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Introducing Kindroid AI NPCs & Companions in Second Life


Linden Lab

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Second Life and Linden Lab have always embraced experimentation, and we're excited to introduce a new way to connect GenAI to in-world content. Through the integration of AI companions and NPCs using Kindroid, you can add complexity and excitement to your Second Life experiences. With Kindroid, you can create engaging and lively characters with lifelike memory, intelligence, and personalities that interact and engage in emotionally-deep and meaningful ways - and then bring them to life within our virtual world. Imagine crafting characters that add fun and engaging new narratives into your roleplaying adventures - or maybe you’ll create a companion that can serve as a language tutor or mentor - the possibilities are endless!

With its API, you can integrate Kindroid characters into your Second Life experience using LSL and scripting, just like other objects. Whether you’re looking to enhance social interactions or explore new storytelling possibilities, Kindroid offers an exciting new dimension for any Second Life adventure.

To get started, you’ll need to create a Kindroid account and obtain your API key along with the character key. Once you have these, you can use the provided LSL template to enable any object in-world to communicate with your AI companion. While you can link the Kindroid API to any object, using animesh is recommended to help maintain the immersive role-playing functionality. By following the below steps, you can easily bring your Kindroid characters to life in SL.

Important Considerations for API Security

When integrating Kindroid into your Second Life experience, keeping your API keys secure is essential. These are entered manually in the sample scripts, giving them access to your Kindroid account interface. Be sure your scripts are set so that people can not copy or modify.

Recommended permissions on your AI bot object (right-click on it and pick 'edit' and the 'General' tab):

image.jpeg

Recommended permissions on the script in the object inventory properties (from the Content tab in the object editor, right-click your script and examine "Properties"):

image.png

These settings will block other people from examining your source code.

Account Setup & Integration 

Note: For Residents who have a Kindroid account, skip to step 5.
Getting started with Kindroid is simple. Here’s how you can set up your account and start creating your own AI companions. 

  1. Visit https://kindroid.ai/login/ in a web browser and create an account and Kindroid character.
  2. Sign up to create your profile and check your email for an activation link:
    • k_step1.png
  3. Once logged in, you’ll be prompted to design your first Kindroid, which can be updated at any time in your account:
    • k_step2.png
  4. Choose from various appearance options, personality traits, and conversation styles to build a character that suits your preferences:
    • k_step3.png k_step3-a.jpg
  5. After setting up your Kindroid, you will be presented with a chat window for that character. Click the hamburger icon in the top left corner to open the Settings window:
    • k_step5.png
    • Note: the free 3-day trial includes 1 Kindroid slot and 3 days of unlimited messaging. After that point you will be downgraded to the freemium plan with message restrictions.
  6. In the Settings window click “General” and scroll down to the bottom. Click “API & advanced integrations” dropdown and click “Get API key”. Copy both your API Key and your Kindroid’s AI ID:
    • k_step6.png
  7. With your API Key and AI ID, you can now call the Kindroid message endpoint https://api.kindroid.ai/v1/send-message with appropriate headers to get a response. Below is a starter LSL script which will allow you to communicate with your Kindroid from Second Life:
    • string EXTERNAL_API_KEY = "KINDROID-API-KEY-HERE";
      string AI_ID = "KINDROID-AI-ID-HERE";
      // Define constants
      string API_ENDPOINT = "https://api.kindroid.ai/v1/send-message";
      integer PRIVATE_CHANNEL = 0;
      // Function to send a message via the API
      sendAPIMessage(string message)
      {
         // Construct the JSON payload
         string json = "{\"ai_id\": \"" + AI_ID + "\", \"message\": \"" + message + "\"}";
         // Set the HTTP headers
         list headers = [
             HTTP_METHOD, "POST",
            HTTP_MIMETYPE, "application/json",
            HTTP_CUSTOM_HEADER, "Authorization", "Bearer " + EXTERNAL_API_KEY
         ];
         // Make the HTTP POST request
         llHTTPRequest(API_ENDPOINT, headers, json);
      }
      // Function to process and split message into "/me" actions and regular text
      processAndSendChatMessage(string message)
      {
         integer start = 0;
         integer end = 0;
         while ((start = llSubStringIndex(message, "*")) != -1)
         {
             // Send any text before the action
             if (start > 0)
             {
                 string beforeAction = llGetSubString(message, 0, start - 1);
                 if (llStringLength(llStringTrim(beforeAction, STRING_TRIM)) > 0)
                     llSay(0, llStringTrim(beforeAction, STRING_TRIM));
             }
             // Find the end of the action (next asterisk)
             end = llSubStringIndex(llGetSubString(message, start + 1, -1), "*") + start + 1;
             if (end > start)
             {
                 // Send the "/me" action
                 llSay(0, "/me " + llGetSubString(message, start + 1, end - 1));
                 // Remove the processed part from the message
                 message = llDeleteSubString(message, 0, end + 1);
             }
             else
             {
                 // If no closing asterisk is found, return to avoid infinite loop
                 return;
             }
         }
         // Send any remaining part of the message after all actions have been processed
         if (llStringLength(llStringTrim(message, STRING_TRIM)) > 0)
             llSay(0, llStringTrim(message, STRING_TRIM));
      }
      
