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Kelli May

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Everything posted by Kelli May

  1. I'll just leave this here... Linden Lab Official:Community Participation Guidelines wrote: Spamming, Solicitation and Advertising: Spamming is not allowed. This includes aggressive self-promotion. No advertising or promotion of specific Second Life merchants, Marketplace listings, products, or services, unless the forum area is specifically for the buying or selling of Second Life products or services, for example, a “for sale” or “wanted” forum. Do not reference other websites offering any product or service.Note: It is OK to have a signature line with a link to your Second Life profile or information about your Second Life business.
  2. I wasn't familiar with this thread pre-reanimation, but what strikes me now are three accounts on this page alone whose only ever post in the forum has been to tell us how great Inworldz is.
  3. Rhonda Huntress wrote: Kelli May wrote: In fact, I don't believe you can actually go into negative balance... Yes, it can. It can be fun to make an alt that is 100% free. Shop for group gits, go on hunts, and generally try to make the best looking avatar you can with no money. Anyway, I know someone very close to me who has been doing this for years. She had a -4L$ balance until a shop with a random giveaway orb gave her 5L$. She was more than a little upset because after years of being 100% free she then had a balance of 1 Linden. Always happy to learn new stuff.
  4. A negative balance doesn't mean you owe L$. In fact, I don't believe you can actually go into negative balance... if something tries to take L$ when you have none, it just fails. Seeing a negative balance normally means the system can't properly connect to whatever server holds your balance. Changing sims and having a friend/alt pay you L$1 usually fixes it. If you actually have L$0, there's no real point, and it'll fix itself eventually anyway. That said, it's worth keeping an eye on any group liabilities. They might cost you money, but they won't put you into negative balance.
  5. The closest I could think of is from ploom
  6. On his first driving lesson, a friend of mine tried to keep turning the steering wheel on the first corner for the entire duration of the corner. He'd assumed that to make the car go left, you had to keep turning the wheel left (i.e. turn it more and more) then stop turning it when you want to straighten up. The instructor had to grab the wheel and stop the car. The lesson: never assume what a student knows about a subject before you try to teach it (or if you must make assumptions, test them in a safe environment).
  7. Regarding 'cache-thrashing'... I read about this in a couple of places with SL, and on one combination of viewer/virus checker it made a difference to me. No idea if it's still current so I'll just quote directly from the Firestorm site: There is at least one anti-virus program which will scan every file placed on your computer, even if created by an authorized program. This affects Firestorm (and any viewer really) in that it will scan each and every texture placed in cache, slowing down performance of the viewer significantly, and keeping CPU usage high. If you find yourself in this situation, see if you can exclude the viewer cache folder from being scanned. Ideally, you should exclude the entire settings folder as well. You can determine the current location of your cache by looking at Preferences → Network & Folders → Disk Cache Location and Sound Cache Location (if this is set).
  8. @Phil, for clarity. Part of a reply to one of my posts: "I guess really the problem is you want every thing perfectly spelt in USA English and perfect in USA grammer, well i speak six langages and can write in five." I think the same complaint has been raised elsewhere against others, too. As it happens, I'm English, not American. I use English grammar and spelling. I didn't make the point at the time because I'd already stepped away from the argument.
  9. Tari Landar wrote: ...much that makes sense Thumbs up.
  10. Marketplace recommendations would quickly become a forum for advertising and shills. If Brand X brings out a new range of products, what's to stop them posting them all over a Marketplace forum (or paying someone else to do the same)? What stops Brand Y from posting negative feedback by sock-puppet? Who chooses what gets recommended and what doesn't? Whose recommendations do we trust? Once an item gets recommended then drifts off the front page, what makes it any easier to find than a MP search?
  11.  The 'canned' island I bought, and Porco Rosso-style seaplane.  Higher on the same parcel I have some flying islands. I did more of the build work on these. Recently I reduced to two islands to save prims, but the look is about the same. The whole lot (plus a build platform) fits on a <1500 sq.m. parcel.
