, Museums, Clubs, and other activities. Great Views: Residents want to feel happy in their homes. Shopping: Residents want to be able to walk out of their home and go on a shopping spree, or just window shop and see what's new. What makes a successful parcel of Mainland? Given the above, any single parcel of Mainland to be successful should therefor in my mind have Access to public right of way and connected travel infrastructure Without access to public rights of way, there is literally no benefit to renting on the mainland vs renting on a private sim as it negates all of the positives the mainland might be able to provide. At minimum, every single parcel of mainland should be accessible via footpath. Access to recreational activities within the sim. Walking is the default mode of locomotion in SecondLife. Whilst purchasing a vehicle will let a resident explore further, A resident shouldn't need a vehicle to enjoy the mainland. There should always be access to a park or something fun to do close to any residents home on the mainland. A Guaranteed quality of living Where possible, Covenants should be updated to guarantee a level of enjoyment for residents free from intentional blight created by land scalpers. We don't expect perfection, but expectations of virtual worlds are higher today than they were in the past. SecondLife is trying to attract a new generation of players who are used to high quality 3D worlds, and blight items intentionally created by scalpers should be seen as against SecondLife's long term business interests and dealt with as such. Every single parcel on the mainland should be measured against these success metrics, and if they do not meet them, a plan should be made to meet them. This might sound brutal, but it's the only way I can see the mainland ever being appealing to a new generation of SecondLife users. These are just some initial thoughts.
  22. I happen to be in LL's discord so I do see discussions between some of the better connected residents and also often the Lindens themselves. Whilst I don't claim to speak on behalf of any of them, there has been a growing sentiment that the mainland as it is today is a problem. It is commonly nicknamed 'the madlands'. There are residents who think it's a lost cause, whilst others are trying to organize to fix it. Thoughts on how to deal with the mainland and issues of blight are mixed, but it is recognized as a problem. It wouldn't surprise me if a significant number of residents expressed a desire change to the mainland policy, if LL listened. LL were trying to get ordinary residents into buying mainland with Premium Plus, but were not as successful as hoped due to blight concerns dissuading residents from their product.
  23. I don't think it's wise to laugh off the concerns of residents at large. Any good business owner knows it's unwise to make too many enemies. If you make enough enemies, it won't matter whether you operate in the rules or not, the rules will change to deal with you, because ultimately LL too is a business and an unhappy customer base is bad for business. There is precedent for this happening, and it happened recently - Just look at what happened to that infamous bot operator.
  24. I'm going to be kind enough to give OP benefit of the doubt and assume she's not intentionally trying to make SL unpleasant or engaging in nefarious business practices. However, I would suggest that even if it were the case that OP was trying to bully people into buying microparcels, I would argue it's actually not a very sustainable business practice in the long run and very short sighted. I mean think about it, most of SL's audience is aging and moving on with their life, and the young audience aren't going to be interested in 2009 SL, or dealing with land baron issues when they can just play VRChat. In order to sustain a customer base in the long term, the mainland needs to be enticing and modern, and the people who are selling land to them need to appear to be with the times. Sure you could bully a few people with the threat of ugliness outside their door today, but really all you'd be doing as a land business owner is shooting your businesses chance at a long term future. Personally once upon a time I had considered buying close to half a sim in parcels at one time about 5 years ago, but due to nearby blight I had decided against it, and opted to rent with a private sim instead. Whilst this might be OK for someone like me who is kept entertained by creating, for a typical resident, ultimately to have less neighbors and interesting things around them keeping them on SL, which means they're less likely to keep playing, and less likely to keep renting, and the pool of customers shrinks.
  25. there was talk on the sl discord from one of the developers who was thinking of implementing something along these lines, but it sounded kinda different like he wanted the viewer to generate a special uv/ao map for the whole object and have it be unique to that object rather than be part of the material asset
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