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Skell Dagger

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Everything posted by Skell Dagger

  1. Egon, please ignore everything I have said in this post. As mentioned in my previous post, my replies were for Echelon. And I will now bow out of this thread.
  2. Sorry, Egon. My replies were for Echelon, but we did rather hijack your thread. Apologies for that! I know very little about the Aesthetic bodies, as they are not ones that I have purchased (or would purchase). I would suggest following the guidance of Drake1, further up the thread, as he uses Aesthetic and knows it far better than I do. The Environments folder is in the Library section of your inventory, but - as Drake1 has said - that shadow is painted onto the skin, so changing your environment setting probably won't have much effect on the issue you're having. To un-apply the setting, just relog. Unless you set your viewer manually via debug settings to have EEP persist across logins, simply relogging will reset your day cycle. You mentioned having Catwa Stanley. All Catwa Bento heads prior to the Skell head have Niramyth neck versions included. In the Catwa support group we usually give this video link to guys asking for help with matching Catwa (non-HDPRO) and Aesthetic, so perhaps that's worth a watch.
  3. Aha! As I suspected. The first graphics preferences screenshot shows you have Shadows set to 'none'. Try setting it to a minimum of 'sun & moon' and see if that makes a difference. Everything else looks okay, including the layers. I couldn't recall how Clef create their BoM skins. Some creators use tattoos for both body and head and carry their textures either below (for the head tattoo) or above (for the body tattoo) the actual neckline of the head, and that can lead to those lines at the neck if they're added in the wrong order. If the graphics prefs change doesn't fix the issue (I suspect that it might, because you still have that darker nape with the Jake body) then try out the Izzie's EvoX neck blend demos I linked to. As to the EEP setting, apologies; I forgot that one was in the free pack of converted Firestorm Windlights. Try looking in the Environments > Skies > Nam folder for Nam's Optimal Skin & Prim and give that one a try.
  4. Thank you for the kind words, @Echelon Alcott. They're greatly appreciated. It's always good to know the blog posts have been helpful. Marianne has picked up on the same thing that I'm going to pick up on: your lighting. Or, more specifically, your graphics settings. Could you please post a screenshot of how you have your graphics preferences set up? That much darker shadowing on the nape of the neck is making me wonder what you have them set to. In addition, for the third image you posted (the one with the paler hairline 'crack' at the neck seam) could you please fully expand the 'Worn' tab of your inventory and post a screenshot of that? I'm particularly interested in seeing what system layers that you're wearing, so please ensure that all of those are showing. Lastly, scroll down to your inventory's Library folder, into Environments > Skies, and look for [NB] Alpine Skinlight RGB. Right-click that and select 'Apply to myself' and see if that smooths out the darker tone on the nape.
  5. You didn't mention which range of Lelutka head you're wearing, but since there is zero neck seam against the v3 version of Belleza Jake, it's going to be one from their Evo/EvoX range, since the v3 update for Belleza Jake removed compatibility with all heads that don't have the Universal Neck option, and Lelutka's older Origins range of heads don't have the Universal Neck. That said, check that you're wearing the correct version of Gianni. The folder contains two options: Default Neck and SL Neck. The SL Neck version is the one you should be wearing with Lelutka Evo/EvoX heads, so if you're wearing the Default Neck that could be why you're seeing the faint seam. If you are wearing the SL Neck version and still have that seam, it could be down to the skin. Pick up the following BoM neck blend demos and try them out. If they remove the seam, then the skin is the issue: If your head is in Evo mode, get these: https://marketplace.secondlife.com/p/Izzies-DEMO-BOM-Neck-Blender-male-version/22108825 If your head is in EvoX mode, get these: https://marketplace.secondlife.com/p/Izzies-DEMO-Neck-Blender-LeLutka-Evo-X/22641313 Unfortunately, the creator hasn't yet made an EvoX version of the male BoM neck blends, so there's no Adam's apple on the EvoX ones. However, she is busy creating EvoX versions of a lot of her older content, so there may be a release soon. Be aware that, even with the neck blend there may be the faintest of seams. I'm a manager and CSR for a mesh head creator (not Lelutka) and I can only put this down to what I was told when Universal Neck was released to head creators, which is, "perfect on female [...] male is a bit complicated so male will fit 98%". That comes directly from the creator of the files that were released for use as the Universal Neck. So - because of that additional complexity for the male avatar files - there's a 2% variance which could account for any very minor seam that you might see.
  6. You might change your mind on that if you take a very close look at how puffy the nipples are on the first image (the body advert) on this post. Those will be the first things I change, if they're the defaults.
  7. I doubt very much that you'll have to attach any add-ons. The nipple and nail options will likely be clickable choices on the body's HUD, much as they are on the Maitreya Lara HUD. Set up your preference once (assuming you don't like the out-of-the-box options) and you're done.
