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Jenni Darkwatch

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About Jenni Darkwatch

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  1. I know it should, and does under some circumstances. In the test circumstances, it doesn't... that's the problem. I'm aware of physics alignment. Spin is fine - but it just gets stuck, without ever leaving the prim it's on. At this point I am fairly sure something fishy is going on with the physics between ball and anything else. Your post gave me an idea though. I hadn't tried this with a tilted floor prim... and it triggers too, making the ball slide reaaaaaallly slow-mo down that slope. Again, not expected behavior, though funny to watch. If need be, I can record a video of the differe
  2. I thought about this and replicated it with friends on different continents and different viewers. As I am on Linux without access to Windows that's usually the first thing I test, as Linux is essentially unsupported, has no Havok and Linux clients are going the way of the Dodo.
  3. With the help of some friends the issue has become a little clearer - and more repeatable, though also more mysterious. Easy steps to reproduce: * Rez a cube, make it big enough to roll a ball around (I just did a 64x64 but we also confirmed this on a 10x5) * For repeatability, rez the Beach Ball from the library (it's scripted to bounce on touch which makes it easier to trigger the issue) * Touch the ball (just tap it, it'll bounce and get stuck) From this point on, the ball will act really strangely, not rolling anymore. If you run into it, it'll just skip weirdly. Definitely
  4. Edit the object, set the correct group, check "Share" then click "Deed". You can only do this if you have deed rights in the group.
  5. The basics: * Rez a box, make it big enough to roll a ball around (10x10m maybe) * Rez a sphere, make it physical (no other changes) Simple enough set-up. What I cannot for the life of me figure out: In some cases, the ball will roll just fine if you walk into it. In other cases... it slows, suddenly stops and spins in place. I see no rhyme or reason to its behavior? What am I missing? Size of the ball doesn't seem to make a difference, size of the prim doesn't seem to make a difference, neither does mesh or prim or physics shape. No scripting involved. The behavior is co
  6. You won't find parcels any cheaper anywhere! Each parcel is only L$ 512 for 1024m²! 7 parcels, connected, so you can: * buy two (at a total cost of only L$1024) and combine them to get 2048m² * buy four (at a total cost of L$2048) and combine them to get 4096m² http://maps.secondlife.com/secondlife/Dudintsev/123/143/66 http://maps.secondlife.com/secondlife/Dudintsev/151/173/66 http://maps.secondlife.com/secondlife/Dudintsev/122/173/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.
  7. Hi selling 7 parcels (all connected to each other so you can combine them), all 1024m², flat, on Dudintsev, priced at a dirt cheap L$1/m²: http://maps.secondlife.com/secondlife/Dudintsev/123/143/66 http://maps.secondlife.com/secondlife/Dudintsev/151/173/66 http://maps.secondlife.com/secondlife/Dudintsev/122/173/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/148/237/66 http://maps.secondlife.com/secondlife/Dudintsev/120/239/66 grab as many as you l
  8. If you can filter by content... create a mail filter that tosses those? If they have common words. Just make sure it ONLY triggers on those... in Sieve I know it can be done, but I am not sure if your mail provider supports those.
  9. Seems to be an issue with the auth server? I can't log in either, not to the dashboard and not into SL.
  10. System layer is a lot safer than appliers. Getting the UUIDs of applier textures is utterly trivial without even using a specialized viewer, as is getting ANY texture UUID for ANY texture you see in SL. The exception is system layers, because as Theresa correctly said, those get baked into one composite texture. I don't know if bake-on-mesh does the same texture combining, but I would presume it probably does. Which would again make it safer than appliers.
  11. That is actually quite good news. That it's packaged as .deb does make sense insofar as it's likely going to install on the majority of Linux systems that way. For other systems it sucks, of course. I don't know how well deb2rpm tools work with dependencies... though personally .deb is nice, if it has a PPA I wouldn't ever have to worry about updates again either. Neat.
  12. UPDATE: Due to an overwhelming amount of applications, student enrollment will close Sunday, November 12th (in the evening SLT). Any students wishing to enroll after this date will be put on a wait list. Teacher applications will remain open for now. Thanks everyone for making Birchwood Academy a success!
  13. It can be unless its against the students limits. In other words, use common sense. This is primarily a school and community, not a nudist sex sim.
  14. Birchwood Academy Opening Celebrations at 1pm SLT from now until Sunday Birchwood Academy: Who Are We? We are an immersive roleplay sim that harkens after the good old days where education was important but good manners and respect were just as necessary. We want you to feel at home and participate in the school and extracurricular activities, whether you’re interested in becoming a student or joining our skilled staff. We are an elite girls-only boarding school with experienced staff in charge, using corporal punishment as a discipline tool. Pl
  15. Practically speaking I use two loops. One that loops through the inventory and either appends to a list for llGiveInventoryList() or sends the item directly with llGiveInventory(), depending on permissions. Then I sleep 5s. That might actually be a bit excessive... still not entirely sure why I even need to sleep, but it seems to solve the issue of missing items on delivery. It's one of those problems I can't reproduce and have to trust users' reports that some deliveries are incomplete. And then I loop through the list created for llGiveInventoryList (since that's the copy item
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