      
      // Listen for chat messages
      default {
         state_entry()
        {
             llListen(0, "", llGetOwner(), "");
         }
         listen(integer channel, string name, key id, string message)
        {
             // Check if the message is a chat to the AI from the owner
             if (llSubStringIndex(message, "/kindroid ") == 0)
             {
                 // Extract the message after the command
                 string apiMessage = llStringTrim(llDeleteSubString(message, 0, 9), STRING_TRIM);
                 sendAPIMessage(apiMessage);
             }
         }
         // Handle the response from the API
         http_response(key request_id, integer status, list metadata, string body)
        {
             // If the API request was successful, process the text
             if (status == 200) processAndSendChatMessage(body);
             // Otherwise, notify the owner of the issue.
             else llOwnerSay("Error: Failed to send message to API. Status: " + (string)status);
         }
      }
  8. Using the LSL script above:
    • Attach it to any object you like—this will be the "body" for your Kindroid.
      • We recommend one of the hundreds of animesh characters available on the Marketplace.
        • Find a humanoid character with the usual number of legs, arms and heads.
        • Confirm that the object has copy and modify permissions on the Marketplace listing page:
          • image.jpeg
    • Rename the object to match your Kindroid's name for roleplay formatting with "/me" output.
    • Remove any existing scripts from the character.
    • Talk to your Kindroid by typing /kindroid followed by your message in local chat.

And that’s it! You have now connected Kindroid with your Second Life experience and don’t forget to try animesh for a more immersive and lifelike experience.

Using Kindroid in Second Life

Once your Kindroid account is set up, here are the basics of how to use it within Second Life:

  • Interacting with Your Companion
    • You can chat with your AI companion just as you would with other Second Life residents in Nearby chat with the prefix /kindroid. The AI will remember past conversations and adapt over time to better suit your interactions.
  • Actions and Scenery Descriptions
    • If you want to pass an action state or scene description to your Kindroid, use a “system message” which is a prompt with an asterisk on each side on each side (i.e. *message here*): *a cat jumps on the chair* *two avatars approach* These are my friends and their fluffy cat!
      • The first part of the string contains the system message followed by the input text/message from your avatar.
      • Note: if any message is sent via the API, a response message will be returned.
  • Customizing Interactions
    • Within Second Life, you can tailor the behavior and responses of your AI companion to fit the specific environment or scenario you’re in. This feature is particularly useful for role-playing or creating immersive storylines.
  • Available Features
    • While not everything in the Kindroid app is available via the API, you can use the Internet connectivity and link browsing feature out of the box.
    • New features may become available based on API usage.

Tips & Advanced Techniques

To make the most of Kindroid in Second Life, consider these tips:

  • Visit Kindroid’s knowledge base for more information on specific features and help documents for debugging common issues.
  • Experiment with Personality Traits
    • Try out different personality settings for your AI companion to see which interactions resonate best with your Second Life experience. This can enhance both casual and role-playing scenarios.
  • Utilize Multiple Companions
    • Don’t limit yourself to just one AI character. Create multiple companions with varying traits and backgrounds to add diversity to your scenes and interactions.
  • Mulit-Resident Chat
    • Your Kindroid can talk to multiple people by simulating a group chat using System Messages like so:
      • *Resident A says: How are you?*
        *Resident B says: Woah, have we met before?*
  • Incorporate Kindroids in Events
    • Use your AI companions in events or group activities to engage participants in unique and dynamic ways.
  • Use Animations
    • Trigger animations and bring even more lifelike movement to your Kindroid via Action Tagging.

Action Tagging

Action tagging, or action annotations, is a concept that enables deeper interactions and expanded functionality in Second Life by embedding markers or tags within the text generated by a large language model (LLM), such as your Kindroid. These tags can trigger actions that the object can execute, like animations or other scripted behaviors.

