Long, long ago, I built a one prim contemplation spot that depends on the intra-region variability of the SL Wind to create soothing (for me) and interesting motion in clouds of particles. I enjoyed it for years at Forgotten City until something broke, and the wind blew uniformly across the entire region. My beautiful meandering cloud of stars became a boring, constant, unidirectional stream. I thought this was a system wide change, perhaps made by LL to conserve some tiny server or viewer CPU load. A few years ago, I rezzed my prim in a sandbox and was thrilled to find it working properly.
Yesterday, I rezzed it at "The Far Away" and found it "broken" once again. I immediately popped over to Ivory Tower and rezzed it, where it works just fine. I enabled rending of the Wind Vector metadata in both sims and saw what I expected. The image below shows vector data from The Far Away (left side) and Ivory Tower (right side). You can see the difference. And that makes all the difference in the world. I imagine regatta sailors would notice this, as regions with uniform wind would feel much different than those where they are highly variable in time and space.
Do any of you know if wind variability across a region is something that can be turned on/off by sim owners in some little known corner of an interface somewhere?
ICKY WONDROUS
To see why I'm so interested in this, here's a demo video of my particle cloud on a region with variable winds...
Rather than watch the entire five minutes, drag through the timeline to see a mini time-lapse.
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Madelaine McMasters
Hi Kids!!!
Long, long ago, I built a one prim contemplation spot that depends on the intra-region variability of the SL Wind to create soothing (for me) and interesting motion in clouds of particles. I enjoyed it for years at Forgotten City until something broke, and the wind blew uniformly across the entire region. My beautiful meandering cloud of stars became a boring, constant, unidirectional stream. I thought this was a system wide change, perhaps made by LL to conserve some tiny server or viewer CPU load. A few years ago, I rezzed my prim in a sandbox and was thrilled to find it working properly.
Yesterday, I rezzed it at "The Far Away" and found it "broken" once again. I immediately popped over to Ivory Tower and rezzed it, where it works just fine. I enabled rending of the Wind Vector metadata in both sims and saw what I expected. The image below shows vector data from The Far Away (left side) and Ivory Tower (right side). You can see the difference. And that makes all the difference in the world. I imagine regatta sailors would notice this, as regions with uniform wind would feel much different than those where they are highly variable in time and space.
Do any of you know if wind variability across a region is something that can be turned on/off by sim owners in some little known corner of an interface somewhere?
ICKY WONDROUS
To see why I'm so interested in this, here's a demo video of my particle cloud on a region with variable winds...
Rather than watch the entire five minutes, drag through the timeline to see a mini time-lapse.
Edited by Madelaine McMastersLink to comment
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