  8. Further info: Kario Mesh Body. 2 mesh body in 1. Kario Flex is a bodybuilder and Kario Fit is athletic guy. You can also play with skins and erar Kario Fit on Kario Flex to have middle way. We offer Kario at 3999 L$ with preorder in this channel open november 1, Kario is Bom. Kario is HD but low complexity. Kario will ahve also 3 mesh nipples, 3 nails type for hands and feet with 16 colors and many other... Further previews: I've cropped the above preview images to show only the torso (the originals show the body down to the knees and are NSFW) but on each image the Kario Flex body is shown on the left, and the Kario Fit is shown on the right. Of note from the above info is "2 mesh body in 1" which appears to suggest that it's a single purchase to get both bodies. Kario Fit appears to be a middle-ground between Signature Gianni and Belleza Jake, and if it picks up traction then it could sound the death knell for Gianni, which has been slowly losing clothing support among some creators. Kario Flex may win over the Aesthetic crowd. AFAIK, Aesthetic is not (and possibly will not be) updated for BoM, and the Flex body (when you view the full images) is much more proportionate for a muscular male body than Aesthetic (at least, than Aesthetic out of the box; I'm well aware that some AES owners have worked hard on their shapes and done great things with it, but the majority of AES users seem to stick to the maxed-out defaults). Like others, I have a few reservations about it. The excessively-developed inguinal crease and mons pubis are my main quibbles. The butt is also very rounded (if you thought that Jake had a bubblebutt, wait until you see these ones), and - of course, there's the manboobs (was originally 'manwordthatrhymeswithbits' but ah, the forum censor didnt like that) but deformers exist for a reason. And, while I don't think deformers will be able to reduce the inguinal crease, that and the mons pubis are mostly only going to be seen while naked, so ehh... Overall, even though this is far more muscular than I would usually opt for, I'm going to pre-order it because I think the Fit body is something I may be able to work with, if only on a temporary basis for blogging.
  9. You didn't mention which head you are using, so I can't post specific guidance screenshots in response, but add your head's HUD and look through the tabs for a slider labelled "Environment". Metallic effects like that are always a result of having the Environment slider too high. It's very rarely needed, so pull it down to zero.
  10. As a CSR and manager for Catwa, I'm not even going to bother wasting her time by letting her know that apparently: The months of work that go into designing, meshing, rigging, animating, and scripting the complexity of a mesh head and its accompanying HUD(s) will clearly be a doddle for Night when they create their own. Good luck!
  11. The free 'Classic' body works in the same way as the full 'Legacy' body (and most other mesh bodies) in that - when it's set to BoM - alpha layers will hide sections of it in the same way that they hide sections of the system body. In other words, check the Worn tab of your inventory, because you're wearing an alpha layer that's covering all of those 'not visible' bits of the body. The inventory icon looks like a white t-shirt with a darker grid pattern on it.
  12. I do not smoke IRL. (I'm asthmatic, and if I did smoke I'd probably end up in a hospital bed, therefore I've never even touched a cigarette.) My avatar, however, is a smoker. If I take the occasional photo of him and he happens to be smoking, then I'm capturing a part of who he is in the same way that I might take a candid photo of a RL mate who happened to be smoking at the time. We should have a care for the chilling effect that words can have on someone's artistic expression. This forum has already lost one person who was castigated for a single image that he posted. His photography was incredible, but the last image that he posted here before he stopped posting altogether featured a handgun. It was a shot worthy of a classic 50s noir movie poster, and it told its story beautifully, but he was roundly taken to task for glorifying violence. I personally miss seeing his images here, but he still posts on Flickr. He just left this thread (and the forum altogether) because of what was said about his creative work. Apologies for continuining the derail (I fully expect to get slapped on the wrist by one of the people who like to police the occasional discussion point in an image thread) and without posting an image of my own to 'keep my post within the "rules" of the thread' (since I, too, no longer directly post my images here; if people want to know what my avatar looks like on any given day then they can check my Flickr, which is easily searchable) but having experienced almost a year long chilling effect on my own SL photography because of a thread that took place elsewhere on this forum - one that I only actually realised had had a chilling effect on my creative expression relatively recently - I needed to add my voice to this point.
  13. This mid-bake image is the key one here. During a BoM bake your entire avatar will briefly turn grey, but during your bake that lighter neck section does not turn grey. All bodies will do that that, when you have the HUD neck fix enabled. This is because the HUD neck fix is an additional piece of mesh that is textured via applier and not via BoM, and appliers don't turn grey during the BoM rebake process. Usually it's easy to tell if someone is wearing a neck fix, because the additional piece of mesh feathers away from their body slightly. If it feathers up and out then the fix is on the body HUD, and if it feathers down and out then it's on the head HUD. Since your hair is hiding the sides of the neck in your images, I'm unable to see which it is, but you posted this exact same issue before with a Genus/Maitreya combination, and it was the neck fix causing the problem. You can see in that thread the images I created, showing how to identify a neck fix and find out which HUD you need to use to disable it. If you're still using Maitreya body, add its HUD, go into the Skin/Base tab and click the 'Neck Fix' button until the text is grey and not white. (In addition, if you're using Maitreya and are not on the latest version, update it and ensure you're using one of the two 'Type 1' neck fits, as those are for the Universal Neck that Evo X heads use.) If using Belleza, go into the Shape tab and click the 'Neck Sheath' until the text is light grey and not blue. If using Legacy, follow the image below:
  14. There's a chance that some of them may also be Catwa 'Baisers' with some shape modifications -
  15. If using Firestorm, check that you don't have the 'view muted text' button selected. It looks like this: I recall having this discussion with someone a year or so back. They insisted that there should be another way to prevent text being seen from blocked/muted objects and avatars, because - despite being told that there was a fix for most of these issues right there in that button - they were adamant that they actually wanted to see muted text.