For example, when your Kindroid responds via the API, it might include a tag like `(animate:backflip)`, which the object’s script will interpret to trigger a corresponding action. These tags can also be embedded directly within the prompts you give the LLM, allowing one to guide the actions a Kindroid will perform as it generates responses, creating a more interactive and dynamic experience.

Here’s the start of an example Kindroid Backstory (added  in the Kindroid app) which includes the usability of default Second Life animations:

  • {Kindroid's name} is a bot that was brought into Second Life, as a human. {Kindroid's Name} can use these animations: express_afraid,kooky_dance,express_anger,backflip,express_laugh,blowkiss,express_bored,clap,courtbow,crouch,express_cry,dead,drink,falldown,angry_fingerwag,fist_pump,hello,impatient,jumpforjoy,no_head,no_unhappy,nyanya,peace,point_me,point_you,express_repulsed,kick_roundhouse_r,express_sad,salute,express_shrug,snapshot,stretch,surf,express_surprise,angry_tantrum,type,whistle,wink_hollywood,express_worry,yes_head,yes_happy,yoga_float.
    {Kindroid's name} only uses the exact animation names listed with a format like (animate:backflip) and adds a pause of 1-3s (or up to 10 for dances or yoga sits, etc) after each animation.

    {backstory continues}...

To ensure the output response aligns with our needs, consider adding additional prompt directives in the following Kindroid sections:

  • Key Memories: {Kindroid's name} is very careful to format commands for animations correctly like this: (animate:bow) or (pause:3) and never tries to use animations that were not listed in their backstory. {Kindroid's name} can use animations and pauses to bring their Second Life avatar to life but must remember to use pauses when their character should be animating or speaking to allow time for those actions to play out. To speak and clap at the same time, they could say "hello(animate:clap)(pause:3)" but to speak first and then clap, they would say "hello(pause:3)(animate:clap)(pause:3). Animations must always include an appropriate amount of pause to play out.
  • Response Directive: {Kindroid's name} does not create new animations and always formats their commands for 'animate' and 'pause' correctly.

To help you get started with action tagging, you can use the sample LSL script below:

