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Everything posted by Kyrah Abattoir
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Gambling Game in SL Stores for Outfits
Kyrah Abattoir replied to Burt Bolissima's topic in General Discussion Forum
Funny thing is that I have no issues with real-world gacha machines, because you fully own whatever item you get from them. Not so much in SL where in most cases, you're just allowed to look at it and contemplate on your mistakes. -
You can check if you still have the permissions before trying to stop it. llGetPermissions/llGetPermissionsKey that should at least suppress the error?
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Not a default setting normally so I'd just blame the user for messing with something they don't understand.
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Gambling Game in SL Stores for Outfits
Kyrah Abattoir replied to Burt Bolissima's topic in General Discussion Forum
There is no way to prove it does, even if you are given the script, there is no guarantee that it's the script actually driving the machine. Linden Lab does not involve in resident to resident disputes. Gachas "skirt" the gambling legislation just far enough that they are unlikely to get involved. In most places i've been confronted to gachas no. You do not get to see the odds, it's not on the machine art it's not in the description, nor in the inventory of the machine. If you have access to the odds you can easily calculate the statistical price of each item you might want to get, so I understand why this might be an "issue". It looks like we don't have the same definition of "value", and the vast majority of gacha items offer no options outside of spinning the (cash) wheel to (hopefully) get a different color. Mod allows your user to get actual value from the product so they can use it in ways you may not have foreseen, tinting is the big one obviously, retexturing is another option and is a lot easier to do legally now that temporary textures are a thing, I know a lot of people just buy my things so they can pull my scripts out and put their script of choice in it because they like the way it looks but not how it works. And that's perfectly fine. And since we have to beat this dead horse again, making items nomod offers zero protection against someone who intents on ripping your models/textures. Making items mods on the other hand gives your customer a lot more options than using your product as a paperweight. -
Obscuro Valkyrie is the middle vampire
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That's not a bad approach @Mollymews SL can be a lot to take in if you don't know what you just got into. my first day in SL back in the days was a fairly long string of "now what?". But at the same time, I already knew what "social mmos" where back then since I migrated from there.com Speaking of there.com, they had an interesting system of "levels" back then (and I assume they still do) and it could be cool to build a little achievement hud to encourage newbies to explore and experiment with things. Give them an excuse to do their first exploration, or to try to socialize with other people.
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Ah back when LL was pushing forward that "creative" edge.
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No that was the price for basic accounts.
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Gambling Game in SL Stores for Outfits
Kyrah Abattoir replied to Burt Bolissima's topic in General Discussion Forum
I have several problems with gachas: They further the no-mod culture, because you can't sell colors as well if people can mod what they bought. They encourage quantity over quality, because you have to create a dozen of items, meshs for a gacha are primarily there to provide an enticing picture. Due to the low per-spin price, there is no incentive for the creator to go the extra mile per-item, so scripting will be minimal, or more often than not, inexistent, while options will be provided through separate prizes only. Now onto the gacha machine itself: There is no guarantee on odds, in fact most creators don't publish the odds. Labeling an item as "Rare" is not publishing odds. Is the machine actually random? Is it more likely to give rares if there are more people in the store? ( like some slot machine jackpots ) Is it less likely to give a rare if someone is playing in rapid succession? ( "sucker detection" ) Does it tries to detect the item you are trying to get (if you keep playing it means you haven't received it yet and it could then just feed you duplicates) Does it try to give you as many duplicates as possible? If the odds are published (like that ever happens) do they reflect the actual odds the machine is using? Those are just over the top of my head, actual gambling in SL is under a lot of scrutiny and there are laws to comply with, gachas? not so much. -
Gambling Game in SL Stores for Outfits
Kyrah Abattoir replied to Burt Bolissima's topic in General Discussion Forum
Whichever way the market goes affects every single SL user. We don't exist in a vacuum. -
Gambling Game in SL Stores for Outfits
Kyrah Abattoir replied to Burt Bolissima's topic in General Discussion Forum
The consumer always has the choice, what he doesn't have a choice on is what he's actually getting for his money Digital gachas are just begging for regulation at this point, none of the odds are published, the randomness is not guaranteed, and they promote a nocopy/nomod mentality which is detrimental to consumers. I've actually considered releasing a free and open-source gacha machine implementation that offers the merchant as many ways to screw the customer as possible. As a "demonstration" of what can be done, and who knows, maybe it will force Linden Lab to take action. -
The infamous match has apparently lost its claim to fame
Kyrah Abattoir replied to Chic Aeon's topic in Mesh
You forgot the "yardstick of good work". AKA: It sells well. -
Drop texture into prim to read and write UUID to notecard
Kyrah Abattoir replied to EnCore Mayne's topic in LSL Scripting
That's basically what I do for some of my things, write tools that write the notecard for me to copy paste. -
Have you need around the past year? premium land got doubled, and premium groups are getting raised.
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Unable to find new 2019 Linden homes listing
Kyrah Abattoir replied to PrudenceAnton's topic in General Discussion Forum
Changing the default is what I'd do if I was in charge.