Logan Elf Posted April 4 Share Posted April 4 This is the 3rd week the 2024-03-18.8333615376 release notes have been unavailable. Now that this version is grid-wide, can we have them now. Pretty please. 2 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted April 4 Share Posted April 4 (edited) 2 hours ago, Logan Elf said: This is the 3rd week the 2024-03-18.8333615376 release notes have been unavailable. Now that this version is grid-wide, can we have them now. Pretty please. I have one novelty I noticed, but that I don't think will be listed in the release notes: On login (with any viewer), the avatars now always fly (*) Annoying... 🤪 (*) Until you click with the mouse in-world, at which point the viewer will update the flying state; normally, the avatars should never be flying on login, and it is the viewer which sets the flying flag (if needed) and informs the server of this, based on a saved setting (the flying state is saved on logout in ”FlyingAtExit”)... Edited April 4 by Henri Beauchamp 1 1 Link to comment Share on other sites More sharing options...
Lindens Monty Linden Posted April 4 Lindens Share Posted April 4 3 hours ago, Logan Elf said: This is the 3rd week the 2024-03-18.8333615376 release notes have been unavailable. Now that this version is grid-wide, can we have them now. Pretty please. Should be up now. @Henri Beauchamp's bug didn't make the release notes but is known. Fix is in progress... 2 Link to comment Share on other sites More sharing options...
Logan Elf Posted April 4 Author Share Posted April 4 Thanks Monty. 1 hour ago, Henri Beauchamp said: I have one novelty I noticed, but that I don't think will be listed in the release notes: On login (with any viewer), the avatars now always fly (*) Annoying... 🤪 (*) Until you click with the mouse in-world, at which point the viewer will update the flying state; normally, the avatars should never be flying on login, and it is the viewer which sets the flying flag (if needed) and informs the server of this, based on a saved setting (the flying state is saved on logout in ”FlyingAtExit”)... A friend of mine was complaining to me about this. I personally haven't seen it (but that may just be because I've clicked something whilst waiting for my avatar to rez). Link to comment Share on other sites More sharing options...
Aishagain Posted April 4 Share Posted April 4 2 hours ago, Logan Elf said: On login (with any viewer), the avatars now always fly I hadn't noticed it until it was exported to Main Server on Tuesday. Yes is IS irritating, both for its existence and the fact that LL felt it was harmless enough to promote! Link to comment Share on other sites More sharing options...
Lindens Monty Linden Posted April 4 Lindens Share Posted April 4 We thought everyone would rise above the problem... 1 10 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted April 4 Share Posted April 4 3 hours ago, Monty Linden said: Fix is in progress... Workaround already implemented in the Cool VL Viewer for next Saturday's release. 😜 1 Link to comment Share on other sites More sharing options...
Katherine Heartsong Posted April 5 Share Posted April 5 18 hours ago, Henri Beauchamp said: I have one novelty I noticed, but that I don't think will be listed in the release notes: On login (with any viewer), the avatars now always fly (*) Annoying... 🤪 (*) Until you click with the mouse in-world, at which point the viewer will update the flying state; normally, the avatars should never be flying on login, and it is the viewer which sets the flying flag (if needed) and informs the server of this, based on a saved setting (the flying state is saved on logout in ”FlyingAtExit”)... I saw this too and first thought I'd glitched something somewhere or had lifted a rug off the floor of my home or something. Annoying. Please revert to previous behaviour. What is the idea behind this? Link to comment Share on other sites More sharing options...
Love Zhaoying Posted April 5 Share Posted April 5 5 minutes ago, Katherine Heartsong said: What is the idea behind this? It's a bug. 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted April 5 Share Posted April 5 39 minutes ago, Katherine Heartsong said: What is the idea behind this? Wild guess: a playful Linden's April fool ? 🥳 1 Link to comment Share on other sites More sharing options...
Aishagain Posted April 5 Share Posted April 5 (edited) 8 hours ago, Henri Beauchamp said: Wild guess: a playful Linden's April fool ? 🥳 9 hours ago, Love Zhaoying said: It's a bug. If I, for one moment, thought that LL were sufficiently in control of SL to be able to make the glitch deliberately as an April Fool jape, I'd want to know why so many other bugs go unfixed. Edited April 5 by Aishagain spelling: I kan't spel. Link to comment Share on other sites More sharing options...
Rowan Amore Posted April 5 Share Posted April 5 Wow. Didn't realize floating in the air was such an annoyance. It pales in comparison to almost every other bug I can imagine. 3 Link to comment Share on other sites More sharing options...
Qie Niangao Posted April 5 Share Posted April 5 I usually try to arrive flying when I TP into a populated area, intending to quickly vacate a crowded landing point without inflicting much carnage. I'd be all in favor of keeping it as a feature, but starting out that way when first logging in is a little disorienting. 2 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted April 5 Share Posted April 5 23 minutes ago, Qie Niangao said: I usually try to arrive flying when I TP into a populated area, intending to quickly vacate a crowded landing point without inflicting much carnage. I'd be all in favor of keeping it as a feature, but starting out that way when first logging in is a little disorienting. It's not ideal for Mobile, because if you want to stop flying then you have to find / activate the "joystick" and click the "flying" icon to stop flying. Unlike the normal viewer, press the "Home" key (Windows at least IIRC). 1 Link to comment Share on other sites More sharing options...
