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Jenni Darkwatch

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About Jenni Darkwatch

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  1. You won't find parcels any cheaper anywhere! Each parcel is only L$ 512 for 1024m²! 7 parcels, connected, so you can: * buy two (at a total cost of only L$1024) and combine them to get 2048m² * buy four (at a total cost of L$2048) and combine them to get 4096m² http://maps.secondlife.com/secondlife/Dudintsev/123/143/66 http://maps.secondlife.com/secondlife/Dudintsev/151/173/66 http://maps.secondlife.com/secondlife/Dudintsev/122/173/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.
  2. Hi selling 7 parcels (all connected to each other so you can combine them), all 1024m², flat, on Dudintsev, priced at a dirt cheap L$1/m²: http://maps.secondlife.com/secondlife/Dudintsev/123/143/66 http://maps.secondlife.com/secondlife/Dudintsev/151/173/66 http://maps.secondlife.com/secondlife/Dudintsev/122/173/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/121/208/66 http://maps.secondlife.com/secondlife/Dudintsev/148/237/66 http://maps.secondlife.com/secondlife/Dudintsev/120/239/66 grab as many as you l
  3. If you can filter by content... create a mail filter that tosses those? If they have common words. Just make sure it ONLY triggers on those... in Sieve I know it can be done, but I am not sure if your mail provider supports those.
  4. Seems to be an issue with the auth server? I can't log in either, not to the dashboard and not into SL.
  5. System layer is a lot safer than appliers. Getting the UUIDs of applier textures is utterly trivial without even using a specialized viewer, as is getting ANY texture UUID for ANY texture you see in SL. The exception is system layers, because as Theresa correctly said, those get baked into one composite texture. I don't know if bake-on-mesh does the same texture combining, but I would presume it probably does. Which would again make it safer than appliers.
  6. That is actually quite good news. That it's packaged as .deb does make sense insofar as it's likely going to install on the majority of Linux systems that way. For other systems it sucks, of course. I don't know how well deb2rpm tools work with dependencies... though personally .deb is nice, if it has a PPA I wouldn't ever have to worry about updates again either. Neat.
  7. UPDATE: Due to an overwhelming amount of applications, student enrollment will close Sunday, November 12th (in the evening SLT). Any students wishing to enroll after this date will be put on a wait list. Teacher applications will remain open for now. Thanks everyone for making Birchwood Academy a success!
  8. It can be unless its against the students limits. In other words, use common sense. This is primarily a school and community, not a nudist sex sim.
  9. Birchwood Academy Opening Celebrations at 1pm SLT from now until Sunday Birchwood Academy: Who Are We? We are an immersive roleplay sim that harkens after the good old days where education was important but good manners and respect were just as necessary. We want you to feel at home and participate in the school and extracurricular activities, whether you’re interested in becoming a student or joining our skilled staff. We are an elite girls-only boarding school with experienced staff in charge, using corporal punishment as a discipline tool. Pl
  10. Practically speaking I use two loops. One that loops through the inventory and either appends to a list for llGiveInventoryList() or sends the item directly with llGiveInventory(), depending on permissions. Then I sleep 5s. That might actually be a bit excessive... still not entirely sure why I even need to sleep, but it seems to solve the issue of missing items on delivery. It's one of those problems I can't reproduce and have to trust users' reports that some deliveries are incomplete. And then I loop through the list created for llGiveInventoryList (since that's the copy item
  11. Simple question and I am sure it's been asked before but I can't seem to find anything about it when searching: I have a prim with a list of inventory items, some transfer, some copy. Basically, I'll need to give the items to someone (no problem) and then delete the inventory. It occurred to me that I really don't know what the proper approach there is. Right now, in pseudocode I have: * Fetch list of inventory items * Give no-copy/transfer items individually * Give copy/no-transfer items in a folder * Delete inventory I've had reports of items not being delivered, which I
  12. Hi what I need is another layer for Maitreya. I've tried finding fullperm clothing that would lay close to the skin, but none is close enough. UV map doesn't matter, though ideal would be the default body UV. Ideally if anyone knows of a way to do this, let me know. If it requires a custom rig, also let me know including the price - it doesn't have to be an exclusive mesh. Here is why: I need to be able to apply scrapes, cuts and bruises automatically, without a dialog, and be able to fade those over time via script. I know there's at least two systems out there, but neither fit
  13. The ability to actually run on an average PC? A far better new user experience? A miracle?
  14. Like others said before, its a complex issue. One reason to limit scripts on venue patrons is responsiveness of things like danceballs and/or scripted vendors. Since sims don't prioritize scripts on parcel over worn script (as far as I know anyway, please do correct me if I am wrong), walzing in with scripts that consume a ton of frame time will lag aforementioned danceballs and vendors. It's less the number of scripts, more the time the scripts consume. That being said, having lots of scripts also eats into that time, therefore less scripts = better for venues. There's other things in some v
  15. Dual-use Debit/Credit cards as often given out by banks do seem to work btw (at least did for me, I've since switched to PayPal instead).
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