Jump to content

Chic Aeon

Advisor
  • Posts

    11,878
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Chic Aeon

  1. With all mesh skins you pretty much need an applier to get a good match. It isn't just the COLOR that you are looking for -- it is the SHADING where the body skin goes up through the neck to the face. That will change with the skin. So if you can find appliers for that body, then that would be a good plan.
  2. You need to build on either your own land or typically a sandbox. Look up sandbox on the map and you will find lots. There should still be a small friendly one (no greifing) at New Citizens Incorporated here: http://maps.secondlife.com/secondlife/Kuula/55/168/33
  3. I have your same body and head . I suggest trying Lumae skins (currently at Skin Fair with a new major release). These are packed full of appliers and typically have freckeles for both head and body as a choice. The black lipstick will likely need to be a makeup applier. Lots of folks make those. When looking at skin appliers I suggest that you pay particual attention to the bodies. Some skin designers make good head and the hands are completely awful for example. AND it is very difficult to get a smooth skin look tinting the Maitreya body unless you are using the standard Lelutka head (which I did for a long while). Good luck.
  4. Jeannedellalune Prudhomme wrote: Greetings Meshers! I am interested in creating textures for mesh jewelry templates. Yes, I know there's criticism about that, but my skill is with PS and not Blender or Maya. Maybe some day ... I have found that there is no good, definitive explanation for creating textures with PS and importing to SL, except in bits and pieces on the forum and starting here: http://nakedmesh.blogspot.com/p/mesh-faqs.html Some templates come with PSDs, most don't, I have found. Please let me know if I have this correct:: 1) download the ambient/shadow map to PS ( I have seen it referred to as both terms) and open; 2) load texture above the map in Layers and blend both using "multiple" mode (at this point, I've been adding my own alpha designs, which seems to work ok); 3)Save and import into SL as png or tga; Several questions: how do I get shine on the object? I've tried loading the shadow/ambient map in the Texture/Shine frame, which sorta works, though the mesh object looks transparent sometimes. Do I need to make specular map, and if so, how? what kind of settings do I need? do I need a glossy map? what settings? Also, what's the point of the UV layout map for what I'm doing, except it lets me see where to place stuff. Do I need it for anything else? One last question: best SL prim shape for the creator's/root prim? size? do I need to make it phantom as well as invisible? Thank you for any and all responses. I appreciate your help. It would be very nice if creators who sell templates would give us a Basics 101. To get a specular map on your jewelry (remember not everyone can see this) you would take your finished ambient map (the one where you added the textures) and make a specular map. There are several programs that do this. I use ShaderMap 2. There is also something called CrazyBump (or a similar name). If you are using Photoshop there is apparently a free program that goes with photoshop that will make maps for you. (I use another program so know nothing about that). You can also add subtle shine by using "BLANK" as the specular map. Remember again though only those with Advanced Lighting on will see the shine, so it is really best to "fake" the shine using high contrast in your graphics program. The UV map is often included as some folk prefer to draw on the map rather than adding textures to the ambient. So in essence they make there own ambient map with shading according to their tastes. If you are using the ambient map, you don't need the UV. A root prim can be any shape. or size. It is simply to make the item show as "yours" so that questions about your product go to YOU and not the mesh maker. In furniture the creator prim is often a shadow prim, but in jewelry something smaller would certainly make more sense. Hope that helps some.
  5. Just wanted to note that I have had my Maitreya body for over a year and wear it continously. I have never had any of the issues you discribe. The only thing that I have (rarely) seen is the texture on the hud button being fuzzy. So it is likely it is NOT the body but computers not being up to SL realistic standards. They are high. They have always been high. I don't see that changing .