  16. The shape needs to be for the head that you have, not the body. If you've purchased Lelutka 'Connor' head then look for shapes made for Connor. Vendetta usually includes shapes for at least one or two different heads with his skins. His Flickr is here, and he puts in the description below the images which head shapes are included with those skins. I would repeat the mantra that we always give here: ALWAYS DEMO. However, most male shape stores no longer offer demo shapes, but if they do, then always pick up the demo. It will usually have either huge hands and/or feet, or extremely skinny arms and/or legs, since the main focus of the shape is the face. Those 'deformations' are to prevent people from just wearing the free demo shape instead of paying for the full priced one.
  17. If the head is Evo/Evo X (i.e. it's not either Andrea or Guy) then try Volkstone, Finer Threads, and Stray Dog.
  18. Trying to match skins in light levels that low is going to lead to bad results. There's no way you can check for a good skintone match when it's practically night time. Go into your Inventory > Library > Environments > Skies > Annan. Find the EEP setting called Annan Adored Optimal Skin (no shadows), then right click it and select 'Apply only to myself' from the menu. That will change your lighting (until you log out) so you can see your avatar more clearly.
  19. It works perfectly with Gianni, Legacy, and Jake (as long as you have the new v3.0 update to Jake, which - assuming you picked it up in the past week - you have). Jake's latest update has given it the 'Universal Neck' that Lelutka Evo/Evo X heads have. The fit should be seamless, even in the unflattering default midday setting. If you're seeing a seam then you either have the neck fix enabled on Jake (it's not needed) or you're not wearing matching head and body skins. Same skintone for both head and body, from the same skin creator. If you're using either Stray Dog or Vendetta BoM skins, make sure you add the body skin (or tattoo layer) second, after the head layer, and make sure you have no other head or body tattoo layers on from other creators. Both Stray Dog and Vendetta blend their body skins up over the neck section of the head layers.
  20. Firestorm actively discourages increasing bandwidth: More info. It is.
  21. I've only ever seen this texture area warning four times inworld. On each occasion it was on a male avatar, and that male avatar was wearing all four copies of the Belleza Jake body in the folder (prior to the recent update). Guaranteed if you'd scanned that guy with a 'What is She Wearing?' HUD he would have been wearing exactly the same. Seeing that four times, and for exactly the same reason each time, was enough for me to update my tutorial blog about putting together a male mesh avatar, as follows (expand the quote to read in full) -
  22. The button on every pair of jeans/trousers.
  23. Having spoken to my fellow Catwa CSRs (since one of them is also a CSR for Session, and it's not always what you know but who you know) they have given me a solution to your issue, but it involves using the BoM version of the tattoo. This, in turn, means your underlying skin will also need to be BoM, so if it's applier only then this won't work, as an applier skin will cover up the BoM tattoo. The solution is as follows: The V (your 'bits') cannot take applier tattoos. However, it has an HD layer for the outer 'bits' and it's that HD layer that is covering up the BoM tattoo. On the HUD for your V, you need to hide the HD layer by clicking the transparent texture box on the texture HUD of the V. This will also hide those 'outer bits' but it's the only way to have the tattoo show up. They've given me a screenshot, showing where you need to click. (For obvious forum censorship reasons, I've blurred out the... uh... detailed skintone samples) - If you do that, then wear a BoM skin and the BoM version of your tattoo, then it will show up on the V. (Can't believe it's down to a dude to answer this, but as a gay dude hopefully I get a pass for not coming across as creepy - lol!)
  24. Thank you for this, and especially for the generosity in making it free. I've picked up a copy of it. Hopefully I should be able to get a review of Jake out soon, so I'll try out this script on the modifiable body and see if I can include it in the review. Just a note to mention that at the bottom of your MP listing you have the following: "THIS ITEM REQUIRES THE 2021 V6 UPDATE TO BELLEZA BODIES!" Only the three female bodies are V6. Jake's update took him to V3, so it might be prudent to edit that listing text to mention as much, otherwise some guys may wonder why their redeliveries are only giving them V3, and that could give Belleza support a few headaches. I do plan on blogging it at some point, but it won't be immediate. I'm ridiculously busy IRL right now (as evidenced by the fact that this is my first forum visit in two weeks) so SL has taken a bit of a backseat. I'm sure the likes of Boston Blaisdale and NovataSL have the updates covered with their videos, though.
  25. For the first issue, that's common when you have either your graphics preferences set to minimal, or your viewer is set up to use onboard graphics rather than a dedicated card. See this post, where the exact same visual bug was fixed by raising graphics preferences:
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