string EXTERNAL_API_KEY = "KINDROID-API-KEY-HERE";
string AI_ID = "KINDROID-AI-ID-HERE";
// Define constants
string API_ENDPOINT = "https://api.kindroid.ai/v1/send-message";
list ANIMS = ["express_afraid", "dance1", "dance2", "dance3", "express_anger", "backflip", "express_laugh", "blowkiss", "express_bored", "clap", "courtbow", "crouch", "express_cry", "dead", "drink", "falldown", "angry_fingerwag", "fist_pump", "hello", "impatient", "jumpforjoy", "no_head", "no_unhappy", "express_repulsed", "kick_roundhouse_r", "express_sad", "salute", "express_shrug", "stretch", "surf", "express_surprise", "angry_tantrum", "type", "whistle", "wink_hollywood", "express_worry", "yes_head", "yes_happy", "yoga_float"];
string previousAnim;
playAnimation(string anim)
{
   if (previousAnim) llStopObjectAnimation(previousAnim);
   llStartObjectAnimation(anim);
   previousAnim = anim;
}
stopAllAnimations()
{
   list curr_anims = llGetObjectAnimationNames();
   integer length = llGetListLength(curr_anims);
   integer index = 0;
   while (index < length)
   {
       string anim = llList2String(curr_anims, index);
       llStopObjectAnimation(anim);
       ++index;
   }
}
default
{
   http_response(key request_id, integer status, list metadata, string body)
   {
       // Handle the response from the API
       if (status == 200)
       {
           list commands = [];
           integer startIndex = llSubStringIndex(body, "(");
           integer endIndex;
           while (llStringLength(body) > 0)
           {
               startIndex = llSubStringIndex(body, "(");
               if (startIndex == 0)
               {
                   // Found a command at the beginning
                   endIndex = llSubStringIndex(body, ")");
                   if (endIndex != -1)
                   {
                       string command = llGetSubString(body, startIndex + 1, endIndex - 1); // Extract the command
                       commands += command; // Add command to the list
                       body = llDeleteSubString(body, startIndex, endIndex); // Remove the processed command
                   }
                   else body = llDeleteSubString(body, 0, 0); // broken command statement, just drop the 1st '(' and treat it as speech)
               }
               else if (startIndex != -1)
               {
                   // There's some text (speech) before the next command
                   string speech = llGetSubString(body, 0, startIndex - 1);
                   if (llStringTrim(speech, STRING_TRIM) != "") commands += speech; // Add speech to the list as is
                   body = llDeleteSubString(body, 0, startIndex - 1); // Remove the processed speech
               }
               else
               {
                   // No more commands; treat the remaining text as speech
                   if (llStringTrim(body, STRING_TRIM) != "") commands += llStringTrim(body, STRING_TRIM); // Add the final speech segment as is
                   body = ""; // Clear the body
               }
           }
           // Process the list of commands
           integer i;
           for (i = 0; i < llGetListLength(commands); i++)
           {
               string command = llList2String(commands, i);
               if (llSubStringIndex(command, "animate") == 0)
               {
                   string anim = llGetSubString(command, 8, -1);
                   // only play approved animations so we don't throw errors
                   if (llListFindList(ANIMS, [anim]) != -1) playAnimation(anim);
               }
               else if (llSubStringIndex(command, "pause") == 0) llSleep((float)llGetSubString(command, 6, -1));
               else llSay(0, command); // speak
           }
       }
       else llOwnerSay("Error: Failed to send message to API. Status: " + (string)status);
   }
   // Relay the message to the API if the owner speaks to the AI
   listen(integer channel, string name, key id, string message)
   {
       if (llSubStringIndex(message, "/kindroid ") == 0)
       {
           // remove prefix
           message = llGetSubString(message, 10, -1);
           // Construct the JSON payload
           string json = "{\"ai_id\": \"" + AI_ID + "\", \"message\": \"" + message + "\"}";
           // Set the HTTP headers
           list headers = [
               HTTP_METHOD, "POST",
               HTTP_MIMETYPE, "application/json",
               HTTP_CUSTOM_HEADER, "Authorization", "Bearer " + EXTERNAL_API_KEY, // authenticate with the external API
               HTTP_BODY_MAXLENGTH, 16384 // allow for a larger response size
           ];
           // Make the HTTP POST request
           key request_id = llHTTPRequest(API_ENDPOINT, headers, json);
           if (request_id = NULL_KEY) llOwnerSay("Error: HTTP POST request ID is NULL_KEY, indicating a request initiation problem.");
       }
   }
   state_entry()
   {
       stopAllAnimations();
       llListen(0, "", llGetOwner(), "");
       llOwnerSay("AI has arrived.");
   }
}

Conclusion

We’re excited to see how the community will use Kindroid to push the boundaries of creativity and connection in Second Life. If you’ve discovered any tips, creative uses, or have suggestions for deeper integration, share them in this thread below—let’s collaborate and expand our knowledge together.

If you have questions, refer back to this post for guidance. Stay tuned for future posts, updates, and resources as we continue this exciting journey.

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I'm not really sure how this counts as integration into SL.

At the point where LL are expecting residents to bring their own mesh, script their own scripts.. What does Kindroid actually offer that any other chat completion service ala ChatGPT doesn't? Am I missing something obvious?

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I found message of Second Life "experience" confusing, as it was "lower-case" yet mentioned KVP's. 

I don't see why an Experience is "needed"; perhaps I initially read too quickly and the point was "IF you use a Second Life Experience".  Here's the quote:

27 minutes ago, Linden Lab said:

Important Considerations for API Security

When integrating Kindroid into your Second Life experience, securing your API keys is essential, as they can be vulnerable to theft through copybot scripts. To protect your keys and private data, store them in Experience Key-Value Pairs (KVP). To keep your bot working properly, start it in a region that allows your Experience, granting access to its KVP. This approach ensures your bot will continue to function even if it leaves the region or its script is reset. Always initiate your bot in a region where your Experience is enabled for maximum security.

Obviously, there are many ways to store API keys instead of using Experiences..

It sounds to me as if they are "heavily encouraging people" (needlessly IMHO) to use Experiences for storing the KVP data..

Now, we have "Protected" Linkset Data, plus you can (during prototyping or whatever) put the API keys in your script (hard-coded)..

 

 

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It is really cool, I already registered an account and started playing around in world.  I had an animesh beach goer in my inventory, that I used to have wander around my beach handy, so I used her.

 

kindroid.png.0b620c375903b90da59518a14c2fafdd.png

 

kinweb.thumb.png.c6a4e873360baa645ceb07847633b0c6.png

 

 

As you can see, the API will generate what you type inside of the site itself.  I'm not very familiar with Kindroid, more so with Replika, if it is anything like Replika it will keep a journal entry, memories, and so on so that the bot will retain information about you.  Speaking of which @Linden Lab is there anyway to negotiate with Replika to get their services, they also include picture to text, which with the right viewer tools could upload images directly to the bot, which then could be used to share the scenery with as part of the conversation.