  6. https://community.secondlife.com/t5/Mesh/Blender-landscape-not-working-with-physics-in-SL/td-p/3012434
  7. If you use PROJECT FROM VIEW when you unwrap you should be able to get something close to what you need. If there is height in those outside edges that needs to be adjusted for, you can stretch out those edgeloops in the UV mapping plane as needed. You can check your scale buy using the GRID as your texture. The squares sizes will let you know what areas need to be changed, if any. In general NOW (for some time actually) when you are marking seams and using the UNWRAP method to unwrap, you need to go Object > Apply > Rotation and Scale BEFORE you unwrap or things will not work as you expect. You need to be in Object mode to get to that Object > Apply menu. To get the origin to the center of the object (be in object mode again) use Origin > Transform > Origin to Geometry. Hope that helps some. PS. Drongle responded while I was typing and his answer makes me think I misunderstood the issue but leaving this here just in case that is not the case .
  8. Most bloggers (all that I know) take LARGE (that is 5000 pixels or better) shots using the FULL SCREEN (don't let the viewer crop it for you) then crop as needed and resize in a graphics program. I good close up photo doesn't really need to be THAT close (although I have very good luck doing it that way also). You can simply crop it afterwards. If you computer is less than hefty, it makes it harder. That is a give. Good luck.
  9. MOST of us don't need to know that. Banning is by sim owner and on an individual basis. The Lab stays out of all that. So just keep track on a notecard of the MANY SIMS YOU ARE BANNED FROM - LOL if that is a problem.
  10. Area Search IS you friend. You will likely need to cam beneath the floor to get at it. That is where things usually end up. "Bad" mesh is the reason. If you don't have great camming skills you can DEREZyour house (in Firestorm and maybe some other third party viewers) . BE SURE NOT TO DEREZ AND BLACKLIST or it will be gone until you find it and say's it's OK to see again. Derez is a temperary thing. Good luck. It has happened to everyon
  11. Just some thoughts on reading your post. It seems like you are coming into SL with an agenda. From your avatar info you are two days old. This of course may be a "new" avatar but I am wondering if you have spent a lot of time in virtual worlds. I make machinima and in that process I have had lots of "outsiders" contact me wanting me to make a film for them. The films in their minds seemed perfectly valid but had nothing to do with the reality of virutal life. Hence, it was very difficult to explain things to them or to work on a project with them and indeed there were some big bucks involved and I said "no". They hadn't been inworld long enough to even pick out a good outfit, let alone actually understand what is going on. It was like beating your head against the wall to break through their preconcieved notions. There are tons of folks who have been here for years spending several hours to all day behind the computer screen. Your post suggests you want folks to jump up, wave their hands and say, "whoa look at me -- I'm disfunctional and I want to be famous for it". Honestly there are artists and creators and designers and teachers and entripenures all here -- some making a living in the vitural envirornment. Others just enjoy much or playing house with virtal goods. They can have many things here for pennies on the dollar compared to the corporeal world. If I am even close to my perception of where you are coming from, then I suggest taking the time to understand what you are trying to protray -- AND coming into the project with a more open mind that you seem to have. Hopefully I have compltely misread your post OR you were just trying to get some hits on your film LOL which I did NOT click on *wink*. Best of success.
  12. The new Maitreya body has the ability to "accept" the new auto alphas (turning off certain alpha slots in the body) and then turning them back on when you take off the garment. I only have had ONE outfit that uses the new technology but it might be something you want to watch for the future. Assume if other bodies don't already have this feature -- they will.
  13. I had issues trying to chage the SLURL of a demo all day yesterday. Today it worked well, so yes, something isn't working all that well. Maybe after the weekend .
  14. The server code is constantly changing. Sometimes for the better. Sometimes not. I have no issues so it isn't a "universal" thing. According to some blogs much of the server load is now on our computers, so if your computure is less than hefty that might be it. Mine is on steroids and I have a decent bandwidth connection so that might be why I am OK.
  15. I have had to log in with passwords for a long time now (Firefox) and I never EVER get rid of my cookies LOL. I just assumed that The Lab was upping security which I didn't see as a bad thing. Other than that, no clue. Win 10 pro
  16. Actually the moderator apparently moved that post here as I followed the "moved' link to here .
  17. Easy in your case. Wear your body. Pick your skincolor from the choices. Note which color it was -- like third lightest for example. Put on your head and head hud and choose the SAME color. This ONLY works with Maitreya and Lelutka. You CAN buy applier skins. Make sure though that the applier (hud that let's you attach the specific skin) is for Lelultka heads or it won't work. Be sure and check the skin for the bodies (another applier by the same skin maker) as some folks make great heads and horrible (well a step down let's say) bodies. OR you can use the default ones for awhile as you get used to your new look. Good luck and have fun.
