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Showing results for tags 'jake'.
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Hello, I have received the Jake Belleza Dev Kit from Belleza and am a Blender user. I have 2.79 and 2.72 for various needs and Avastar 1.7.1 for Blender 2.72 and Avastar Bento 2.3.2 for Blender 2.79. I have done my best following the instructions given by Belleza to convert the rig to Avastar/Blender and as far as the rig goes it is functional but the issue is with the mesh clothing floating dramatically away from the body, I've gone so far as to suck it up into the body itself and while it does get it closer the issues that creates moving forward are just silly and not useful. See the picture for what I am getting. I work with most of the other major Dev kits and while each have their own quirks this one is something special lol. If any of you talented mesh makers have over come this I would love to know how. All the best, Scarlet
Howdy, I have a question for the men and possibly some of the women on the forum.. What are the best male shapes on the market? I'm asking because I'm trying to help a friend make over his avatar. I'm trying to make minor adjustments to his current shape, but it still doesn't quite look right. Any pointers in the right direction will be appreciated. Thanks! EDIT: This is what I have so far, I'm just trying to make sure that everything is proportioned correctly.
Kouki Elska posted a topic in MeshI'm having problems getting a very simple fitted mesh skirt to work properly on the Belleza Jake mesh kit body using the Avastar plugin in Blender 2.79. I tried making a super simple plain pencil-skirt for him, just to test whether the fitted sliders will work and the mesh will fit different shapes... For the most part, it does upload fine and it is rigged normally and in addition, follows the "Muscle" sliders which means the "Fitted" is working, but... ...There are still some sliders which just won't assign properly both in Blender and after uploading into SL. After I manually weight them, the sliders for things like the Butt and more importantly, the Saddle Bags work but, have too-little effect on the skirt for it to match/follow the body, and they only work somewhat if I manually weight them to the vertex groups of "PELVIS" and "BUTT" on the skirt, and they are both weighted in Blender all the way to red. I did use the "Shrink Wrap" modifier for this, so it has a nice snug fit in Blender by default, so I really think it's just weighting issues. On the Avastar website, it does mention that it does NOT recommend manual weighting, so I have a feeling something is going wrong if it's not automatically being weighted to those sliders (while it works fine for the "leg muscles" slider). Is there any other way to do this, or to further strengthen the weighting beyond the maximum? I have already read through all of the fitted mesh guides on the Avastar website like 3 times or more, so I am not getting anymore help from that site, so please don't link me to that. Or, is this just the normal Fitted Mesh process for creating 3D mesh clothing? I am experienced in making non-fitted rigged mesh clothing, and so I am familiar with how much work it is to weight that, but... this is going to be another whole level of frustration and time-consumption over the non-fitted rigged mesh's already-long weighting process. It's really discouraging, so I actually really hope it's something with the program/plugin that is causing issues instead... How are some creators making flawlessly-fitting Fitted mesh clothing that doesn't even require hiding the body with alpha?? Is there some trick to it that Avastar doesn't explain? Do they duplicate the body itself and extrude on that to create the clothing?? I actually tried testing that out, and it did NOT work at all because modifying the vertices of the mesh at all after duplicating the body just completely gets rid of some of the sliders such as the butt and saddle bag sliders which are giving me problems in the first place. Not to mention, the duplicated body would not export due to errors (though the un-edited body could be uploaded just fine with all of the sliders in-tact).
So I have been watching for awhile now as I think the Jake body (and hud) are the best of what's out there for the guys now. Aeros has had placeholder for JAKE appliers for awhile and now they are viable with two choices (bare and hairy) in five or six skintones. That's great, but of course there is a BUT. The faces are only for Catwa. Any other recommendations for JAKE? with OMEGA heads? If any skin designer is paired with Bellaza for skin tones of head appliers, that would be super to know. Thanks. I really don't understand why designers resist the Omega option. It seems like it would increase sales. But, I am definitely not a skin designer. Still for those of you with Catwa heads this might be a new place to check.