Rowan Amore Posted April 5 Share Posted April 5 24 minutes ago, Qie Niangao said: I usually try to arrive flying when I TP into a populated area, intending to quickly vacate a crowded landing point without inflicting much carnage. I'd be all in favor of keeping it as a feature, but starting out that way when first logging in is a little disorienting. It was disorienting for about a second, figuring it was some funky glitch. Didn't bother me the second time either and that was before I'd even read it was a bug. I've had way more disturbing things happen when logging in over the years that I guess this just didn't even register as that big of a deal to me. YMMV 2 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted April 5 Share Posted April 5 10 minutes ago, Rowan Amore said: It was disorienting for about a second, figuring it was some funky glitch. Didn't bother me the second time either and that was before I'd even read it was a bug. I've had way more disturbing things happen when logging in over the years that I guess this just didn't even register as that big of a deal to me. YMMV My home is on an RC channel, so I noticed it before most people said anything, but figured it was just some spurious issue. And when I saw it in the Mobile viewer, I figured it was just "yet another" bug in the Mobile viewer. Link to comment Share on other sites More sharing options...
Ardy Lay Posted April 6 Share Posted April 6 Fix this! Fix it now before some idiots make content that depends on it! 2 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted April 6 Share Posted April 6 13 hours ago, Qie Niangao said: I usually try to arrive flying when I TP into a populated area, intending to quickly vacate a crowded landing point without inflicting much carnage. I'd be all in favor of keeping it as a feature, but starting out that way when first logging in is a little disorienting. The feature in question already existed ! Before this bug, when you were flying at logout, the viewer remembered it in its settings, and made you fly on next login... 7 hours ago, Ardy Lay said: Fix this! Fix it now before some idiots make content that depends on it! LOL, yes, good point !... Well, fixed (worked around) already in the Cool VL Viewer v1.32.0.17 I just released... 😜 Link to comment Share on other sites More sharing options...
Qie Niangao Posted April 6 Share Posted April 6 6 minutes ago, Henri Beauchamp said: The feature in question already existed ! Before this bug, when you were flying at logout, the viewer remembered it in its settings, and made you fly on next login... Oh, now I see the confusion I caused. When this was first reported, for me it appeared to happen not only at login but also when I teleported to a new location, but apparently that wasn't a normal part of the bug, or at least I'm not seeing it now when I teleport. It was that quirky flying-after-teleporting behavior that I would have liked to keep as a feature, so we're not standing on top of the previous arrival. (It would still be congested at landing points, but the inevitable collisions would be a little less impactful if everybody were to arrive flying. On the other hand, that would completely defeat the kludgy little collision_start-triggered landing pad contraptions that try to slide new arrivals off to the side randomly.) The flying-on-login thing doesn't make the viewer present a "stop flying" button, which was the part I found briefly disorienting. (Now suddenly I'm curious about the specifics of what happens when teleporting in to a no-fly parcel when you were flying before the teleport. I vaguely recall that sometimes you stay flying and sometimes the parcel forces a ground landing. Maybe it depends on whether there's a landing zone or something even more obscure. Or maybe that was all a bug that got fixed at some point.) 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted April 6 Share Posted April 6 (edited) 2 hours ago, Qie Niangao said: Now suddenly I'm curious about the specifics of what happens when teleporting in to a no-fly parcel when you were flying before the teleport. The ”no fly” parcel restriction is only ”enforced” viewer-side, and can actually be bypassed by enabling the ”Admin” mode (CTRL ALT V with most viewers). So, if you are flying before a TP, you will keep flying on arrival: the server won't have any say in ”flying” matters and follows what the viewer tells it via the ”agent flags”. Thus why this ”flying on login” issue is a bug, and why the viewer does not ”reflect” the flying status with its UI in this particular case. Edited April 6 by Henri Beauchamp 2 1 Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted April 7 Share Posted April 7 Everywhere I teleport to while flying when I enter the region I shoot up in the air about 10m. Link to comment Share on other sites More sharing options...
VenKellie Posted April 9 Share Posted April 9 zomg yall are bugging the lindens over floating while logging in? i think theres more serious issues to focus on then to fix a floating issue. So ya float on login, not a big deal eh Fixing PBR related bugs so firestorm can release a update is kinda a big deal. My issue is loading speed but thats because im caching to my hard drive instead of my SSD. 2 Link to comment Share on other sites More sharing options...
Ardy Lay Posted April 9 Share Posted April 9 5 hours ago, VenKellie said: zomg yall are bugging the lindens over floating while logging in? i think theres more serious issues to focus on then to fix a floating issue. So ya float on login, not a big deal eh Fixing PBR related bugs so firestorm can release a update is kinda a big deal. My issue is loading speed but thats because im caching to my hard drive instead of my SSD. Absolutely! For numerous reasons, it's best to fix new bugs before they become part of the infrastructure and are depended upon by later developments. PRB is probably still close enough to the surface for this to apply. Besides, we have already been told the floating bug is being fixed. We are just amusing ourselves by pretending it will be fixed at our behest. Link to comment Share on other sites More sharing options...
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