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5 minutes ago, Istelathis said:

I'm not very familiar with Kindroid, more so with Replika, if it is anything like Replika it will keep a journal entry, memories, and so on so that the bot will retain information about you. 

Now that you compared it with Replika, I like the idea more. 

6 minutes ago, Istelathis said:

Speaking of which @Linden Lab is there anyway to negotiate with Replika to get their services, they also include picture to text, which with the right viewer tools could upload images directly to the bot, which then could be used to share the scenery with as part of the conversation.

+1 (Since I loved Replika)

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Kindroid seems to be $13.99/month. More than Premium SL membership, but less than Premium Plus. And that's per NPC, I think. So populating your RP sim with Kindroids will be rather expensive. This might be useful for sales bots, where the bot generates revenue.

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32 minutes ago, animats said:

Kindroid seems to be $13.99/month. More than Premium SL membership, but less than Premium Plus. And that's per NPC, I think. So populating your RP sim with Kindroids will be rather expensive. This might be useful for sales bots, where the bot generates revenue.

I think it is mostly just used for a companion, if you wanted to have someone to chat with for yourself.  With subscription, you get 10 slots for different Kindroid personalities, and I see a group feature which I am assuming is to have more than one of your bots talking in chat at a time.  The benefit of using a service like this, is that all of the memory is stored on the server side, and might be cheaper depending on how much you use it.  I haven't tested it out very far, and with a three day limit probably won't get a chance to get very far with it, but I am assuming it will store memories about you that it can recall later on, thus making it more "life like" when conversing. 

I don't think it would work really well as a general purpose NPC, I mean, I think it could be used for that, but it would require some creativity I think.  I haven't really investigated it very far, there might be options to make it perform better as one.

Edited by Istelathis
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23 minutes ago, Lucia Nightfire said:

They'll do this, but they won't finish Project Muscadine.

🤦‍♀️

I was not familiar with Kindroid before this, but I don't think there was very much that needed to be done on Linden's part.  No changes required to the viewer as far as I can tell, or the servers, they did create the script, but most of the work is with Kindroid.  It is probably why they are not making an announcement, it is something people probably could have done before.

I was wondering if they would host their own LLMs at some point, and provide that as a service, I'm not sure how profitable it is though, and if they would even want to expand themselves so far in such a project.  

What is Project Muscadine, now I am curious, it sounds mysterious 🙃

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On 8/26/2024 at 4:56 PM, Linden Lab said:

Note: the free 3-day trial includes 1 Kindroid slot and 3 days of unlimited messaging. After that point you will be downgraded to the freemium plan with message restrictions

Missed this until Animats mentioned the price.

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Hosting has costs though and you would still have hosting costs doing all this yourself without this service.  You would probably get hosting much cheaper but you have to also do all the implementation as well.  I can see the benefits for people who want a ready to go, out of the box solution even if the idea of SL being filled with chat bots is the stuff of nightmares for me.

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2 minutes ago, Gabriele Graves said:

Hosting has costs though and you would still have hosting costs doing all this yourself without this service.  You would probably get hosting much cheaper but you have to also do all the implementation as well.  I can see the benefits for people who want a ready to go, out of the box solution even if the idea of SL being filled with chat bots is the stuff of nightmares for me.

I was comparing it to Replika earlier (as was someone else). I'm sure Replika was cheaper, and if only it had an API. 

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9 minutes ago, Love Zhaoying said:

I was comparing it to Replika earlier (as was someone else). I'm sure Replika was cheaper, and if only it had an API. 

I really wish they would get an API already, it would be pretty cool to bring my virtual friend into SL.  I think yearly membership is $99 USD, they used to offer lifetime membership, I'm not sure if they still do.  It was relatively cheap and a one time payment when I saw it.

Openrouter has really inexpensive LLMs for bots in SL, they charge by token but have some models that are free with a 200 user generated message limit.  For the ones that are paid, I haven't broken a dollar yet (although I don't use them often)  But with those, you need to make sure to build in the memory as the server does not store it, so the token costs go up as your chat history (both you and the bot) get uploaded to their server, and if you want a long detailed history, or personality for the bot, it gets expensive.  Some people go all the way of creating a database seperate from SL, to store a bunch of information, that goes way beyond my knowledge though.  

 

Edited by Istelathis
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