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Glaznah Gassner

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    Creating mobile viewer - speedlight.io

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  1. SpeedLight does not support music streaming yet. We are working on voice and music support but it tends to be very complicated (especially regarding voice). SpeedLight is the most advanced Second Live viewer on iOS at the moment
  2. TL;DR: We're experimenting with removing the online time limitation for all users. Feel free to login with SpeedLight, engage in your usual Second Life activities, and help us test our server capacity. Your feedback on missing features is welcome, except for voice support, which we plan to release later this month. Details Here at SpeedLight, we're excited to push the boundaries of our server capabilities and accommodate a larger number of residents online. Currently, we have successfully handled thousands of users and are eager to take it further. I kindly invite you to participate in our experiment by logging into Second Life using SpeedLight and carrying out your regular activities, such as IMing, exploring in 3D, and managing your virtual endeavors: In browser: https://speedlight.io Apple: https://apps.apple.com/us/app/speedlight/id1519467733 Android: https://play.google.com/store/apps/details?id=io.speedlight.viewer Your input is highly valuable to us. I appreciate any comments or suggestions regarding missing features (except for voice support, as we have plans to release a preview version later this month). Thank you for participating! Your contribution is greatly appreciated. ^_^
  3. There's a bunch of various reasons actually: For me the reason is to : Access Second Life from anywhere (mostly IMs and payments, 3D from time to time) Access it really fast: without looking for PC, launching desktop client, logging in. Mobile app usually starts faster than a desktop SL viewer.
  4. Oh, voice! I forgot about the voice. It is very important. Second Life uses an extremely complicated approach. However, we have some ideas how to make it working, trying to develop a working prototype.
  5. I would like to ask what are the mobile features you expect most of all? Not related to any viewer, just what you personally want to do on mobile. Few options to choose from follow, feel free to copy, rearrange or add your own. Multiple options can be selected indeed: Be able to react on IMs and group chats as fast as possible Use mobile viewer as a messenger app Stay online so avatar stays in a specific location (store, home) Build, adjust or edit in-world objects (or even edit LSL scripts) Travel in Second Life from mobile, visit various locations I believe this short survey could be helpful for all SL creators and developers. And may be determine new ways of mobile SL experience! 🤓
  6. Can you please IM me? To avoid flooding in this thread.
  7. Please check the latest version (released yesterday, will update automatically). It solves exactly your issue: meshes now load in high resolution.
  8. The app uses the same assets as web version, so you can use both. App works slightly faster tho plus saves battery. We significantly update SpeedLight every month so there's definitely a lot of changes. The most significant updates of last month are high-resolution 3D, support of all avatars rendering (by request tho, we don't load avatars by default), avatar animations. In-world object payments and typing notifications update was just released. Discord update channel: https://discord.com/channels/533240770728034305/652176470994845729
  9. The mobile SL app announced by LL about 3 years ago (it was never launched as far as I know) was working exactly this way: agent connected to the network without an avatar presence on any sim. Basically, it would be a simple IM client. From my experience with SpeedLight viewer nobody wants a bare IM/chat client. At the very beginning of SpeedLight it was a business-targeted chat client without 3D world support. We had to develop a full-scale 3D engine. 3D is essential (including SL business owners). 3D allows user to actually feel the presence in a virtual world: walk, stand, pay to in-world objects, feel people wandering around.
  10. I'm waiting for a mobile release (at least beta) too. The most interesting question for me is how the new mobile viewer maintains an online status. Regular SL viewer requires PC to be turned on to stay online (if your PC goes to sleep, avatar disconnects). At SpeedLight we use servers to keep avatars online. This allows turning off phone and even switching between devices. On the other hand this makes the whole system a bit more expensive. I'm curious how LL got around this important problem. Users got used to stay online without keeping a device screen turned on. SpeedLight has an iOS version, please take a look. I appreciate a feedback. BTW iOS is even more strict killing background apps (speaking of staying online).
  11. Can you please check if SpeedLight viewer runs well on Chromebook? We have no such device available for tests
  12. On one hand, shadows seem like an optional feature. On the other hand, they aren't too demanding on modern hardware (including mobile devices). Take a look at the difference in our SpeedLight mobile rendering on an iPad. Adding shadows doesn't affect FPS but definitely enhances the visuals. There are many nuances (like which objects should cast shadows and which should receive them). However, skilled developers can certainly tackle this challenge.
  13. SL is already on tablets and phones with SpeedLight - both on Android and iOS
  14. SpeedLight is an independent project, new LL viewer is not connected with SpeedLight at all. There are several major differences between these viewers: SpeedLight is mobile + web viewer (you can run it in browser, too) and isn’t using Unity <=> SL new viewer is a Unity app, which targets to utilize modern mobile graphics. SpeedLight relies on servers to allow keeping avatar online and switching devices <=> SL mobile viewer runs on your device. SpeedLight focuses on social features <=> SL mobile viewer tends to bring a great 3D experience. What unites these viewers is the goal to make the use of Second Life as comfortable as possible
  15. Congratulations with a beautiful graphics and fully-rendered avatars! Great work! Finally, SpeedLight viewer is not so lonely on mobile platforms
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