Henri Beauchamp Posted May 17 Share Posted May 17 (edited) Following LL's first community roundtable announcement, I posted my question using the Google form, but got no confirmation whatsoever about it being taken into account after pressing the ”Submit” button (just a blank form after the button got pressed, no ”got it” message of any kind !). So, for reference, and since I think such a topic (roundtable questions) could be of interest for people who want to share their views or concerns, here was my question: Quote I would like to raise a deep concern about an essential aspect of Second Life as this virtual world was conceived and which has been largely neglected in the past 10 years or so: user contents creation (i.e. one essential aspect of the ”your world, your imagination” motto). When I joined SL, back in 2006, it was easy to build things with just the viewer and a basic image editing program; it was also a lot of fun to do, and one of the things that made me want to spend more time online in SL. Nowadays, and since none of the in-viewer tools have been improved to encompass even simple mesh modeling (e.g. with basic mesh primitives that we could model with simple tools: a ”knife”, a ”modeling spatula”, a ”mesh hull generator”, etc), we must rely on incredibly complex and hard to grasp external programs, such as Blender, barring all but experienced 3D designers from building nice things in SL. The SL model is now drifting fast away from a user-generated contents model to a consumer model, with professional creators on one side who create outside of SL and import their work in SL, and the ”SL users” and consumers on the other... This is, I think, something that should be corrected, since many of today's SL creators started with the SL viewer build tools, something new users cannot really do any more to broaden the scope of their competencies and make their own talents blossom in SL. I am under the (bad) feeling that LL is attempting to recycle Sansar (and its model) into SL, and I really do not think this would be such a great idea... Feel free to share your own question on this thread. 😉 It will also be interesting to see what questions have been retained or not by LL, at the roundtable... Edited May 17 by Henri Beauchamp 12 2 Link to comment Share on other sites More sharing options...
Arielle Popstar Posted May 17 Share Posted May 17 Just my opinion but I suspect the Roundtable will be nothing more than their usual Info Session where they ignore community concerns or input except to make some hazy promise to look into it and to put the proposal into the suggestion box where they can reject it with little fanfare. 3 Link to comment Share on other sites More sharing options...
Arielle Popstar Posted May 17 Share Posted May 17 Would be nice if they would at least include in the viewer the ability to allow changing resolution on textures so residents could reduce large ones to something smaller. Especially with the 2k textures Link to comment Share on other sites More sharing options...
Mr Amore Posted May 17 Share Posted May 17 I have posted this before, it's time for SL to graduate to larger, instanced regions. Since the move to the cloud the foundations have already been laid. Artists and educators would be more inclined to host their exhibitions in SL, if they weren't paying $2,400/year for the privilege. Which also requires a change in how content is delivered to the user. Other platforms have solved these challenges and they are thriving, SL could to. 5 2 Link to comment Share on other sites More sharing options...
animats Posted May 17 Share Posted May 17 6 hours ago, Henri Beauchamp said: Following LL's first community roundtable announcement, I posted my question using the Google form, but got no confirmation whatsoever about it being taken into account after pressing the ”Submit” button (just a blank form after the button got pressed, no ”got it” message of any kind !). Any "feedback" system where you don't get a trackable ticket number isn't serious about providing service. 3 1 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted May 17 Share Posted May 17 I am expecting a power point presentation ... but if I can only ask one question ... Can LL affirm their continued commitment to open source development and enabling the varied and rich third party viewer eco system we all enjoy, and are there any plans to extend or increase the scope of involvement with the open source community going forward? 3 Link to comment Share on other sites More sharing options...
Codex Alpha Posted May 18 Share Posted May 18 (edited) . Edited May 18 by Codex Alpha Link to comment Share on other sites More sharing options...
Coffee Pancake Posted May 18 Share Posted May 18 The round table is to be hosted on 4 regions with 44 avatars total, attendance will be limited to 176 residents + linden unless things are changed. Anyone wishing to attend should plan to arrive hours early. 1 2 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted May 18 Author Share Posted May 18 2 hours ago, Coffee Pancake said: The round table is to be hosted on 4 regions with 44 avatars total, attendance will be limited to 176 residents + linden unless things are changed. Hmm... I seem to remember 300+ attendance at SL20B in the 4-sims amphitheater... It won't surprise me if the 44 avatars limit per sim was entirely arbitrary and easily doubled if need be. Link to comment Share on other sites More sharing options...
Qie Niangao Posted May 18 Share Posted May 18 I checked and indeed the four Linden Estate Services regions are still set to 44 avatars each, and the seating arrangement familiar to Land & Concierge User Group attendees. Of course by Monday they could transform the whole thing to an auditorium—preferably Molly Linden's from SL7B. Link to comment Share on other sites More sharing options...
Prokofy Neva Posted May 18 Share Posted May 18 On 5/17/2024 at 10:30 AM, Henri Beauchamp said: Following LL's first community roundtable announcement, I posted my question using the Google form, but got no confirmation whatsoever about it being taken into account after pressing the ”Submit” button (just a blank form after the button got pressed, no ”got it” message of any kind !). So, for reference, and since I think such a topic (roundtable questions) could be of interest for people who want to share their views or concerns, here was my question: Feel free to share your own question on this thread. 😉 It will also be interesting to see what questions have been retained or not by LL, at the roundtable... I'll fold. Link to comment Share on other sites More sharing options...
Love Zhaoying Posted May 18 Share Posted May 18 34 minutes ago, Prokofy Neva said: I'll fold. Is that a Poker reference, or housekeeping ("folding sheets")? Link to comment Share on other sites More sharing options...