  12. Raelyia Bellflower wrote: I am looking for the answer too... ###### took my L$350 (3 times since I thought I timed out) and I never got delivery, notification, email, ... nothing!!! Four things to learn here: Don't keep clicking 'pay'. Check if the money has left your account. If payment has been taken, it'll show up faster than the goods. If that's a store name you've mentioned in your post, remove it. Don't bring personal disputes to the Forum; it's against Community Guidelines. While it's often better to post to an existing thread than start a new one, a 3 year old thread on General Discussion isn't the best place to ask. The Answers section would be better. You might get a reply here, but it won't necessarily be the one you wanted. The answer was given in the first reply of the thread. You'll probably not get a better one.
  13. I've seen the related term 'meatspace' (where 'meat' lives, as opposed to cyberspace where code lives) in cyberpunk fiction. Less often, I've seen 'meatware' as a term for human brain-power, or human/animal systems in general (as the organic equivalent to 'hardware'). I can't remember if I've ever seen 'meat brains' as a term before, but it did feel like a natural term for human brains in context. That's just how I took it when I read it. Oddly enough, I do hear the insult 'meat-head' thrown about from time to time, in the context of someone with 'muscle for brains' (a friend of mine uses it for the front row of his rugby team).
  14. ChinRey wrote: Kelli May wrote: eta: someone showing 546,289 just dropped in. That's absolutely unbelieveable! Kelli May wrote: Someone near me right now is reading 511,424. No idea what's causing it, because it's not a mesh body and she's not wearing hair. Most mesh bodies don't add much to the calculated render weight. That is they don't add much more than any other object with the same poly count. The two mesh bodies I use both have render weights well below 4000. They're made by makers who actually tried really hard to keep their works as low lag as possible but from what I've seen even bodies by less considerate creators don't usually go much into the five digit range on their own. But render weight isn't always a good indicator of actual client side load anymore. The formula for calculating it was developed long ago and a lot have changed since then. There are many more recent load icnreasers that are simply ignored by the render weight calculation. Out of interest, I made a quick assay of my avatar: mesh body 67k mesh feet 8k mesh nails 7.5k mesh hair 3k mesh shoes 5k sculpt ears 6k eyes 1k tail 9k+ total 117816 (about 10k high, accounting for a couple of items I didn't remove, plus the base avatar) I'm not going to name any of the brands I'm wearing, to avoid accusations of defamation! I've tried a mesh body which showed as around 4000, but it was much slower to rez and made a much bigger impact on frame rate than my 67k body. So, as you point out, the render weight number doesn't necessarily mean that much. The weight of 7.5k for a set of nails sounds insanely high if other people make an entire body for less. I also found some simple-looking mesh shoes that came up at 28k... each. I tried more detailed experiments with hair a couple of weekends back. I didn't move the camera between tests and there was nothing else nearby (high above ground, quiet sim, camera aimed into void with low draw distance), so the background wasn't changing. One of my old favourite mesh & flexi styles weighed in at around 45k and added 350Ktris per frame. A much 'lighter' style with only 4k render weight added a whopping 680Ktris per frame. Clearly there are a lot of other factors (the wiki entry claims flexi, light source, shiny, bumpmap, glow, alpha and several more). What I suppose this means is that there are different kinds of people with regard to render weight: those who don't even know how to check it; those who know about it, but don't care; those who know and try to keep the number low; and those who'd love to keep the number low, but don't trust the tools we're given.
  15. steph Arnott wrote: No that is exactly what you are saying. Making a not sure how i took that is not a judgement, it is a maybe i miss understood and see how it goes. Based on the way you have responded to my last two posts (and bearing in mind your other posts) I will make a judgement. You have a high opinion of your own opinions which is entirely unfounded by anything you have shown on this forum. You have a poor comprehension of English, or are accurately faking the same. You don't care to make your posts intelligible to others, either by reading them back or using spellcheck. You are a waste of my time which I will not allow to continue. Goodbye.
