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DISCORD: Pandha3D#3946 InWorld: eisriesen Resident Portfolio + Application Form : https://pandha3d.carrd.co/ Meshing fees - 5k L$/hour 1 on 1 Classes offered - 10k L$ per hour Hi! I'm friendly and a fast worker, I can do anything you imagine for Second Life, be it clothing, footwear, accessories, furniture or decor. I can rig for most of the bodies in the market (List included on my portfolio + rigging fees). You can both enter in contact with me via Discord, Second Life or by the Application Form I offer.
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Hi to all, A few clothing makers here have formed a Discord group for makers and new makers to share and find out things on many topics from Blender, 3DMax to Substance Painter to name but a few. If anyone is interested here is the join link. https://discord.gg/Cy3ajtDw Hoping to get a lot of talented and new makers together to share the knowledge, experiences and help make SL the best it can be for everyone.
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Hello everyone! I am a newbie to trying to make clothes for SL. I think I have most things under control, but I get thrown off with the texture portion of the whole process. I make a design, then I take it to Blender to rig. After I have done that, I take it to Zbrush to add seams and creases. After that I bring it to Substance to try and bake, however I cannot get a clean texture map and when uploading any kind of texture map in SL, it doesn't really show the detail very well. I hope that what I am saying makes sense and I look forward to receiving any kind of advice!
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Hello everyone. I’m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests that the mesh be “flipped”. I don’t understand what she means, and the video was not recent (made before the 2D view export feature). Second, is the baked lighting filter actually necessary if I’m exporting the 2D view image to use on my mesh? I ask because I see the light information baked in the exported 2D image even when I don’t use the baked lighting filter! (Maybe I need glasses :P) Thank you very much in advance
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Hello , I am in search of a skilled texture artist. Looking for someone that works well in substance painter as well as photo shop. Please be familiar with working with unwrapped models as i will provide you with both the low & high poly version of each item. Must be capable of working with clothing items of all sorts dresses , jeans , shirts , gowns etc. Also be able to create various different patterns , sheers , leathers , and denim textures. Need someone with a fast turn around , don't want to wait a month for 1 texture , i am looking to get items textured weekly if not even quicker then that. If you are skilled in photo shop and substance painter or any other texturing software , please contact me inworld with images & references of some of your previous work! Oiryok Resident
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Hi everyone! So I have been trying to read up past posts about Substance painter export settings without luck and such because I am struggling with getting a PROPER way to export my work from Substance Painter into Second Life without it looking blehhhh. I have been using the screenshot method from a 4096 quality in Substance, but i always seem to struggle when it comes to keeping the quality of the textures from substance when i import to SL..... (now i understand i will lose some because of the screenshot method not being the best way to work) but ive seen some people create and when they import their work it looks EXACLY the same so obviously there has to be something im not doing right... but I would really appreciate if someone could guide me properly with a step by step of what the proper export settings are n such because im really just frustrated with this. I have been asking around on social media and noone seems to want to help with this. I would greatly appreciate any help at this point because I seem to have just hit a wall and in the previous posts about this subject on this new forum stuff i don't see any of the media attached previously so its of no help unfortunately. So any help would be greatly appreciated! Ive just grown very frustrated because I can work with substance no problem, I can work with or without the baked lighting node, depending on whats required, i know enough to get around in the program itself however, i just seem to be at an impass of what needs to be done properly in order to have successful textures in SL. Thanks a bunch <3 Faith
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I have Substance Painter already and Designer is on sale, via Steam Summer Sale. I am lookin for getting Designer too, but the question is. Will Substance Designer help me out on texturing work and those who have either or both programs, how can I use it to get what I need for Second Life? I know I have to export the textures and I think I have it set, but when I make a new project, it gives me a template. Just wonderin if anyone who has it, can you help me or point me to some form of a tutorial?
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