Prokofy Neva Posted May 19 Share Posted May 19 21 hours ago, Love Zhaoying said: Is that a Poker reference, or housekeeping ("folding sheets")? Poker 1 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted May 19 Share Posted May 19 23 hours ago, Qie Niangao said: they could I wager you one no-mod plywood cube with a witty name that they wont. 1 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted May 20 Author Share Posted May 20 My above question (or at least its first part about the creation tools, i.e. not including the consumer model) was posed. \o/ Sadly, the meeting having been held on voice (via the streaming parcel media), I did not understand half of the reply... :-s So, if anyone could give a transcript here, I would be glad ! Link to comment Share on other sites More sharing options...
Sadvhi Posted May 20 Share Posted May 20 8 minutes ago, Henri Beauchamp said: My above question (or at least its first part about the creation tools, i.e. not including the consumer model) was posed. \o/ Sadly, the meeting having been held on voice (via the streaming parcel media), I did not understand half of the reply... :-s So, if anyone could give a transcript here, I would be glad ! Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted May 20 Author Share Posted May 20 @Sadvhi Thank you, but there are no sub-titles in this video... I meant a textual transcript (not being an English native speaker, and only using written English, I do not understand spoken English well enough to follow a conversation). 2 Link to comment Share on other sites More sharing options...
Kimmi Zehetbauer Posted May 21 Share Posted May 21 9 hours ago, Henri Beauchamp said: My above question (or at least its first part about the creation tools, i.e. not including the consumer model) was posed. \o/ Sadly, the meeting having been held on voice (via the streaming parcel media), I did not understand half of the reply... :-s So, if anyone could give a transcript here, I would be glad ! The YT video has a link for a transcript, but it's auto-generated and may not be a correct format. 1 2 Link to comment Share on other sites More sharing options...
Qie Niangao Posted May 21 Share Posted May 21 1 hour ago, Kimmi Zehetbauer said: The YT video has a link for a transcript, but it's auto-generated and may not be a correct format. Oh, it sure does! It's interesting that it didn't earlier (or at least I didn't find it and I'm pretty sure I looked everywhere). In fact, it lacked Closed Captions for the live stream and for some hours after the event, which I noticed later appeared. YouTube is so weird. It definitely has the technology to do those live captions. It must be up to the stream creator to turn it on, I guess? I'm so glad the timecode-linked transcript is available. No way was I gonna sit through two hours of child avatar noise to get to anything significant. 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted May 21 Author Share Posted May 21 (edited) Actually, the video now gained sub-titles (translation might be an automated, queued process at YT, that may take some time) ! The reply to (the first half of) my question is between 1H16 and 1H23 through the video (@Grumpity Linden's reply comes a short while after @Oberwolf's (*) ). No clear answer though, and my impression is they are (for now ?) more geared towards providing import compatibility with existing standards (gLTF) than truly expanding the in-viewer tools... But there's still hope, an I will keep hoping ! ----- (*) Amusingly, the forum does not have an @Oberwolf Linden link... Edited May 21 by Henri Beauchamp 1 Link to comment Share on other sites More sharing options...
Qie Niangao Posted May 21 Share Posted May 21 Over on the other thread there's some mention of glTF scenes, which I think will change a lot about how we even conceive of in-world creation—especially as model geometry and materials are increasingly AI-generated. It's not obvious to me where the human role will even be in the SL content creation process five years hence, so I wouldn't know where to invest resources in expanding in-viewer creation tools now. A little vertex-tweaking still seems like it would come in handy, though, and of course the way SL represents the mesh asset makes that impossible. (So it'll be amazing if they get over that superstition as they introduce scenes—but I bet they still won't.) One thing that annoys me is that they haven't even updated the basic Build Tool to work correctly with glTF materials. I wasn't surprised that they closed "Make texture offsets work the same way for phong and PBR textures" because glTF specifies the +/- directions of the axes, but it's sure a mess coexisting between the two systems (especially for the vast number of existing scripts that manipulate Blinn-Phong textures). They supposedly imported my "[PBR] Why aren't scale/rotation/offset outlined on the object surface when adjusting in editor?" back in February but I don't see any change yet. 4 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted May 21 Share Posted May 21 12 hours ago, Qie Niangao said: Over on the other thread there's some mention of glTF scenes, which I think will change a lot about how we even conceive of in-world creation GLTF scenes kills in world creation, we are left with an overly complicated pick and place tool that's burdened with useless UI for legacy content. "You can still use prims" is a bit like saying "you can still use the classic system avatar." 3 Link to comment Share on other sites More sharing options...
animats Posted May 21 Share Posted May 21 On 5/17/2024 at 7:55 AM, Arielle Popstar said: Just my opinion but I suspect the Roundtable will be nothing more than their usual Info Session where they ignore community concerns or input except to make some hazy promise to look into it and to put the proposal into the suggestion box where they can reject it with little fanfare. Has any item in Canny yet changed from "Tracking" to a more active status? Link to comment Share on other sites More sharing options...
Love Zhaoying Posted May 21 Share Posted May 21 26 minutes ago, animats said: Has any item in Canny yet changed from "Tracking" to a more active status? Mobile Viewer project items 🙂 Otherwise, I don't really pay much attention to Canny. (Sorry!) Link to comment Share on other sites More sharing options...
Harper Held Posted May 21 Share Posted May 21 1 hour ago, Coffee Pancake said: GLTF scenes kills in world creation, we are left with an overly complicated pick and place tool that's burdened with useless UI for legacy content. "You can still use prims" is a bit like saying "you can still use the classic system avatar." This is an accurate assessment of the situation. I agree. 💯 Link to comment Share on other sites More sharing options...
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