  18. Thanks to all the folks that were worried about me and wrote private IMs. I am OLD (please note posts and dates) . I have several pieces of land but now and then I do need a sandbox for BIG items or coalesced builds that I am not really sure what is there. And it is fixed this morning. And "sometimes" the folks in the know do drop by here (wink) -- especially the server and viewer areas. I just went to the support ticket area to make sure, but there is no place to report this type of incident in "MY" (not a premium member) list. One could of course put it in an inappropriate area . Anyway. Working at the moment. And I do appreciate the notes.
  19. Plum and Lime (Linden sims with one a sandbox) have been consistantly griefed this last week. Each time I go over there is some very weird colorful prims (likely giant particals) that keeps one from doing anything. I WOULD of course report this but since I have no way to FIND the object (way too laggy) or the people responsible, there is no way to report it. So just in case a Linden is looking at this thread THERE IS AN ISSUE and it would be very good to have a way to report incidents like this just in general. I was inworld at the time when you just sent in a report -- easy peasy :D. Just saying. I would like to be able to use the sandbox again sometime soon. AND as an afterthought -- last week when this was happening I visited several of the other sandoxes (not sure which ones now but not premium) and the same griefing tool was being used there -- so NOWHERE to rez :( Thanks.
  20. Try using some of your favorite Windlights and see if they look the same? If it is the pixelated edges you are referring to, check your anti aliased setting in the viewer. It seems more likely that you have some viewer settings off than it is an actual issue. You might try posting in the Photography forum for other hints. AND aside from a bad picture, what exactly is worse than before? We don't know, you see . If it is the darkness, then I would look at your Windlight Sky. If you are using the default days setting things look awful for everyone .
  21. I work in Blender so can't help with the program questions, but the UPLOADER has a window (the middle tab) that tells you what size your model will be inworld. It is simple to change it there before uploading. That way you get a better count of the land impact. In case you didn't know, it is almost alway more land impact efficient to upload a building in PARTS rather than as the complete joined building. TESTING on the beta grid is your best bet.
  22. I don't do rigged mesh but there is a setting in the exports (a drop down) on the left that has the settings that you supposedly need for export. You might try that.
  23. There are a lot of "rules" you learn over time in SL. ONE is never pay more than a week ahead if that is the minimum. Things happen. Landlords leave and land disappears. A bondage establishment moves in next door. The sim is overrun with breedables and you can't move. MANY scenarios. TWO - if you don't know what is in a box, open in it the sandbox; that is what they are for. Some landlords are great, other are not. In this case I think you have to chalk it up to your inexperience. The landlord could easily have decided you were a greifer (OK, maybe not reasonably but we don't know what kind of day they had ). Linden Lab will do nothing and in this case I doubt that you can blame the merchant for an "oversized" item (which likely told you how big it was in the description) on the Marketplace. We have all had some kind of issue as we get our SL learning curve going. Just move on and try to remember not to make the same mistakes.
  24. Some clothes that are "made for Maitreya" don't fit. You are right there. Many skills go into making fitmesh clothes and like everything else available for purchase, some are better than others. Many standard size clothes fit fine if you are a fairly normal size. If you are one of those gals with big boobs or buttock then the only real way to tell -- an honestly it is that way for all of us -- is to try the demos. That is why there ARE demos. If you find a brand that works for you -- assuming it is original mesh and not folks making things from various templates and various designers -- then that might be the brand to stick with. Easiest method would be to search for Maitreya clothes on the marketplace, get the free demos and just keep trying. Note that some folks are advertising things for Maitreya that are not really. So that figures into the mix. Good luck!
×
×
  • Create New...