  16. steph Arnott wrote: So what you are saying is, treat me bad, i forgive, 50 times later keep forgiving Sure, that makes me stupid. No. I'm obviously not saying that.
  17. steph Arnott wrote: I do not judge people on a post, may get irratated, but compile evidence as time goes. I do not judge people on a post, may get irratated, but compile evidence as time goes. ADDED, Some could get upset with USA people and their petty "learn how to spell English" tottaly dissregarding that most out side USA use Oxford English, or dyslexic or just typing fast while doing other stuff. There is also the fact we are not as emotional as some USA people seem to be and really have better things to to than argue about non important things. So... you DO make judgements? You claim you don't, but you 'compile evidence' and presumably make choices based on evidence? Those are judgements. They might be fair and well-considered judgements (in your eyes) and you might not call them judgements, but that's what they are. I don't see making judgements as a negative thing, but I think negatively about anyone who can't admit (or even see) that they make them.
  18. ChinRey wrote: You're on the team? Last week a friend of mine told me she had seen an avatar with a render weight of 376,000. We couldn't figure out how that was even possible, I guess that could be part of the explanation. Someone near me right now is reading 511,424. No idea what's causing it, because it's not a mesh body and she's not wearing hair. Another is 349,104, but I know what a large part of that is - a particular mesh tail which I know is very high in its own right. All of the seven avs in view are showing red numbers (including mine at 162,195, which is one of the lowest present). We probably count as a card-crasher to some people. eta: someone showing 546,289 just dropped in.
  19. steph Arnott wrote: Guess Ebbe Altberg who has said so on twelve occations must be wrong then. I can quote my source (and link, if required). Can you do the same?
  20. steph Arnott wrote: Then please answer this fundamental fact. How many people whether SL users or new are going to shell out a US$1000 just to try out sansar? Sansar might be designed with VR headset users in mind, but there's never been anything to suggest that will be the only way to access it. In fact... "Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices." - LL Press Release I don't plan to shell out $1000 to try it out because I won't have to. Nor will anyone else.
  21. The whole system is perfectly simple (category titles in bold): For instance, Hair is an Avatar Accessory, like a handbag, and so are Genitalia. Eyes, however, are Avatar Components, like Tattoos. Cosmetic Enhancements, which are applied like tattoos, have their own sub-category. Flexi-hair has its own sub-category within Hair, but mesh hair doesn't, because why would it? Complete Avatars have their own category, in which there are subcategories for Human Female Avatars with Clothing, Complete Human Male Avatars with Clothing, and Complete Child Avatars (which by inference, are either male or female (Or neither. Or both.) and naked?). There are no categories for adult human avatars without clothing, unless they happen to be a Complete Fantasy or Sci-Fi Avatar, so those must go in the Other Complete Avatar category, except when merchants put them in Avatar Appearence, along with a grab bag of other things including skins and shapes that may or may not be better placed in other categories. Textures are found under Building Components, unless they are Hair Textures, whcih are under Hair. Which, you'll remember, is under Accessories. Homes are under Buildings and Other Structures, not under Home and Garden where you will find Greenhouses and Gazebos both have separate categories, despite clearly being structures. Still with me? If you want to search for 'robin' (either the small bird, or the boy wonder), it'll return about a hundred merchants and stores with 'robin' in the name, even though there's a separate merchant search. If you want to search for a mesh (flimsy sheer fabric) top, you'll also get all the mesh (method of contructing objects) tops, and vice-versa. No problem.
  22. If you can't find a double entendre, someone will give you one.
  23. steph Arnott wrote: If the hat fits. Doubt any one else was thinking along your lines. I was. Not intentionally, but as soon as I wrote 'tropical hardwood' I thought "How long before someone someone takes the double entendre?"
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